2348 lines
58 KiB
C++
2348 lines
58 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "PlayerManager.h"
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#include "AdminCache.h"
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#include "ConCmdManager.h"
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#include "MenuStyle_Valve.h"
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#include "MenuStyle_Radio.h"
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#include "sm_stringutil.h"
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#include "CoreConfig.h"
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#include "TimerSys.h"
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#include "Logger.h"
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#include "ChatTriggers.h"
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#include "HalfLife2.h"
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#include <inetchannel.h>
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#include <iclient.h>
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#include <IGameConfigs.h>
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#include "ConsoleDetours.h"
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#include "logic_bridge.h"
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#include <sourcemod_version.h>
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PlayerManager g_Players;
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bool g_OnMapStarted = false;
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IForward *PreAdminCheck = NULL;
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IForward *PostAdminCheck = NULL;
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IForward *PostAdminFilter = NULL;
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const unsigned int *g_NumPlayersToAuth = NULL;
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int lifestate_offset = -1;
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List<ICommandTargetProcessor *> target_processors;
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#if SOURCE_ENGINE == SE_DOTA
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, CEntityIndex, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, CEntityIndex, const char *);
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SH_DECL_HOOK2_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, CEntityIndex, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, CEntityIndex, const CCommand &);
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, CEntityIndex);
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#else
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
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#else
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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#endif
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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#endif // SE_DOTA
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#if SOURCE_ENGINE == SE_DOTA
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SH_DECL_HOOK0_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0);
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#else
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SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
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#endif
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#if SOURCE_ENGINE == SE_DOTA
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SH_DECL_EXTERN2_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommandContext &, const CCommand &);
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#elif SOURCE_ENGINE >= SE_ORANGEBOX
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SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
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#else
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# if SH_IMPL_VERSION >= 4
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extern int __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
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# else
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extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
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# endif
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extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
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#endif
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ConCommand *maxplayersCmd = NULL;
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unsigned int g_PlayerSerialCount = 0;
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class KickPlayerTimer : public ITimedEvent
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{
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public:
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ResultType OnTimer(ITimer *pTimer, void *pData)
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{
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int userid = (int)pData;
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int client = g_Players.GetClientOfUserId(userid);
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if (client)
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{
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CPlayer *player = g_Players.GetPlayerByIndex(client);
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player->Kick("Your name is reserved by SourceMod; set your password to use it.");
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}
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return Pl_Stop;
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}
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void OnTimerEnd(ITimer *pTimer, void *pData)
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{
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}
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} s_KickPlayerTimer;
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PlayerManager::PlayerManager()
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{
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m_AuthQueue = NULL;
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m_FirstPass = false;
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m_maxClients = 0;
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m_SourceTVUserId = -1;
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m_ReplayUserId = -1;
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m_bAuthstringValidation = true; // use steam auth by default
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m_UserIdLookUp = new int[USHRT_MAX+1];
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memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
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}
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PlayerManager::~PlayerManager()
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{
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g_NumPlayersToAuth = NULL;
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delete [] m_AuthQueue;
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delete [] m_UserIdLookUp;
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}
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void PlayerManager::OnSourceModAllInitialized()
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{
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SH_ADD_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
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SH_ADD_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect_Post), true);
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SH_ADD_HOOK(IServerGameClients, ClientPutInServer, serverClients, SH_MEMBER(this, &PlayerManager::OnClientPutInServer), true);
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SH_ADD_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect), false);
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SH_ADD_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect_Post), true);
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SH_ADD_HOOK(IServerGameClients, ClientCommand, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
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SH_ADD_HOOK(IServerGameClients, ClientSettingsChanged, serverClients, SH_MEMBER(this, &PlayerManager::OnClientSettingsChanged), true);
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SH_ADD_HOOK(IServerGameDLL, ServerActivate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerActivate), true);
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sharesys->AddInterface(NULL, this);
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ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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ParamType p2[] = {Param_Cell};
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m_clconnect = forwardsys->CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
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m_clconnect_post = forwardsys->CreateForward("OnClientConnected", ET_Ignore, 1, p2);
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m_clputinserver = forwardsys->CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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m_cldisconnect = forwardsys->CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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m_cldisconnect_post = forwardsys->CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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m_clcommand = forwardsys->CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
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m_clinfochanged = forwardsys->CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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m_clauth = forwardsys->CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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m_onActivate = forwardsys->CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
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m_onActivate2 = forwardsys->CreateForward("OnMapStart", ET_Ignore, 0, NULL);
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PreAdminCheck = forwardsys->CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
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PostAdminCheck = forwardsys->CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
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PostAdminFilter = forwardsys->CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
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m_bIsListenServer = !engine->IsDedicatedServer();
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m_ListenClient = 0;
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ConCommand *pCmd = FindCommand("maxplayers");
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if (pCmd != NULL)
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{
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SH_ADD_HOOK(ConCommand, Dispatch, pCmd, SH_STATIC(CmdMaxplayersCallback), true);
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maxplayersCmd = pCmd;
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}
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}
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void PlayerManager::OnSourceModShutdown()
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{
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SH_REMOVE_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
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SH_REMOVE_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect_Post), true);
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SH_REMOVE_HOOK(IServerGameClients, ClientPutInServer, serverClients, SH_MEMBER(this, &PlayerManager::OnClientPutInServer), true);
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SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect), false);
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SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect_Post), true);
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SH_REMOVE_HOOK(IServerGameClients, ClientCommand, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
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SH_REMOVE_HOOK(IServerGameClients, ClientSettingsChanged, serverClients, SH_MEMBER(this, &PlayerManager::OnClientSettingsChanged), true);
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SH_REMOVE_HOOK(IServerGameDLL, ServerActivate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerActivate), true);
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/* Release forwards */
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forwardsys->ReleaseForward(m_clconnect);
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forwardsys->ReleaseForward(m_clconnect_post);
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forwardsys->ReleaseForward(m_clputinserver);
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forwardsys->ReleaseForward(m_cldisconnect);
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forwardsys->ReleaseForward(m_cldisconnect_post);
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forwardsys->ReleaseForward(m_clcommand);
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forwardsys->ReleaseForward(m_clinfochanged);
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forwardsys->ReleaseForward(m_clauth);
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forwardsys->ReleaseForward(m_onActivate);
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forwardsys->ReleaseForward(m_onActivate2);
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forwardsys->ReleaseForward(PreAdminCheck);
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forwardsys->ReleaseForward(PostAdminCheck);
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forwardsys->ReleaseForward(PostAdminFilter);
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delete [] m_Players;
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if (maxplayersCmd != NULL)
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{
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SH_REMOVE_HOOK(ConCommand, Dispatch, maxplayersCmd, SH_STATIC(CmdMaxplayersCallback), true);
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}
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}
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ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
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const char *value,
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ConfigSource source,
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char *error,
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size_t maxlength)
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{
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if (strcmp(key, "PassInfoVar") == 0)
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{
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if (strcmp(value, "_password") != 0)
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{
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m_PassInfoVar.assign(value);
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}
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return ConfigResult_Accept;
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} else if (strcmp(key, "AllowClLanguageVar") == 0) {
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if (strcasecmp(value, "on") == 0)
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{
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m_QueryLang = true;
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} else if (strcasecmp(value, "off") == 0) {
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m_QueryLang = false;
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} else {
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UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
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return ConfigResult_Reject;
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}
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return ConfigResult_Accept;
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} else if (strcmp( key, "SteamAuthstringValidation" ) == 0) {
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if (strcasecmp(value, "yes") == 0)
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{
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m_bAuthstringValidation = true;
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} else if ( strcasecmp(value, "no") == 0) {
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m_bAuthstringValidation = false;
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} else {
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UTIL_Format(error, maxlength, "Invalid value: must be \"yes\" or \"no\"");
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return ConfigResult_Reject;
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}
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return ConfigResult_Accept;
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}
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return ConfigResult_Ignore;
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}
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#if SOURCE_ENGINE == SE_DOTA
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void PlayerManager::OnServerActivate()
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#else
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void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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#endif
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{
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static ConVar *tv_enable = icvar->FindVar("tv_enable");
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#if SOURCE_ENGINE == SE_TF2
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static ConVar *replay_enable = icvar->FindVar("replay_enable");
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#endif
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// clientMax will not necessarily be correct here (such as on late SourceTV enable)
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m_maxClients = gpGlobals->maxClients;
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ICommandLine *commandLine = g_HL2.GetValveCommandLine();
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m_bIsSourceTVActive = (tv_enable && tv_enable->GetBool() && (!commandLine || commandLine->FindParm("-nohltv") == 0));
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m_bIsReplayActive = false;
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#if SOURCE_ENGINE == SE_TF2
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m_bIsReplayActive = (replay_enable && replay_enable->GetBool());
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#endif
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m_PlayersSinceActive = 0;
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if (!m_FirstPass)
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{
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/* Initialize all players */
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m_PlayerCount = 0;
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m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
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m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
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m_FirstPass = true;
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memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
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g_NumPlayersToAuth = &m_AuthQueue[0];
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}
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scripts->SyncMaxClients(m_maxClients);
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g_OnMapStarted = true;
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#if SOURCE_ENGINE == SE_DOTA
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extsys->CallOnCoreMapStart(gpGlobals->pEdicts, gpGlobals->maxEntities, gpGlobals->maxClients);
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#else
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extsys->CallOnCoreMapStart(pEdictList, edictCount, m_maxClients);
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#endif
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m_onActivate->Execute(NULL);
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m_onActivate2->Execute(NULL);
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List<IClientListener *>::iterator iter;
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for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
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{
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if ((*iter)->GetClientListenerVersion() >= 5)
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{
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(*iter)->OnServerActivated(m_maxClients);
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}
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}
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SMGlobalClass *cls = SMGlobalClass::head;
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while (cls)
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{
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cls->OnSourceModLevelActivated();
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cls = cls->m_pGlobalClassNext;
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}
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SM_ExecuteAllConfigs();
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}
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bool PlayerManager::IsServerActivated()
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{
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return m_FirstPass;
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}
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bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
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{
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const char *password = g_Admins.GetAdminPassword(id);
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if (password != NULL)
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{
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if (m_PassInfoVar.size() < 1)
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{
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return false;
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}
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/* Whoa... the user needs a password! */
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const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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if (!given || strcmp(given, password) != 0)
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{
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return false;
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}
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}
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pPlayer->SetAdminId(id, false);
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return true;
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}
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bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
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{
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const char *password = g_Admins.GetAdminPassword(id);
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if (password == NULL)
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{
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return false;
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}
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if (m_PassInfoVar.size() < 1)
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{
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return false;
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}
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/* Whoa... the user needs a password! */
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const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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if (!given || strcmp(given, password) != 0)
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{
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return false;
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}
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pPlayer->SetAdminId(id, false);
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return true;
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}
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void PlayerManager::RunAuthChecks()
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{
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CPlayer *pPlayer;
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const char *authstr;
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unsigned int removed = 0;
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for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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{
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pPlayer = &m_Players[m_AuthQueue[i]];
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#if SOURCE_ENGINE == SE_DOTA
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authstr = engine->GetPlayerNetworkIDString(pPlayer->m_iIndex - 1);
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#else
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authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
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#endif
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pPlayer->SetAuthString(authstr);
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if (!pPlayer->IsAuthStringValidated())
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{
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continue; // we're using steam auth, and steam doesn't know about this player yet so we can't do anything about them for now
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}
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if (authstr && authstr[0] != '\0'
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&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
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{
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/* Set authorization */
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pPlayer->Authorize();
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/* Mark as removed from queue */
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unsigned int client = m_AuthQueue[i];
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m_AuthQueue[i] = 0;
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removed++;
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/* Send to extensions */
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List<IClientListener *>::iterator iter;
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IClientListener *pListener;
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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pListener->OnClientAuthorized(client, authstr);
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if (!pPlayer->IsConnected())
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{
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break;
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}
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}
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/* Send to plugins if player is still connected */
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if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
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{
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/* :TODO: handle the case of a player disconnecting in the middle */
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m_clauth->PushCell(client);
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m_clauth->PushString(authstr);
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m_clauth->Execute(NULL);
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}
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if (pPlayer->IsConnected())
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{
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pPlayer->Authorize_Post();
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}
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}
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}
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|
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/* Clean up the queue */
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if (removed)
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{
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/* We don't have to compact the list if it's empty */
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if (removed != m_AuthQueue[0])
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{
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unsigned int diff = 0;
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for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
|
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{
|
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/* If this member is removed... */
|
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if (m_AuthQueue[i] == 0)
|
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{
|
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/* Increase the differential */
|
|
diff++;
|
|
} else {
|
|
/* diff cannot increase faster than i+1 */
|
|
assert(i > diff);
|
|
assert(i - diff >= 1);
|
|
/* move this index down */
|
|
m_AuthQueue[i - diff] = m_AuthQueue[i];
|
|
}
|
|
}
|
|
m_AuthQueue[0] -= removed;
|
|
} else {
|
|
m_AuthQueue[0] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
bool PlayerManager::OnClientConnect(CEntityIndex index, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
|
|
{
|
|
int client = index.Get();
|
|
edict_t *pEntity = PEntityOfEntIndex(client);
|
|
#else
|
|
bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
|
|
{
|
|
int client = IndexOfEdict(pEntity);
|
|
#endif
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
++m_PlayersSinceActive;
|
|
|
|
pPlayer->Initialize(pszName, pszAddress, pEntity);
|
|
|
|
/* Get the client's language */
|
|
if (m_QueryLang)
|
|
{
|
|
const char *name;
|
|
if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
|
|
{
|
|
unsigned int langid;
|
|
pPlayer->m_LangId = (translator->GetLanguageByName(name, &langid)) ? langid : translator->GetServerLanguage();
|
|
} else {
|
|
pPlayer->m_LangId = translator->GetServerLanguage();
|
|
}
|
|
}
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
|
|
{
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
}
|
|
}
|
|
|
|
cell_t res = 1;
|
|
|
|
m_clconnect->PushCell(client);
|
|
m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
|
|
m_clconnect->PushCell(maxrejectlen);
|
|
m_clconnect->Execute(&res);
|
|
|
|
if (res)
|
|
{
|
|
if (!pPlayer->IsAuthorized())
|
|
{
|
|
m_AuthQueue[++m_AuthQueue[0]] = client;
|
|
}
|
|
|
|
m_UserIdLookUp[GetPlayerUserId(pEntity)] = client;
|
|
}
|
|
else
|
|
{
|
|
if (!pPlayer->IsFakeClient())
|
|
{
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
bool PlayerManager::OnClientConnect_Post(CEntityIndex index, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
|
|
{
|
|
int client = index.Get();
|
|
edict_t *pEntity = PEntityOfEntIndex(client);
|
|
#else
|
|
bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
|
|
{
|
|
int client = IndexOfEdict(pEntity);
|
|
#endif
|
|
|
|
bool orig_value = META_RESULT_ORIG_RET(bool);
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
if (orig_value)
|
|
{
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientConnected(client);
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (!pPlayer->IsFakeClient()
|
|
&& m_bIsListenServer
|
|
&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
|
|
{
|
|
m_ListenClient = client;
|
|
}
|
|
|
|
cell_t res;
|
|
m_clconnect_post->PushCell(client);
|
|
m_clconnect_post->Execute(&res, NULL);
|
|
}
|
|
else
|
|
{
|
|
InvalidatePlayer(pPlayer);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
void PlayerManager::OnClientPutInServer(CEntityIndex index, const char *playername)
|
|
{
|
|
int client = index.Get();
|
|
edict_t *pEntity = PEntityOfEntIndex(client);
|
|
#else
|
|
void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
|
|
{
|
|
int client = IndexOfEdict(pEntity);
|
|
#endif
|
|
|
|
cell_t res;
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
/* If they're not connected, they're a bot */
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
/* Run manual connection routines */
|
|
char error[255];
|
|
const char *authid;
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
authid = engine->GetPlayerNetworkIDString(client - 1);
|
|
#else
|
|
authid = engine->GetPlayerNetworkIDString(pEntity);
|
|
#endif
|
|
pPlayer->SetAuthString(authid);
|
|
pPlayer->Authorize();
|
|
pPlayer->m_bFakeClient = true;
|
|
|
|
/*
|
|
* While we're already filtered to just bots, we'll do other checks to
|
|
* make sure that the requisite services are enabled and that the bots
|
|
* have joined at the expected time.
|
|
*
|
|
* Checking playerinfo's IsHLTV and IsReplay would be better and less
|
|
* error-prone but will always show false until later in the frame,
|
|
* after PutInServer and Activate, and we want it now!
|
|
*
|
|
* These checks are hairy as hell due to differences between engines and games.
|
|
*
|
|
* Most engines use "Replay" and "SourceTV" as bot names for these when they're
|
|
* created. EP2V, CSS and Nuclear Dawn (but not L4D2) differ from this by now using
|
|
* replay_/tv_name directly when creating the bot(s). To complicate it slightly
|
|
* further, the cvar can be empty and the engine's fallback to "unnamed" will be used.
|
|
* We can maybe just rip out the name checks at some point and rely solely on whether
|
|
* they're enabled and the join order.
|
|
*/
|
|
|
|
// This doesn't actually get incremented until OnClientConnect. Fake it to check.
|
|
int newCount = m_PlayersSinceActive + 1;
|
|
|
|
int userId = GetPlayerUserId(pEntity);
|
|
#if (SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_NUCLEARDAWN || SOURCE_ENGINE == SE_LEFT4DEAD2)
|
|
static ConVar *tv_name = icvar->FindVar("tv_name");
|
|
#endif
|
|
#if SOURCE_ENGINE == SE_TF2
|
|
static ConVar *replay_name = icvar->FindVar("replay_name");
|
|
#endif
|
|
|
|
#if SOURCE_ENGINE == SE_TF2
|
|
if (m_bIsReplayActive && newCount == 1
|
|
&& (m_ReplayUserId == userId
|
|
|| (replay_name && strcmp(playername, replay_name->GetString()) == 0) || (replay_name && replay_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
|
|
)
|
|
)
|
|
{
|
|
pPlayer->m_bIsReplay = true;
|
|
m_ReplayUserId = userId;
|
|
}
|
|
#endif
|
|
|
|
if (m_bIsSourceTVActive
|
|
&& ((!m_bIsReplayActive && newCount == 1)
|
|
|| (m_bIsReplayActive && newCount == 2))
|
|
&& (m_SourceTVUserId == userId
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
|| strcmp(playername, "GOTV") == 0
|
|
#elif (SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_NUCLEARDAWN)
|
|
|| (tv_name && strcmp(playername, tv_name->GetString()) == 0) || (tv_name && tv_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
|
|
#else
|
|
|| strcmp(playername, "SourceTV") == 0
|
|
#endif
|
|
)
|
|
)
|
|
{
|
|
pPlayer->m_bIsSourceTV = true;
|
|
m_SourceTVUserId = userId;
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
if (!OnClientConnect(client, playername, "127.0.0.1", error, sizeof(error)))
|
|
#else
|
|
if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
|
|
#endif
|
|
{
|
|
/* :TODO: kick the bot if it's rejected */
|
|
return;
|
|
}
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientConnected(client);
|
|
/* See if bot was kicked */
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
cell_t res;
|
|
m_clconnect_post->PushCell(client);
|
|
m_clconnect_post->Execute(&res, NULL);
|
|
|
|
/* Now do authorization */
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientAuthorized(client, authid);
|
|
}
|
|
/* Finally, tell plugins */
|
|
if (m_clauth->GetFunctionCount())
|
|
{
|
|
m_clauth->PushCell(client);
|
|
m_clauth->PushString(authid);
|
|
m_clauth->Execute(NULL);
|
|
}
|
|
pPlayer->Authorize_Post();
|
|
}
|
|
|
|
if (playerinfo)
|
|
{
|
|
pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
|
|
}
|
|
|
|
pPlayer->Connect();
|
|
m_PlayerCount++;
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientPutInServer(client);
|
|
}
|
|
|
|
m_clputinserver->PushCell(client);
|
|
m_clputinserver->Execute(&res, NULL);
|
|
|
|
if (pPlayer->IsAuthorized())
|
|
{
|
|
pPlayer->DoPostConnectAuthorization();
|
|
}
|
|
}
|
|
|
|
void PlayerManager::OnSourceModLevelEnd()
|
|
{
|
|
/* Disconnect all bots still in game */
|
|
for (int i=1; i<=m_maxClients; i++)
|
|
{
|
|
if (m_Players[i].IsConnected())
|
|
{
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
OnClientDisconnect(m_Players[i].GetIndex(), 0);
|
|
#else
|
|
OnClientDisconnect(m_Players[i].GetEdict());
|
|
#endif
|
|
}
|
|
}
|
|
m_PlayerCount = 0;
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
void PlayerManager::OnClientDisconnect(CEntityIndex index, int reason)
|
|
{
|
|
int client = index.Get();
|
|
edict_t *pEntity = PEntityOfEntIndex(client);
|
|
#else
|
|
void PlayerManager::OnClientDisconnect(edict_t *pEntity)
|
|
{
|
|
int client = IndexOfEdict(pEntity);
|
|
#endif
|
|
|
|
cell_t res;
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
if (pPlayer->IsConnected())
|
|
{
|
|
m_cldisconnect->PushCell(client);
|
|
m_cldisconnect->Execute(&res, NULL);
|
|
}
|
|
else
|
|
{
|
|
/* We don't care, prevent a double call */
|
|
return;
|
|
}
|
|
|
|
if (pPlayer->WasCountedAsInGame())
|
|
{
|
|
m_PlayerCount--;
|
|
}
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientDisconnecting(client);
|
|
}
|
|
|
|
InvalidatePlayer(pPlayer);
|
|
|
|
if (m_ListenClient == client)
|
|
{
|
|
m_ListenClient = 0;
|
|
}
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
void PlayerManager::OnClientDisconnect_Post(CEntityIndex index, int reason)
|
|
{
|
|
int client = index.Get();
|
|
edict_t *pEntity = PEntityOfEntIndex(client);
|
|
#else
|
|
void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
|
|
{
|
|
int client = IndexOfEdict(pEntity);
|
|
#endif
|
|
|
|
cell_t res;
|
|
|
|
m_cldisconnect_post->PushCell(client);
|
|
m_cldisconnect_post->Execute(&res, NULL);
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientDisconnected(client);
|
|
}
|
|
}
|
|
|
|
void ClientConsolePrint(edict_t *e, const char *fmt, ...)
|
|
{
|
|
char buffer[512];
|
|
|
|
va_list ap;
|
|
va_start(ap, fmt);
|
|
size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
|
|
va_end(ap);
|
|
|
|
if (len >= sizeof(buffer) - 1)
|
|
{
|
|
buffer[sizeof(buffer) - 2] = '\n';
|
|
buffer[sizeof(buffer) - 1] = '\0';
|
|
} else {
|
|
buffer[len++] = '\n';
|
|
buffer[len] = '\0';
|
|
}
|
|
|
|
CPlayer *pPlayer = g_Players.GetPlayerByIndex(IndexOfEdict(e));
|
|
if (!pPlayer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
pPlayer->PrintToConsole(buffer);
|
|
}
|
|
|
|
void ListExtensionsToClient(CPlayer *player, const CCommand &args)
|
|
{
|
|
char buffer[256];
|
|
unsigned int id = 0;
|
|
unsigned int start = 0;
|
|
|
|
AutoExtensionList extensions(extsys);
|
|
if (!extensions->size())
|
|
{
|
|
ClientConsolePrint(player->GetEdict(), "[SM] No extensions found.");
|
|
return;
|
|
}
|
|
|
|
if (args.ArgC() > 2)
|
|
{
|
|
start = atoi(args.Arg(2));
|
|
}
|
|
|
|
size_t i = 0;
|
|
for (; i < extensions->size(); i++)
|
|
{
|
|
IExtension *ext = extensions->at(i);
|
|
|
|
char error[255];
|
|
if (!ext->IsRunning(error, sizeof(error)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
id++;
|
|
if (id < start)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (id - start > 10)
|
|
{
|
|
break;
|
|
}
|
|
|
|
IExtensionInterface *api = ext->GetAPI();
|
|
|
|
const char *name = api->GetExtensionName();
|
|
const char *version = api->GetExtensionVerString();
|
|
const char *author = api->GetExtensionAuthor();
|
|
const char *description = api->GetExtensionDescription();
|
|
|
|
size_t len = UTIL_Format(buffer, sizeof(buffer), " \"%s\"", name);
|
|
|
|
if (version != NULL && version[0])
|
|
{
|
|
len += UTIL_Format(&buffer[len], sizeof(buffer)-len, " (%s)", version);
|
|
}
|
|
|
|
if (author != NULL && author[0])
|
|
{
|
|
len += UTIL_Format(&buffer[len], sizeof(buffer)-len, " by %s", author);
|
|
}
|
|
|
|
if (description != NULL && description[0])
|
|
{
|
|
len += UTIL_Format(&buffer[len], sizeof(buffer)-len, ": %s", description);
|
|
}
|
|
|
|
|
|
ClientConsolePrint(player->GetEdict(), "%s", buffer);
|
|
}
|
|
|
|
for (; i < extensions->size(); i++)
|
|
{
|
|
char error[255];
|
|
if (extensions->at(i)->IsRunning(error, sizeof(error)))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i < extensions->size())
|
|
{
|
|
ClientConsolePrint(player->GetEdict(), "To see more, type \"sm exts %d\"", id);
|
|
}
|
|
}
|
|
|
|
void ListPluginsToClient(CPlayer *player, const CCommand &args)
|
|
{
|
|
char buffer[256];
|
|
unsigned int id = 0;
|
|
edict_t *e = player->GetEdict();
|
|
unsigned int start = 0;
|
|
|
|
AutoPluginList plugins(scripts);
|
|
if (!plugins->size())
|
|
{
|
|
ClientConsolePrint(e, "[SM] No plugins found.");
|
|
return;
|
|
}
|
|
|
|
if (args.ArgC() > 2)
|
|
{
|
|
start = atoi(args.Arg(2));
|
|
}
|
|
|
|
SourceHook::List<SMPlugin *> m_FailList;
|
|
|
|
size_t i = 0;
|
|
for (; i < plugins->size(); i++)
|
|
{
|
|
SMPlugin *pl = plugins->at(i);
|
|
|
|
if (pl->GetStatus() != Plugin_Running)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
/* Count valid plugins */
|
|
id++;
|
|
if (id < start)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (id - start > 10)
|
|
{
|
|
break;
|
|
}
|
|
|
|
size_t len;
|
|
const sm_plugininfo_t *info = pl->GetPublicInfo();
|
|
len = UTIL_Format(buffer, sizeof(buffer), " \"%s\"", (IS_STR_FILLED(info->name)) ? info->name : pl->GetFilename());
|
|
if (IS_STR_FILLED(info->version))
|
|
{
|
|
len += UTIL_Format(&buffer[len], sizeof(buffer)-len, " (%s)", info->version);
|
|
}
|
|
if (IS_STR_FILLED(info->author))
|
|
{
|
|
UTIL_Format(&buffer[len], sizeof(buffer)-len, " by %s", info->author);
|
|
}
|
|
else
|
|
{
|
|
UTIL_Format(&buffer[len], sizeof(buffer)-len, " %s", pl->GetFilename());
|
|
}
|
|
ClientConsolePrint(e, "%s", buffer);
|
|
}
|
|
|
|
/* See if we can get more plugins */
|
|
for (; i < plugins->size(); i++)
|
|
{
|
|
if (plugins->at(i)->GetStatus() == Plugin_Running)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Do we actually have more plugins? */
|
|
if (i < plugins->size())
|
|
{
|
|
ClientConsolePrint(e, "To see more, type \"sm plugins %d\"", id);
|
|
}
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
void PlayerManager::OnClientCommand(CEntityIndex index, const CCommand &args)
|
|
{
|
|
int client = index.Get();
|
|
edict_t *pEntity = PEntityOfEntIndex(client);
|
|
#elif SOURCE_ENGINE >= SE_ORANGEBOX
|
|
void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
|
|
{
|
|
int client = IndexOfEdict(pEntity);
|
|
#else
|
|
void PlayerManager::OnClientCommand(edict_t *pEntity)
|
|
{
|
|
CCommand args;
|
|
|
|
int client = IndexOfEdict(pEntity);
|
|
#endif
|
|
|
|
cell_t res = Pl_Continue;
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (strcmp(args.Arg(0), "sm") == 0)
|
|
{
|
|
if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
|
|
{
|
|
ListPluginsToClient(pPlayer, args);
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
else if (args.ArgC() > 1 && strcmp(args.Arg(1), "exts") == 0)
|
|
{
|
|
ListExtensionsToClient(pPlayer, args);
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
|
|
{
|
|
ClientConsolePrint(pEntity,
|
|
"SourceMod would not be possible without:");
|
|
ClientConsolePrint(pEntity,
|
|
" David \"BAILOPAN\" Anderson, Matt \"pRED\" Woodrow");
|
|
ClientConsolePrint(pEntity,
|
|
" Scott \"DS\" Ehlert, Fyren");
|
|
ClientConsolePrint(pEntity,
|
|
" Nicholas \"psychonic\" Hastings, Asher \"asherkin\" Baker");
|
|
ClientConsolePrint(pEntity,
|
|
" Borja \"faluco\" Ferrer, Pavol \"PM OnoTo\" Marko");
|
|
ClientConsolePrint(pEntity,
|
|
"SourceMod is open source under the GNU General Public License.");
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
|
|
ClientConsolePrint(pEntity,
|
|
"SourceMod %s, by AlliedModders LLC", SOURCEMOD_VERSION);
|
|
ClientConsolePrint(pEntity,
|
|
"To see running plugins, type \"sm plugins\"");
|
|
ClientConsolePrint(pEntity,
|
|
"To see credits, type \"sm credits\"");
|
|
ClientConsolePrint(pEntity,
|
|
"Visit http://www.sourcemod.net/");
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
|
|
g_HL2.PushCommandStack(&args);
|
|
|
|
int argcount = args.ArgC() - 1;
|
|
const char *cmd = g_HL2.CurrentCommandName();
|
|
|
|
bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
|
|
if (result)
|
|
{
|
|
res = Pl_Handled;
|
|
} else {
|
|
result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
|
|
if (result)
|
|
{
|
|
res = Pl_Handled;
|
|
}
|
|
}
|
|
|
|
if (g_ConsoleDetours.IsEnabled())
|
|
{
|
|
cell_t res2 = g_ConsoleDetours.InternalDispatch(client, args);
|
|
if (res2 >= Pl_Stop)
|
|
{
|
|
g_HL2.PopCommandStack();
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
else if (res2 > res)
|
|
{
|
|
res = res2;
|
|
}
|
|
}
|
|
|
|
cell_t res2 = Pl_Continue;
|
|
if (pPlayer->IsInGame())
|
|
{
|
|
m_clcommand->PushCell(client);
|
|
m_clcommand->PushCell(argcount);
|
|
m_clcommand->Execute(&res2, NULL);
|
|
}
|
|
|
|
if (res2 > res)
|
|
{
|
|
res = res2;
|
|
}
|
|
|
|
if (res >= Pl_Stop)
|
|
{
|
|
g_HL2.PopCommandStack();
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
|
|
res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
|
|
|
|
g_HL2.PopCommandStack();
|
|
|
|
if (res >= Pl_Handled)
|
|
{
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
void PlayerManager::OnClientSettingsChanged(CEntityIndex index)
|
|
{
|
|
int client = index.Get();
|
|
edict_t *pEntity = PEntityOfEntIndex(client);
|
|
#else
|
|
void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
|
|
{
|
|
int client = IndexOfEdict(pEntity);
|
|
#endif
|
|
|
|
cell_t res;
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_clinfochanged->PushCell(client);
|
|
m_clinfochanged->Execute(&res, NULL);
|
|
|
|
if (pPlayer->IsFakeClient())
|
|
{
|
|
return;
|
|
}
|
|
|
|
IPlayerInfo *info = pPlayer->GetPlayerInfo();
|
|
const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
|
|
const char *old_name = pPlayer->m_Name.c_str();
|
|
|
|
#if SOURCE_ENGINE >= SE_LEFT4DEAD
|
|
const char *networkid_force;
|
|
if ((networkid_force = engine->GetClientConVarValue(client, "networkid_force")) && networkid_force[0] != '\0')
|
|
{
|
|
unsigned int accountId = pPlayer->GetSteamAccountID();
|
|
g_Logger.LogMessage("\"%s<%d><STEAM_1:%d:%d><>\" has bad networkid (id \"%s\") (ip \"%s\")",
|
|
new_name, pPlayer->GetUserId(), accountId & 1, accountId >> 1, networkid_force, pPlayer->GetIPAddress());
|
|
|
|
pPlayer->Kick("NetworkID spoofing detected.");
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
#endif
|
|
|
|
if (strcmp(old_name, new_name) != 0)
|
|
{
|
|
AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
|
|
if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
|
|
{
|
|
if (!CheckSetAdminName(client, pPlayer, id))
|
|
{
|
|
char kickMsg[128];
|
|
logicore.CoreTranslate(kickMsg, sizeof(kickMsg), "%T", 2, NULL, "Name Reserved", &client);
|
|
pPlayer->Kick(kickMsg);
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
|
|
if (id == pPlayer->GetAdminId())
|
|
{
|
|
/* This player is changing their name; force them to drop admin privileges! */
|
|
pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
|
|
}
|
|
}
|
|
pPlayer->SetName(new_name);
|
|
}
|
|
|
|
if (m_PassInfoVar.size() > 0)
|
|
{
|
|
/* Try for a password change */
|
|
const char *old_pass = pPlayer->m_LastPassword.c_str();
|
|
const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
|
|
if (strcmp(old_pass, new_pass) != 0)
|
|
{
|
|
pPlayer->m_LastPassword.assign(new_pass);
|
|
if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
|
|
{
|
|
/* If there is already an admin id assigned, this will just bail out. */
|
|
pPlayer->DoBasicAdminChecks();
|
|
}
|
|
}
|
|
}
|
|
/* Notify Extensions */
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
if (pListener->GetClientListenerVersion() >= 13)
|
|
{
|
|
pListener->OnClientSettingsChanged(client);
|
|
}
|
|
}
|
|
}
|
|
|
|
int PlayerManager::GetMaxClients()
|
|
{
|
|
return m_maxClients;
|
|
}
|
|
|
|
CPlayer *PlayerManager::GetPlayerByIndex(int client) const
|
|
{
|
|
if (client > m_maxClients || client < 1)
|
|
{
|
|
return NULL;
|
|
}
|
|
return &m_Players[client];
|
|
}
|
|
|
|
int PlayerManager::GetNumPlayers()
|
|
{
|
|
return m_PlayerCount;
|
|
}
|
|
|
|
int PlayerManager::GetClientOfUserId(int userid)
|
|
{
|
|
if (userid < 0 || userid > USHRT_MAX)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int client = m_UserIdLookUp[userid];
|
|
|
|
/* Verify the userid. The cache can get messed up with older
|
|
* Valve engines. :TODO: If this gets fixed, do an old engine
|
|
* check before invoking this backwards compat code.
|
|
*/
|
|
if (client)
|
|
{
|
|
CPlayer *player = GetPlayerByIndex(client);
|
|
if (player && player->IsConnected())
|
|
{
|
|
int realUserId = GetPlayerUserId(player->GetEdict());
|
|
if (realUserId == userid)
|
|
{
|
|
return client;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* If we can't verify the userid, we have to do a manual loop */
|
|
CPlayer *player;
|
|
for (int i = 1; i <= m_maxClients; i++)
|
|
{
|
|
player = GetPlayerByIndex(i);
|
|
if (!player || !player->IsConnected())
|
|
{
|
|
continue;
|
|
}
|
|
if (GetPlayerUserId(player->GetEdict()) == userid)
|
|
{
|
|
m_UserIdLookUp[userid] = i;
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void PlayerManager::AddClientListener(IClientListener *listener)
|
|
{
|
|
m_hooks.push_back(listener);
|
|
}
|
|
|
|
void PlayerManager::RemoveClientListener(IClientListener *listener)
|
|
{
|
|
m_hooks.remove(listener);
|
|
}
|
|
|
|
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
|
|
{
|
|
int index = IndexOfEdict(pEdict);
|
|
return GetGamePlayer(index);
|
|
}
|
|
|
|
IGamePlayer *PlayerManager::GetGamePlayer(int client)
|
|
{
|
|
return GetPlayerByIndex(client);
|
|
}
|
|
|
|
void PlayerManager::ClearAdminId(AdminId id)
|
|
{
|
|
for (int i=1; i<=m_maxClients; i++)
|
|
{
|
|
if (m_Players[i].m_Admin == id)
|
|
{
|
|
m_Players[i].DumpAdmin(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerManager::ClearAllAdmins()
|
|
{
|
|
for (int i=1; i<=m_maxClients; i++)
|
|
{
|
|
m_Players[i].DumpAdmin(true);
|
|
}
|
|
}
|
|
|
|
const char *PlayerManager::GetPassInfoVar()
|
|
{
|
|
return m_PassInfoVar.c_str();
|
|
}
|
|
|
|
void PlayerManager::RecheckAnyAdmins()
|
|
{
|
|
for (int i=1; i<=m_maxClients; i++)
|
|
{
|
|
if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
|
|
{
|
|
m_Players[i].DoBasicAdminChecks();
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned int PlayerManager::GetReplyTo()
|
|
{
|
|
return g_ChatTriggers.GetReplyTo();
|
|
}
|
|
|
|
unsigned int PlayerManager::SetReplyTo(unsigned int reply)
|
|
{
|
|
return g_ChatTriggers.SetReplyTo(reply);
|
|
}
|
|
|
|
int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
|
|
{
|
|
return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
|
|
}
|
|
|
|
void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
|
|
{
|
|
target_processors.push_back(pHandler);
|
|
}
|
|
|
|
void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
|
|
{
|
|
target_processors.remove(pHandler);
|
|
}
|
|
|
|
void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
|
|
{
|
|
/**
|
|
* Remove client from auth queue if necessary
|
|
*/
|
|
if (!pPlayer->IsAuthorized())
|
|
{
|
|
for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
|
|
{
|
|
if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
|
|
{
|
|
/* Move everything ahead of us back by one */
|
|
for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
|
|
{
|
|
m_AuthQueue[j-1] = m_AuthQueue[j];
|
|
}
|
|
/* Remove us and break */
|
|
m_AuthQueue[0]--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_UserIdLookUp[GetPlayerUserId(pPlayer->m_pEdict)] = 0;
|
|
pPlayer->Disconnect();
|
|
}
|
|
|
|
int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
|
|
{
|
|
if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
|
|
&& !pTarget->IsConnected())
|
|
{
|
|
return COMMAND_TARGET_NONE;
|
|
}
|
|
else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
|
|
!pTarget->IsInGame())
|
|
{
|
|
return COMMAND_TARGET_NOT_IN_GAME;
|
|
}
|
|
|
|
if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
|
|
&& pTarget->IsFakeClient())
|
|
{
|
|
return COMMAND_TARGET_NOT_HUMAN;
|
|
}
|
|
|
|
if (pAdmin != NULL)
|
|
{
|
|
if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
|
|
&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
|
|
{
|
|
return COMMAND_TARGET_IMMUNE;
|
|
}
|
|
}
|
|
|
|
if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
|
|
&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
|
|
{
|
|
return COMMAND_TARGET_NOT_ALIVE;
|
|
}
|
|
|
|
if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
|
|
&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
|
|
{
|
|
return COMMAND_TARGET_NOT_DEAD;
|
|
}
|
|
|
|
return COMMAND_TARGET_VALID;
|
|
}
|
|
|
|
void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
|
|
{
|
|
CPlayer *pTarget, *pAdmin;
|
|
int max_clients, total = 0;
|
|
|
|
max_clients = GetMaxClients();
|
|
|
|
if (info->max_targets < 1)
|
|
{
|
|
info->reason = COMMAND_TARGET_NONE;
|
|
info->num_targets = 0;
|
|
}
|
|
|
|
if (info->admin == 0)
|
|
{
|
|
pAdmin = NULL;
|
|
}
|
|
else
|
|
{
|
|
pAdmin = GetPlayerByIndex(info->admin);
|
|
}
|
|
|
|
if (info->pattern[0] == '#')
|
|
{
|
|
int userid = atoi(&info->pattern[1]);
|
|
int client = GetClientOfUserId(userid);
|
|
|
|
/* See if a valid userid matched */
|
|
if (client > 0)
|
|
{
|
|
IGamePlayer *pTarget = GetPlayerByIndex(client);
|
|
if (pTarget != NULL)
|
|
{
|
|
if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = client;
|
|
info->num_targets = 1;
|
|
strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Do we need to look for a steam id? */
|
|
if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
|
|
{
|
|
size_t p, len;
|
|
char new_pattern[256];
|
|
|
|
strcpy(new_pattern, "STEAM_");
|
|
len = strlen(&info->pattern[7]);
|
|
for (p = 0; p < len; p++)
|
|
{
|
|
new_pattern[6 + p] = info->pattern[7 + p];
|
|
if (new_pattern[6 + p] == '_')
|
|
{
|
|
new_pattern[6 + p] = ':';
|
|
}
|
|
}
|
|
new_pattern[6 + p] = '\0';
|
|
|
|
for (int i = 1; i <= max_clients; i++)
|
|
{
|
|
if ((pTarget = GetPlayerByIndex(i)) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
if (!pTarget->IsConnected())
|
|
{
|
|
continue;
|
|
}
|
|
const char *authstr = pTarget->GetAuthString(false); // We want to make it easy for people to be kicked/banned, so don't require validation for command targets.
|
|
if (authstr && strcmp(authstr, new_pattern) == 0)
|
|
{
|
|
if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
|
|
== COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = i;
|
|
info->num_targets = 1;
|
|
strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* See if an exact name matches */
|
|
for (int i = 1; i <= max_clients; i++)
|
|
{
|
|
if ((pTarget = GetPlayerByIndex(i)) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
if (!pTarget->IsConnected())
|
|
{
|
|
continue;
|
|
}
|
|
if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
|
|
{
|
|
if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
|
|
== COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = i;
|
|
info->num_targets = 1;
|
|
strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
|
|
{
|
|
info->reason = FilterCommandTarget(pAdmin, pAdmin, info->flags);
|
|
if (info->reason == COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = info->admin;
|
|
info->num_targets = 1;
|
|
strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
|
|
{
|
|
bool is_multi = false;
|
|
bool bots_only = false;
|
|
int skip_client = -1;
|
|
|
|
if (strcmp(info->pattern, "@all") == 0)
|
|
{
|
|
is_multi = true;
|
|
strncopy(info->target_name, "all players", info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
}
|
|
else if (strcmp(info->pattern, "@dead") == 0)
|
|
{
|
|
is_multi = true;
|
|
if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_NOT_ALIVE;
|
|
return;
|
|
}
|
|
info->flags |= COMMAND_FILTER_DEAD;
|
|
strncopy(info->target_name, "all dead players", info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
}
|
|
else if (strcmp(info->pattern, "@alive") == 0)
|
|
{
|
|
is_multi = true;
|
|
if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_NOT_DEAD;
|
|
return;
|
|
}
|
|
strncopy(info->target_name, "all alive players", info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
info->flags |= COMMAND_FILTER_ALIVE;
|
|
}
|
|
else if (strcmp(info->pattern, "@bots") == 0)
|
|
{
|
|
is_multi = true;
|
|
if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_NOT_HUMAN;
|
|
return;
|
|
}
|
|
strncopy(info->target_name, "all bots", info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
bots_only = true;
|
|
}
|
|
else if (strcmp(info->pattern, "@humans") == 0)
|
|
{
|
|
is_multi = true;
|
|
strncopy(info->target_name, "all humans", info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
info->flags |= COMMAND_FILTER_NO_BOTS;
|
|
}
|
|
else if (strcmp(info->pattern, "@!me") == 0)
|
|
{
|
|
is_multi = true;
|
|
strncopy(info->target_name, "all players", info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
skip_client = info->admin;
|
|
}
|
|
|
|
if (is_multi)
|
|
{
|
|
for (int i = 1; i <= max_clients && total < info->max_targets; i++)
|
|
{
|
|
if ((pTarget = GetPlayerByIndex(i)) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
|
|
{
|
|
if ((!bots_only || pTarget->IsFakeClient())
|
|
&& skip_client != i)
|
|
{
|
|
info->targets[total++] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
info->num_targets = total;
|
|
info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
|
|
return;
|
|
}
|
|
}
|
|
|
|
List<ICommandTargetProcessor *>::iterator iter;
|
|
for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
|
|
{
|
|
ICommandTargetProcessor *pProcessor = (*iter);
|
|
if (pProcessor->ProcessCommandTarget(info))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Check partial names */
|
|
int found_client = 0;
|
|
CPlayer *pFoundClient = NULL;
|
|
for (int i = 1; i <= max_clients; i++)
|
|
{
|
|
if ((pTarget = GetPlayerByIndex(i)) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (logicore.stristr(pTarget->GetName(), info->pattern) != NULL)
|
|
{
|
|
if (found_client)
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_AMBIGUOUS;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
found_client = i;
|
|
pFoundClient = pTarget;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found_client)
|
|
{
|
|
if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
|
|
== COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = found_client;
|
|
info->num_targets = 1;
|
|
strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_NONE;
|
|
}
|
|
}
|
|
|
|
void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
|
|
{
|
|
m_maxClients = newvalue;
|
|
}
|
|
|
|
void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
|
|
{
|
|
if (!m_FirstPass)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (newvalue == -1)
|
|
{
|
|
newvalue = gpGlobals->maxClients;
|
|
}
|
|
|
|
if (newvalue == MaxClients())
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Notify the rest of core */
|
|
SMGlobalClass *pBase = SMGlobalClass::head;
|
|
while (pBase)
|
|
{
|
|
pBase->OnSourceModMaxPlayersChanged(newvalue);
|
|
pBase = pBase->m_pGlobalClassNext;
|
|
}
|
|
|
|
/* Notify Extensions */
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
if (pListener->GetClientListenerVersion() >= 8)
|
|
{
|
|
pListener->OnMaxPlayersChanged(newvalue);
|
|
}
|
|
}
|
|
}
|
|
|
|
int PlayerManager::GetClientFromSerial(unsigned int serial)
|
|
{
|
|
serial_t s;
|
|
s.value = serial;
|
|
|
|
int client = s.bits.index;
|
|
|
|
IGamePlayer *pPlayer = GetGamePlayer(client);
|
|
|
|
if (!pPlayer)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (serial == pPlayer->GetSerial())
|
|
{
|
|
return client;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
void CmdMaxplayersCallback(const CCommandContext &context, const CCommand &command)
|
|
{
|
|
#elif SOURCE_ENGINE >= SE_ORANGEBOX
|
|
void CmdMaxplayersCallback(const CCommand &command)
|
|
{
|
|
#else
|
|
void CmdMaxplayersCallback()
|
|
{
|
|
#endif
|
|
|
|
g_Players.MaxPlayersChanged();
|
|
}
|
|
|
|
|
|
/*******************
|
|
*** PLAYER CODE ***
|
|
*******************/
|
|
|
|
CPlayer::CPlayer()
|
|
{
|
|
m_IsConnected = false;
|
|
m_IsInGame = false;
|
|
m_IsAuthorized = false;
|
|
m_pEdict = NULL;
|
|
m_Admin = INVALID_ADMIN_ID;
|
|
m_TempAdmin = false;
|
|
m_Info = NULL;
|
|
m_bAdminCheckSignalled = false;
|
|
m_UserId = -1;
|
|
m_bIsInKickQueue = false;
|
|
m_LastPassword.clear();
|
|
m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
|
|
m_bFakeClient = false;
|
|
m_bIsSourceTV = false;
|
|
m_bIsReplay = false;
|
|
m_Serial.value = -1;
|
|
m_SteamAccountID = 0;
|
|
}
|
|
|
|
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
|
|
{
|
|
m_IsConnected = true;
|
|
m_Name.assign(name);
|
|
m_Ip.assign(ip);
|
|
m_pEdict = pEntity;
|
|
m_iIndex = IndexOfEdict(pEntity);
|
|
m_LangId = translator->GetServerLanguage();
|
|
|
|
m_Serial.bits.index = m_iIndex;
|
|
m_Serial.bits.serial = g_PlayerSerialCount++;
|
|
|
|
char ip2[24], *ptr;
|
|
strncopy(ip2, ip, sizeof(ip2));
|
|
if ((ptr = strchr(ip2, ':')) != NULL)
|
|
{
|
|
*ptr = '\0';
|
|
}
|
|
m_IpNoPort.assign(ip2);
|
|
}
|
|
|
|
void CPlayer::Connect()
|
|
{
|
|
if (m_IsInGame)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_IsInGame = true;
|
|
|
|
const char *var = g_Players.GetPassInfoVar();
|
|
int client = IndexOfEdict(m_pEdict);
|
|
if (var[0] != '\0')
|
|
{
|
|
const char *pass = engine->GetClientConVarValue(client, var);
|
|
m_LastPassword.assign(pass ? pass : "");
|
|
}
|
|
else
|
|
{
|
|
m_LastPassword.assign("");
|
|
}
|
|
}
|
|
|
|
void CPlayer::SetAuthString(const char *steamid)
|
|
{
|
|
if (m_IsAuthorized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_AuthID.assign(steamid);
|
|
}
|
|
|
|
// Ensure a valid AuthString is set before calling.
|
|
void CPlayer::Authorize()
|
|
{
|
|
m_IsAuthorized = true;
|
|
}
|
|
|
|
void CPlayer::Disconnect()
|
|
{
|
|
DumpAdmin(false);
|
|
m_IsConnected = false;
|
|
m_IsInGame = false;
|
|
m_IsAuthorized = false;
|
|
m_Name.clear();
|
|
m_Ip.clear();
|
|
m_AuthID.clear();
|
|
m_pEdict = NULL;
|
|
m_Info = NULL;
|
|
m_bAdminCheckSignalled = false;
|
|
m_UserId = -1;
|
|
m_bIsInKickQueue = false;
|
|
m_bFakeClient = false;
|
|
m_bIsSourceTV = false;
|
|
m_bIsReplay = false;
|
|
m_Serial.value = -1;
|
|
m_SteamAccountID = 0;
|
|
}
|
|
|
|
void CPlayer::SetName(const char *name)
|
|
{
|
|
m_Name.assign(name);
|
|
}
|
|
|
|
const char *CPlayer::GetName()
|
|
{
|
|
if (m_Info && m_pEdict->GetUnknown())
|
|
{
|
|
return m_Info->GetName();
|
|
}
|
|
|
|
return m_Name.c_str();
|
|
}
|
|
|
|
const char *CPlayer::GetIPAddress()
|
|
{
|
|
return m_Ip.c_str();
|
|
}
|
|
|
|
const char *CPlayer::GetAuthString(bool validated)
|
|
{
|
|
if (validated && !IsAuthStringValidated())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return m_AuthID.c_str();
|
|
}
|
|
|
|
unsigned int CPlayer::GetSteamAccountID(bool validated)
|
|
{
|
|
if (IsFakeClient() || (validated && !IsAuthStringValidated()))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (m_SteamAccountID != 0)
|
|
{
|
|
return m_SteamAccountID;
|
|
}
|
|
|
|
#if SOURCE_ENGINE < SE_ORANGEBOX
|
|
const char * pAuth = GetAuthString();
|
|
/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
|
|
if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
|
|
{
|
|
m_SteamAccountID = (atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1));
|
|
}
|
|
#else
|
|
unsigned long long *steamId;
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
steamId = (unsigned long long *)engine->GetClientSteamID(m_iIndex);
|
|
#else
|
|
steamId = (unsigned long long *)engine->GetClientSteamID(m_pEdict);
|
|
#endif
|
|
|
|
if (steamId)
|
|
{
|
|
m_SteamAccountID = (*steamId & 0xFFFFFFFF);
|
|
}
|
|
#endif
|
|
return m_SteamAccountID;
|
|
}
|
|
|
|
edict_t *CPlayer::GetEdict()
|
|
{
|
|
return m_pEdict;
|
|
}
|
|
|
|
int CPlayer::GetIndex() const
|
|
{
|
|
return m_iIndex;
|
|
}
|
|
|
|
bool CPlayer::IsInGame()
|
|
{
|
|
return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
|
|
}
|
|
|
|
bool CPlayer::WasCountedAsInGame()
|
|
{
|
|
return m_IsInGame;
|
|
}
|
|
|
|
bool CPlayer::IsConnected()
|
|
{
|
|
return m_IsConnected;
|
|
}
|
|
|
|
bool CPlayer::IsAuthorized()
|
|
{
|
|
return m_IsAuthorized;
|
|
}
|
|
|
|
bool CPlayer::IsAuthStringValidated()
|
|
{
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
if (!IsFakeClient() && g_Players.m_bAuthstringValidation && !g_HL2.IsLANServer())
|
|
{
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
return engine->IsClientFullyAuthenticated(m_iIndex);
|
|
#else
|
|
return engine->IsClientFullyAuthenticated(m_pEdict);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
IPlayerInfo *CPlayer::GetPlayerInfo()
|
|
{
|
|
if (m_pEdict->GetUnknown())
|
|
{
|
|
return m_Info;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool CPlayer::IsFakeClient()
|
|
{
|
|
return m_bFakeClient;
|
|
}
|
|
|
|
bool CPlayer::IsSourceTV() const
|
|
{
|
|
return m_bIsSourceTV;
|
|
}
|
|
|
|
bool CPlayer::IsReplay() const
|
|
{
|
|
return m_bIsReplay;
|
|
}
|
|
|
|
void CPlayer::SetAdminId(AdminId id, bool temporary)
|
|
{
|
|
if (!m_IsConnected)
|
|
{
|
|
return;
|
|
}
|
|
|
|
DumpAdmin(false);
|
|
|
|
m_Admin = id;
|
|
m_TempAdmin = temporary;
|
|
}
|
|
|
|
AdminId CPlayer::GetAdminId()
|
|
{
|
|
return m_Admin;
|
|
}
|
|
|
|
void CPlayer::DumpAdmin(bool deleting)
|
|
{
|
|
if (m_Admin != INVALID_ADMIN_ID)
|
|
{
|
|
if (m_TempAdmin && !deleting)
|
|
{
|
|
g_Admins.InvalidateAdmin(m_Admin);
|
|
}
|
|
m_Admin = INVALID_ADMIN_ID;
|
|
m_TempAdmin = false;
|
|
}
|
|
}
|
|
|
|
void CPlayer::Kick(const char *str)
|
|
{
|
|
MarkAsBeingKicked();
|
|
INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
|
|
if (pNetChan == NULL)
|
|
{
|
|
/* What does this even mean? Hell if I know. */
|
|
int userid = GetUserId();
|
|
if (userid > 0)
|
|
{
|
|
char buffer[255];
|
|
UTIL_Format(buffer, sizeof(buffer), "kickid %d %s\n", userid, str);
|
|
engine->ServerCommand(buffer);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
|
|
#if SOURCE_ENGINE == SE_DOTA || SOURCE_ENGINE == SE_CSGO
|
|
pClient->Disconnect(str);
|
|
#else
|
|
pClient->Disconnect("%s", str);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void CPlayer::Authorize_Post()
|
|
{
|
|
if (m_IsInGame)
|
|
{
|
|
DoPostConnectAuthorization();
|
|
}
|
|
}
|
|
|
|
void CPlayer::DoPostConnectAuthorization()
|
|
{
|
|
bool delay = false;
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
for (iter = g_Players.m_hooks.begin();
|
|
iter != g_Players.m_hooks.end();
|
|
iter++)
|
|
{
|
|
IClientListener *pListener = (*iter);
|
|
#if defined MIN_API_FOR_ADMINCALLS
|
|
if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
|
|
{
|
|
continue;
|
|
}
|
|
#endif
|
|
if (!pListener->OnClientPreAdminCheck(m_iIndex))
|
|
{
|
|
delay = true;
|
|
}
|
|
}
|
|
|
|
cell_t result = 0;
|
|
PreAdminCheck->PushCell(m_iIndex);
|
|
PreAdminCheck->Execute(&result);
|
|
|
|
/* Defer, for better or worse */
|
|
if (delay || (ResultType)result >= Pl_Handled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Sanity check */
|
|
if (!IsConnected())
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Otherwise, go ahead and do admin checks */
|
|
DoBasicAdminChecks();
|
|
|
|
/* Send the notification out */
|
|
NotifyPostAdminChecks();
|
|
}
|
|
|
|
bool CPlayer::RunAdminCacheChecks()
|
|
{
|
|
AdminId old_id = GetAdminId();
|
|
|
|
DoBasicAdminChecks();
|
|
|
|
return (GetAdminId() != old_id);
|
|
}
|
|
|
|
void CPlayer::NotifyPostAdminChecks()
|
|
{
|
|
if (m_bAdminCheckSignalled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Block beforehand so they can't double-call */
|
|
m_bAdminCheckSignalled = true;
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
for (iter = g_Players.m_hooks.begin();
|
|
iter != g_Players.m_hooks.end();
|
|
iter++)
|
|
{
|
|
IClientListener *pListener = (*iter);
|
|
#if defined MIN_API_FOR_ADMINCALLS
|
|
if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
|
|
{
|
|
continue;
|
|
}
|
|
#endif
|
|
pListener->OnClientPostAdminCheck(m_iIndex);
|
|
}
|
|
|
|
PostAdminFilter->PushCell(m_iIndex);
|
|
PostAdminFilter->Execute(NULL);
|
|
|
|
PostAdminCheck->PushCell(m_iIndex);
|
|
PostAdminCheck->Execute(NULL);
|
|
}
|
|
|
|
void CPlayer::DoBasicAdminChecks()
|
|
{
|
|
if (GetAdminId() != INVALID_ADMIN_ID)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* First check the name */
|
|
AdminId id;
|
|
int client = IndexOfEdict(m_pEdict);
|
|
|
|
if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
|
|
{
|
|
if (!g_Players.CheckSetAdminName(client, this, id))
|
|
{
|
|
int userid = GetPlayerUserId(m_pEdict);
|
|
g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Check IP */
|
|
if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
|
|
{
|
|
if (g_Players.CheckSetAdmin(client, this, id))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Check steam id */
|
|
if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
|
|
{
|
|
if (g_Players.CheckSetAdmin(client, this, id))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned int CPlayer::GetLanguageId()
|
|
{
|
|
return m_LangId;
|
|
}
|
|
|
|
void CPlayer::SetLanguageId(unsigned int id)
|
|
{
|
|
m_LangId = id;
|
|
}
|
|
|
|
int CPlayer::GetUserId()
|
|
{
|
|
if (m_UserId == -1)
|
|
{
|
|
m_UserId = GetPlayerUserId(GetEdict());
|
|
}
|
|
|
|
return m_UserId;
|
|
}
|
|
|
|
bool CPlayer::IsInKickQueue()
|
|
{
|
|
return m_bIsInKickQueue;
|
|
}
|
|
|
|
void CPlayer::MarkAsBeingKicked()
|
|
{
|
|
m_bIsInKickQueue = true;
|
|
}
|
|
|
|
int CPlayer::GetLifeState()
|
|
{
|
|
if (lifestate_offset == -1)
|
|
{
|
|
if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
|
|
{
|
|
lifestate_offset = -2;
|
|
}
|
|
}
|
|
|
|
if (lifestate_offset < 0)
|
|
{
|
|
IPlayerInfo *info = GetPlayerInfo();
|
|
if (info == NULL)
|
|
{
|
|
return PLAYER_LIFE_UNKNOWN;
|
|
}
|
|
return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
|
|
}
|
|
|
|
if (m_pEdict == NULL)
|
|
{
|
|
return PLAYER_LIFE_UNKNOWN;
|
|
}
|
|
|
|
CBaseEntity *pEntity;
|
|
IServerUnknown *pUnknown = m_pEdict->GetUnknown();
|
|
if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
|
|
{
|
|
return PLAYER_LIFE_UNKNOWN;
|
|
}
|
|
|
|
if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
|
|
{
|
|
return PLAYER_LIFE_ALIVE;
|
|
}
|
|
else
|
|
{
|
|
return PLAYER_LIFE_DEAD;
|
|
}
|
|
}
|
|
|
|
unsigned int CPlayer::GetSerial()
|
|
{
|
|
return m_Serial.value;
|
|
}
|
|
|
|
void CPlayer::PrintToConsole(const char *pMsg)
|
|
{
|
|
if (m_IsConnected == false || m_bFakeClient == true)
|
|
{
|
|
return;
|
|
}
|
|
|
|
INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
|
|
if (pNetChan == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_DOTA
|
|
engine->ClientPrintf(m_iIndex, pMsg);
|
|
#else
|
|
engine->ClientPrintf(m_pEdict, pMsg);
|
|
#endif
|
|
}
|