a98c47e04b
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40631
150 lines
4.8 KiB
C++
150 lines
4.8 KiB
C++
/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod, Copyright (C) 2004-2007 AlliedModders LLC.
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* All rights reserved.
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* ===============================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK. This file may only be
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* used or modified under the Terms and Conditions of its License Agreement,
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* which is found in public/licenses/LICENSE.txt. As of this notice, derivative
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* works must be licensed under the GNU General Public License (version 2 or
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* greater). A copy of the GPL is included under public/licenses/GPL.txt.
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*
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* To view the latest information, see: http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_
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#define _INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_
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#include <IShareSys.h>
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#include <sp_vm_api.h>
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#include <IForwardSys.h>
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#include <bitbuf.h>
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#include <irecipientfilter.h>
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/**
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* @file IUserMessages.h
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* @brief Contains functions for advanced usermessage hooking.
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*/
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#define SMINTERFACE_USERMSGS_NAME "IUserMessages"
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#define SMINTERFACE_USERMSGS_VERSION 1
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namespace SourceMod
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{
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/**
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* @brief Listens to user messages sent from the server.
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*/
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class IUserMessageListener
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{
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public:
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/**
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* @brief Called when a hooked user message is being sent
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* and all interceptions have finished.
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*
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* @param msg_id Message Id.
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* @param bf bf_write structure containing written bytes.
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* @param pFilter Recipient filter.
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*/
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virtual void OnUserMessage(int msg_id, bf_write *bf, IRecipientFilter *pFilter)
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{
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}
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/**
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* @brief Called when a hooked user message is intercepted.
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*
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* @param msg_id Message Id.
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* @param bf bf_write structure containing written bytes.
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* @param pFilter Recipient filter.
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* @return Pl_Continue to allow message, Pl_Stop or Pl_Handled to scrap it.
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*/
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virtual ResultType InterceptUserMessage(int msg_id, bf_write *bf, IRecipientFilter *pFilter)
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{
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return Pl_Continue;
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}
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/**
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* @brief Called when a hooked user message is sent, regardless of the hook type.
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* @param msg_id Message Id.
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*/
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virtual void OnUserMessageSent(int msg_id)
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{
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}
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};
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#define USERMSG_PASSTHRU (1<<0) /**< Message will pass through other SourceMM plugins */
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#define USERMSG_PASSTHRU_ALL (1<<1) /**< Message will pass through other SourceMM plugins AND SourceMod */
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#define USERMSG_RELIABLE (1<<2) /**< Message will be set to reliable */
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#define USERMSG_INITMSG (1<<3) /**< Message will be considered to be an initmsg */
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/**
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* @brief Contains functions for hooking user messages.
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*/
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class IUserMessages : public SMInterface
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{
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public:
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virtual unsigned int GetInterfaceVersion()
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{
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return SMINTERFACE_USERMSGS_VERSION;
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}
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virtual const char *GetInterfaceName()
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{
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return SMINTERFACE_USERMSGS_NAME;
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}
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public:
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/**
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* @brief Finds a message id by name.
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*
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* Note: due to a bug in Valve's earlier SDK versions, this
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* may cause crashes alongside IServerGameDLL003 if the message is
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* not found.
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*
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* @param msg Case-sensitive string containing the message.
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* @return A message index, or -1 on failure.
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*/
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virtual int GetMessageIndex(const char *msg) =0;
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/**
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* @brief Sets a hook on a user message.
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*
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* @param msg_id Message Id.
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* @param pListener Pointer to an IUserMessageListener.
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* @param intercept If true, message will be intercepted rather than merely hooked.
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* @return True on success, false otherwise.
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*/
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virtual bool HookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false) =0;
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/**
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* @brief Unhooks a user message.
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*
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* @param msg_id Message Id.
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* @param pListener Pointer to an IUserMessageListener.
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* @param intercept If true, removed message will from interception pool rather than normal hook pool.
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* @return True on success, false otherwise.
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*/
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virtual bool UnhookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false) =0;
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/**
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* @brief Wrapper around UserMessageBegin for more options.
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*
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* @param msg_id Message Id.
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* @param players Array containing player indexes.
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* @param playersNum Number of players in the array.
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* @param flags Flags to use for sending the message.
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* @return bf_write structure to write message with, or NULL on failure.
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*/
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virtual bf_write *StartMessage(int msg_id, cell_t players[], unsigned int playersNum, int flags) =0;
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/**
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* @brief Wrapper around UserMessageEnd for use with StartMessage().
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* @return True on success, false otherwise.
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*/
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virtual bool EndMessage() =0;
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};
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}
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#endif //_INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_
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