103 lines
1.2 KiB
Plaintext
103 lines
1.2 KiB
Plaintext
"Games"
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{
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"#default"
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{
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"Offsets"
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{
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"EndTouch"
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{
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"windows" "105"
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}
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"FireBullets"
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{
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"windows" "118"
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}
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"GetMaxHealth"
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{
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"windows" "122"
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}
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"OnTakeDamage"
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{
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"windows" "70"
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}
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"PreThink"
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{
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"windows" "363"
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}
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"PostThink"
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{
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"windows" "364"
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}
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"SetTransmit"
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{
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"windows" "22"
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}
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"ShouldCollide"
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{
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"windows" "17"
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}
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"Spawn"
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{
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"windows" "24"
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}
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"StartTouch"
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{
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"windows" "103"
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}
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"Think"
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{
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"windows" "52"
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}
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"Touch"
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{
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"windows" "104"
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}
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"TraceAttack"
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{
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"windows" "68"
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}
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"Use"
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{
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"windows" "102"
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}
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"VPhysicsUpdate"
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{
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"windows" "163"
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}
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"Weapon_CanSwitchTo"
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{
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"windows" "297"
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}
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"Weapon_CanUse"
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{
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"windows" "291"
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}
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"Weapon_Drop"
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{
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"windows" "294"
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}
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"Weapon_Equip"
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{
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"windows" "292"
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}
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"Weapon_Switch"
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{
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"windows" "295"
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}
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}
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}
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"#default"
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{
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// CGlobalEntityList vtable, first function (OnAddEntity [+0]), near end, getting multiplied by 4
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// mov eax, [edi+20024h]
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// mov ecx, [eax+esi*4]
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"Offsets"
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{
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"EntityListeners"
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{
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"windows" "131108"
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}
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}
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}
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} |