129 lines
1.6 KiB
Plaintext
129 lines
1.6 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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"#default"
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{
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"Offsets"
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{
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"Blocked"
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{
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"windows" "111"
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}
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"EndTouch"
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{
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"windows" "109"
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}
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"FireBullets"
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{
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"windows" "122"
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}
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"GetMaxHealth"
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{
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"windows" "126"
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}
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"GroundEntChanged"
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{
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"windows" "187"
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}
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"OnTakeDamage"
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{
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"windows" "71"
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}
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"OnTakeDamage_Alive"
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{
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"windows" "293"
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}
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"PreThink"
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{
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"windows" "355"
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}
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"PostThink"
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{
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"windows" "356"
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}
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"Reload"
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{
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"windows" "281"
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}
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"SetTransmit"
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{
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"windows" "21"
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}
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"ShouldCollide"
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{
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"windows" "17"
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}
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"Spawn"
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{
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"windows" "23"
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}
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"StartTouch"
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{
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"windows" "107"
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}
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"Think"
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{
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"windows" "55"
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}
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"Touch"
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{
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"windows" "108"
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}
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"TraceAttack"
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{
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"windows" "69"
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}
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"Use"
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{
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"windows" "106"
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}
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"VPhysicsUpdate"
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{
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"windows" "166"
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}
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"Weapon_CanSwitchTo"
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{
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"windows" "287"
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}
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"Weapon_CanUse"
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{
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"windows" "281"
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}
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"Weapon_Drop"
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{
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"windows" "284"
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}
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"Weapon_Equip"
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{
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"windows" "282"
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}
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"Weapon_Switch"
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{
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"windows" "285"
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}
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}
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}
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"#default"
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{
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"Offsets"
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{
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"EntityListeners"
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{
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"windows" "131108"
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"linux" "131108"
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"mac" "131108"
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}
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}
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}
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} |