cb39030cce
The handle does not get mutated here, so it is safe. Since we don't currently support cloning event handles or copying events, this also facilitates the only easy way of firing an existing game- created event to a client. |
||
---|---|---|
bridge/include | ||
configs | ||
core | ||
editor | ||
extensions | ||
gamedata | ||
loader | ||
plugins | ||
public | ||
sourcepawn@b570d45c2e | ||
tools | ||
translations | ||
versionlib | ||
.arcconfig | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
AMBuildScript | ||
changelog.txt | ||
configure.py | ||
product.version | ||
pushbuild.txt | ||
README.md |
SourceMod
General
- SourceMod website: Source Engine scripting and server administration
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about SourceMod
- Latest release: The latest stable SourceMod release
- Build snapshots: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Building SourceMod: Instructions on how to build SourceMod itself using AMBuild
- SourcePawn scripting: SourcePawn examples and introduction to the language
- SourceMod extension development: C++ examples and introduction to various extension interfaces