8e6ca1ce09
This reverts commit 687db96b38
.
921 lines
25 KiB
C++
921 lines
25 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Counter-Strike:Source Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "RegNatives.h"
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#include "forwards.h"
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#include "util_cstrike.h"
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#include <server_class.h>
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#if SOURCE_ENGINE == SE_CSGO
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#include "itemdef-hash.h"
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#endif
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int g_iPriceOffset = -1;
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#define REGISTER_NATIVE_ADDR(name, code) \
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void *addr; \
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if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \
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{ \
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return pContext->ThrowNativeError("Failed to lookup %s signature.", name); \
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} \
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code; \
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g_RegNatives.Register(pWrapper);
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#define GET_MEMSIG(name) \
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if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \
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{ \
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return pContext->ThrowNativeError("Failed to lookup %s signature.", name); \
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}
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inline CBaseEntity *GetCBaseEntity(int num, bool isplayer)
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{
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edict_t *pEdict = gamehelpers->EdictOfIndex(num);
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if (!pEdict || pEdict->IsFree())
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{
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return NULL;
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}
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if (num > 0 && num <= playerhelpers->GetMaxClients())
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{
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
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if (!pPlayer || !pPlayer->IsConnected())
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{
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return NULL;
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}
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}
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else if (isplayer)
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{
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return NULL;
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}
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IServerUnknown *pUnk;
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if ((pUnk=pEdict->GetUnknown()) == NULL)
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{
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return NULL;
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}
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return pUnk->GetBaseEntity();
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}
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bool UTIL_FindDataTable(SendTable *pTable, const char *name, sm_sendprop_info_t *info, unsigned int offset)
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{
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const char *pname;
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int props = pTable->GetNumProps();
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SendProp *prop;
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SendTable *table;
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for (int i=0; i<props; i++)
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{
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prop = pTable->GetProp(i);
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if ((table = prop->GetDataTable()) != NULL)
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{
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pname = table->GetName();
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if (pname && strcmp(name, pname) == 0)
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{
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info->prop = prop;
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info->actual_offset = offset + info->prop->GetOffset();
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return true;
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}
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if (UTIL_FindDataTable(table,
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name,
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info,
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offset + prop->GetOffset())
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)
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{
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return true;
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}
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}
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}
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return false;
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}
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//Taken From Sourcemod Core
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unsigned int strncopy(char *dest, const char *src, size_t count)
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{
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if (!count)
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{
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return 0;
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}
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char *start = dest;
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while ((*src) && (--count))
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{
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*dest++ = *src++;
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}
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*dest = '\0';
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return (dest - start);
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}
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static cell_t CS_RespawnPlayer(IPluginContext *pContext, const cell_t *params)
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{
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static ICallWrapper *pWrapper = NULL;
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if (!pWrapper)
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{
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REGISTER_NATIVE_ADDR("RoundRespawn",
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, NULL, 0));
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}
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CBaseEntity *pEntity;
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if (!(pEntity=GetCBaseEntity(params[1], true)))
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{
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return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
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}
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pWrapper->Execute(&pEntity, NULL);
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return 1;
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}
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static cell_t CS_SwitchTeam(IPluginContext *pContext, const cell_t *params)
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{
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#if SOURCE_ENGINE != SE_CSGO || !defined(WIN32)
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static ICallWrapper *pWrapper = NULL;
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if (!pWrapper)
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{
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REGISTER_NATIVE_ADDR("SwitchTeam",
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PassInfo pass[1]; \
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pass[0].flags = PASSFLAG_BYVAL; \
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pass[0].size = sizeof(int); \
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pass[0].type = PassType_Basic; \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 1))
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}
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CBaseEntity *pEntity;
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if (!(pEntity=GetCBaseEntity(params[1], true)))
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{
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return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
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}
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unsigned char vstk[sizeof(CBaseEntity *) + sizeof(int)];
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unsigned char *vptr = vstk;
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*(CBaseEntity **)vptr = pEntity;
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vptr += sizeof(CBaseEntity *);
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*(int *)vptr = params[2];
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pWrapper->Execute(vstk, NULL);
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#else
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if (g_pSDKTools == NULL)
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{
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return pContext->ThrowNativeError("SDKTools interface not found. SwitchTeam native disabled.");
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}
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static void *addr = NULL;
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if(!addr)
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{
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GET_MEMSIG("SwitchTeam");
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}
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void *gamerules = g_pSDKTools->GetGameRules();
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if (gamerules == NULL)
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{
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return pContext->ThrowNativeError("GameRules not available. SwitchTeam native disabled.");
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}
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CBaseEntity *pEntity;
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if (!(pEntity=GetCBaseEntity(params[1], true)))
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{
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return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
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}
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int team = params[2];
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__asm
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{
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push team
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mov ecx, pEntity
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mov ebx, gamerules
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call addr
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}
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#endif
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return 1;
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}
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static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
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{
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static ICallWrapper *pWrapper = NULL;
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if (!pWrapper)
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{
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REGISTER_NATIVE_ADDR(WEAPONDROP_GAMEDATA_NAME,
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PassInfo pass[3]; \
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pass[0].flags = PASSFLAG_BYVAL; \
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pass[0].type = PassType_Basic; \
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pass[0].size = sizeof(CBaseEntity *); \
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pass[1].flags = PASSFLAG_BYVAL; \
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pass[1].type = PassType_Basic; \
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pass[1].size = sizeof(bool); \
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pass[2].flags = PASSFLAG_BYVAL; \
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pass[2].type = PassType_Basic; \
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pass[2].size = sizeof(bool); \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 3))
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}
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CBaseEntity *pEntity;
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if (!(pEntity = GetCBaseEntity(params[1], true)))
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{
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return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
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}
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CBaseEntity *pWeapon;
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if (!(pWeapon = GetCBaseEntity(params[2], false)))
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{
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return pContext->ThrowNativeError("Weapon index %d is not valid", params[2]);
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}
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//Psychonic is awesome for this
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sm_sendprop_info_t spi;
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IServerUnknown *pUnk = (IServerUnknown *)pWeapon;
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IServerNetworkable *pNet = pUnk->GetNetworkable();
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if (!UTIL_FindDataTable(pNet->GetServerClass()->m_pTable, "DT_WeaponCSBase", &spi, 0))
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return pContext->ThrowNativeError("Entity index %d is not a weapon", params[2]);
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if (!gamehelpers->FindSendPropInfo("CBaseCombatWeapon", "m_hOwnerEntity", &spi))
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return pContext->ThrowNativeError("Invalid entity index %d for weapon", params[2]);
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CBaseHandle &hndl = *(CBaseHandle *)((uint8_t *)pWeapon + spi.actual_offset);
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if (params[1] != hndl.GetEntryIndex() || hndl != ((IServerEntity *)pEntity)->GetRefEHandle())
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return pContext->ThrowNativeError("Weapon %d is not owned by client %d", params[2], params[1]);
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if (params[4] == 1 && g_pCSWeaponDropDetoured)
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g_pIgnoreCSWeaponDropDetour = true;
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unsigned char vstk[sizeof(CBaseEntity *) * 2 + sizeof(bool) * 2];
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unsigned char *vptr = vstk;
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// <psychonic> first one is always false. second is true to toss, false to just drop
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*(CBaseEntity **)vptr = pEntity;
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vptr += sizeof(CBaseEntity *);
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*(CBaseEntity **)vptr = pWeapon;
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vptr += sizeof(CBaseEntity *);
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*(bool *)vptr = false;
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vptr += sizeof(bool);
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*(bool *)vptr = (params[3]) ? true : false;
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pWrapper->Execute(vstk, NULL);
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return 1;
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}
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static cell_t CS_TerminateRound(IPluginContext *pContext, const cell_t *params)
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{
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if (g_pSDKTools == NULL)
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{
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return pContext->ThrowNativeError("SDKTools interface not found. TerminateRound native disabled.");
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}
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else if (g_pSDKTools->GetInterfaceVersion() < 2)
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{
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//<psychonic> THIS ISN'T DA LIMBO STICK. LOW IS BAD
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return pContext->ThrowNativeError("SDKTools interface is outdated. TerminateRound native disabled.");
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}
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void *gamerules = g_pSDKTools->GetGameRules();
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if (gamerules == NULL)
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{
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return pContext->ThrowNativeError("GameRules not available. TerminateRound native disabled.");
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}
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int reason = params[2];
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#if SOURCE_ENGINE == SE_CSGO
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reason++;
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#endif
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#if SOURCE_ENGINE != SE_CSGO || !defined(WIN32)
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static ICallWrapper *pWrapper = NULL;
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if (!pWrapper)
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{
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REGISTER_NATIVE_ADDR("TerminateRound",
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PassInfo pass[2]; \
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pass[0].flags = PASSFLAG_BYVAL; \
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pass[0].type = PassType_Basic; \
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pass[0].size = sizeof(float); \
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pass[1].flags = PASSFLAG_BYVAL; \
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pass[1].type = PassType_Basic; \
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pass[1].size = sizeof(int); \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 2))
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}
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if (params[3] == 1 && g_pTerminateRoundDetoured)
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g_pIgnoreTerminateDetour = true;
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unsigned char vstk[sizeof(void *) + sizeof(float)+ sizeof(int)];
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unsigned char *vptr = vstk;
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*(void **)vptr = gamerules;
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vptr += sizeof(void *);
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*(float *)vptr = sp_ctof(params[1]);
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vptr += sizeof(float);
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*(int*)vptr = reason;
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pWrapper->Execute(vstk, NULL);
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#else
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static void *addr = NULL;
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if(!addr)
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{
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GET_MEMSIG("TerminateRound");
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}
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if (params[3] == 1 && g_pTerminateRoundDetoured)
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g_pIgnoreTerminateDetour = true;
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float delay = sp_ctof(params[1]);
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__asm
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{
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push reason
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movss xmm1, delay
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mov ecx, gamerules
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call addr
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}
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#endif
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return 1;
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}
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static cell_t CS_WeaponIDToAlias(IPluginContext *pContext, const cell_t *params)
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{
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#if SOURCE_ENGINE == SE_CSGO
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if(g_mapClassToDefIdx.elements() == 0)
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return pContext->ThrowNativeError("Failed to create weapon hashmap");
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#endif
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if (!IsValidWeaponID(params[1]))
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return pContext->ThrowNativeError("Invalid WeaponID passed for this game");
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char *dest;
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pContext->LocalToString(params[2], &dest);
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const char *ret = WeaponIDToAlias(params[1]);
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if (ret == NULL)
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{
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return 0;
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}
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return strncopy(dest, ret, params[3]);
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}
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static cell_t CS_GetTranslatedWeaponAlias(IPluginContext *pContext, const cell_t *params)
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{
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char *weapon;
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char *dest;
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pContext->LocalToString(params[2], &dest);
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pContext->LocalToString(params[1], &weapon);
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const char *ret = GetTranslatedWeaponAlias(weapon);
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strncopy(dest, ret, params[3]);
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return 1;
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}
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#if SOURCE_ENGINE != SE_CSGO
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static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
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{
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CBaseEntity *pEntity;
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if (!(pEntity = GetCBaseEntity(params[1], true)))
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{
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return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
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}
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if (!IsValidWeaponID(params[2]))
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return pContext->ThrowNativeError("Invalid WeaponID passed for this game");
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int id = params[2];
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//Hard code return values for weapons that dont call GetWeaponPrice and always use default value.
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if (id == WEAPON_C4 || id == WEAPON_KNIFE || id == WEAPON_SHIELD)
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return 0;
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else if (id == WEAPON_KEVLAR)
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return 650;
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else if (id == WEAPON_ASSAULTSUIT)
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return 1000;
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else if (id == WEAPON_NIGHTVISION)
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return 1250;
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void *info = GetWeaponInfo(id);
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if (!info)
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{
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return pContext->ThrowNativeError("Failed to get weaponinfo");
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}
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if (g_iPriceOffset == -1)
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{
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if (!g_pGameConf->GetOffset("WeaponPrice", &g_iPriceOffset))
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{
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g_iPriceOffset = -1;
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return pContext->ThrowNativeError("Failed to get WeaponPrice offset");
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}
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}
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int price = *(int *)((intptr_t)info + g_iPriceOffset);
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if (params[3] || weaponNameOffset == -1)
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return price;
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const char *weapon_name = (const char *)((intptr_t)info + weaponNameOffset);
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return CallPriceForward(params[1], weapon_name, price);
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}
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#else
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static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
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{
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if (g_mapClassToDefIdx.elements() == 0)
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return pContext->ThrowNativeError("Failed to create weapon hashmap");
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CBaseEntity *pEntity;
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if (!(pEntity = GetCBaseEntity(params[1], true)))
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{
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return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
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}
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if (!IsValidWeaponID(params[2]))
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return pContext->ThrowNativeError("Invalid WeaponID passed for this game");
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WeaponIDMap::Result res = g_mapWeaponIDToDefIdx.find((SMCSWeapon)params[2]);
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int price = res->value.m_iPrice;
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if (params[3] || weaponNameOffset == -1)
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return price;
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return CallPriceForward(params[1], res->value.m_szClassname, price);
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}
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#endif
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static cell_t CS_GetClientClanTag(IPluginContext *pContext, const cell_t *params)
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{
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static void *addr;
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if (!addr)
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{
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if (!g_pGameConf->GetMemSig("SetClanTag", &addr) || !addr)
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{
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return pContext->ThrowNativeError("Failed to locate function");
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}
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}
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CBaseEntity *pEntity;
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if (!(pEntity = GetCBaseEntity(params[1], true)))
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{
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return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
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}
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static int tagOffsetOffset = -1;
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static int tagOffset;
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if (tagOffsetOffset == -1)
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{
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if (!g_pGameConf->GetOffset("ClanTagOffset", &tagOffsetOffset))
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{
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tagOffsetOffset = -1;
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return pContext->ThrowNativeError("Unable to find ClanTagOffset gamedata");
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}
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tagOffset = *(int *)((intptr_t)addr + tagOffsetOffset);
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}
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size_t len;
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const char *src = (char *)((intptr_t)pEntity + tagOffset);
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pContext->StringToLocalUTF8(params[2], params[3], src, &len);
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return len;
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}
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static cell_t CS_SetClientClanTag(IPluginContext *pContext, const cell_t *params)
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{
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static ICallWrapper *pWrapper = NULL;
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if (!pWrapper)
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{
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REGISTER_NATIVE_ADDR("SetClanTag",
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PassInfo pass[1]; \
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pass[0].flags = PASSFLAG_BYVAL; \
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pass[0].type = PassType_Basic; \
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pass[0].size = sizeof(char *); \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 1))
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}
|
|
|
|
CBaseEntity *pEntity;
|
|
if (!(pEntity = GetCBaseEntity(params[1], true)))
|
|
{
|
|
return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
|
|
}
|
|
|
|
char *szNewTag;
|
|
pContext->LocalToString(params[2], &szNewTag);
|
|
|
|
unsigned char vstk[sizeof(CBaseEntity *) + sizeof(char *)];
|
|
unsigned char *vptr = vstk;
|
|
|
|
*(CBaseEntity **)vptr = pEntity;
|
|
vptr += sizeof(CBaseEntity *);
|
|
*(char **)vptr = szNewTag;
|
|
|
|
pWrapper->Execute(vstk, NULL);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell_t CS_AliasToWeaponID(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
if (g_mapClassToDefIdx.elements() == 0)
|
|
return pContext->ThrowNativeError("Failed to create weapon hashmap");
|
|
#endif
|
|
char *weapon;
|
|
|
|
pContext->LocalToString(params[1], &weapon);
|
|
|
|
int id = AliasToWeaponID(weapon);
|
|
|
|
if (!IsValidWeaponID(id))
|
|
return SMCSWeapon_NONE;
|
|
|
|
return id;
|
|
}
|
|
|
|
static cell_t CS_SetTeamScore(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
if (g_pSDKTools == NULL)
|
|
{
|
|
smutils->LogError(myself, "SDKTools interface not found. CS_SetTeamScore native disabled.");
|
|
}
|
|
else if (g_pSDKTools->GetInterfaceVersion() < 2)
|
|
{
|
|
//<psychonic> THIS ISN'T DA LIMBO STICK. LOW IS BAD
|
|
return pContext->ThrowNativeError("SDKTools interface is outdated. CS_SetTeamScore native disabled.");
|
|
}
|
|
|
|
static void *addr;
|
|
if (!addr)
|
|
{
|
|
if (!g_pGameConf->GetMemSig("CheckWinLimit", &addr) || !addr)
|
|
{
|
|
return pContext->ThrowNativeError("Failed to locate CheckWinLimit function");
|
|
}
|
|
}
|
|
|
|
static int ctTeamOffsetOffset = -1;
|
|
static int ctTeamOffset;
|
|
|
|
static int tTeamOffsetOffset = -1;
|
|
static int tTeamOffset;
|
|
|
|
if (ctTeamOffsetOffset == -1)
|
|
{
|
|
if (!g_pGameConf->GetOffset("CTTeamScoreOffset", &ctTeamOffsetOffset))
|
|
{
|
|
ctTeamOffsetOffset = -1;
|
|
return pContext->ThrowNativeError("Unable to find CTTeamOffset gamedata");
|
|
}
|
|
|
|
ctTeamOffset = *(int *)((intptr_t)addr + ctTeamOffsetOffset);
|
|
}
|
|
|
|
if (tTeamOffsetOffset == -1)
|
|
{
|
|
if (!g_pGameConf->GetOffset("TTeamScoreOffset", &tTeamOffsetOffset))
|
|
{
|
|
tTeamOffsetOffset = -1;
|
|
return pContext->ThrowNativeError("Unable to find CTTeamOffset gamedata");
|
|
}
|
|
|
|
tTeamOffset = *(int *)((intptr_t)addr + tTeamOffsetOffset);
|
|
}
|
|
|
|
void *gamerules = g_pSDKTools->GetGameRules();
|
|
if (gamerules == NULL)
|
|
{
|
|
return pContext->ThrowNativeError("GameRules not available. CS_SetTeamScore native disabled.");
|
|
}
|
|
|
|
if (params[1] == 3)
|
|
{
|
|
*(int16_t *)((intptr_t)gamerules+ctTeamOffset) = params[2];
|
|
return 1;
|
|
}
|
|
else if (params[1] == 2)
|
|
{
|
|
*(int16_t *)((intptr_t)gamerules+tTeamOffset) = params[2];
|
|
return 1;
|
|
}
|
|
return pContext->ThrowNativeError("Invalid team index passed (%i).", params[1]);
|
|
}
|
|
|
|
static cell_t CS_GetTeamScore(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
if (g_pSDKTools == NULL)
|
|
{
|
|
smutils->LogError(myself, "SDKTools interface not found. CS_GetTeamScore native disabled.");
|
|
}
|
|
else if (g_pSDKTools->GetInterfaceVersion() < 2)
|
|
{
|
|
//<psychonic> THIS ISN'T DA LIMBO STICK. LOW IS BAD
|
|
return pContext->ThrowNativeError("SDKTools interface is outdated. CS_GetTeamScore native disabled.");
|
|
}
|
|
|
|
static void *addr;
|
|
if (!addr)
|
|
{
|
|
if (!g_pGameConf->GetMemSig("CheckWinLimit", &addr) || !addr)
|
|
{
|
|
return pContext->ThrowNativeError("Failed to locate CheckWinLimit function");
|
|
}
|
|
}
|
|
|
|
static int ctTeamOffsetOffset = -1;
|
|
static int ctTeamOffset;
|
|
|
|
static int tTeamOffsetOffset = -1;
|
|
static int tTeamOffset;
|
|
|
|
if (ctTeamOffsetOffset == -1)
|
|
{
|
|
if (!g_pGameConf->GetOffset("CTTeamScoreOffset", &ctTeamOffsetOffset))
|
|
{
|
|
ctTeamOffsetOffset = -1;
|
|
return pContext->ThrowNativeError("Unable to find CTTeamOffset gamedata");
|
|
}
|
|
|
|
ctTeamOffset = *(int *)((intptr_t)addr + ctTeamOffsetOffset);
|
|
}
|
|
|
|
if (tTeamOffsetOffset == -1)
|
|
{
|
|
if (!g_pGameConf->GetOffset("TTeamScoreOffset", &tTeamOffsetOffset))
|
|
{
|
|
tTeamOffsetOffset = -1;
|
|
return pContext->ThrowNativeError("Unable to find CTTeamOffset gamedata");
|
|
}
|
|
|
|
tTeamOffset = *(int *)((intptr_t)addr + tTeamOffsetOffset);
|
|
}
|
|
|
|
void *gamerules = g_pSDKTools->GetGameRules();
|
|
if (gamerules == NULL)
|
|
{
|
|
return pContext->ThrowNativeError("GameRules not available. CS_GetTeamScore native disabled.");
|
|
}
|
|
|
|
if (params[1] == 3)
|
|
{
|
|
return *(int16_t *)((intptr_t)gamerules+ctTeamOffset);
|
|
}
|
|
else if (params[1] == 2)
|
|
{
|
|
return *(int16_t *)((intptr_t)gamerules+tTeamOffset);
|
|
}
|
|
return pContext->ThrowNativeError("Invalid team index passed (%i).", params[1]);
|
|
}
|
|
|
|
static cell_t CS_IsValidWeaponID(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
return IsValidWeaponID(params[1]) ? 1 : 0;
|
|
}
|
|
|
|
template <typename T>
|
|
static inline T *GetPlayerVarAddressOrError(const char *pszGamedataName, IPluginContext *pContext, CBaseEntity *pPlayerEntity)
|
|
{
|
|
char szBaseName[128];
|
|
g_pSM->Format(szBaseName, sizeof(szBaseName), "%sBase", pszGamedataName);
|
|
|
|
const char *pszBaseVar = g_pGameConf->GetKeyValue(szBaseName);
|
|
if (pszBaseVar == NULL)
|
|
{
|
|
pContext->ThrowNativeError("Failed to locate %s key in gamedata", szBaseName);
|
|
return NULL;
|
|
}
|
|
|
|
int interimOffset = 0;
|
|
sm_sendprop_info_t info;
|
|
if (gamehelpers->FindSendPropInfo("CCSPlayer", pszBaseVar, &info))
|
|
{
|
|
interimOffset = info.actual_offset;
|
|
}
|
|
else
|
|
{
|
|
datamap_t *pMap = gamehelpers->GetDataMap(pPlayerEntity);
|
|
typedescription_t *td = gamehelpers->FindInDataMap(pMap, pszBaseVar);
|
|
if (td)
|
|
{
|
|
#if SOURCE_ENGINE >= SE_LEFT4DEAD
|
|
interimOffset = td->fieldOffset;
|
|
#else
|
|
interimOffset = td->fieldOffset[TD_OFFSET_NORMAL];
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (interimOffset == 0)
|
|
{
|
|
pContext->ThrowNativeError("Failed to find property \"%s\" on player.", pszBaseVar);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
int tempOffset;
|
|
if (!g_pGameConf->GetOffset(pszGamedataName, &tempOffset))
|
|
{
|
|
pContext->ThrowNativeError("Failed to locate %s offset in gamedata", pszGamedataName);
|
|
return NULL;
|
|
}
|
|
|
|
return (T *)((intptr_t)pPlayerEntity + interimOffset + tempOffset);
|
|
}
|
|
|
|
template <typename T>
|
|
static inline cell_t GetPlayerVar(IPluginContext *pContext, const cell_t *params, const char *varName)
|
|
{
|
|
CBaseEntity *pPlayer = GetCBaseEntity(params[1], true);
|
|
if (!pPlayer)
|
|
{
|
|
return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
|
|
}
|
|
|
|
T *pVar = GetPlayerVarAddressOrError<T>(varName, pContext, pPlayer);
|
|
if (pVar)
|
|
{
|
|
return (cell_t)*pVar;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
template <typename T>
|
|
static inline cell_t SetPlayerVar(IPluginContext *pContext, const cell_t *params, const char *varName)
|
|
{
|
|
CBaseEntity *pPlayer = GetCBaseEntity(params[1], true);
|
|
if (!pPlayer)
|
|
{
|
|
return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
|
|
}
|
|
|
|
T *pVar = GetPlayerVarAddressOrError<T>(varName, pContext, pPlayer);
|
|
if (pVar)
|
|
{
|
|
*pVar = (T)params[2];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static cell_t CS_SetMVPCount(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
return SetPlayerVar<int>(pContext, params, "MVPs");
|
|
}
|
|
|
|
static cell_t CS_GetMVPCount(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
return GetPlayerVar<int>(pContext, params, "MVPs");
|
|
}
|
|
|
|
static cell_t CS_SetClientContributionScore(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
return SetPlayerVar<int>(pContext, params, "CScore");
|
|
#else
|
|
return pContext->ThrowNativeError("SetClientContributionScore is not supported on this game");
|
|
#endif
|
|
}
|
|
|
|
static cell_t CS_GetClientContributionScore(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
return GetPlayerVar<int>(pContext, params, "CScore");
|
|
#else
|
|
return pContext->ThrowNativeError("GetClientContributionScore is not supported on this game");
|
|
#endif
|
|
}
|
|
|
|
static cell_t CS_SetClientAssists(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
return SetPlayerVar<int>(pContext, params, "Assists");
|
|
#else
|
|
return pContext->ThrowNativeError("SetClientAssists is not supported on this game");
|
|
#endif
|
|
}
|
|
|
|
static cell_t CS_GetClientAssists(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
return GetPlayerVar<int>(pContext, params, "Assists");
|
|
#else
|
|
return pContext->ThrowNativeError("GetClientAssists is not supported on this game");
|
|
#endif
|
|
}
|
|
|
|
static cell_t CS_UpdateClientModel(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
static ICallWrapper *pWrapper = NULL;
|
|
if (!pWrapper)
|
|
{
|
|
REGISTER_NATIVE_ADDR("SetModelFromClass",
|
|
pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, NULL, 0));
|
|
}
|
|
|
|
CBaseEntity *pEntity;
|
|
if (!(pEntity=GetCBaseEntity(params[1], true)))
|
|
{
|
|
return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
|
|
}
|
|
|
|
pWrapper->Execute(&pEntity, NULL);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell_t CS_ItemDefIndexToID(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
ItemIndexMap::Result res = g_mapDefIdxToClass.find((uint16_t)params[1]);
|
|
|
|
if (!res.found())
|
|
return pContext->ThrowNativeError("Invalid item definition passed.");
|
|
|
|
return res->value.m_iWeaponID;
|
|
#else
|
|
return pContext->ThrowNativeError("CS_ItemDefIndexToID is not supported on this game");
|
|
#endif
|
|
}
|
|
|
|
static cell_t CS_WeaponIDToItemDefIndex(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
WeaponIDMap::Result res = g_mapWeaponIDToDefIdx.find((SMCSWeapon)params[1]);
|
|
|
|
if (!res.found())
|
|
return pContext->ThrowNativeError("Invalid weapon id passed.");
|
|
|
|
return res->value.m_iDefIdx;
|
|
#else
|
|
return pContext->ThrowNativeError("CS_WeaponIDToItemDefIndex is not supported on this game");
|
|
#endif
|
|
}
|
|
|
|
sp_nativeinfo_t g_CSNatives[] =
|
|
{
|
|
{"CS_RespawnPlayer", CS_RespawnPlayer},
|
|
{"CS_SwitchTeam", CS_SwitchTeam},
|
|
{"CS_DropWeapon", CS_DropWeapon},
|
|
{"CS_TerminateRound", CS_TerminateRound},
|
|
{"CS_GetTranslatedWeaponAlias", CS_GetTranslatedWeaponAlias},
|
|
{"CS_GetWeaponPrice", CS_GetWeaponPrice},
|
|
{"CS_GetClientClanTag", CS_GetClientClanTag},
|
|
{"CS_SetClientClanTag", CS_SetClientClanTag},
|
|
{"CS_AliasToWeaponID", CS_AliasToWeaponID},
|
|
{"CS_GetTeamScore", CS_GetTeamScore},
|
|
{"CS_SetTeamScore", CS_SetTeamScore},
|
|
{"CS_GetMVPCount", CS_GetMVPCount},
|
|
{"CS_SetMVPCount", CS_SetMVPCount},
|
|
{"CS_WeaponIDToAlias", CS_WeaponIDToAlias},
|
|
{"CS_GetClientContributionScore", CS_GetClientContributionScore},
|
|
{"CS_SetClientContributionScore", CS_SetClientContributionScore},
|
|
{"CS_GetClientAssists", CS_GetClientAssists},
|
|
{"CS_SetClientAssists", CS_SetClientAssists},
|
|
{"CS_UpdateClientModel", CS_UpdateClientModel},
|
|
{"CS_IsValidWeaponID", CS_IsValidWeaponID},
|
|
{"CS_ItemDefIndexToID", CS_ItemDefIndexToID},
|
|
{"CS_WeaponIDToItemDefIndex", CS_WeaponIDToItemDefIndex},
|
|
{NULL, NULL}
|
|
};
|
|
|