Special characters only, minus a couple of potentially-problematic characters. Technically this is a breaking change - but anyone using multi-char triggers is probably crazy anyway and has been driven off by now.
		
			
				
	
	
		
			99 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 *
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_CHAT_TRIGGERS_H_
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#define _INCLUDE_SOURCEMOD_CHAT_TRIGGERS_H_
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#include "sm_globals.h"
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#include "sourcemm_api.h"
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#include "GameHooks.h"
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#include <IGameHelpers.h>
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#include <compat_wrappers.h>
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#include <IForwardSys.h>
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#include <amtl/am-string.h>
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class ChatTriggers : public SMGlobalClass
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{
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public:
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	ChatTriggers();
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	~ChatTriggers();
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public: //SMGlobalClass
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	void OnSourceModAllInitialized();
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	void OnSourceModAllInitialized_Post();
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	void OnSourceModGameInitialized();
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	void OnSourceModShutdown();
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	ConfigResult OnSourceModConfigChanged(const char *key,
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		const char *value,
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		ConfigSource source,
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		char *error,
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		size_t maxlength);
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private: //ConCommand
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	bool OnSayCommand_Pre(int client, const ICommandArgs *args);
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	bool OnSayCommand_Post(int client, const ICommandArgs *args);
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public:
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	unsigned int GetReplyTo();
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	unsigned int SetReplyTo(unsigned int reply);
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	bool IsChatTrigger();
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	bool WasFloodedMessage();
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private:
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	enum ChatTriggerType {
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		ChatTrigger_Public,
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		ChatTrigger_Private,
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	};
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	void SetChatTrigger(ChatTriggerType type, const char *value);
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	bool PreProcessTrigger(edict_t *pEdict, const char *args);
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	bool ClientIsFlooding(int client);
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	cell_t CallOnClientSayCommand(int client);
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private:
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	ke::Vector<ke::RefPtr<CommandHook>> hooks_;
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	ke::AString m_PubTrigger;
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	ke::AString m_PrivTrigger;
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	bool m_bWillProcessInPost;
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	bool m_bIsChatTrigger;
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	bool m_bWasFloodedMessage;
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	bool m_bPluginIgnored;
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	unsigned int m_ReplyTo;
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	char m_ToExecute[300];
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	const char *m_Arg0Backup;
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	char *m_ArgSBackup;
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	IForward *m_pShouldFloodBlock;
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	IForward *m_pDidFloodBlock;
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	IForward *m_pOnClientSayCmd;
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	IForward *m_pOnClientSayCmd_Post;
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#if SOURCE_ENGINE == SE_EPISODEONE
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	bool m_bIsINS;
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#endif
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};
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extern ChatTriggers g_ChatTriggers;
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#endif //_INCLUDE_SOURCEMOD_CHAT_TRIGGERS_H_
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