sourcemod/plugins/funcommands/gravity.sp
2022-04-12 11:17:05 +01:00

246 lines
6.5 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Basefuncommands Plugin
* Provides gravity functionality
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
int g_GravityTarget[MAXPLAYERS+1];
void PerformGravity(int client, int target, float amount)
{
SetEntityGravity(target, amount);
LogAction(client, target, "\"%L\" set gravity on \"%L\" (amount \"%f\")", client, target, amount);
}
public void AdminMenu_Gravity(TopMenu topmenu,
TopMenuAction action,
TopMenuObject object_id,
int param,
char[] buffer,
int maxlength)
{
if (action == TopMenuAction_DisplayOption)
{
Format(buffer, maxlength, "%T", "Gravity player", param);
}
else if (action == TopMenuAction_SelectOption)
{
DisplayGravityMenu(param);
}
}
void DisplayGravityMenu(int client)
{
Menu menu = new Menu(MenuHandler_Gravity);
char title[100];
Format(title, sizeof(title), "%T:", "Gravity player", client);
menu.SetTitle(title);
menu.ExitBackButton = true;
AddTargetsToMenu(menu, client, true, true);
menu.Display(client, MENU_TIME_FOREVER);
}
void DisplayGravityAmountMenu(int client)
{
Menu menu = new Menu(MenuHandler_GravityAmount);
char title[100];
Format(title, sizeof(title), "%T: %N", "Gravity amount", client, GetClientOfUserId(g_GravityTarget[client]));
menu.SetTitle(title);
menu.ExitBackButton = true;
AddTranslatedMenuItem(menu, "4.0", "Gravity Very High", client);
AddTranslatedMenuItem(menu, "2.0", "Gravity High", client);
AddTranslatedMenuItem(menu, "1.0", "Gravity Normal", client);
AddTranslatedMenuItem(menu, "0.5", "Gravity Low", client);
AddTranslatedMenuItem(menu, "0.1", "Gravity Very Low", client);
menu.Display(client, MENU_TIME_FOREVER);
}
public int MenuHandler_Gravity(Menu menu, MenuAction action, int param1, int param2)
{
if (action == MenuAction_End)
{
delete menu;
}
else if (action == MenuAction_Cancel)
{
if (param2 == MenuCancel_ExitBack && hTopMenu)
{
hTopMenu.Display(param1, TopMenuPosition_LastCategory);
}
}
else if (action == MenuAction_Select)
{
char info[32];
int userid, target;
menu.GetItem(param2, info, sizeof(info));
userid = StringToInt(info);
if ((target = GetClientOfUserId(userid)) == 0)
{
PrintToChat(param1, "[SM] %t", "Player no longer available");
}
else if (!CanUserTarget(param1, target))
{
PrintToChat(param1, "[SM] %t", "Unable to target");
}
else
{
g_GravityTarget[param1] = userid;
DisplayGravityAmountMenu(param1);
return 0; // Return, because we went to a new menu and don't want the re-draw to occur.
}
/* Re-draw the menu if they're still valid */
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
{
DisplayGravityMenu(param1);
}
}
return 0;
}
public int MenuHandler_GravityAmount(Menu menu, MenuAction action, int param1, int param2)
{
if (action == MenuAction_End)
{
delete menu;
}
else if (action == MenuAction_Cancel)
{
if (param2 == MenuCancel_ExitBack && hTopMenu)
{
hTopMenu.Display(param1, TopMenuPosition_LastCategory);
}
}
else if (action == MenuAction_Select)
{
char info[32];
float amount;
int target;
menu.GetItem(param2, info, sizeof(info));
amount = StringToFloat(info);
if ((target = GetClientOfUserId(g_GravityTarget[param1])) == 0)
{
PrintToChat(param1, "[SM] %t", "Player no longer available");
}
else if (!CanUserTarget(param1, target))
{
PrintToChat(param1, "[SM] %t", "Unable to target");
}
else
{
char name[MAX_NAME_LENGTH];
GetClientName(target, name, sizeof(name));
PerformGravity(param1, target, amount);
ShowActivity2(param1, "[SM] ", "%t", "Set gravity on target", "_s", name, amount);
}
/* Re-draw the menu if they're still valid */
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
{
DisplayGravityMenu(param1);
}
}
return 0;
}
public Action Command_Gravity(int client, int args)
{
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_gravity <#userid|name> [amount]");
return Plugin_Handled;
}
char arg[65];
GetCmdArg(1, arg, sizeof(arg));
float amount = 1.0;
if (args > 1)
{
if (!GetCmdArgFloatEx(2, amount))
{
ReplyToCommand(client, "[SM] %t", "Invalid Amount");
return Plugin_Handled;
}
if (amount < 0.0)
{
amount = 0.0;
}
}
char target_name[MAX_TARGET_LENGTH];
int target_list[MAXPLAYERS], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (int i = 0; i < target_count; i++)
{
PerformGravity(client, target_list[i], amount);
}
if (tn_is_ml)
{
ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", target_name);
}
else
{
ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", "_s", target_name);
}
return Plugin_Handled;
}