sourcemod/gamedata/sdkhooks.games/engine.l4d.txt
2014-12-23 08:18:40 -08:00

136 lines
1.7 KiB
Plaintext

"Games"
{
"left4dead"
{
"Offsets"
{
"Blocked"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"EndTouch"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"FireBullets"
{
"windows" "109"
"linux" "110"
"mac" "110"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"OnTakeDamage_Alive"
{
"windows" "271"
"linux" "272"
"mac" "272"
}
"PreThink"
{
"windows" "333"
"linux" "334"
"mac" "334"
}
"PostThink"
{
"windows" "334"
"linux" "335"
"mac" "335"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
"mac" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
"mac" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
"mac" "22"
}
"StartTouch"
{
"windows" "95"
"linux" "96"
"mac" "96"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "96"
"linux" "97"
"mac" "97"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "94"
"linux" "95"
"mac" "95"
}
"VPhysicsUpdate"
{
"windows" "152"
"linux" "153"
"mac" "153"
}
"Weapon_CanSwitchTo"
{
"windows" "265"
"linux" "266"
"mac" "266"
}
"Weapon_CanUse"
{
"windows" "259"
"linux" "260"
"mac" "260"
}
"Weapon_Drop"
{
"windows" "262"
"linux" "263"
"mac" "263"
}
"Weapon_Equip"
{
"windows" "260"
"linux" "261"
"mac" "261"
}
"Weapon_Switch"
{
"windows" "263"
"linux" "264"
"mac" "264"
}
}
}
}