3ac43497b9
--HG-- extra : rebase_source : ffacb38457eca581660ce8f15c444ad828b7fedd
138 lines
3.2 KiB
C++
138 lines
3.2 KiB
C++
/**
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* vim: set sts=2 ts=8 sw=2 tw=99 noet :
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* =============================================================================
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* SourcePawn
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* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*/
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#ifndef _include_sourcepawn_inline_list_h_
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#define _include_sourcepawn_inline_list_h_
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#include <stddef.h>
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template <typename T> class InlineList;
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template <typename T>
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class InlineListNode
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{
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friend class InlineList<T>;
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public:
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InlineListNode()
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: next_(NULL),
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prev_(NULL)
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{
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}
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InlineListNode(InlineListNode *next, InlineListNode *prev)
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: next_(next),
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prev_(prev)
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{
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}
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protected:
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InlineListNode *next_;
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InlineListNode *prev_;
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};
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template <typename T>
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class InlineList
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{
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typedef InlineListNode<T> Node;
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Node head_;
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public:
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InlineList()
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: head_(&head_, &head_)
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{
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}
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public:
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class iterator
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{
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friend class InlineList;
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Node *iter_;
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public:
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iterator(Node *iter)
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: iter_(iter)
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{
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}
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iterator & operator ++() {
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iter_ = iter_->next;
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return *iter_;
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}
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iterator operator ++(int) {
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iterator old(*this);
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iter_ = iter_->next_;
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return old;
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}
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T * operator *() {
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return static_cast<T *>(iter_);
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}
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T * operator ->() {
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return static_cast<T *>(iter_);
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}
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bool operator !=(const iterator &where) const {
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return iter_ != where.iter_;
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}
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bool operator ==(const iterator &where) const {
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return iter_ == where.iter_;
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}
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iterator prev() const {
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iterator p(iter_->prev_);
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return p;
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}
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iterator next() const {
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iterator p(iter_->next_);
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return p;
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}
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};
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iterator begin() {
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return iterator(head_.next_);
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}
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iterator end() {
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return iterator(&head_);
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}
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void erase(Node *t) {
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t->prev_->next_ = t->next_;
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t->next_->prev_ = t->prev_;
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}
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void insert(Node *t) {
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t->prev_ = head_.prev_;
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t->next_ = &head_;
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head_.prev_->next_ = t;
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head_.prev_ = t;
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}
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};
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#endif // _include_sourcepawn_inline_list_h_
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