sourcemod/extensions/sdktools/extension.cpp
David Anderson c2644b2f94 - added GetClientAimTarget()
- fixed a bug where GetClientEyeAngles() was basically bogus

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401617
2007-10-19 08:51:05 +00:00

248 lines
7.5 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "vcallbuilder.h"
#include "vnatives.h"
#include "vhelpers.h"
#include "vglobals.h"
#include "tempents.h"
#if defined ORANGEBOX_BUILD
#define SDKTOOLS_GAME_FILE "sdktools.games.ep2"
#else
#define SDKTOOLS_GAME_FILE "sdktools.games"
#endif
/**
* @file extension.cpp
* @brief Implements SDK Tools extension code.
*/
SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
SDKTools g_SdkTools; /**< Global singleton for extension's main interface */
IServerGameEnts *gameents = NULL;
IEngineTrace *enginetrace = NULL;
IEngineSound *engsound = NULL;
INetworkStringTableContainer *netstringtables = NULL;
IServerPluginHelpers *pluginhelpers = NULL;
IBinTools *g_pBinTools = NULL;
IGameConfig *g_pGameConf = NULL;
IGameHelpers *g_pGameHelpers = NULL;
IServerGameClients *serverClients = NULL;
IVoiceServer *voiceserver = NULL;
IPlayerInfoManager *playerinfomngr = NULL;
ICvar *icvar = NULL;
HandleType_t g_CallHandle = 0;
HandleType_t g_TraceHandle = 0;
SMEXT_LINK(&g_SdkTools);
extern sp_nativeinfo_t g_CallNatives[];
extern sp_nativeinfo_t g_TENatives[];
extern sp_nativeinfo_t g_TRNatives[];
extern sp_nativeinfo_t g_StringTableNatives[];
extern sp_nativeinfo_t g_VoiceNatives[];
extern sp_nativeinfo_t g_EntInputNatives[];
bool SDKTools::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
sharesys->AddDependency(myself, "bintools.ext", true, true);
sharesys->AddNatives(myself, g_CallNatives);
sharesys->AddNatives(myself, g_Natives);
sharesys->AddNatives(myself, g_TENatives);
sharesys->AddNatives(myself, g_SoundNatives);
sharesys->AddNatives(myself, g_TRNatives);
sharesys->AddNatives(myself, g_StringTableNatives);
sharesys->AddNatives(myself, g_VoiceNatives);
sharesys->AddNatives(myself, g_EntInputNatives);
SM_GET_IFACE(GAMEHELPERS, g_pGameHelpers);
if (!gameconfs->LoadGameConfigFile(SDKTOOLS_GAME_FILE, &g_pGameConf, error, maxlength))
{
return false;
}
playerhelpers->AddClientListener(&g_SdkTools);
g_CallHandle = handlesys->CreateType("ValveCall", this, 0, NULL, NULL, myself->GetIdentity(), NULL);
g_TraceHandle = handlesys->CreateType("TraceRay", this, 0, NULL, NULL, myself->GetIdentity(), NULL);
#if defined ORANGEBOX_BUILD
g_pCVar = icvar;
#endif
CONVAR_REGISTER(this);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SDKTools::LevelInit, true);
MathLib_Init(2.2f, 2.2f, 0.0f, 2);
return true;
}
void SDKTools::OnHandleDestroy(HandleType_t type, void *object)
{
if (type == g_CallHandle)
{
ValveCall *v = (ValveCall *)object;
delete v;
} else if (type == g_TraceHandle) {
trace_t *tr = (trace_t *)object;
delete tr;
}
}
void SDKTools::SDK_OnUnload()
{
SourceHook::List<ValveCall *>::iterator iter;
for (iter = g_RegCalls.begin();
iter != g_RegCalls.end();
iter++)
{
delete (*iter);
}
g_RegCalls.clear();
ShutdownHelpers();
if (g_pAcceptInput)
{
g_pAcceptInput->Destroy();
g_pAcceptInput = NULL;
}
g_TEManager.Shutdown();
s_TempEntHooks.Shutdown();
gameconfs->CloseGameConfigFile(g_pGameConf);
playerhelpers->RemoveClientListener(&g_SdkTools);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SDKTools::LevelInit, true);
}
bool SDKTools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
GET_V_IFACE_ANY(GetServerFactory, gameents, IServerGameEnts, INTERFACEVERSION_SERVERGAMEENTS);
GET_V_IFACE_ANY(GetEngineFactory, engsound, IEngineSound, IENGINESOUND_SERVER_INTERFACE_VERSION);
GET_V_IFACE_ANY(GetEngineFactory, enginetrace, IEngineTrace, INTERFACEVERSION_ENGINETRACE_SERVER);
GET_V_IFACE_ANY(GetEngineFactory, netstringtables, INetworkStringTableContainer, INTERFACENAME_NETWORKSTRINGTABLESERVER);
GET_V_IFACE_ANY(GetEngineFactory, pluginhelpers, IServerPluginHelpers, INTERFACEVERSION_ISERVERPLUGINHELPERS);
GET_V_IFACE_ANY(GetServerFactory, serverClients, IServerGameClients, INTERFACEVERSION_SERVERGAMECLIENTS);
GET_V_IFACE_ANY(GetEngineFactory, voiceserver, IVoiceServer, INTERFACEVERSION_VOICESERVER);
GET_V_IFACE_ANY(GetServerFactory, playerinfomngr, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER);
GET_V_IFACE_CURRENT(GetEngineFactory, icvar, ICvar, CVAR_INTERFACE_VERSION);
return true;
}
void SDKTools::SDK_OnAllLoaded()
{
SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);
g_TEManager.Initialize();
s_TempEntHooks.Initialize();
InitializeValveGlobals();
}
bool SDKTools::QueryRunning(char *error, size_t maxlength)
{
SM_CHECK_IFACE(BINTOOLS, g_pBinTools);
return true;
}
bool SDKTools::QueryInterfaceDrop(SMInterface *pInterface)
{
if (pInterface == g_pBinTools)
{
return false;
}
return IExtensionInterface::QueryInterfaceDrop(pInterface);
}
void SDKTools::NotifyInterfaceDrop(SMInterface *pInterface)
{
SourceHook::List<ValveCall *>::iterator iter;
for (iter = g_RegCalls.begin();
iter != g_RegCalls.end();
iter++)
{
delete (*iter);
}
g_RegCalls.clear();
ShutdownHelpers();
g_TEManager.Shutdown();
s_TempEntHooks.Shutdown();
if (g_pAcceptInput)
{
g_pAcceptInput->Destroy();
g_pAcceptInput = NULL;
}
}
bool SDKTools::RegisterConCommandBase(ConCommandBase *pVar)
{
#if defined METAMOD_PLAPI_VERSION
return g_SMAPI->RegisterConCommandBase(g_PLAPI, pVar);
#else
return g_SMAPI->RegisterConCmdBase(g_PLAPI, pVar);
#endif
}
bool SDKTools::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
{
const char *name;
char key[32];
int count, n = 1;
if (!(name=g_pGameConf->GetKeyValue("SlapSoundCount")))
{
RETURN_META_VALUE(MRES_IGNORED, true);
}
count = atoi(name);
while (n <= count)
{
snprintf(key, sizeof(key), "SlapSound%d", n);
if ((name=g_pGameConf->GetKeyValue(key)))
{
engsound->PrecacheSound(name, true);
}
n++;
}
RETURN_META_VALUE(MRES_IGNORED, true);
}