207 lines
5.6 KiB
C++
207 lines
5.6 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Counter-Strike:Source Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_CSTRIKE_UTIL_H_
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#define _INCLUDE_CSTRIKE_UTIL_H_
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//THIS IS THE INCLUDE ENUM DO NOT CHANGE ONLY UPDATE THE INCLUDE
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//This is used to match to old weaponid's to their correct enum value
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//Anything after heavy assault suit will pass the itemdef as they will be the id set in include
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enum SMCSWeapon
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{
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SMCSWeapon_NONE = 0,
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SMCSWeapon_P228,
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SMCSWeapon_GLOCK,
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SMCSWeapon_SCOUT,
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SMCSWeapon_HEGRENADE,
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SMCSWeapon_XM1014,
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SMCSWeapon_C4,
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SMCSWeapon_MAC10,
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SMCSWeapon_AUG,
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SMCSWeapon_SMOKEGRENADE,
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SMCSWeapon_ELITE,
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SMCSWeapon_FIVESEVEN,
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SMCSWeapon_UMP45,
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SMCSWeapon_SG550,
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SMCSWeapon_GALIL,
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SMCSWeapon_FAMAS,
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SMCSWeapon_USP,
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SMCSWeapon_AWP,
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SMCSWeapon_MP5NAVY,
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SMCSWeapon_M249,
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SMCSWeapon_M3,
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SMCSWeapon_M4A1,
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SMCSWeapon_TMP,
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SMCSWeapon_G3SG1,
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SMCSWeapon_FLASHBANG,
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SMCSWeapon_DEAGLE,
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SMCSWeapon_SG552,
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SMCSWeapon_AK47,
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SMCSWeapon_KNIFE,
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SMCSWeapon_P90,
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SMCSWeapon_SHIELD,
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SMCSWeapon_KEVLAR,
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SMCSWeapon_ASSAULTSUIT,
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SMCSWeapon_NIGHTVISION,
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SMCSWeapon_GALILAR,
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SMCSWeapon_BIZON,
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SMCSWeapon_MAG7,
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SMCSWeapon_NEGEV,
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SMCSWeapon_SAWEDOFF,
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SMCSWeapon_TEC9,
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SMCSWeapon_TASER,
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SMCSWeapon_HKP2000,
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SMCSWeapon_MP7,
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SMCSWeapon_MP9,
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SMCSWeapon_NOVA,
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SMCSWeapon_P250,
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SMCSWeapon_SCAR17,
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SMCSWeapon_SCAR20,
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SMCSWeapon_SG556,
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SMCSWeapon_SSG08,
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SMCSWeapon_KNIFE_GG,
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SMCSWeapon_MOLOTOV,
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SMCSWeapon_DECOY,
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SMCSWeapon_INCGRENADE,
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SMCSWeapon_DEFUSER,
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SMCSWeapon_HEAVYASSAULTSUIT,
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SMCSWeapon_MAXWEAPONIDS, //This only exists here... the include has more. This is for easy array construction
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};
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#if SOURCE_ENGINE == SE_CSGO
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//These are the ItemDefintion indexs they are used as a reference to create GetWeaponIdFromDefIdx
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/*
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enum CSGOItemDefs
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{
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CSGOItemDef_NONE = 0,
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CSGOItemDef_DEAGLE,
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CSGOItemDef_ELITE,
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CSGOItemDef_FIVESEVEN,
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CSGOItemDef_GLOCK,
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CSGOItemDef_P228,
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CSGOItemDef_USP,
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CSGOItemDef_AK47,
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CSGOItemDef_AUG,
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CSGOItemDef_AWP,
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CSGOItemDef_FAMAS,
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CSGOItemDef_G3SG1,
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CSGOItemDef_GALIL,
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CSGOItemDef_GALILAR,
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CSGOItemDef_M249,
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CSGOItemDef_M3,
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CSGOItemDef_M4A1,
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CSGOItemDef_MAC10,
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CSGOItemDef_MP5NAVY,
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CSGOItemDef_P90,
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CSGOItemDef_SCOUT,
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CSGOItemDef_SG550,
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CSGOItemDef_SG552,
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CSGOItemDef_TMP,
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CSGOItemDef_UMP45,
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CSGOItemDef_XM1014,
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CSGOItemDef_BIZON,
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CSGOItemDef_MAG7,
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CSGOItemDef_NEGEV,
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CSGOItemDef_SAWEDOFF,
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CSGOItemDef_TEC9,
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CSGOItemDef_TASER,
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CSGOItemDef_HKP2000,
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CSGOItemDef_MP7,
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CSGOItemDef_MP9,
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CSGOItemDef_NOVA,
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CSGOItemDef_P250,
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CSGOItemDef_SCAR17,
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CSGOItemDef_SCAR20,
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CSGOItemDef_SG556,
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CSGOItemDef_SSG08,
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CSGOItemDef_KNIFE_GG,
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CSGOItemDef_KNIFE,
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CSGOItemDef_FLASHBANG,
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CSGOItemDef_HEGRENADE,
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CSGOItemDef_SMOKEGRENADE,
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CSGOItemDef_MOLOTOV,
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CSGOItemDef_DECOY,
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CSGOItemDef_INCGRENADE,
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CSGOItemDef_C4,
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CSGOItemDef_KEVLAR,
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CSGOItemDef_ASSAULTSUIT,
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CSGOItemDef_HEAVYASSAULTSUIT,
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CSGOItemDef_UNUSED,
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CSGOItemDef_NVG,
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CSGOItemDef_DEFUSER,
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CSGOItemDef_MAXDEFS,
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};
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*/
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struct ItemDefHashValue;
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class CEconItemView;
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class CCSWeaponData;
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class CEconItemSchema;
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class CEconItemDefinition
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{
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public:
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void **m_pVtable;
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KeyValues *m_pKv;
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uint16_t m_iDefinitionIndex;
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int GetDefaultLoadoutSlot()
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{
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static int iLoadoutSlotOffset = -1;
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if (iLoadoutSlotOffset == -1)
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{
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if (!g_pGameConf->GetOffset("LoadoutSlotOffset", &iLoadoutSlotOffset) || iLoadoutSlotOffset == -1)
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{
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iLoadoutSlotOffset = -1;
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return -1;
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}
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}
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return *(int *)((intptr_t)this + iLoadoutSlotOffset);
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}
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};
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CEconItemView *GetEconItemView(CBaseEntity *pEntity, int iSlot);
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CCSWeaponData *GetCCSWeaponData(CEconItemView *view);
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CEconItemSchema *GetItemSchema();
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CEconItemDefinition *GetItemDefintionByName(const char *classname);
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void CreateHashMaps();
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void ClearHashMaps();
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SMCSWeapon GetWeaponIdFromDefIdx(uint16_t iDefIdx);
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ItemDefHashValue *GetHashValueFromWeapon(const char *szWeapon);
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#else //CS:S ONLY STUFF
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void *GetWeaponInfo(int weaponID);
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#endif
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const char *GetWeaponNameFromClassname(const char *weapon);
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const char *GetTranslatedWeaponAlias(const char *weapon);
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int AliasToWeaponID(const char *weapon);
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const char *WeaponIDToAlias(int weaponID);
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bool IsValidWeaponID(int weaponId);
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#endif
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