sourcemod/core/logic/Database.cpp

752 lines
18 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "Database.h"
#include "ISourceMod.h"
#include "HandleSys.h"
#include "ExtensionSys.h"
#include "PluginSys.h"
#include <stdlib.h>
#include <IThreader.h>
#include <bridge/include/ILogger.h>
#define DBPARSE_LEVEL_NONE 0
#define DBPARSE_LEVEL_MAIN 1
#define DBPARSE_LEVEL_DATABASE 2
DBManager g_DBMan;
static bool s_OneTimeThreaderErrorMsg = false;
DBManager::DBManager()
: m_Terminate(false),
m_ParseLevel(0),
m_ParseState(0),
m_pDefault(NULL)
{
}
static void FrameHook(bool simulating)
{
g_DBMan.RunFrame();
}
void DBManager::OnSourceModAllInitialized()
{
HandleAccess sec;
g_HandleSys.InitAccessDefaults(NULL, &sec);
sec.access[HandleAccess_Delete] |= HANDLE_RESTRICT_IDENTITY;
sec.access[HandleAccess_Clone] |= HANDLE_RESTRICT_IDENTITY;
m_DriverType = g_HandleSys.CreateType("IDriver", this, 0, NULL, &sec, g_pCoreIdent, NULL);
m_DatabaseType = g_HandleSys.CreateType("IDatabase", this, 0, NULL, NULL, g_pCoreIdent, NULL);
g_ShareSys.AddInterface(NULL, this);
g_pSM->BuildPath(Path_SM, m_Filename, sizeof(m_Filename), "configs/databases.cfg");
g_PluginSys.AddPluginsListener(this);
g_pSM->AddGameFrameHook(&FrameHook);
}
void DBManager::OnSourceModLevelChange(const char *mapName)
{
SMCError err;
SMCStates states = {0, 0};
/* We lock and don't give up the lock until we're done.
* This way the thread's search won't be searching through a
* potentially empty/corrupt list, which would be very bad.
*/
ke::AutoLock lock(&m_ConfigLock);
if ((err = textparsers->ParseFile_SMC(m_Filename, this, &states)) != SMCError_Okay)
{
logger->LogError("[SM] Detected parse error(s) in file \"%s\"", m_Filename);
if (err != SMCError_Custom)
{
const char *txt = textparsers->GetSMCErrorString(err);
logger->LogError("[SM] Line %d: %s", states.line, txt);
}
}
}
void DBManager::OnSourceModShutdown()
{
g_pSM->RemoveGameFrameHook(&FrameHook);
KillWorkerThread();
g_PluginSys.RemovePluginsListener(this);
g_HandleSys.RemoveType(m_DatabaseType, g_pCoreIdent);
g_HandleSys.RemoveType(m_DriverType, g_pCoreIdent);
ClearConfigs();
}
unsigned int DBManager::GetInterfaceVersion()
{
return SMINTERFACE_DBI_VERSION;
}
const char *DBManager::GetInterfaceName()
{
return SMINTERFACE_DBI_NAME;
}
void DBManager::OnHandleDestroy(HandleType_t type, void *object)
{
if (type == m_DriverType)
{
/* Ignore */
return;
}
if (g_HandleSys.TypeCheck(type, m_DatabaseType))
{
IDatabase *pdb = (IDatabase *)object;
pdb->Close();
}
}
void DBManager::ReadSMC_ParseStart()
{
ClearConfigs();
m_ParseLevel = 0;
m_ParseState = DBPARSE_LEVEL_NONE;
m_DefDriver.clear();
}
void DBManager::ClearConfigs()
{
List<ConfDbInfo *>::iterator iter;
for (iter=m_confs.begin(); iter!=m_confs.end(); iter++)
delete (*iter);
m_confs.clear();
}
ConfDbInfo s_CurInfo;
SMCResult DBManager::ReadSMC_NewSection(const SMCStates *states, const char *name)
{
if (m_ParseLevel)
{
m_ParseLevel++;
return SMCResult_Continue;
}
if (m_ParseState == DBPARSE_LEVEL_NONE)
{
if (strcmp(name, "Databases") == 0)
{
m_ParseState = DBPARSE_LEVEL_MAIN;
} else {
m_ParseLevel++;
}
} else if (m_ParseState == DBPARSE_LEVEL_MAIN) {
s_CurInfo = ConfDbInfo();
s_CurInfo.name = name;
m_ParseState = DBPARSE_LEVEL_DATABASE;
} else if (m_ParseState == DBPARSE_LEVEL_DATABASE) {
m_ParseLevel++;
}
return SMCResult_Continue;
}
SMCResult DBManager::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
{
if (m_ParseLevel)
{
return SMCResult_Continue;
}
if (m_ParseState == DBPARSE_LEVEL_MAIN)
{
if (strcmp(key, "driver_default") == 0)
{
m_DefDriver.assign(value);
}
} else if (m_ParseState == DBPARSE_LEVEL_DATABASE) {
if (strcmp(key, "driver") == 0)
{
if (strcmp(value, "default") != 0)
{
s_CurInfo.driver = value;
}
} else if (strcmp(key, "database") == 0) {
s_CurInfo.database = value;
} else if (strcmp(key, "host") == 0) {
s_CurInfo.host = value;
} else if (strcmp(key, "user") == 0) {
s_CurInfo.user = value;
} else if (strcmp(key, "pass") == 0) {
s_CurInfo.pass = value;
} else if (strcmp(key, "timeout") == 0) {
s_CurInfo.info.maxTimeout = atoi(value);
} else if (strcmp(key, "port") == 0) {
s_CurInfo.info.port = atoi(value);
}
}
return SMCResult_Continue;
}
SMCResult DBManager::ReadSMC_LeavingSection(const SMCStates *states)
{
if (m_ParseLevel)
{
m_ParseLevel--;
return SMCResult_Continue;
}
if (m_ParseState == DBPARSE_LEVEL_DATABASE)
{
ConfDbInfo *cdb = new ConfDbInfo();
cdb->name = s_CurInfo.name;
cdb->driver = s_CurInfo.driver;
cdb->host = s_CurInfo.host;
cdb->user = s_CurInfo.user;
cdb->pass = s_CurInfo.pass;
cdb->database = s_CurInfo.database;
cdb->realDriver = s_CurInfo.realDriver;
cdb->info.maxTimeout = s_CurInfo.info.maxTimeout;
cdb->info.port = s_CurInfo.info.port;
cdb->info.driver = cdb->driver.c_str();
cdb->info.database = cdb->database.c_str();
cdb->info.host = cdb->host.c_str();
cdb->info.user = cdb->user.c_str();
cdb->info.pass = cdb->pass.c_str();
/* Save it.. */
m_confs.push_back(cdb);
/* Go up one level */
m_ParseState = DBPARSE_LEVEL_MAIN;
} else if (m_ParseState == DBPARSE_LEVEL_MAIN) {
m_ParseState = DBPARSE_LEVEL_NONE;
return SMCResult_Halt;
}
return SMCResult_Continue;
}
void DBManager::ReadSMC_ParseEnd(bool halted, bool failed)
{
}
bool DBManager::Connect(const char *name, IDBDriver **pdr, IDatabase **pdb, bool persistent, char *error, size_t maxlength)
{
ConfDbInfo *pInfo = GetDatabaseConf(name);
if (!pInfo)
{
if (pdr)
{
*pdr = NULL;
}
*pdb = NULL;
g_pSM->Format(error, maxlength, "Configuration \"%s\" not found", name);
return false;
}
const char *dname = pInfo->info.driver;
if (!pInfo->realDriver)
{
/* Try to assign a real driver pointer */
if (pInfo->info.driver[0] == '\0')
{
if (!m_pDefault && m_DefDriver.size() > 0)
{
m_pDefault = FindOrLoadDriver(m_DefDriver.c_str());
}
dname = m_DefDriver.size() ? m_DefDriver.c_str() : "default";
pInfo->realDriver = m_pDefault;
} else {
pInfo->realDriver = FindOrLoadDriver(pInfo->info.driver);
}
}
if (pInfo->realDriver)
{
if (pdr)
{
*pdr = pInfo->realDriver;
}
*pdb = pInfo->realDriver->Connect(&pInfo->info, persistent, error, maxlength);
return (*pdb != NULL);
}
if (pdr)
{
*pdr = NULL;
}
*pdb = NULL;
g_pSM->Format(error, maxlength, "Driver \"%s\" not found", dname);
return false;
}
void DBManager::AddDriver(IDBDriver *pDriver)
{
/* Let's kill the worker. Join the thread and let the queries flush.
* This is kind of stupid but we just want to unload safely.
* Rather than recreate the worker, we'll wait until someone throws
* another query through.
*/
KillWorkerThread();
m_drivers.push_back(pDriver);
}
void DBManager::RemoveDriver(IDBDriver *pDriver)
{
/* Again, we're forced to kill the worker. How rude!
* Doing this flushes the queue, and thus we don't need to
* clean anything else.
*/
KillWorkerThread();
for (size_t i=0; i<m_drivers.size(); i++)
{
if (m_drivers[i] == pDriver)
{
m_drivers.erase(m_drivers.iterAt(i));
break;
}
}
/* Make sure NOTHING references this! */
List<ConfDbInfo *>::iterator iter;
for (iter=m_confs.begin(); iter!=m_confs.end(); iter++)
{
ConfDbInfo &db = *(*iter);
if (db.realDriver == pDriver)
{
db.realDriver = NULL;
}
}
/* Someone unloaded the default driver? Silly.. */
if (pDriver == m_pDefault)
{
m_pDefault = NULL;
}
/* Now that the driver is gone, we have to test the think queue.
* Whatever happens therein is up to the db op!
*/
Queue<IDBThreadOperation *>::iterator qiter = m_ThinkQueue.begin();
Queue<IDBThreadOperation *> templist;
while (qiter != m_ThinkQueue.end())
{
IDBThreadOperation *op = (*qiter);
if (op->GetDriver() == pDriver)
{
templist.push(op);
qiter = m_ThinkQueue.erase(qiter);
} else {
qiter++;
}
}
for (qiter = templist.begin();
qiter != templist.end();
qiter++)
{
IDBThreadOperation *op = (*qiter);
op->CancelThinkPart();
op->Destroy();
}
}
IDBDriver *DBManager::GetDefaultDriver()
{
if (!m_pDefault && m_DefDriver.size() > 0)
{
m_pDefault = FindOrLoadDriver(m_DefDriver.c_str());
}
return m_pDefault;
}
Handle_t DBManager::CreateHandle(DBHandleType dtype, void *ptr, IdentityToken_t *pToken)
{
HandleType_t type = 0;
if (dtype == DBHandle_Driver)
{
type = m_DriverType;
} else if (dtype == DBHandle_Database) {
type = m_DatabaseType;
} else {
return BAD_HANDLE;
}
return g_HandleSys.CreateHandle(type, ptr, pToken, g_pCoreIdent, NULL);
}
HandleError DBManager::ReadHandle(Handle_t hndl, DBHandleType dtype, void **ptr)
{
HandleType_t type = 0;
if (dtype == DBHandle_Driver)
{
type = m_DriverType;
} else if (dtype == DBHandle_Database) {
type = m_DatabaseType;
} else {
return HandleError_Type;
}
HandleSecurity sec(NULL, g_pCoreIdent);
return g_HandleSys.ReadHandle(hndl, type, &sec, ptr);
}
HandleError DBManager::ReleaseHandle(Handle_t hndl, DBHandleType type, IdentityToken_t *token)
{
HandleSecurity sec(token, g_pCoreIdent);
return g_HandleSys.FreeHandle(hndl, &sec);
}
unsigned int DBManager::GetDriverCount()
{
return (unsigned int)m_drivers.size();
}
IDBDriver *DBManager::GetDriver(unsigned int index)
{
if (index >= m_drivers.size())
{
return NULL;
}
return m_drivers[index];
}
const DatabaseInfo *DBManager::FindDatabaseConf(const char *name)
{
ConfDbInfo *info = GetDatabaseConf(name);
if (!info)
{
return NULL;
}
return &info->info;
}
ConfDbInfo *DBManager::GetDatabaseConf(const char *name)
{
List<ConfDbInfo *>::iterator iter;
for (iter=m_confs.begin(); iter!=m_confs.end(); iter++)
{
ConfDbInfo &conf = *(*iter);
if (conf.name == name)
{
return &conf;
}
}
return NULL;
}
IDBDriver *DBManager::FindOrLoadDriver(const char *name)
{
size_t last_size = m_drivers.size();
for (size_t i=0; i<last_size; i++)
{
if (strcmp(m_drivers[i]->GetIdentifier(), name) == 0)
{
return m_drivers[i];
}
}
char filename[PLATFORM_MAX_PATH];
g_pSM->Format(filename, sizeof(filename), "dbi.%s.ext", name);
IExtension *pExt = g_Extensions.LoadAutoExtension(filename);
if (!pExt || !pExt->IsLoaded() || m_drivers.size() <= last_size)
{
return NULL;
}
/* last_size is now gauranteed to be a valid index.
* The identifier must match the name.
*/
if (strcmp(m_drivers[last_size]->GetIdentifier(), name) == 0)
{
return m_drivers[last_size];
}
return NULL;
}
void DBManager::KillWorkerThread()
{
if (m_Worker)
{
{
ke::AutoLock lock(&m_QueueEvent);
m_Terminate = true;
m_QueueEvent.Notify();
}
m_Worker->Join();
m_Worker = NULL;
s_OneTimeThreaderErrorMsg = false;
m_Terminate = false;
}
}
static IdentityToken_t *s_pAddBlock = NULL;
bool DBManager::AddToThreadQueue(IDBThreadOperation *op, PrioQueueLevel prio)
{
if (s_pAddBlock && op->GetOwner() == s_pAddBlock)
{
return false;
}
if (!m_Worker)
{
m_Worker = new ke::Thread(this, "SM SQL Worker");
if (!m_Worker->Succeeded())
{
if (!s_OneTimeThreaderErrorMsg)
{
logger->LogError("[SM] Unable to create db threader (error unknown)");
s_OneTimeThreaderErrorMsg = true;
}
m_Worker = NULL;
return false;
}
}
/* Add to the queue */
{
ke::AutoLock lock(&m_QueueEvent);
Queue<IDBThreadOperation *> &queue = m_OpQueue.GetQueue(prio);
queue.push(op);
m_QueueEvent.Notify();
}
return true;
}
void DBManager::Run()
{
// Initialize DB threadsafety.
for (size_t i=0; i < m_drivers.size(); i++)
{
if (m_drivers[i]->IsThreadSafe())
m_drSafety.push_back(m_drivers[i]->InitializeThreadSafety());
else
m_drSafety.push_back(false);
}
// Run actual worker thread logic.
ThreadMain();
// Shutdown DB threadsafety.
for (size_t i=0; i<m_drivers.size(); i++)
{
if (m_drSafety[i])
m_drivers[i]->ShutdownThreadSafety();
}
m_drSafety.clear();
}
void DBManager::ThreadMain()
{
ke::AutoLock lock(&m_QueueEvent);
while (true) {
// The lock has been acquired. Grab everything we can out of the
// queue. Since we want to flush the queue even if we're terminated,
// we process all operations we can before checking to terminate.
// There's no risk of starvation since the main thread blocks on us
// terminating.
while (true)
{
Queue<IDBThreadOperation *> &queue = m_OpQueue.GetLikelyQueue();
if (queue.empty())
break;
IDBThreadOperation *op = queue.first();
queue.pop();
// Unlock the queue when we run the query, so the main thread can
// keep pumping events. We re-acquire the lock to check for more
// items. It's okay if we terminate while unlocked; the main
// thread would be blocked and we'd need to flush the queue
// anyway, so after we've depleted the queue here, we'll just
// reach the terminate at the top of the loop.
{
ke::AutoUnlock unlock(&m_QueueEvent);
op->RunThreadPart();
ke::AutoLock lock(&m_ThinkLock);
m_ThinkQueue.push(op);
}
if (!m_Terminate)
{
ke::AutoUnlock unlock(&m_QueueEvent);
#ifdef _WIN32
Sleep(20);
#else
usleep(20000);
#endif
}
}
if (m_Terminate)
return;
// Release the lock and wait for a signal.
m_QueueEvent.Wait();
}
}
void DBManager::RunFrame()
{
/* Don't bother if we're empty */
if (!m_ThinkQueue.size())
{
return;
}
/* Dump one thing per-frame so the server stays sane. */
IDBThreadOperation *op;
{
ke::AutoLock lock(&m_ThinkLock);
op = m_ThinkQueue.first();
m_ThinkQueue.pop();
}
op->RunThinkPart();
op->Destroy();
}
void DBManager::OnSourceModIdentityDropped(IdentityToken_t *pToken)
{
s_pAddBlock = pToken;
/* Kill the thread so we can flush everything into the think queue... */
KillWorkerThread();
/* Run all of the think operations.
* Unlike the driver unloading example, we'll let these calls go through,
* since a plugin unloading is far more normal.
*/
Queue<IDBThreadOperation *>::iterator iter = m_ThinkQueue.begin();
Queue<IDBThreadOperation *> templist;
while (iter != m_ThinkQueue.end())
{
IDBThreadOperation *op = (*iter);
if (op->GetOwner() == pToken)
{
templist.push(op);
iter = m_ThinkQueue.erase(iter);
} else {
iter++;
}
}
for (iter = templist.begin();
iter != templist.end();
iter++)
{
IDBThreadOperation *op = (*iter);
op->RunThinkPart();
op->Destroy();
}
s_pAddBlock = NULL;
}
void DBManager::OnPluginUnloaded(IPlugin *plugin)
{
/* Kill the thread so we can flush everything into the think queue... */
KillWorkerThread();
/* Mark the plugin as being unloaded so future database calls will ignore threading... */
plugin->SetProperty("DisallowDBThreads", NULL);
/* Run all of the think operations.
* Unlike the driver unloading example, we'll let these calls go through,
* since a plugin unloading is far more normal.
*/
Queue<IDBThreadOperation *>::iterator iter = m_ThinkQueue.begin();
Queue<IDBThreadOperation *> templist;
while (iter != m_ThinkQueue.end())
{
IDBThreadOperation *op = (*iter);
if (op->GetOwner() == plugin->GetIdentity())
{
templist.push(op);
iter = m_ThinkQueue.erase(iter);
} else {
iter++;
}
}
for (iter = templist.begin();
iter != templist.end();
iter++)
{
IDBThreadOperation *op = (*iter);
op->RunThinkPart();
op->Destroy();
}
}
void DBManager::LockConfig()
{
m_ConfigLock.Lock();
}
void DBManager::UnlockConfig()
{
m_ConfigLock.Unlock();
}
const char *DBManager::GetDefaultDriverName()
{
return m_DefDriver.c_str();
}
void DBManager::AddDependency(IExtension *myself, IDBDriver *driver)
{
g_Extensions.AddRawDependency(myself, driver->GetIdentity(), driver);
}