sourcemod/public/sourcepawn/ke_inline_list.h
David Anderson 3ac43497b9 Implement a watchdog timer for scripts that take too long to execute (bug 5837, r=fyren).
--HG--
extra : rebase_source : ffacb38457eca581660ce8f15c444ad828b7fedd
2013-08-14 23:54:25 -07:00

138 lines
3.2 KiB
C++

/**
* vim: set sts=2 ts=8 sw=2 tw=99 noet :
* =============================================================================
* SourcePawn
* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*/
#ifndef _include_sourcepawn_inline_list_h_
#define _include_sourcepawn_inline_list_h_
#include <stddef.h>
template <typename T> class InlineList;
template <typename T>
class InlineListNode
{
friend class InlineList<T>;
public:
InlineListNode()
: next_(NULL),
prev_(NULL)
{
}
InlineListNode(InlineListNode *next, InlineListNode *prev)
: next_(next),
prev_(prev)
{
}
protected:
InlineListNode *next_;
InlineListNode *prev_;
};
template <typename T>
class InlineList
{
typedef InlineListNode<T> Node;
Node head_;
public:
InlineList()
: head_(&head_, &head_)
{
}
public:
class iterator
{
friend class InlineList;
Node *iter_;
public:
iterator(Node *iter)
: iter_(iter)
{
}
iterator & operator ++() {
iter_ = iter_->next;
return *iter_;
}
iterator operator ++(int) {
iterator old(*this);
iter_ = iter_->next_;
return old;
}
T * operator *() {
return static_cast<T *>(iter_);
}
T * operator ->() {
return static_cast<T *>(iter_);
}
bool operator !=(const iterator &where) const {
return iter_ != where.iter_;
}
bool operator ==(const iterator &where) const {
return iter_ == where.iter_;
}
iterator prev() const {
iterator p(iter_->prev_);
return p;
}
iterator next() const {
iterator p(iter_->next_);
return p;
}
};
iterator begin() {
return iterator(head_.next_);
}
iterator end() {
return iterator(&head_);
}
void erase(Node *t) {
t->prev_->next_ = t->next_;
t->next_->prev_ = t->prev_;
}
void insert(Node *t) {
t->prev_ = head_.prev_;
t->next_ = &head_;
head_.prev_->next_ = t;
head_.prev_ = t;
}
};
#endif // _include_sourcepawn_inline_list_h_