335 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			335 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/**
 | 
						|
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 | 
						|
 * updater or by upgrading your SourceMod install.
 | 
						|
 *
 | 
						|
 * To override data in this file, create a subdirectory named "custom" and
 | 
						|
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 | 
						|
 * after SM's own.
 | 
						|
 *
 | 
						|
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 | 
						|
 */
 | 
						|
 | 
						|
"Games"
 | 
						|
{
 | 
						|
	/* Sounds */
 | 
						|
	"#default"
 | 
						|
	{
 | 
						|
		"Keys"
 | 
						|
		{
 | 
						|
			"SlapSoundCount"	"2"
 | 
						|
			"SlapSound1"		"player/damage1.wav"
 | 
						|
			"SlapSound2"		"player/damage2.wav"
 | 
						|
			
 | 
						|
			"GameRulesProxy"	"CTerrorGameRulesProxy"
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* General Temp Entities */
 | 
						|
	"#default"
 | 
						|
	{
 | 
						|
		"#supported"
 | 
						|
		{
 | 
						|
			"game"		"left4dead"
 | 
						|
		}
 | 
						|
 | 
						|
		"Offsets"
 | 
						|
		{
 | 
						|
			/* Offset into CBaseTempEntity constructor */
 | 
						|
			"s_pTempEntities"
 | 
						|
			{
 | 
						|
				"windows"	"17"
 | 
						|
			}
 | 
						|
			"GetTEName"
 | 
						|
			{
 | 
						|
				"windows"	"4"
 | 
						|
				"linux"		"4"
 | 
						|
				"mac"		"4"
 | 
						|
			}
 | 
						|
			"GetTENext"
 | 
						|
			{
 | 
						|
				"windows"	"8"
 | 
						|
				"linux"		"8"
 | 
						|
				"mac"		"8"
 | 
						|
			}
 | 
						|
			"TE_GetServerClass"
 | 
						|
			{
 | 
						|
				"windows"	"0"
 | 
						|
				"linux"		"0"
 | 
						|
				"mac"		"0"
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		"Signatures"
 | 
						|
		{
 | 
						|
			"CBaseTempEntity"
 | 
						|
			{
 | 
						|
				"library"	"server"
 | 
						|
				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
 | 
						|
			}
 | 
						|
			"s_pTempEntities"
 | 
						|
			{
 | 
						|
				"library"	"server"
 | 
						|
				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
 | 
						|
				"mac"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* CGlobalEntityList */
 | 
						|
	"#default"
 | 
						|
	{
 | 
						|
		"#supported"
 | 
						|
		{
 | 
						|
			"game"		"left4dead"
 | 
						|
		}
 | 
						|
			
 | 
						|
		"Signatures"
 | 
						|
		{
 | 
						|
			/* Functions in CGlobalEntityList */
 | 
						|
			"FindEntityByClassname"
 | 
						|
			{
 | 
						|
				"library"	"server"
 | 
						|
				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
 | 
						|
				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
 | 
						|
				"mac"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* General GameRules */
 | 
						|
	"#default"
 | 
						|
	{
 | 
						|
		"#supported"
 | 
						|
		{
 | 
						|
			"game"		"left4dead"
 | 
						|
		}
 | 
						|
		
 | 
						|
		"Offsets"
 | 
						|
		{
 | 
						|
			/* Offset into CreateGameRulesObject */
 | 
						|
			"g_pGameRules"
 | 
						|
			{
 | 
						|
				"windows"	"2"
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		"Signatures"
 | 
						|
		{
 | 
						|
			/* This signature sometimes has multiple matches, but this
 | 
						|
			 * does not matter as g_pGameRules is involved in all of them.
 | 
						|
			 * The same g_pGameRules offset applies to each match.
 | 
						|
			 *
 | 
						|
			 * Sometimes this block of bytes is at the beginning of the static
 | 
						|
			 * CreateGameRulesObject function and sometimes it is in the middle
 | 
						|
			 * of an entirely different function. This depends on the game.
 | 
						|
			 */
 | 
						|
			"CreateGameRulesObject"
 | 
						|
			{
 | 
						|
				"library"	"server"
 | 
						|
				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
 | 
						|
			}
 | 
						|
			"g_pGameRules"
 | 
						|
			{
 | 
						|
				"library"	"server"
 | 
						|
				"linux"		"@g_pGameRules"
 | 
						|
				"mac"		"@g_pGameRules"
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* IServer interface pointer */
 | 
						|
	"#default"
 | 
						|
	{
 | 
						|
		"Keys"
 | 
						|
		{
 | 
						|
			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
 | 
						|
			 *
 | 
						|
			 * The engine binary is not actually scanned in order to look for
 | 
						|
			 * this. SourceHook is used to used to determine the address of the
 | 
						|
			 * function and this signature is used to verify that it contains
 | 
						|
			 * the expected code. A pointer to sv (IServer interface) is used
 | 
						|
			 * here.
 | 
						|
			 */
 | 
						|
			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
 | 
						|
		}
 | 
						|
		
 | 
						|
		"Offsets"
 | 
						|
		{
 | 
						|
			/* Offset into IVEngineServer::CreateFakeClient */
 | 
						|
			"sv"
 | 
						|
			{
 | 
						|
				"windows"	"6"
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		"Signatures"
 | 
						|
		{
 | 
						|
			/* CBaseServer object for IServer interface */
 | 
						|
			"sv"
 | 
						|
			{
 | 
						|
				"library"	"engine"
 | 
						|
				"linux"		"@sv"
 | 
						|
				"mac"		"@sv"
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* EntityFactoryDictionary function */
 | 
						|
	"#default"
 | 
						|
	{
 | 
						|
		"Signatures"
 | 
						|
		{
 | 
						|
			"EntityFactory"
 | 
						|
			{
 | 
						|
				"library"	"server"
 | 
						|
				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
 | 
						|
				"linux"		"@_Z23EntityFactoryDictionaryv"
 | 
						|
				"mac"		"@_Z23EntityFactoryDictionaryv"
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* CBaseEntityOutput::FireOutput */
 | 
						|
	"#default"
 | 
						|
	{
 | 
						|
		"#supported"
 | 
						|
		{
 | 
						|
			"game"		"left4dead"
 | 
						|
		}
 | 
						|
		"Signatures"
 | 
						|
		{
 | 
						|
			"FireOutput"
 | 
						|
			{
 | 
						|
				"library"	"server"
 | 
						|
				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
 | 
						|
				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
 | 
						|
				"mac"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* SetUserInfo data */
 | 
						|
	"#default"
 | 
						|
	{
 | 
						|
		"Offsets"
 | 
						|
		{
 | 
						|
			/**
 | 
						|
			 * CBaseClient::SetUserCVar(char  const*,char  const*);
 | 
						|
			 * Linux offset straight from VTable dump.
 | 
						|
			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
 | 
						|
			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
 | 
						|
			 */
 | 
						|
			"SetUserCvar"
 | 
						|
			{
 | 
						|
				"windows"	"17"
 | 
						|
				"linux"		"63"
 | 
						|
				"mac"		"63"
 | 
						|
			}
 | 
						|
			/**
 | 
						|
			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
 | 
						|
			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
 | 
						|
			 * Linux: 	mov     byte ptr [esi+0B0h], 0
 | 
						|
			 * Win:		mov     byte ptr [esi+0B0h], 0
 | 
						|
			 */
 | 
						|
			"InfoChanged"
 | 
						|
			{
 | 
						|
				"windows"	"176"
 | 
						|
				"linux"		"176"
 | 
						|
				"mac"		"176"
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Left 4 Dead */
 | 
						|
	"left4dead"
 | 
						|
	{
 | 
						|
		"Offsets"
 | 
						|
		{
 | 
						|
			"GiveNamedItem"
 | 
						|
			{
 | 
						|
				"windows"	"482"
 | 
						|
				"linux"		"483"
 | 
						|
				"mac"		"483"
 | 
						|
			}
 | 
						|
			"RemovePlayerItem"
 | 
						|
			{
 | 
						|
				"windows"	"269"
 | 
						|
				"linux"		"270"
 | 
						|
				"mac"		"270"
 | 
						|
			}
 | 
						|
			"Weapon_GetSlot"
 | 
						|
			{
 | 
						|
				"windows"	"267"
 | 
						|
				"linux"		"268"
 | 
						|
				"mac"           "268"
 | 
						|
			}
 | 
						|
			"Ignite"
 | 
						|
			{
 | 
						|
				"windows"	"206"
 | 
						|
				"linux"		"207"
 | 
						|
				"mac"           "207"
 | 
						|
			}
 | 
						|
			"Extinguish"
 | 
						|
			{
 | 
						|
				"windows"	"210"
 | 
						|
				"linux"		"211"
 | 
						|
				"mac"           "211"
 | 
						|
			}
 | 
						|
			"Teleport"
 | 
						|
			{
 | 
						|
				"windows"	"105"
 | 
						|
				"linux"		"106"
 | 
						|
				"mac"           "106"
 | 
						|
			}
 | 
						|
			"CommitSuicide"
 | 
						|
			{
 | 
						|
				"windows"	"449"
 | 
						|
				"linux"		"449"
 | 
						|
				"mac"           "449"
 | 
						|
			}
 | 
						|
			"GetVelocity"
 | 
						|
			{
 | 
						|
				"windows"	"136"
 | 
						|
				"linux"		"137"
 | 
						|
				"mac"           "137"
 | 
						|
			}
 | 
						|
			"EyeAngles"
 | 
						|
			{
 | 
						|
				"windows"	"127"
 | 
						|
				"linux"		"128"
 | 
						|
				"mac"           "128"
 | 
						|
			}
 | 
						|
			"AcceptInput"
 | 
						|
			{
 | 
						|
				"windows"	"37"
 | 
						|
				"linux"		"38"
 | 
						|
				"mac"           "38"
 | 
						|
			}
 | 
						|
			"SetEntityModel"
 | 
						|
			{
 | 
						|
				"windows"	"23"
 | 
						|
				"linux"		"24"
 | 
						|
				"mac"           "24"
 | 
						|
			}
 | 
						|
			"WeaponEquip"
 | 
						|
			{
 | 
						|
				"windows"	"260"
 | 
						|
				"linux"		"261"
 | 
						|
				"mac"           "261"
 | 
						|
			}
 | 
						|
			"Activate"
 | 
						|
			{
 | 
						|
				"windows"	"31"
 | 
						|
				"linux"		"32"
 | 
						|
				"mac"           "32"
 | 
						|
			}
 | 
						|
			"PlayerRunCmd"
 | 
						|
			{
 | 
						|
				"windows"	"427"
 | 
						|
				"linux"		"428"
 | 
						|
				"mac"           "428"
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 |