138 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set sts=2 ts=8 sw=2 tw=99 noet :
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 * =============================================================================
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 * SourcePawn
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 * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 */
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#ifndef _include_sourcepawn_inline_list_h_
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#define _include_sourcepawn_inline_list_h_
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#include <stddef.h>
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template <typename T> class InlineList;
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template <typename T>
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class InlineListNode
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{
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  friend class InlineList<T>;
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  public:
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  InlineListNode()
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    : next_(NULL),
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    prev_(NULL)
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  {
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  }
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  InlineListNode(InlineListNode *next, InlineListNode *prev)
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    : next_(next),
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    prev_(prev)
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  {
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  }
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  protected:
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  InlineListNode *next_;
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  InlineListNode *prev_;
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};
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template <typename T>
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class InlineList
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{
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  typedef InlineListNode<T> Node;
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  Node head_;
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 public:
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  InlineList()
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    : head_(&head_, &head_)
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  {
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  }
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 public:
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  class iterator
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  {
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    friend class InlineList;
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    Node *iter_;
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   public:
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    iterator(Node *iter)
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      : iter_(iter)
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    {
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    }
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    iterator & operator ++() {
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      iter_ = iter_->next;
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      return *iter_;
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    }
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    iterator operator ++(int) {
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      iterator old(*this);
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      iter_ = iter_->next_;
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      return old;
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    }
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    T * operator *() {
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      return static_cast<T *>(iter_);
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    }
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    T * operator ->() {
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      return static_cast<T *>(iter_);
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    }
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    bool operator !=(const iterator &where) const {
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      return iter_ != where.iter_;
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    }
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    bool operator ==(const iterator &where) const {
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      return iter_ == where.iter_;
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    }
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    iterator prev() const {
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      iterator p(iter_->prev_);
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      return p;
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    }
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    iterator next() const {
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      iterator p(iter_->next_);
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      return p;
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    }
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  };
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  iterator begin() {
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    return iterator(head_.next_);
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  }
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  iterator end() {
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    return iterator(&head_);
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  }
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  void erase(Node *t) {
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    t->prev_->next_ = t->next_;
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    t->next_->prev_ = t->prev_;
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  }
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  void insert(Node *t) {
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    t->prev_ = head_.prev_;
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    t->next_ = &head_;
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    head_.prev_->next_ = t;
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    head_.prev_ = t;
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  }
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};
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#endif // _include_sourcepawn_inline_list_h_
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