sourcemod/core/logic/GameConfigs.h
FlaminSarge c3b25e54f8 Add convenience logic for "offset" to Address definitions in GameConf ()
Allows for the last "read" offset for an Address to instead be "offset", which doesn't deref the addr pointer after applying the offset
Shortens the necessary coding to get a particular Address inside a function (old: store offset in a separate GameConf Offsets entry, apply the offset to the Address in SP)
2017-10-28 12:11:32 +01:00

156 lines
5.0 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet:
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
#define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
#include "common_logic.h"
#include <IGameConfigs.h>
#include <ITextParsers.h>
#include <am-refcounting.h>
#include <sm_stringhashmap.h>
#include <sm_namehashset.h>
using namespace SourceMod;
class SendProp;
class CGameConfig :
public ITextListener_SMC,
public IGameConfig,
public ke::Refcounted<CGameConfig>
{
friend class GameConfigManager;
public:
CGameConfig(const char *file, const char *engine = NULL);
~CGameConfig();
public:
bool Reparse(char *error, size_t maxlength);
bool EnterFile(const char *file, char *error, size_t maxlength);
void SetBaseEngine(const char *engine);
void SetParseEngine(const char *engine);
public: //ITextListener_SMC
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
SMCResult ReadSMC_LeavingSection(const SMCStates *states);
public: //IGameConfig
const char *GetKeyValue(const char *key);
bool GetOffset(const char *key, int *value);
SendProp *GetSendProp(const char *key);
bool GetMemSig(const char *key, void **addr);
bool GetAddress(const char *key, void **addr);
public: //NameHashSet
static inline bool matches(const char *key, const CGameConfig *value)
{
return strcmp(key, value->m_File) == 0;
}
private:
char m_File[PLATFORM_MAX_PATH];
char m_CurFile[PLATFORM_MAX_PATH];
StringHashMap<int> m_Offsets;
StringHashMap<SendProp *> m_Props;
StringHashMap<ke::AString> m_Keys;
StringHashMap<void *> m_Sigs;
/* Parse states */
int m_ParseState;
unsigned int m_IgnoreLevel;
char m_Class[64];
char m_Prop[64];
char m_offset[64];
char m_Game[256];
bool bShouldBeReadingDefault;
bool had_game;
bool matched_game;
bool had_engine;
bool matched_engine;
bool matched_platform;
/* Custom Sections */
unsigned int m_CustomLevel;
ITextListener_SMC *m_CustomHandler;
/* Support for reading Addresses */
struct AddressConf
{
char signatureName[64];
int readCount;
int read[8];
bool lastIsOffset;
AddressConf(char *sigName, unsigned sigLength, unsigned readCount, int *read, bool lastIsOffset);
AddressConf() {}
};
char m_Address[64];
char m_AddressSignature[64];
int m_AddressReadCount;
int m_AddressRead[8];
bool m_AddressLastIsOffset;
StringHashMap<AddressConf> m_Addresses;
const char *m_pEngine;
const char *m_pBaseEngine;
};
class GameConfigManager :
public IGameConfigManager,
public SMGlobalClass
{
public:
GameConfigManager();
~GameConfigManager();
public: //IGameConfigManager
bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
void CloseGameConfigFile(IGameConfig *cfg);
IGameConfig *ReadHandle(Handle_t hndl,
IdentityToken_t *ident,
HandleError *err);
void AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
void RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
void AcquireLock();
void ReleaseLock();
public: //SMGlobalClass
void OnSourceModStartup(bool late);
void OnSourceModAllInitialized();
void OnSourceModAllShutdown();
public:
void RemoveCachedConfig(CGameConfig *config);
private:
NameHashSet<CGameConfig *> m_Lookup;
public:
StringHashMap<ITextListener_SMC *> m_customHandlers;
};
extern GameConfigManager g_GameConfigs;
extern IGameConfig *g_pGameConf;
#endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_