1208 lines
30 KiB
C++
1208 lines
30 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*/
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#include "common_logic.h"
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#include <string.h>
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#include <stdlib.h>
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#include <sh_list.h>
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#include <sh_string.h>
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#include "GameConfigs.h"
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#include "stringutil.h"
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#include <IGameHelpers.h>
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#include <ILibrarySys.h>
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#include <IHandleSys.h>
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#include <IMemoryUtils.h>
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#include <ISourceMod.h>
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#include <IRootConsoleMenu.h>
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#include "common_logic.h"
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#include "sm_crc32.h"
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#include "MemoryUtils.h"
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#include <am-string.h>
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#include <bridge/include/ILogger.h>
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#include <bridge/include/CoreProvider.h>
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#if defined PLATFORM_POSIX
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#include <dlfcn.h>
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#endif
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using namespace SourceHook;
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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static char g_Game[256];
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static char g_GameDesc[256] = {'!', '\0'};
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static char g_GameName[256] = {'$', '\0'};
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static const char *g_pParseEngine = NULL;
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#define PSTATE_NONE 0
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#define PSTATE_GAMES 1
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#define PSTATE_GAMEDEFS 2
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#define PSTATE_GAMEDEFS_OFFSETS 3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET 4
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#define PSTATE_GAMEDEFS_KEYS 5
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#define PSTATE_GAMEDEFS_KEYS_PLATFORM 6
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#define PSTATE_GAMEDEFS_SUPPORTED 7
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#define PSTATE_GAMEDEFS_SIGNATURES 8
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG 9
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#define PSTATE_GAMEDEFS_CRC 10
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#define PSTATE_GAMEDEFS_CRC_BINARY 11
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#define PSTATE_GAMEDEFS_CUSTOM 12
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#define PSTATE_GAMEDEFS_ADDRESSES 13
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS 14
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ 15
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#if defined PLATFORM_X86
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#define PLATFORM_ARCH_SUFFIX ""
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#elif defined PLATFORM_X64
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#define PLATFORM_ARCH_SUFFIX "64"
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#endif
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME "windows" PLATFORM_ARCH_SUFFIX
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#define PLATFORM_SERVER_BINARY "server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME "linux" PLATFORM_ARCH_SUFFIX
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#define PLATFORM_COMPAT_ALT "mac" PLATFORM_ARCH_SUFFIX /* Alternate platform name if game data is missing for primary one */
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#define PLATFORM_SERVER_BINARY "server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME "mac" PLATFORM_ARCH_SUFFIX
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#define PLATFORM_COMPAT_ALT "linux" PLATFORM_ARCH_SUFFIX
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#define PLATFORM_SERVER_BINARY "server.dylib"
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#endif
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struct TempSigInfo
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{
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void Reset()
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{
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library[0] = '\0';
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sig[0] = '\0';
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}
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char sig[1024];
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char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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static bool DoesGameMatch(const char *value)
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{
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#if defined PLATFORM_WINDOWS
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if (strcasecmp(value, g_Game) == 0 ||
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#else
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if (strcmp(value, g_Game) == 0 ||
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#endif
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strcmp(value, g_GameDesc) == 0 ||
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strcmp(value, g_GameName) == 0)
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{
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return true;
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}
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return false;
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}
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static bool DoesEngineMatch(const char *value)
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{
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return strcmp(value, g_pParseEngine) == 0;
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}
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static inline bool DoesPlatformMatch(const char *platform)
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{
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return strcmp(platform, PLATFORM_NAME) == 0;
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}
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static inline bool IsPlatformCompatible(const char *platform, bool *hadPrimaryMatch)
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{
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if (DoesPlatformMatch(platform))
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{
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#if defined PLATFORM_COMPAT_ALT
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*hadPrimaryMatch = true;
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#endif
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return true;
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}
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#if defined PLATFORM_COMPAT_ALT
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/* If entry hasn't been found for the primary platform name, check for compatible alternate */
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if (!*hadPrimaryMatch)
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return strcmp(platform, PLATFORM_COMPAT_ALT) == 0;
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#endif
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return false;
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}
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CGameConfig::CGameConfig(const char *file, const char *engine)
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{
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strncopy(m_File, file, sizeof(m_File));
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m_CustomLevel = 0;
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m_CustomHandler = NULL;
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if (!engine)
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m_pEngine = bridge->GetSourceEngineName();
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else
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m_pEngine = engine;
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if (strcmp(m_pEngine, "css") == 0 || strcmp(m_pEngine, "dods") == 0 || strcmp(m_pEngine, "hl2dm") == 0 || strcmp(m_pEngine, "tf2") == 0)
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this->SetBaseEngine("orangebox_valve");
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else if (strcmp(m_pEngine, "nucleardawn") == 0)
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this->SetBaseEngine("left4dead2");
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else
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this->SetBaseEngine(NULL);
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}
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CGameConfig::~CGameConfig()
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{
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g_GameConfigs.RemoveCachedConfig(this);
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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if (m_IgnoreLevel)
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{
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m_IgnoreLevel++;
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return SMCResult_Continue;
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}
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switch (m_ParseState)
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{
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case PSTATE_NONE:
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{
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if (strcmp(name, "Games") == 0)
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{
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m_ParseState = PSTATE_GAMES;
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} else {
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m_IgnoreLevel++;
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}
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break;
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}
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case PSTATE_GAMES:
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{
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if (strcmp(name, "*") == 0 ||
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strcmp(name, "#default") == 0 ||
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DoesGameMatch(name))
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{
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bShouldBeReadingDefault = true;
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m_ParseState = PSTATE_GAMEDEFS;
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strncopy(m_Game, name, sizeof(m_Game));
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} else {
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m_IgnoreLevel++;
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}
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break;
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}
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case PSTATE_GAMEDEFS:
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{
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if (strcmp(name, "Offsets") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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}
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else if (strcmp(name, "Keys") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_KEYS;
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}
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else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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{
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m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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/* Ignore this section unless we get a game. */
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bShouldBeReadingDefault = false;
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had_game = false;
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matched_game = false;
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had_engine = false;
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matched_engine = false;
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}
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else if (strcmp(name, "Signatures") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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}
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else if (strcmp(name, "CRC") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_CRC;
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bShouldBeReadingDefault = false;
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}
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else if (strcmp(name, "Addresses") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
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}
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else
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{
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if (g_GameConfigs.m_customHandlers.retrieve(name, &m_CustomHandler))
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{
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m_CustomLevel = 0;
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m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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m_CustomHandler->ReadSMC_ParseStart();
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break;
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}
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m_IgnoreLevel++;
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}
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break;
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}
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case PSTATE_GAMEDEFS_KEYS:
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{
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strncopy(m_Key, name, sizeof(m_Key));
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m_ParseState = PSTATE_GAMEDEFS_KEYS_PLATFORM;
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matched_platform = false;
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break;
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}
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case PSTATE_GAMEDEFS_OFFSETS:
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{
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m_Prop[0] = '\0';
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m_Class[0] = '\0';
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strncopy(m_offset, name, sizeof(m_offset));
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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matched_platform = false;
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break;
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}
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case PSTATE_GAMEDEFS_SIGNATURES:
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{
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strncopy(m_offset, name, sizeof(m_offset));
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s_TempSig.Reset();
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m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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matched_platform = false;
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break;
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}
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case PSTATE_GAMEDEFS_CRC:
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{
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char error[255];
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error[0] = '\0';
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if (strcmp(name, "server") != 0)
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{
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ke::SafeSprintf(error, sizeof(error), "Unrecognized library \"%s\"", name);
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}
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else if (!s_ServerBinCRC_Ok)
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{
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FILE *fp;
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char path[PLATFORM_MAX_PATH];
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g_pSM->BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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if ((fp = fopen(path, "rb")) == NULL)
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{
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ke::SafeSprintf(error, sizeof(error), "Could not open binary: %s", path);
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} else {
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size_t size;
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void *buffer;
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fseek(fp, 0, SEEK_END);
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size = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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buffer = malloc(size);
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fread(buffer, size, 1, fp);
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s_ServerBinCRC = UTIL_CRC32(buffer, size);
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free(buffer);
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s_ServerBinCRC_Ok = true;
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fclose(fp);
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}
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}
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if (error[0] != '\0')
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{
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m_IgnoreLevel = 1;
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logger->LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
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logger->LogError("[SM] %s", error);
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} else {
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m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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}
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break;
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}
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case PSTATE_GAMEDEFS_CUSTOM:
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{
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m_CustomLevel++;
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return m_CustomHandler->ReadSMC_NewSection(states, name);
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break;
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}
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case PSTATE_GAMEDEFS_ADDRESSES:
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{
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m_Address[0] = '\0';
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m_AddressSignature[0] = '\0';
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m_AddressReadCount = 0;
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m_AddressLastIsOffset = false;
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strncopy(m_Address, name, sizeof(m_Address));
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m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
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break;
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}
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case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
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{
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if (DoesPlatformMatch(name))
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{
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m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ;
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}
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else
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{
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if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0 && strcmp(name, "mac") != 0 &&
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strcmp(name, "linux64") != 0 && strcmp(name, "windows64") != 0 && strcmp(name, "mac64") != 0)
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{
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logger->LogError("[SM] Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurFile);
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logger->LogError("[SM] Unrecognized platform \"%s\"", name);
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}
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m_IgnoreLevel = 1;
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}
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break;
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}
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/* No sub-sections allowed:
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case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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case PSTATE_GAMEDEFS_KEYS_PLATFORM:
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case PSTATE_GAMEDEFS_SUPPORTED:
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case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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case PSTATE_GAMEDEFS_CRC_BINARY:
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case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
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*/
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default:
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{
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/* If we don't know what we got, start ignoring */
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m_IgnoreLevel++;
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break;
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}
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}
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return SMCResult_Continue;
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}
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SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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{
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if (m_IgnoreLevel)
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{
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return SMCResult_Continue;
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}
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if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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{
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if (strcmp(key, "class") == 0)
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{
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strncopy(m_Class, value, sizeof(m_Class));
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} else if (strcmp(key, "prop") == 0) {
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strncopy(m_Prop, value, sizeof(m_Prop));
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} else if (IsPlatformCompatible(key, &matched_platform)) {
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m_Offsets.replace(m_offset, atoi(value));
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}
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} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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std::string vstr(value);
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m_Keys.replace(key, std::move(vstr));
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}
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else if (m_ParseState == PSTATE_GAMEDEFS_KEYS_PLATFORM) {
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if (IsPlatformCompatible(key, &matched_platform))
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{
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std::string vstr(value);
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m_Keys.replace(m_Key, std::move(vstr));
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}
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} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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if (strcmp(key, "game") == 0)
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{
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had_game = true;
|
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if (DoesGameMatch(value))
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{
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matched_game = true;
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}
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if ((!had_engine && matched_game) || (matched_engine && matched_game))
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{
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bShouldBeReadingDefault = true;
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}
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}
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else if (strcmp(key, "engine") == 0)
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{
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had_engine = true;
|
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if (DoesEngineMatch(value))
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{
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matched_engine = true;
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}
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if ((!had_game && matched_engine) || (matched_game && matched_engine))
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{
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bShouldBeReadingDefault = true;
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}
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}
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} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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if (IsPlatformCompatible(key, &matched_platform))
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{
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strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
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} else if (strcmp(key, "library") == 0) {
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strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
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}
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} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
|
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if (DoesPlatformMatch(key)
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&& s_ServerBinCRC_Ok
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&& !bShouldBeReadingDefault)
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{
|
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unsigned int crc = 0;
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sscanf(value, "%08X", &crc);
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if (s_ServerBinCRC == crc)
|
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{
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bShouldBeReadingDefault = true;
|
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}
|
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}
|
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} else if (m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS || m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ) {
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if (strcmp(key, "read") == 0 || strcmp(key, "offset") == 0) {
|
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int limit = sizeof(m_AddressRead)/sizeof(m_AddressRead[0]);
|
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if (m_AddressLastIsOffset)
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{
|
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logger->LogError("[SM] Error parsing Address \"%s\", 'offset' entry must be the last entry (gameconf \"%s\")", m_Address, m_CurFile);
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}
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else if (m_AddressReadCount < limit)
|
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{
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if (strcmp(key, "offset") == 0)
|
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{
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m_AddressLastIsOffset = true;
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}
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m_AddressRead[m_AddressReadCount] = atoi(value);
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m_AddressReadCount++;
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}
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else
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{
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logger->LogError("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")", m_Address, limit, m_CurFile);
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}
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} else if (strcmp(key, "signature") == 0) {
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strncopy(m_AddressSignature, value, sizeof(m_AddressSignature));
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}
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} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
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return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
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}
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|
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return SMCResult_Continue;
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}
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|
|
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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{
|
|
if (m_IgnoreLevel)
|
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{
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m_IgnoreLevel--;
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return SMCResult_Continue;
|
|
}
|
|
|
|
if (m_CustomLevel)
|
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{
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m_CustomLevel--;
|
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m_CustomHandler->ReadSMC_LeavingSection(states);
|
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return SMCResult_Continue;
|
|
}
|
|
|
|
switch (m_ParseState)
|
|
{
|
|
case PSTATE_GAMES:
|
|
{
|
|
m_ParseState = PSTATE_NONE;
|
|
break;
|
|
}
|
|
case PSTATE_GAMEDEFS:
|
|
{
|
|
m_ParseState = PSTATE_GAMES;
|
|
break;
|
|
}
|
|
case PSTATE_GAMEDEFS_CUSTOM:
|
|
{
|
|
m_ParseState = PSTATE_GAMEDEFS;
|
|
m_CustomHandler->ReadSMC_ParseEnd(false, false);
|
|
break;
|
|
}
|
|
case PSTATE_GAMEDEFS_KEYS:
|
|
case PSTATE_GAMEDEFS_OFFSETS:
|
|
{
|
|
m_ParseState = PSTATE_GAMEDEFS;
|
|
break;
|
|
}
|
|
case PSTATE_GAMEDEFS_KEYS_PLATFORM:
|
|
{
|
|
m_ParseState = PSTATE_GAMEDEFS_KEYS;
|
|
break;
|
|
}
|
|
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
|
|
{
|
|
/* Parse the offset... */
|
|
if (m_Class[0] != '\0'
|
|
&& m_Prop[0] != '\0')
|
|
{
|
|
SendProp *pProp = gamehelpers->FindInSendTable(m_Class, m_Prop);
|
|
if (pProp)
|
|
{
|
|
int val = gamehelpers->GetSendPropOffset(pProp);
|
|
m_Offsets.replace(m_offset, val);
|
|
m_Props.replace(m_offset, pProp);
|
|
} else {
|
|
/* Check if it's a non-default game and no offsets exist */
|
|
if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
|
|
&& (!m_Offsets.retrieve(m_offset)))
|
|
{
|
|
logger->LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")",
|
|
m_Class,
|
|
m_Prop,
|
|
m_CurFile,
|
|
m_Game);
|
|
}
|
|
}
|
|
}
|
|
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
|
|
break;
|
|
}
|
|
case PSTATE_GAMEDEFS_CRC:
|
|
case PSTATE_GAMEDEFS_SUPPORTED:
|
|
{
|
|
if (!bShouldBeReadingDefault)
|
|
{
|
|
/* If we shouldn't read the rest of this section, set the ignore level. */
|
|
m_IgnoreLevel = 1;
|
|
m_ParseState = PSTATE_GAMES;
|
|
} else {
|
|
m_ParseState = PSTATE_GAMEDEFS;
|
|
}
|
|
break;
|
|
}
|
|
case PSTATE_GAMEDEFS_CRC_BINARY:
|
|
{
|
|
m_ParseState = PSTATE_GAMEDEFS_CRC;
|
|
break;
|
|
}
|
|
case PSTATE_GAMEDEFS_SIGNATURES:
|
|
{
|
|
m_ParseState = PSTATE_GAMEDEFS;
|
|
break;
|
|
}
|
|
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
|
|
{
|
|
if (s_TempSig.library[0] == '\0')
|
|
{
|
|
/* assume server */
|
|
strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
|
|
}
|
|
void *addrInBase = NULL;
|
|
if (strcmp(s_TempSig.library, "server") == 0)
|
|
{
|
|
addrInBase = bridge->serverFactory;
|
|
} else if (strcmp(s_TempSig.library, "engine") == 0) {
|
|
addrInBase = bridge->engineFactory;
|
|
} else if (strcmp(s_TempSig.library, "matchmaking_ds") == 0) {
|
|
addrInBase = bridge->matchmakingDSFactory;
|
|
}
|
|
void *final_addr = NULL;
|
|
if (addrInBase == NULL)
|
|
{
|
|
logger->LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")",
|
|
s_TempSig.library,
|
|
m_CurFile);
|
|
}
|
|
else if (s_TempSig.sig[0])
|
|
{
|
|
if (s_TempSig.sig[0] == '@')
|
|
{
|
|
#if defined PLATFORM_WINDOWS
|
|
MEMORY_BASIC_INFORMATION mem;
|
|
|
|
if (VirtualQuery(addrInBase, &mem, sizeof(mem)))
|
|
final_addr = g_MemUtils.ResolveSymbol(mem.AllocationBase, &s_TempSig.sig[1]);
|
|
else
|
|
logger->LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")", s_TempSig.library, m_File);
|
|
#elif defined PLATFORM_POSIX
|
|
Dl_info info;
|
|
/* GNU only: returns 0 on error, inconsistent! >:[ */
|
|
if (dladdr(addrInBase, &info) != 0)
|
|
{
|
|
void *handle = dlopen(info.dli_fname, RTLD_NOW);
|
|
if (handle)
|
|
{
|
|
if (bridge->SymbolsAreHidden())
|
|
final_addr = g_MemUtils.ResolveSymbol(handle, &s_TempSig.sig[1]);
|
|
else
|
|
final_addr = dlsym(handle, &s_TempSig.sig[1]);
|
|
dlclose(handle);
|
|
} else {
|
|
logger->LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
|
|
s_TempSig.library,
|
|
m_File);
|
|
}
|
|
} else {
|
|
logger->LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
|
|
s_TempSig.library,
|
|
m_File);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (!final_addr)
|
|
{
|
|
/* First, preprocess the signature */
|
|
unsigned char real_sig[511];
|
|
size_t real_bytes;
|
|
size_t length;
|
|
|
|
real_bytes = 0;
|
|
length = strlen(s_TempSig.sig);
|
|
|
|
real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig);
|
|
|
|
if (real_bytes >= 1)
|
|
{
|
|
final_addr = g_MemUtils.FindPattern(addrInBase, (char*) real_sig, real_bytes);
|
|
}
|
|
}
|
|
|
|
m_Sigs.replace(m_offset, final_addr);
|
|
}
|
|
|
|
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
|
|
|
|
break;
|
|
}
|
|
case PSTATE_GAMEDEFS_ADDRESSES:
|
|
{
|
|
m_ParseState = PSTATE_GAMEDEFS;
|
|
break;
|
|
}
|
|
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
|
|
{
|
|
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
|
|
|
|
if (m_Address[0] != '\0' && m_AddressSignature[0] != '\0')
|
|
{
|
|
AddressConf addrConf(m_AddressSignature, sizeof(m_AddressSignature), m_AddressReadCount, m_AddressRead, m_AddressLastIsOffset);
|
|
m_Addresses.replace(m_Address, addrConf);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
|
|
{
|
|
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return SMCResult_Continue;
|
|
}
|
|
|
|
#define MSTATE_NONE 0
|
|
#define MSTATE_MAIN 1
|
|
#define MSTATE_FILE 2
|
|
|
|
class MasterReader : public ITextListener_SMC
|
|
{
|
|
public:
|
|
virtual void ReadSMC_ParseStart()
|
|
{
|
|
state = MSTATE_NONE;
|
|
ignoreLevel = 0;
|
|
}
|
|
|
|
virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
|
|
{
|
|
if (ignoreLevel)
|
|
{
|
|
return SMCResult_Continue;
|
|
}
|
|
|
|
if (state == MSTATE_NONE)
|
|
{
|
|
if (strcmp(name, "Game Master") == 0)
|
|
{
|
|
state = MSTATE_MAIN;
|
|
}
|
|
else
|
|
{
|
|
ignoreLevel++;
|
|
}
|
|
}
|
|
else if (state == MSTATE_MAIN)
|
|
{
|
|
strncopy(cur_file, name, sizeof(cur_file));
|
|
had_engine = false;
|
|
matched_engine = false;
|
|
had_game = false;
|
|
matched_game = false;
|
|
state = MSTATE_FILE;
|
|
}
|
|
else if (state == MSTATE_FILE)
|
|
{
|
|
ignoreLevel++;
|
|
}
|
|
|
|
return SMCResult_Continue;
|
|
}
|
|
|
|
virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
|
|
{
|
|
if (ignoreLevel || state != MSTATE_FILE)
|
|
{
|
|
return SMCResult_Continue;
|
|
}
|
|
|
|
if (strcmp(key, "engine") == 0)
|
|
{
|
|
had_engine = true;
|
|
if (DoesEngineMatch(value))
|
|
{
|
|
matched_engine = true;
|
|
}
|
|
}
|
|
else if (strcmp(key, "game") == 0)
|
|
{
|
|
had_game = true;
|
|
if (DoesGameMatch(value))
|
|
{
|
|
matched_game = true;
|
|
}
|
|
}
|
|
|
|
return SMCResult_Continue;
|
|
}
|
|
|
|
virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
|
|
{
|
|
if (ignoreLevel)
|
|
{
|
|
ignoreLevel--;
|
|
return SMCResult_Continue;
|
|
}
|
|
|
|
if (state == MSTATE_FILE)
|
|
{
|
|
/* The four success conditions:
|
|
* 1. Needed nothing.
|
|
* 2. Needed game only.
|
|
* 3. Needed engine only.
|
|
* 4. Needed both engine and game.
|
|
* Final result is minimized via k-map.
|
|
*/
|
|
#if 0
|
|
if ((!had_engine && !had_game) ||
|
|
(!had_engine && (had_game && matched_game)) ||
|
|
(!had_game && (had_engine && matched_engine)) ||
|
|
((had_game && had_engine) && (matched_game && matched_engine)))
|
|
#endif
|
|
if ((!had_engine && !had_game) ||
|
|
(!had_engine && matched_game) ||
|
|
(!had_game && matched_engine) ||
|
|
(matched_engine && matched_game))
|
|
{
|
|
fileList->push_back(cur_file);
|
|
}
|
|
state = MSTATE_MAIN;
|
|
}
|
|
else if (state == MSTATE_MAIN)
|
|
{
|
|
state = MSTATE_NONE;
|
|
}
|
|
|
|
return SMCResult_Continue;
|
|
}
|
|
public:
|
|
List<String> *fileList;
|
|
unsigned int state;
|
|
unsigned int ignoreLevel;
|
|
char cur_file[PLATFORM_MAX_PATH];
|
|
bool had_engine;
|
|
bool matched_engine;
|
|
bool had_game;
|
|
bool matched_game;
|
|
};
|
|
|
|
static MasterReader master_reader;
|
|
|
|
bool CGameConfig::Reparse(char *error, size_t maxlength)
|
|
{
|
|
/* Reset cached data */
|
|
m_Offsets.clear();
|
|
m_Props.clear();
|
|
m_Keys.clear();
|
|
m_Addresses.clear();
|
|
|
|
char path[PLATFORM_MAX_PATH];
|
|
|
|
/* See if we can use the extended gamedata format. */
|
|
g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
|
|
if (!libsys->PathExists(path))
|
|
{
|
|
/* Nope, use the old mechanism. */
|
|
ke::SafeSprintf(path, sizeof(path), "%s.txt", m_File);
|
|
if (!EnterFile(path, error, maxlength))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/* Allow customization. */
|
|
g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/custom/%s.txt", m_File);
|
|
if (libsys->PathExists(path))
|
|
{
|
|
ke::SafeSprintf(path, sizeof(path), "custom/%s.txt", m_File);
|
|
bool success = EnterFile(path, error, maxlength);
|
|
if (success)
|
|
{
|
|
rootmenu->ConsolePrint("[SM] Parsed custom gamedata override file: %s", path);
|
|
}
|
|
return success;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* Otherwise, it's time to parse the master. */
|
|
SMCError err;
|
|
SMCStates state = {0, 0};
|
|
List<String> fileList;
|
|
master_reader.fileList = &fileList;
|
|
const char *pEngine[2] = { m_pBaseEngine, m_pEngine };
|
|
|
|
for (unsigned char iter = 0; iter < SM_ARRAYSIZE(pEngine); ++iter)
|
|
{
|
|
if (pEngine[iter] == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
this->SetParseEngine(pEngine[iter]);
|
|
err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
|
|
if (err != SMCError_Okay)
|
|
{
|
|
const char *msg = textparsers->GetSMCErrorString(err);
|
|
|
|
logger->LogError("[SM] Error parsing master gameconf file \"%s\":", path);
|
|
logger->LogError("[SM] Error %d on line %d, col %d: %s",
|
|
err,
|
|
state.line,
|
|
state.col,
|
|
msg ? msg : "Unknown error");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* Go through each file we found and parse it. */
|
|
List<String>::iterator iter;
|
|
for (iter = fileList.begin(); iter != fileList.end(); iter++)
|
|
{
|
|
ke::SafeSprintf(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
|
|
if (!EnterFile(path, error, maxlength))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* Parse the contents of the 'custom' directory */
|
|
g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
|
|
IDirectory *customDir = libsys->OpenDirectory(path);
|
|
|
|
if (!customDir)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
while (customDir->MoreFiles())
|
|
{
|
|
if (!customDir->IsEntryFile())
|
|
{
|
|
customDir->NextEntry();
|
|
continue;
|
|
}
|
|
|
|
const char *curFile = customDir->GetEntryName();
|
|
|
|
/* Only allow .txt files */
|
|
int len = strlen(curFile);
|
|
if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
|
|
{
|
|
customDir->NextEntry();
|
|
continue;
|
|
}
|
|
|
|
ke::SafeSprintf(path, sizeof(path), "%s/custom/%s", m_File, curFile);
|
|
if (!EnterFile(path, error, maxlength))
|
|
{
|
|
libsys->CloseDirectory(customDir);
|
|
return false;
|
|
}
|
|
|
|
rootmenu->ConsolePrint("[SM] Parsed custom gamedata override file: %s", path);
|
|
|
|
customDir->NextEntry();
|
|
}
|
|
|
|
libsys->CloseDirectory(customDir);
|
|
return true;
|
|
}
|
|
|
|
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
|
|
{
|
|
SMCError err;
|
|
SMCStates state = {0, 0};
|
|
|
|
g_pSM->BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
|
|
|
|
/* Initialize parse states */
|
|
m_IgnoreLevel = 0;
|
|
bShouldBeReadingDefault = true;
|
|
m_ParseState = PSTATE_NONE;
|
|
const char *pEngine[2] = { m_pBaseEngine, m_pEngine };
|
|
|
|
for (unsigned char iter = 0; iter < SM_ARRAYSIZE(pEngine); ++iter)
|
|
{
|
|
if (pEngine[iter] == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
this->SetParseEngine(pEngine[iter]);
|
|
if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
|
|
!= SMCError_Okay)
|
|
{
|
|
const char *msg = textparsers->GetSMCErrorString(err);
|
|
|
|
logger->LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
|
|
logger->LogError("[SM] Error %d on line %d, col %d: %s",
|
|
err,
|
|
state.line,
|
|
state.col,
|
|
msg ? msg : "Unknown error");
|
|
|
|
if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
|
|
{
|
|
//error occurred while parsing a custom section
|
|
m_CustomHandler->ReadSMC_ParseEnd(true, true);
|
|
m_CustomHandler = NULL;
|
|
m_CustomLevel = 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CGameConfig::SetBaseEngine(const char *engine)
|
|
{
|
|
m_pBaseEngine = engine;
|
|
}
|
|
|
|
void CGameConfig::SetParseEngine(const char *engine)
|
|
{
|
|
g_pParseEngine = engine;
|
|
}
|
|
|
|
bool CGameConfig::GetOffset(const char *key, int *value)
|
|
{
|
|
return m_Offsets.retrieve(key, value);
|
|
}
|
|
|
|
const char *CGameConfig::GetKeyValue(const char *key)
|
|
{
|
|
StringHashMap<std::string>::Result r = m_Keys.find(key);
|
|
if (!r.found())
|
|
return NULL;
|
|
return r->value.c_str();
|
|
}
|
|
|
|
//memory addresses below 0x10000 are automatically considered invalid for dereferencing
|
|
#define VALID_MINIMUM_MEMORY_ADDRESS 0x10000
|
|
|
|
bool CGameConfig::GetAddress(const char *key, void **retaddr)
|
|
{
|
|
StringHashMap<AddressConf>::Result r = m_Addresses.find(key);
|
|
if (!r.found())
|
|
{
|
|
*retaddr = NULL;
|
|
return false;
|
|
}
|
|
|
|
AddressConf &addrConf = r->value;
|
|
|
|
void *addr;
|
|
if (!GetMemSig(addrConf.signatureName, &addr))
|
|
{
|
|
*retaddr = NULL;
|
|
return false;
|
|
}
|
|
|
|
for (int i = 0; i < addrConf.readCount; ++i)
|
|
{
|
|
int offset = addrConf.read[i];
|
|
|
|
//NULLs in the middle of an indirection chain are bad, end NULL is ok
|
|
if (addr == NULL || reinterpret_cast<uintptr_t>(addr) < VALID_MINIMUM_MEMORY_ADDRESS)
|
|
{
|
|
*retaddr = NULL;
|
|
return false;
|
|
}
|
|
//If lastIsOffset is set and this is the last iteration of the loop, don't deref
|
|
if (addrConf.lastIsOffset && i == addrConf.readCount-1) {
|
|
addr = reinterpret_cast<void*>(reinterpret_cast<uint8_t*>(addr) + offset);
|
|
} else {
|
|
addr = *(reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(addr) + offset));
|
|
}
|
|
}
|
|
|
|
*retaddr = addr;
|
|
return true;
|
|
}
|
|
|
|
static inline unsigned minOf(unsigned a, unsigned b)
|
|
{
|
|
return a <= b ? a : b;
|
|
}
|
|
|
|
CGameConfig::AddressConf::AddressConf(char *sigName, unsigned sigLength, unsigned readCount, int *read, bool lastIsOffset)
|
|
{
|
|
unsigned readLimit = minOf(readCount, sizeof(this->read) / sizeof(this->read[0]));
|
|
|
|
strncopy(signatureName, sigName, sizeof(signatureName) / sizeof(signatureName[0]));
|
|
this->readCount = readLimit;
|
|
memcpy(&this->read[0], read, sizeof(this->read[0])*readLimit);
|
|
|
|
//For safety: if the readLimit isn't the same as the readCount, then the
|
|
//last read value was definitely discarded, so lastIsOffset should be ignored
|
|
this->lastIsOffset = readLimit < readCount ? false : lastIsOffset;
|
|
}
|
|
|
|
SendProp *CGameConfig::GetSendProp(const char *key)
|
|
{
|
|
SendProp *prop;
|
|
if (!m_Props.retrieve(key, &prop))
|
|
return NULL;
|
|
return prop;
|
|
}
|
|
|
|
bool CGameConfig::GetMemSig(const char *key, void **addr)
|
|
{
|
|
return m_Sigs.retrieve(key, addr);
|
|
}
|
|
|
|
GameConfigManager::GameConfigManager()
|
|
{
|
|
}
|
|
|
|
GameConfigManager::~GameConfigManager()
|
|
{
|
|
}
|
|
|
|
void GameConfigManager::OnSourceModStartup(bool late)
|
|
{
|
|
LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
|
|
|
|
strncopy(g_Game, g_pSM->GetGameFolderName(), sizeof(g_Game));
|
|
strncopy(g_GameDesc + 1, bridge->GetGameDescription(), sizeof(g_GameDesc) - 1);
|
|
bridge->GetGameName(g_GameName + 1, sizeof(g_GameName) - 1);
|
|
}
|
|
|
|
void GameConfigManager::OnSourceModAllInitialized()
|
|
{
|
|
/* NOW initialize the game file */
|
|
CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
|
|
|
|
char error[255];
|
|
if (!pGameConf->Reparse(error, sizeof(error)))
|
|
{
|
|
/* :TODO: log */
|
|
}
|
|
|
|
sharesys->AddInterface(NULL, this);
|
|
}
|
|
|
|
void GameConfigManager::OnSourceModAllShutdown()
|
|
{
|
|
CloseGameConfigFile(g_pGameConf);
|
|
}
|
|
|
|
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
|
|
{
|
|
#if 0
|
|
/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
|
|
if (g_blockGameDataLoad)
|
|
{
|
|
UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
CGameConfig *pConfig;
|
|
|
|
if (m_Lookup.retrieve(file, &pConfig))
|
|
{
|
|
pConfig->AddRef();
|
|
*_pConfig = pConfig;
|
|
return true;
|
|
}
|
|
|
|
pConfig = new CGameConfig(file);
|
|
pConfig->AddRef();
|
|
|
|
/* :HACKHACK: Don't parse the main config file */
|
|
bool retval = true;
|
|
if (_pConfig != &g_pGameConf)
|
|
{
|
|
retval = pConfig->Reparse(error, maxlength);
|
|
}
|
|
|
|
m_Lookup.insert(file, pConfig);
|
|
|
|
*_pConfig = pConfig;
|
|
return retval;
|
|
}
|
|
|
|
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
|
|
{
|
|
CGameConfig *pConfig = (CGameConfig *)cfg;
|
|
pConfig->Release();
|
|
}
|
|
|
|
extern Handle_t g_GameConfigsType;
|
|
|
|
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
|
|
{
|
|
HandleSecurity sec(ident, g_pCoreIdent);
|
|
IGameConfig *conf = NULL;
|
|
HandleError _err = handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
|
|
|
|
if (err)
|
|
{
|
|
*err = _err;
|
|
}
|
|
|
|
return conf;
|
|
}
|
|
|
|
void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
|
|
{
|
|
m_customHandlers.insert(sectionname, listener);
|
|
}
|
|
|
|
void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *aListener)
|
|
{
|
|
ITextListener_SMC *listener;
|
|
if (!m_customHandlers.retrieve(sectionname, &listener))
|
|
return;
|
|
|
|
if (listener != aListener)
|
|
return;
|
|
|
|
m_customHandlers.remove(sectionname);
|
|
return;
|
|
}
|
|
|
|
void GameConfigManager::AcquireLock()
|
|
{
|
|
}
|
|
|
|
void GameConfigManager::ReleaseLock()
|
|
{
|
|
}
|
|
|
|
void GameConfigManager::RemoveCachedConfig(CGameConfig *config)
|
|
{
|
|
m_Lookup.remove(config->m_File);
|
|
}
|