251cced1f8
Various minor things done to project files Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way) Updated regex project file and makefile --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
163 lines
4.5 KiB
C++
163 lines
4.5 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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void **g_pGameRules = NULL;
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void *g_EntList = NULL;
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#ifdef PLATFORM_WINDOWS
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void InitializeValveGlobals()
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{
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char *addr = NULL;
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int offset;
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/* gEntList and/or g_pEntityList */
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if (!g_pGameConf->GetMemSig("LevelShutdown", (void **)&addr) || !addr)
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{
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return;
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}
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if (!g_pGameConf->GetOffset("gEntList", &offset) || !offset)
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{
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return;
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}
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g_EntList = *reinterpret_cast<void **>(addr + offset);
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/* g_pGameRules */
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if (!g_pGameConf->GetMemSig("CreateGameRulesObject", (void **)&addr) || !addr)
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{
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return;
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}
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if (!g_pGameConf->GetOffset("g_pGameRules", &offset) || !offset)
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{
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return;
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}
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g_pGameRules = *reinterpret_cast<void ***>(addr + offset);
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}
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#elif defined PLATFORM_LINUX
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void InitializeValveGlobals()
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{
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char *addr = NULL;
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/* gEntList and/or g_pEntityList */
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if (!g_pGameConf->GetMemSig("gEntList", (void **)&addr) || !addr)
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{
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return;
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}
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g_EntList = reinterpret_cast<void *>(addr);
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/* g_pGameRules */
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if (!g_pGameConf->GetMemSig("g_pGameRules", (void **)&addr) || !addr)
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{
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return;
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}
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g_pGameRules = reinterpret_cast<void **>(addr);
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}
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#endif
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bool vcmp(const void *_addr1, const void *_addr2, size_t len)
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{
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unsigned char *addr1 = (unsigned char *)_addr1;
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unsigned char *addr2 = (unsigned char *)_addr2;
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for (size_t i=0; i<len; i++)
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{
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if (addr2[i] == '*')
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continue;
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if (addr1[i] != addr2[i])
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return false;
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}
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return true;
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}
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#if defined PLATFORM_WINDOWS
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/* Thanks to DS for the sigs */
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#define ISERVER_WIN_SIG "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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#define ISERVER_WIN_SIG_LEN 11
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void GetIServer()
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{
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int offset;
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void *vfunc = NULL;
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/* Get the offset into CreateFakeClient */
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if (!g_pGameConf->GetOffset("sv", &offset))
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{
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return;
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}
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#if defined METAMOD_PLAPI_VERSION
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/* Get the CreateFakeClient function pointer */
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if (!(vfunc=SH_GET_ORIG_VFNPTR_ENTRY(engine, &IVEngineServer::CreateFakeClient)))
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{
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return;
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}
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/* Check if we're on the expected function */
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if (!vcmp(vfunc, ISERVER_WIN_SIG, ISERVER_WIN_SIG_LEN))
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{
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return;
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}
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/* Finally we have the interface we were looking for */
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iserver = *reinterpret_cast<IServer **>(reinterpret_cast<unsigned char *>(vfunc) + offset);
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#else
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/* Get the interface manually */
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SourceHook::MemFuncInfo info = {true, -1, 0, 0};
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SourceHook::GetFuncInfo(&IVEngineServer::CreateFakeClient, info);
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vfunc = enginePatch->GetOrigFunc(info.vtbloffs, info.vtblindex);
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if (!vfunc)
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{
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void **vtable = *reinterpret_cast<void ***>(enginePatch->GetThisPtr() + info.thisptroffs + info.vtbloffs);
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vfunc = vtable[info.vtblindex];
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}
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/* Check if we're on the expected function */
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if (!vcmp(vfunc, ISERVER_WIN_SIG, ISERVER_WIN_SIG_LEN))
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{
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return;
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}
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iserver = *reinterpret_cast<IServer **>(reinterpret_cast<unsigned char *>(vfunc) + offset);
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#endif
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}
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#elif defined PLATFORM_POSIX
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void GetIServer()
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{
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void *addr;
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if (!g_pGameConf->GetMemSig("sv", &addr) || !addr)
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{
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return;
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}
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iserver = reinterpret_cast<IServer *>(addr);
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}
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#endif
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