49c9ab6e25
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40650
589 lines
15 KiB
C++
589 lines
15 KiB
C++
/**
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is not open source and may not be copied without explicit
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* written permission of AlliedModders LLC. This file may not be redistributed
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* in whole or significant part.
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* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#include "PlayerManager.h"
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#include "ForwardSys.h"
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#include "ShareSys.h"
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#include "AdminCache.h"
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#include "ConCmdManager.h"
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PlayerManager g_Players;
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
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PlayerManager::PlayerManager()
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{
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m_AuthQueue = NULL;
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m_FirstPass = true;
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}
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PlayerManager::~PlayerManager()
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{
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delete [] m_AuthQueue;
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}
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void PlayerManager::OnSourceModAllInitialized()
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{
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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g_ShareSys.AddInterface(NULL, this);
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ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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ParamType p2[] = {Param_Cell};
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m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
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m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
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m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
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}
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void PlayerManager::OnSourceModShutdown()
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{
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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/* Release forwards */
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g_Forwards.ReleaseForward(m_clconnect);
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g_Forwards.ReleaseForward(m_clputinserver);
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g_Forwards.ReleaseForward(m_cldisconnect);
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g_Forwards.ReleaseForward(m_cldisconnect_post);
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g_Forwards.ReleaseForward(m_clcommand);
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g_Forwards.ReleaseForward(m_clinfochanged);
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g_Forwards.ReleaseForward(m_clauth);
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g_Forwards.ReleaseForward(m_onActivate);
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delete [] m_Players;
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}
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void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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if (m_FirstPass)
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{
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/* Initialize all players */
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m_maxClients = clientMax;
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m_PlayerCount = 0;
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m_Players = new CPlayer[m_maxClients + 1];
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m_AuthQueue = new unsigned int[m_maxClients + 1];
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m_FirstPass = false;
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memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
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}
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m_onActivate->Execute(NULL);
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}
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void PlayerManager::RunAuthChecks()
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{
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CPlayer *pPlayer;
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const char *authstr;
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unsigned int removed = 0;
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for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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{
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pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
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authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
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if (authstr && authstr[0] != '\0'
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&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
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{
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/* Set authorization */
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pPlayer->m_AuthID.assign(authstr);
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pPlayer->m_IsAuthorized = true;
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/* Send to extensions */
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List<IClientListener *>::iterator iter;
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IClientListener *pListener;
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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pListener->OnClientAuthorized(m_AuthQueue[i], authstr);
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}
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/* Send to plugins */
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if (m_clauth->GetFunctionCount())
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{
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m_clauth->PushCell(m_AuthQueue[i]);
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m_clauth->PushString(authstr);
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m_clauth->Execute(NULL);
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}
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/* Mark as removed from queue */
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m_AuthQueue[i] = 0;
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removed++;
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}
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}
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/* Clean up the queue */
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if (removed)
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{
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/* We don't have to compcat the list if it's empty */
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if (removed != m_AuthQueue[0])
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{
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unsigned int diff = 0;
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for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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{
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/* If this member is removed... */
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if (m_AuthQueue[i] == 0)
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{
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/* Increase the differential */
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diff++;
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} else {
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/* diff cannot increase faster than i+1 */
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assert(i > diff);
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assert(i - diff >= 1);
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/* move this index down */
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m_AuthQueue[i - diff] = m_AuthQueue[i];
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}
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}
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m_AuthQueue[0] -= removed;
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} else {
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m_AuthQueue[0] = 0;
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g_SourceMod.SetAuthChecking(false);
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}
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}
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}
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bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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int client = engine->IndexOfEdict(pEntity);
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List<IClientListener *>::iterator iter;
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IClientListener *pListener = NULL;
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
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{
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return false;
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}
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}
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cell_t res = 1;
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m_Players[client].Initialize(pszName, pszAddress, pEntity);
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m_clconnect->PushCell(client);
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m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
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m_clconnect->PushCell(maxrejectlen);
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m_clconnect->Execute(&res, NULL);
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if (res)
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{
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if (!m_Players[client].IsAuthorized())
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{
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m_AuthQueue[++m_AuthQueue[0]] = client;
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g_SourceMod.SetAuthChecking(true);
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}
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} else {
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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}
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return true;
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}
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bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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int client = engine->IndexOfEdict(pEntity);
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bool orig_value = META_RESULT_ORIG_RET(bool);
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if (orig_value)
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{
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List<IClientListener *>::iterator iter;
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IClientListener *pListener = NULL;
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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pListener->OnClientConnected(client);
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}
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}
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return true;
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}
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void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
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{
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cell_t res;
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int client = engine->IndexOfEdict(pEntity);
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CPlayer *pPlayer = GetPlayerByIndex(client);
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/* If they're not connected, they're a bot */
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if (!pPlayer->IsConnected())
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{
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/* Run manual connection routines */
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char error[255];
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const char *authid = engine->GetPlayerNetworkIDString(pEntity);
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pPlayer->Authorize(authid);
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if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
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{
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/* :TODO: kick the bot if it's rejected */
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return;
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}
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List<IClientListener *>::iterator iter;
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IClientListener *pListener = NULL;
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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pListener->OnClientConnected(client);
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/* See if bot was kicked */
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if (!pPlayer->IsConnected())
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{
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return;
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}
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}
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/* Now do authorization */
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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pListener->OnClientAuthorized(client, authid);
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/* See if bot was kicked */
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if (!pPlayer->IsConnected())
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{
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return;
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}
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}
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/* Finally, tell plugins */
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if (m_clauth->GetFunctionCount())
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{
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m_clauth->PushCell(client);
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m_clauth->PushString(authid);
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m_clauth->Execute(NULL);
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}
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}
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if (playerinfo)
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{
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pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
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}
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List<IClientListener *>::iterator iter;
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IClientListener *pListener = NULL;
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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pListener->OnClientPutInServer(client);
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/* See if player was kicked */
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if (!pPlayer->IsConnected())
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{
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return;
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}
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}
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m_Players[client].Connect();
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m_PlayerCount++;
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m_clputinserver->PushCell(client);
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m_clputinserver->Execute(&res, NULL);
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}
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void PlayerManager::OnClientDisconnect(edict_t *pEntity)
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{
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cell_t res;
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int client = engine->IndexOfEdict(pEntity);
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if (m_Players[client].IsConnected())
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{
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m_cldisconnect->PushCell(client);
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m_cldisconnect->Execute(&res, NULL);
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}
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if (m_Players[client].IsInGame())
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{
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m_PlayerCount--;
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}
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List<IClientListener *>::iterator iter;
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IClientListener *pListener = NULL;
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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pListener->OnClientDisconnecting(client);
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}
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/**
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* Remove client from auth queue if necessary
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*/
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if (!m_Players[client].IsAuthorized())
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{
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for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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{
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if (m_AuthQueue[i] == (unsigned)client)
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{
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/* Move everything ahead of us back by one */
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for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
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{
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m_AuthQueue[j-1] = m_AuthQueue[j];
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}
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/* Remove us and break */
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m_AuthQueue[0]--;
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break;
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}
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}
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}
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m_Players[client].Disconnect();
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}
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void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
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{
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cell_t res;
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int client = engine->IndexOfEdict(pEntity);
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m_cldisconnect_post->PushCell(client);
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m_cldisconnect_post->Execute(&res, NULL);
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List<IClientListener *>::iterator iter;
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IClientListener *pListener = NULL;
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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pListener->OnClientDisconnected(client);
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}
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}
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void PlayerManager::OnClientCommand(edict_t *pEntity)
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{
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cell_t res = Pl_Continue;
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int client = engine->IndexOfEdict(pEntity);
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int args = engine->Cmd_Argc() - 1;
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m_clcommand->PushCell(client);
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m_clcommand->PushCell(args);
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m_clcommand->Execute(&res, NULL);
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if (res >= Pl_Stop)
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
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if (res >= Pl_Handled)
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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}
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void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
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{
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cell_t res;
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int client = engine->IndexOfEdict(pEntity);
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m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
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m_clinfochanged->Execute(&res, NULL);
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m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
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}
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int PlayerManager::GetMaxClients()
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{
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return m_maxClients;
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}
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CPlayer *PlayerManager::GetPlayerByIndex(int client) const
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{
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if (client > m_maxClients || client < 1)
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{
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return NULL;
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}
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return &m_Players[client];
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}
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int PlayerManager::GetNumPlayers()
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{
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return m_PlayerCount;
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}
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void PlayerManager::AddClientListener(IClientListener *listener)
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{
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m_hooks.push_back(listener);
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}
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void PlayerManager::RemoveClientListener(IClientListener *listener)
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{
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m_hooks.remove(listener);
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}
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IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
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{
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int index = engine->IndexOfEdict(pEdict);
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return GetGamePlayer(index);
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}
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IGamePlayer *PlayerManager::GetGamePlayer(int client)
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{
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return GetPlayerByIndex(client);
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}
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void PlayerManager::ClearAdminId(AdminId id)
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{
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for (int i=1; i<=m_maxClients; i++)
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{
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if (m_Players[i].m_Admin == id)
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{
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m_Players[i].DumpAdmin(true);
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}
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}
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}
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void PlayerManager::ClearAllAdmins()
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{
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for (int i=1; i<=m_maxClients; i++)
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{
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m_Players[i].DumpAdmin(true);
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}
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}
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/*******************
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*** PLAYER CODE ***
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*******************/
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CPlayer::CPlayer()
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{
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m_IsConnected = false;
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m_IsInGame = false;
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m_IsAuthorized = false;
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m_pEdict = NULL;
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m_Admin = INVALID_ADMIN_ID;
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m_TempAdmin = false;
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m_Info = NULL;
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}
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void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
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{
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m_IsConnected = true;
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m_Name.assign(name);
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m_Ip.assign(ip);
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m_pEdict = pEntity;
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}
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void CPlayer::Connect()
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{
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m_IsInGame = true;
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}
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void CPlayer::Authorize(const char *steamid)
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{
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m_IsAuthorized = true;
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m_AuthID.assign(steamid);
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}
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void CPlayer::Disconnect()
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{
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DumpAdmin(false);
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m_IsConnected = false;
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m_IsInGame = false;
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m_IsAuthorized = false;
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m_Name.clear();
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m_Ip.clear();
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m_AuthID.clear();
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m_pEdict = NULL;
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m_Info = NULL;
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}
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void CPlayer::SetName(const char *name)
|
|
{
|
|
m_Name.assign(name);
|
|
}
|
|
|
|
const char *CPlayer::GetName()
|
|
{
|
|
return m_Name.c_str();
|
|
}
|
|
|
|
const char *CPlayer::GetIPAddress()
|
|
{
|
|
return m_Ip.c_str();
|
|
}
|
|
|
|
const char *CPlayer::GetAuthString()
|
|
{
|
|
return m_AuthID.c_str();
|
|
}
|
|
|
|
edict_t *CPlayer::GetEdict()
|
|
{
|
|
return m_pEdict;
|
|
}
|
|
|
|
bool CPlayer::IsInGame()
|
|
{
|
|
return m_IsInGame;
|
|
}
|
|
|
|
bool CPlayer::IsConnected()
|
|
{
|
|
return m_IsConnected;
|
|
}
|
|
|
|
bool CPlayer::IsAuthorized()
|
|
{
|
|
return m_IsAuthorized;
|
|
}
|
|
|
|
IPlayerInfo *CPlayer::GetPlayerInfo()
|
|
{
|
|
return m_Info;
|
|
}
|
|
|
|
bool CPlayer::IsFakeClient()
|
|
{
|
|
return (strcmp(m_AuthID.c_str(), "BOT") == 0);
|
|
}
|
|
|
|
void CPlayer::SetAdminId(AdminId id, bool temporary)
|
|
{
|
|
if (!m_IsConnected)
|
|
{
|
|
return;
|
|
}
|
|
|
|
DumpAdmin(false);
|
|
|
|
m_Admin = id;
|
|
m_TempAdmin = temporary;
|
|
}
|
|
|
|
AdminId CPlayer::GetAdminId()
|
|
{
|
|
return m_Admin;
|
|
}
|
|
|
|
void CPlayer::DumpAdmin(bool deleting)
|
|
{
|
|
if (m_Admin != INVALID_ADMIN_ID)
|
|
{
|
|
if (m_TempAdmin && !deleting)
|
|
{
|
|
g_Admins.InvalidateAdmin(m_Admin);
|
|
}
|
|
m_Admin = INVALID_ADMIN_ID;
|
|
m_TempAdmin = false;
|
|
}
|
|
}
|