142 lines
4.2 KiB
Plaintext
142 lines
4.2 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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"csgo"
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{
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"Offsets"
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{
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//Offset of szClassName in CCSWeaponInfo
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"WeaponName"
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{
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"windows" "6"
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"linux" "6"
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"mac" "6"
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}
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"WeaponPrice"
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{
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"windows" "2700"
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"linux" "2700"
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"mac" "2700"
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}
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//Offset into CheckRestartRound
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"CTTeamScoreOffset"
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{
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"windows" "97"
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"linux" "124"
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"mac" "150"
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}
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//Offset into CheckRestartRound
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"TTeamScoreOffset"
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{
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"windows" "122"
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"linux" "159"
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"mac" "185"
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}
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//Offset into IncrementNumMVPs to find MVP count offset from player
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"MVPCountOffset"
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{
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"windows" "46"
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"linux" "47"
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"mac" "61"
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}
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"ClanTagOffset"
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{
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"windows" "15"
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"linux" "41"
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"mac" "22"
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}
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}
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"Signatures"
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{
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"RoundRespawn"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\xE8\x2A\x2A\x2A\x2A\x84\xC0\x75"
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"linux" "@_ZN9CCSPlayer12RoundRespawnEv"
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"mac" "@_ZN9CCSPlayer12RoundRespawnEv"
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}
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"SwitchTeam"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\x7D\x2A\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x83\xC4"
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"linux" "@_ZN9CCSPlayer10SwitchTeamEi"
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"mac" "@_ZN9CCSPlayer10SwitchTeamEi"
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}
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"HandleCommand_Buy_Internal"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x00\x00\x53\x56\x8B\xF1\x80\xBE\x2A\x2A\x00\x00\x00"
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"linux" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc"
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"mac" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc"
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}
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"CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM
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{
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"library" "server"
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"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x32\xDB\x57\x8B\xF9\x85\xF6\x0F\x84"
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"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
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"mac" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
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}
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"TerminateRound"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x8B\xD9\x8B\x2A\x2A\x2A\x2A\x2A\x56\x57\x33\xFF\x89"
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"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
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"mac" "@_ZN12CCSGameRules14TerminateRoundEfi"
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}
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"GetTranslatedWeaponAlias"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x33\xF6\x8D\x9B\x2A\x2A\x2A\x2A\x8B\x04\xF5\x2A\x2A\x2A\x2A\x57\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x2A\x85\xC0\x74\x2A\x46\x83\xFE\x2A\x72\x2A\x8B\xC7\x5F\x5E\x5D\xC3"
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"linux" "@_Z24GetTranslatedWeaponAliasPKc"
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"mac" "@_Z24GetTranslatedWeaponAliasPKc"
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}
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"GetWeaponInfo"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\x4D\x2A\x33\xC0\x85\xC9\x74"
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"linux" "@_Z13GetWeaponInfo10CSWeaponID"
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"mac" "@_Z13GetWeaponInfo10CSWeaponID"
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}
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//In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s.
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"CheckWinLimit"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x81\xF9\x2A\x2A\x2A\x2A\x75\x2A\x8B"
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"linux" "@_ZN12CCSGameRules17CheckRestartRoundEv"
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"mac" "@_ZN12CCSGameRules17CheckRestartRoundEv"
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}
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"IncrementNumMVPs"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x8B\x50\x34\x81\xEC\x2A\x2A\x2A\x2A\x57\x8B\xF9\xB9\x2A\x2A\x2A\x2A\xFF\xD2\x85\xC0\x74"
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"linux" "@_ZN9CCSPlayer16IncrementNumMVPsE13CSMvpReason_t"
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"mac" "@_ZN9CCSPlayer16IncrementNumMVPsE13CSMvpReason_t"
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}
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"AliasToWeaponID"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x85\xFF\x74\x2A\x33\xF6\x8B\xFF"
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"linux" "@_Z15AliasToWeaponIDPKc"
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"mac" "@_Z15AliasToWeaponIDPKc"
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}
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"SetClanTag"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\x2A\x2A\x85\xC0\x74\x2A\x6A\x10\x50\x81\xC1\x2A\x2A\x2A\x2A\x51"
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"linux" "@_ZN9CCSPlayer10SetClanTagEPKc"
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"mac" "@_ZN9CCSPlayer10SetClanTagEPKc"
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}
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}
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}
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}
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