sourcemod/extensions/cstrike/forwards.cpp

331 lines
8.0 KiB
C++

#include "extension.h"
#include "forwards.h"
#include "util_cstrike.h"
bool g_pTerminateRoundDetoured = false;
bool g_pCSWeaponDropDetoured = false;
bool g_pIgnoreTerminateDetour = false;
bool g_pIgnoreCSWeaponDropDetour = false;
bool g_PriceDetoured = false;
bool g_HandleBuyDetoured = false;
int lastclient = -1;
IForward *g_pHandleBuyForward = NULL;
IForward *g_pPriceForward = NULL;
IForward *g_pTerminateRoundForward = NULL;
IForward *g_pCSWeaponDropForward = NULL;
CDetour *DHandleBuy = NULL;
CDetour *DWeaponPrice = NULL;
CDetour *DTerminateRound = NULL;
CDetour *DCSWeaponDrop = NULL;
int weaponNameOffset = -1;
//Windows CS:GO
// int __userpurge HandleCommand_Buy_Internal<eax>(int a1<ecx>, float a2<xmm0>, int a3, int a4, char a5)
// a1 - this
// a2 - CCSGameRules::GetWarmupPeriodEndTime(g_pGameRules)
// a3 - weapon
// a4 - unknown
// a5 - bRebuy
#if SOURCE_ENGINE == SE_CSGO
DETOUR_DECL_MEMBER3(DetourHandleBuy, int, const char *, weapon, int, iUnknown, bool, bRebuy)
#else
DETOUR_DECL_MEMBER1(DetourHandleBuy, int, const char *, weapon)
#endif
{
int client = gamehelpers->EntityToBCompatRef(reinterpret_cast<CBaseEntity *>(this));
lastclient = client;
cell_t result = Pl_Continue;
g_pHandleBuyForward->PushCell(client);
g_pHandleBuyForward->PushString(weapon);
g_pHandleBuyForward->Execute(&result);
if (result != Pl_Continue)
{
lastclient = -1;
return 0;
}
#if SOURCE_ENGINE == SE_CSGO
int val = DETOUR_MEMBER_CALL(DetourHandleBuy)(weapon, iUnknown, bRebuy);
#else
int val = DETOUR_MEMBER_CALL(DetourHandleBuy)(weapon);
#endif
lastclient = -1;
return val;
}
#if SOURCE_ENGINE != SE_CSGO
DETOUR_DECL_MEMBER0(DetourWeaponPrice, int)
#elif defined(WIN32)
DETOUR_DECL_MEMBER2(DetourWeaponPrice, int, CEconItemView *, pEconItem, int, iUnknown)
#else
DETOUR_DECL_MEMBER3(DetourWeaponPrice, int, CEconItemView *, pEconItem, int, iUnknown, float, fUnknown)
#endif
{
#if SOURCE_ENGINE != SE_CSGO
int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)();
#elif defined(WIN32)
int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)(pEconItem, iUnknown);
#else
int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)(pEconItem, iUnknown, fUnknown);
#endif
if (lastclient == -1)
return price;
const char *weapon_name = reinterpret_cast<char *>(this+weaponNameOffset);
return CallPriceForward(lastclient, weapon_name, price);
}
#if SOURCE_ENGINE != SE_CSGO || !defined(WIN32)
DETOUR_DECL_MEMBER2(DetourTerminateRound, void, float, delay, int, reason)
{
if (g_pIgnoreTerminateDetour)
{
g_pIgnoreTerminateDetour = false;
DETOUR_MEMBER_CALL(DetourTerminateRound)(delay, reason);
return;
}
#else
//Windows CSGO
//char __userpurge TerminateRound(int a1@<ecx>, float a2@<xmm1>, int *a3)
// a1 - this
// a2 - delay
// a3 - reason
DETOUR_DECL_MEMBER1(DetourTerminateRound, void, int, reason)
{
float delay;
if (g_pIgnoreTerminateDetour)
{
g_pIgnoreTerminateDetour = false;
return DETOUR_MEMBER_CALL(DetourTerminateRound)(reason);
}
//Save the delay
__asm
{
movss delay, xmm1
}
#endif
float orgdelay = delay;
int orgreason = reason;
cell_t result = Pl_Continue;
#if SOURCE_ENGINE == SE_CSGO
reason--;
#endif
g_pTerminateRoundForward->PushFloatByRef(&delay);
g_pTerminateRoundForward->PushCellByRef(&reason);
g_pTerminateRoundForward->Execute(&result);
if (result >= Pl_Handled)
return;
#if SOURCE_ENGINE == SE_CSGO
reason++;
#endif
#if SOURCE_ENGINE != SE_CSGO || !defined(WIN32)
if (result == Pl_Changed)
return DETOUR_MEMBER_CALL(DetourTerminateRound)(delay, reason);
return DETOUR_MEMBER_CALL(DetourTerminateRound)(orgdelay, orgreason);
#else
if (result == Pl_Changed)
{
__asm
{
movss xmm1, delay
}
return DETOUR_MEMBER_CALL(DetourTerminateRound)(reason);
}
__asm
{
movss xmm1, orgdelay
}
return DETOUR_MEMBER_CALL(DetourTerminateRound)(orgreason);
#endif
}
DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, bDropShield, bool, bThrowForward)
{
if (g_pIgnoreCSWeaponDropDetour)
{
g_pIgnoreCSWeaponDropDetour = false;
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bDropShield, bThrowForward);
return;
}
int client = gamehelpers->EntityToBCompatRef(reinterpret_cast<CBaseEntity *>(this));
int weaponIndex = gamehelpers->EntityToBCompatRef(weapon);
cell_t result = Pl_Continue;
g_pCSWeaponDropForward->PushCell(client);
g_pCSWeaponDropForward->PushCell(weaponIndex);
g_pCSWeaponDropForward->Execute(&result);
if (result == Pl_Continue)
{
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bDropShield, bThrowForward);
}
return;
}
bool CreateWeaponPriceDetour()
{
if (weaponNameOffset == -1)
{
if (!g_pGameConf->GetOffset("WeaponName", &weaponNameOffset))
{
smutils->LogError(myself, "Could not find WeaponName offset - Disabled OnGetWeaponPrice forward");
return false;
}
}
#if SOURCE_ENGINE == SE_CSGO
void *pGetWeaponPriceAddress = GetWeaponPriceFunction();
if(!pGetWeaponPriceAddress)
{
g_pSM->LogError(myself, "GetWeaponPrice detour could not be initialized - Disabled OnGetWeaponPrice forward.");
}
DWeaponPrice = DETOUR_CREATE_MEMBER(DetourWeaponPrice, pGetWeaponPriceAddress);
#else
DWeaponPrice = DETOUR_CREATE_MEMBER(DetourWeaponPrice, "GetWeaponPrice");
#endif
if (DWeaponPrice != NULL)
{
if (!CreateHandleBuyDetour())
{
g_pSM->LogError(myself, "GetWeaponPrice detour could not be initialized - HandleCommand_Buy_Internal failed to detour, disabled OnGetWeaponPrice forward.");
return false;
}
DWeaponPrice->EnableDetour();
g_PriceDetoured = true;
return true;
}
g_pSM->LogError(myself, "GetWeaponPrice detour could not be initialized - Disabled OnGetWeaponPrice forward.");
return false;
}
bool CreateTerminateRoundDetour()
{
DTerminateRound = DETOUR_CREATE_MEMBER(DetourTerminateRound, "TerminateRound");
if (DTerminateRound != NULL)
{
DTerminateRound->EnableDetour();
g_pTerminateRoundDetoured = true;
return true;
}
g_pSM->LogError(myself, "TerminateRound detour could not be initialized - Disabled OnTerminateRound forward");
return false;
}
bool CreateHandleBuyDetour()
{
if (g_HandleBuyDetoured)
return true;
DHandleBuy = DETOUR_CREATE_MEMBER(DetourHandleBuy, "HandleCommand_Buy_Internal");
if (DHandleBuy != NULL)
{
DHandleBuy->EnableDetour();
g_HandleBuyDetoured = true;
return true;
}
g_pSM->LogError(myself, "HandleCommand_Buy_Internal detour could not be initialized - Disabled OnBuyCommand forward");
return false;
}
bool CreateCSWeaponDropDetour()
{
DCSWeaponDrop = DETOUR_CREATE_MEMBER(DetourCSWeaponDrop, WEAPONDROP_GAMEDATA_NAME);
if (DCSWeaponDrop != NULL)
{
DCSWeaponDrop->EnableDetour();
g_pCSWeaponDropDetoured = true;
return true;
}
g_pSM->LogError(myself, "CSWeaponDrop detour could not be initialized - Disabled OnCSWeaponDrop forward");
return false;
}
void RemoveWeaponPriceDetour()
{
if (DWeaponPrice != NULL)
{
DWeaponPrice->Destroy();
DWeaponPrice = NULL;
}
g_PriceDetoured = false;
}
void RemoveHandleBuyDetour()
{
if (g_PriceDetoured)
return;
if (DHandleBuy != NULL)
{
DHandleBuy->Destroy();
DHandleBuy = NULL;
}
g_HandleBuyDetoured = false;
}
void RemoveTerminateRoundDetour()
{
if (DTerminateRound != NULL)
{
DTerminateRound->Destroy();
DTerminateRound = NULL;
}
g_pTerminateRoundDetoured = false;
}
void RemoveCSWeaponDropDetour()
{
if (DCSWeaponDrop != NULL)
{
DCSWeaponDrop->Destroy();
DCSWeaponDrop = NULL;
}
g_pCSWeaponDropDetoured = false;
}
int CallPriceForward(int client, const char *weapon_name, int price)
{
int changedprice = price;
cell_t result = Pl_Continue;
g_pPriceForward->PushCell(client);
g_pPriceForward->PushString(weapon_name);
g_pPriceForward->PushCellByRef(&changedprice);
g_pPriceForward->Execute(&result);
if (result == Pl_Continue)
return price;
return changedprice;
}