673 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			673 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _sourcemod_included
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 #endinput
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#endif
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#define _sourcemod_included
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/**
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 * Plugin public information.
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 */
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struct Plugin
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{
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   public const char[] name;		/**< Plugin Name */
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   public const char[] description;	/**< Plugin Description */
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   public const char[] author;		/**< Plugin Author */
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   public const char[] version;		/**< Plugin Version */
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   public const char[] url;			/**< Plugin URL */
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};
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#include <core>
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#include <float>
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#include <vector>
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#include <string>
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#include <handles>
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#include <functions>
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#include <files>
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#include <logging>
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#include <timers>
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#include <admin>
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#include <keyvalues>
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#include <dbi>
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#include <lang>
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#include <sorting>
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#include <textparse>
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#include <clients>
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#include <console>
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#include <convars>
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#include <events>
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#include <bitbuffer>
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#include <protobuf>
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#include <usermessages>
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#include <menus>
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#include <halflife>
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#include <adt>
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#include <banning>
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#include <commandfilters>
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#include <nextmap>
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#include <commandline>
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enum APLRes
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{
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	APLRes_Success = 0,		/**< Plugin should load */
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	APLRes_Failure,			/**< Plugin shouldn't load and should display an error */
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	APLRes_SilentFailure	/**< Plugin shouldn't load but do so silently */
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};
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/**
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 * Called when the plugin is fully initialized and all known external references 
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 * are resolved. This is only called once in the lifetime of the plugin, and is 
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 * paired with OnPluginEnd().
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 *
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 * If any run-time error is thrown during this callback, the plugin will be marked 
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 * as failed.
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 *
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 * It is not necessary to close any handles or remove hooks in this function.  
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 * SourceMod guarantees that plugin shutdown automatically and correctly releases 
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 * all resources.
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 *
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 * @noreturn
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 */
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forward void OnPluginStart();
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/**
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 * @deprecated Use AskPluginLoad2() instead.
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 * If a plugin contains both AskPluginLoad() and AskPluginLoad2(), the former will
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 * not be called, but old plugins with only AskPluginLoad() will work.
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 */
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#pragma deprecated Use AskPluginLoad2() instead
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forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max);
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/**
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 * Called before OnPluginStart, in case the plugin wants to check for load failure.
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 * This is called even if the plugin type is "private."  Any natives from modules are 
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 * not available at this point.  Thus, this forward should only be used for explicit 
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 * pre-emptive things, such as adding dynamic natives, setting certain types of load 
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 * filters (such as not loading the plugin for certain games).
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 * 
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 * @note It is not safe to call externally resolved natives until OnPluginStart().
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 * @note Any sort of RTE in this function will cause the plugin to fail loading.
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 * @note If you do not return anything, it is treated like returning success. 
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 * @note If a plugin has an AskPluginLoad2(), AskPluginLoad() will not be called.
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 *
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 *
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 * @param myself	Handle to the plugin.
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 * @param late		Whether or not the plugin was loaded "late" (after map load).
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 * @param error		Error message buffer in case load failed.
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 * @param err_max	Maximum number of characters for error message buffer.
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 * @return			APLRes_Success for load success, APLRes_Failure or APLRes_SilentFailure otherwise
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 */
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forward APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max);
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/**
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 * Called when the plugin is about to be unloaded.
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 *
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 * @noreturn
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 */
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forward void OnPluginEnd();
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/**
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 * Called when the plugin's pause status is changing.
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 *
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 * @param pause			True if the plugin is being paused, false otherwise.
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 * @noreturn
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 */
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forward void OnPluginPauseChange(bool:pause);
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/**
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 * Called before every server frame.  Note that you should avoid
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 * doing expensive computations here, and you should declare large
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 * local arrays using 'decl' instead of 'new'.
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 */
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forward void OnGameFrame();
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/**
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 * Called when the map is loaded.
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 *
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 * @note This used to be OnServerLoad(), which is now deprecated.
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 * Plugins still using the old forward will work.
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 */
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forward void OnMapStart();
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/**
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 * Called right before a map ends.
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 */
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forward void OnMapEnd();
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/**
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 * Called when the map has loaded, servercfgfile (server.cfg) has been 
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 * executed, and all plugin configs are done executing.  This is the best
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 * place to initialize plugin functions which are based on cvar data.  
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 *
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 * @note This will always be called once and only once per map.  It will be 
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 * called after OnMapStart().
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 *
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 * @noreturn
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 */
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forward void OnConfigsExecuted();
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/**
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 * This is called once, right after OnMapStart() but any time before 
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 * OnConfigsExecuted().  It is called after the "exec sourcemod.cfg" 
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 * command and all AutoExecConfig() exec commands have been added to 
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 * the ServerCommand() buffer.
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 *
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 * If you need to load per-map settings that override default values, 
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 * adding commands to the ServerCommand() buffer here will guarantee 
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 * that they're set before OnConfigsExecuted().
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 *
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 * Unlike OnMapStart() and OnConfigsExecuted(), this is not called on 
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 * late loads that occur after OnMapStart().
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 *
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 * @noreturn
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 */
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forward void OnAutoConfigsBuffered();
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/**
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 * @deprecated Use OnConfigsExecuted() instead.
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 */
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#pragma deprecated Use OnConfigsExecuted() instead
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forward void OnServerCfg();
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/**
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 * Called after all plugins have been loaded.  This is called once for 
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 * every plugin.  If a plugin late loads, it will be called immediately 
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 * after OnPluginStart().
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 */
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forward void OnAllPluginsLoaded();
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/**
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 * Returns the calling plugin's Handle.
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 *
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 * @return				Handle of the calling plugin.
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 */
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native Handle:GetMyHandle();
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/**
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 * Returns an iterator that can be used to search through plugins.
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 *
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 * @return				Handle to iterate with.  Must be closed via 
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 * 						CloseHandle().
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 * @error				Invalid Handle.
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 */
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native Handle:GetPluginIterator();
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/**
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 * Returns whether there are more plugins available in the iterator.
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 *
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 * @param iter			Handle to the plugin iterator.
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 * @return				True on more plugins, false otherwise.
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 * @error				Invalid Handle.
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 */
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native bool:MorePlugins(Handle:iter);
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/**
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 * Returns the current plugin in the iterator and advances the iterator.
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 *
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 * @param iter			Handle to the plugin iterator.
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 * @return				Current plugin the iterator is at, before
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 *						the iterator is advanced.
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 * @error				Invalid Handle.
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 */
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native Handle:ReadPlugin(Handle:iter);
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/**
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 * Returns a plugin's status.
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 *
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 * @param plugin		Plugin Handle (INVALID_HANDLE uses the calling plugin).
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 * @return				Status code for the plugin.
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 * @error				Invalid Handle.
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 */
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native PluginStatus:GetPluginStatus(Handle:plugin);
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/**
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 * Retrieves a plugin's file name relative to the plugins folder.
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 *
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 * @param plugin		Plugin Handle (INVALID_HANDLE uses the calling plugin).
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 * @param buffer		Buffer to the store the file name.
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 * @param maxlength		Maximum length of the name buffer.
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 * @noreturn
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 * @error				Invalid Handle.
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 */
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native GetPluginFilename(Handle:plugin, String:buffer[], maxlength);
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/**
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 * Retrieves whether or not a plugin is being debugged.
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 *
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 * @param plugin		Plugin Handle (INVALID_HANDLE uses the calling plugin).
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 * @return				True if being debugged, false otherwise.
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 * @error				Invalid Handle.
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 */
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native bool:IsPluginDebugging(Handle:plugin);
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/**
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 * Retrieves a plugin's public info.
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 *
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 * @param plugin		Plugin Handle (INVALID_HANDLE uses the calling plugin).
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 * @param info			Plugin info property to retrieve.
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 * @param buffer		Buffer to store info in.
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 * @param maxlength		Maximum length of buffer.
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 * @return				True on success, false if property is not available.
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 * @error				Invalid Handle.
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 */
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native bool:GetPluginInfo(Handle:plugin, PluginInfo:info, String:buffer[], maxlength);
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/**
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 * Finds a plugin by its order in the list from the "plugins list" server 
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 * "sm" command.  You should not use this function to loop through all plugins, 
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 * use the iterator instead.  Looping through all plugins using this native 
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 * is O(n^2), whereas using the iterator is O(n).
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 *
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 * @param order_num		Number of the plugin as it appears in "sm plugins list".
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 * @return				Plugin Handle on success, INVALID_HANDLE if no plugin 
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 *						matches the given number.
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 */
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native Handle:FindPluginByNumber(order_num);
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/**
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 * Causes the plugin to enter a failed state.  An error will be thrown and
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 * the plugin will be paused until it is unloaded or reloaded.
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 *
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 * For backwards compatibility, if no extra arguments are passed, no 
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 * formatting is applied.  If one or more additional arguments is passed, 
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 * the string is formatted using Format().  If any errors are encountered 
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 * during formatting, both the format specifier string and an additional 
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 * error message are written.
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 *
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 * This function does not return, and no further code in the plugin is 
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 * executed.
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 *
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 * @param string		Format specifier string.
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 * @param ...			Formatting arguments.
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 * @noreturn
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 * @error				Always throws SP_ERROR_ABORT.
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 */
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native SetFailState(const String:string[], any:...);
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/**
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 * Aborts the current callback and throws an error.  This function
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 * does not return in that no code is executed following it.
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 *
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 * @param fmt		String format.
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 * @param ...			Format arguments.
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 * @noreturn
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 * @error				Always!
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 */
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native ThrowError(const String:fmt[], any:...);
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/**
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 * Gets the system time as a unix timestamp.
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 *
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 * @param bigStamp		Optional array to store the 64bit timestamp in.
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 * @return				32bit timestamp (number of seconds since unix epoch).
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 */
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native GetTime(bigStamp[2]={0,0});
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/**
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 * Produces a date and/or time string value for a timestamp.
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 *
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 * See this URL for valid parameters: 
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 * http://cplusplus.com/reference/clibrary/ctime/strftime.html
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 *
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 * @param buffer		Destination string buffer.
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 * @param maxlength		Maximum length of output string buffer.
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 * @param format		Formatting rules (passing NULL_STRING will use the rules defined in sm_datetime_format).
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 * @param stamp			Optional time stamp.
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 * @noreturn
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 * @error			Buffer too small or invalid time format.
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 */
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native FormatTime(String:buffer[], maxlength, const String:format[], stamp=-1);
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/**
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 * Loads a game config file.
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 *
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 * @param file			File to load.  The path must be relative to the 'gamedata' folder under the config folder 
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 *					and the extension should be omitted.
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 * @return			A handle to the game config file or INVALID_HANDLE in failure.
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 */
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native Handle:LoadGameConfigFile(const String:file[]);
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/**
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 * Returns an offset value.
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 *
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 * @param gc			Game config handle.
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 * @param key			Key to retrieve from the offset section.
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 * @return			An offset, or -1 on failure.
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 */
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native GameConfGetOffset(Handle:gc, const String:key[]);
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/**
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 * Gets the value of a key from the "Keys" section.
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 *
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 * @param gc			Game config handle.
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 * @param key			Key to retrieve from the Keys section.
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 * @param buffer		Destination string buffer.
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 * @param maxlen		Maximum length of output string buffer.
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 * @return				True if key existed, false otherwise.
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 */
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native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[], maxlen);
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/**
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 * Finds an address calculation in a GameConfig file,
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 * performs LoadFromAddress on it as appropriate, then returns the final address.
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 *
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 * @param gameconf      GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
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 * @param name          Name of the property to find.
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 * @return              An address calculated on success, or 0 on failure.
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 */
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native Address:GameConfGetAddress(Handle:gameconf, const String:name[]);
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/**
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 * Returns the operating system's "tick count," which is a number of 
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 * milliseconds since the operating system loaded.  This can be used
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 * for basic benchmarks.
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 *
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 * @return				Tick count in milliseconds.
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 */
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native GetSysTickCount();
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/**
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 * Specifies that the given config file should be executed after plugin load.
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 * OnConfigsExecuted() will not be called until the config file has executed, 
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 * but it will be called if the execution fails.
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 *
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 * @param autoCreate	If true, and the config file does not exist, such a config
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 *						file will be automatically created and populated with
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 *						information from the plugin's registered cvars.
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 * @param name			Name of the config file, excluding the .cfg extension.
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 *						If empty, <plugin.filename.cfg> is assumed.
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 * @param folder		Folder under cfg/ to use.  By default this is "sourcemod."
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 * @noreturn
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 */
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native AutoExecConfig(bool:autoCreate=true, const String:name[]="", const String:folder[]="sourcemod");
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/**
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 * Registers a library name for identifying as a dependency to 
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 * other plugins.
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 *
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 * @param name			Library name.
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 * @noreturn
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 */
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native RegPluginLibrary(const String:name[]);
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/**
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 * Returns whether a library exists.  This function should be considered 
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 * expensive; it should only be called on plugin to determine availability 
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 * of resources.  Use OnLibraryAdded()/OnLibraryRemoved() to detect changes 
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 * in optional resources.
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 *
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 * @param name			Library name of a plugin or extension.
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 * @return				True if exists, false otherwise.
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 */
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native bool:LibraryExists(const String:name[]);
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/**
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 * Returns the status of an extension, by filename.
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 *
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 * @param name			Extension name (like "sdktools.ext").
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 * @param error			Optional error message buffer.
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 * @param maxlength		Length of optional error message buffer.
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 * @return				-2 if the extension was not found.
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 *						-1 if the extension was found but failed to load.
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 * 						 0 if the extension loaded but reported an error.
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 * 						 1 if the extension is running without error.
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 */
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native GetExtensionFileStatus(const String:name[], String:error[]="", maxlength=0);
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/**
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 * Called after a library is added that the current plugin references 
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 * optionally. A library is either a plugin name or extension name, as 
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 * exposed via its include file.
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 *
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 * @param name			Library name.
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 */
 | 
						|
forward void OnLibraryAdded(const String:name[]);
 | 
						|
 | 
						|
/**
 | 
						|
 * Called right before a library is removed that the current plugin references 
 | 
						|
 * optionally.  A library is either a plugin name or extension name, as 
 | 
						|
 * exposed via its include file.
 | 
						|
 *
 | 
						|
 * @param name			Library name.
 | 
						|
 */
 | 
						|
forward void OnLibraryRemoved(const String:name[]);
 | 
						|
 | 
						|
#define MAPLIST_FLAG_MAPSFOLDER		(1<<0)		/**< On failure, use all maps in the maps folder. */
 | 
						|
#define MAPLIST_FLAG_CLEARARRAY		(1<<1)		/**< If an input array is specified, clear it before adding. */
 | 
						|
#define MAPLIST_FLAG_NO_DEFAULT		(1<<2)		/**< Do not read "default" or "mapcyclefile" on failure. */
 | 
						|
 | 
						|
/**
 | 
						|
 * Loads a map list to an ADT Array.
 | 
						|
 *
 | 
						|
 * A map list is a list of maps from a file.  SourceMod allows easy configuration of 
 | 
						|
 * maplists through addons/sourcemod/configs/maplists.cfg.  Each entry is given a 
 | 
						|
 * name and a file (for example, "rtv" => "rtv.cfg"), or a name and a redirection 
 | 
						|
 * (for example, "rtv" => "default").  This native will read a map list entry, 
 | 
						|
 * cache the file, and return the list of maps it holds.  
 | 
						|
 *
 | 
						|
 * Serial change numbers are used to identify if a map list has changed.  Thus, if 
 | 
						|
 * you pass a serial change number and it's equal to what SourceMod currently knows 
 | 
						|
 * about the map list, then SourceMod won't reparse the file.
 | 
						|
 *
 | 
						|
 * If the maps end up being read from the maps folder (MAPLIST_FLAG_MAPSFOLDER), they 
 | 
						|
 * are automatically sorted in alphabetical, ascending order.
 | 
						|
 *
 | 
						|
 * Arrays created by this function are temporary and must be freed via CloseHandle().
 | 
						|
 * Modifying arrays created by this function will not affect future return values or 
 | 
						|
 * or the contents of arrays returned to other plugins.
 | 
						|
 *
 | 
						|
 * @param array			Array to store the map list.  If INVALID_HANDLE, a new blank 
 | 
						|
 *						array will be created.  The blocksize should be at least 16; 
 | 
						|
 *						otherwise results may be truncated.  Items are added to the array 
 | 
						|
 *						as strings.  The array is never checked for duplicates, and it is 
 | 
						|
 *						not read beforehand.  Only the serial number is used to detect 
 | 
						|
 *						changes.
 | 
						|
 * @param serial		Serial number to identify last known map list change.  If -1, the 
 | 
						|
 *						the value will not be checked.  If the map list has since changed, 
 | 
						|
 *						the serial is updated (even if -1 was passed).  If there is an error 
 | 
						|
 *						finding a valid maplist, then the serial is set to -1.
 | 
						|
 * @param str			Config name, or "default" for the default map list.  Config names 
 | 
						|
 *						should be somewhat descriptive.  For example, the admin menu uses 
 | 
						|
 *						a config name of "admin menu".  The list names can be configured 
 | 
						|
 *						by users in addons/sourcemod/configs/maplists.cfg.
 | 
						|
 * @param flags			MAPLIST_FLAG flags.
 | 
						|
 * @return				On failure:
 | 
						|
 *						 INVALID_HANDLE is returned, the serial is set to -1, and the input 
 | 
						|
 *						 array (if any) is left unchanged.
 | 
						|
 *						On no change:
 | 
						|
 						 INVALID_HANDLE is returned, the serial is unchanged, and the input 
 | 
						|
 						 array (if any) is left unchanged.
 | 
						|
 *						On success:
 | 
						|
 *						 A valid array Handle is returned, containing at least one map string.  
 | 
						|
 *						 If an array was passed, the return value is equal to the passed Array 
 | 
						|
 *						 Handle.  If the passed array was not cleared, it will have grown by at 
 | 
						|
 *						 least one item.  The serial number is updated to a positive number.
 | 
						|
 * @error				Invalid array Handle that is not INVALID_HANDLE.
 | 
						|
 */
 | 
						|
native Handle:ReadMapList(Handle:array=INVALID_HANDLE,
 | 
						|
						  &serial=-1,
 | 
						|
						  const String:str[]="default",
 | 
						|
						  flags=MAPLIST_FLAG_CLEARARRAY);
 | 
						|
						  
 | 
						|
/**
 | 
						|
 * Makes a compatibility binding for map lists.  For example, if a function previously used 
 | 
						|
 * "clam.cfg" for map lists, this function will insert a "fake" binding to "clam.cfg" that 
 | 
						|
 * will be overridden if it's in the maplists.cfg file.
 | 
						|
 *
 | 
						|
 * @param name			Configuration name that would be used with ReadMapList().
 | 
						|
 * @param file			Default file to use.
 | 
						|
 * @noreturn
 | 
						|
 */
 | 
						|
native SetMapListCompatBind(const String:name[], const String:file[]);
 | 
						|
 | 
						|
/**
 | 
						|
 * Called when a client has sent chat text.  This must return either true or 
 | 
						|
 * false to indicate that a client is or is not spamming the server.
 | 
						|
 *
 | 
						|
 * The return value is a hint only.  Core or another plugin may decide 
 | 
						|
 * otherwise.
 | 
						|
 *
 | 
						|
 * @param client		Client index.  The server (0) will never be passed.
 | 
						|
 * @return				True if client is spamming the server, false otherwise.
 | 
						|
 */
 | 
						|
forward bool:OnClientFloodCheck(client);
 | 
						|
 | 
						|
/**
 | 
						|
 * Called after a client's flood check has been computed.  This can be used 
 | 
						|
 * by antiflood algorithms to decay/increase flooding weights.
 | 
						|
 *
 | 
						|
 * Since the result from "OnClientFloodCheck" isn't guaranteed to be the 
 | 
						|
 * final result, it is generally a good idea to use this to play with other 
 | 
						|
 * algorithms nicely.
 | 
						|
 *
 | 
						|
 * @param client		Client index.  The server (0) will never be passed.
 | 
						|
 * @param blocked		True if client flooded last "say", false otherwise.
 | 
						|
 * @noreturn
 | 
						|
 */
 | 
						|
forward void OnClientFloodResult(client, bool:blocked);
 | 
						|
 | 
						|
/**
 | 
						|
 * Feature types.
 | 
						|
 */
 | 
						|
enum FeatureType
 | 
						|
{
 | 
						|
	/**
 | 
						|
	 * A native function call.
 | 
						|
	 */
 | 
						|
	FeatureType_Native,
 | 
						|
	
 | 
						|
	/**
 | 
						|
	 * A named capability. This is distinctly different from checking for a
 | 
						|
	 * native, because the underlying functionality could be enabled on-demand
 | 
						|
	 * to improve loading time. Thus a native may appear to exist, but it might
 | 
						|
	 * be part of a set of features that are not compatible with the current game
 | 
						|
	 * or version of SourceMod.
 | 
						|
	 */
 | 
						|
	FeatureType_Capability
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Feature statuses.
 | 
						|
 */
 | 
						|
enum FeatureStatus
 | 
						|
{
 | 
						|
	/**
 | 
						|
	 * Feature is available for use.
 | 
						|
	 */
 | 
						|
	FeatureStatus_Available,
 | 
						|
	
 | 
						|
	/**
 | 
						|
	 * Feature is not available.
 | 
						|
	 */
 | 
						|
	FeatureStatus_Unavailable,
 | 
						|
	
 | 
						|
	/**
 | 
						|
	 * Feature is not known at all.
 | 
						|
	 */
 | 
						|
	FeatureStatus_Unknown
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether "GetFeatureStatus" will work. Using this native
 | 
						|
 * or this function will not cause SourceMod to fail loading on older versions,
 | 
						|
 * however, GetFeatureStatus will only work if this function returns true.
 | 
						|
 *
 | 
						|
 * @return              True if GetFeatureStatus will work, false otherwise.
 | 
						|
 */
 | 
						|
stock bool:CanTestFeatures()
 | 
						|
{
 | 
						|
	return LibraryExists("__CanTestFeatures__");
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether a feature exists, and if so, whether it is usable.
 | 
						|
 *
 | 
						|
 * @param type          Feature type.
 | 
						|
 * @param name          Feature name.
 | 
						|
 * @return              Feature status.
 | 
						|
 */
 | 
						|
native FeatureStatus:GetFeatureStatus(FeatureType:type, const String:name[]);
 | 
						|
 | 
						|
/**
 | 
						|
 * Requires that a given feature is available. If it is not, SetFailState()
 | 
						|
 * is called with the given message.
 | 
						|
 *
 | 
						|
 * @param type          Feature type.
 | 
						|
 * @param name          Feature name.
 | 
						|
 * @param fmt           Message format string, or empty to use default.
 | 
						|
 * @param ...           Message format parameters, if any.
 | 
						|
 * @noreturn
 | 
						|
 */
 | 
						|
native RequireFeature(FeatureType:type, const String:name[],
 | 
						|
                      const String:fmt[]="", any:...);
 | 
						|
 | 
						|
/**
 | 
						|
 * Represents how many bytes we can read from an address with one load
 | 
						|
 */
 | 
						|
enum NumberType
 | 
						|
{
 | 
						|
    NumberType_Int8,
 | 
						|
    NumberType_Int16,
 | 
						|
    NumberType_Int32
 | 
						|
};
 | 
						|
 | 
						|
enum Address
 | 
						|
{
 | 
						|
    Address_Null = 0,              //a typical invalid result when an address lookup fails
 | 
						|
    Address_MinimumValid = 0x10000 //addresses below this value are considered invalid to use for Load/Store
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Load up to 4 bytes from a memory address.
 | 
						|
 *
 | 
						|
 * @param addr          Address to a memory location.
 | 
						|
 * @param size          How many bytes should be read.
 | 
						|
 * @return              The value that is stored at that address.
 | 
						|
 */
 | 
						|
native LoadFromAddress(Address:addr, NumberType:size);
 | 
						|
 | 
						|
/**
 | 
						|
 * Store up to 4 bytes to a memory address.
 | 
						|
 *
 | 
						|
 * @param addr          Address to a memory location.
 | 
						|
 * @param data          Value to store at the address.
 | 
						|
 * @param size          How many bytes should be written.
 | 
						|
 * @noreturn
 | 
						|
 */
 | 
						|
native StoreToAddress(Address:addr, data, NumberType:size); 
 | 
						|
 | 
						|
#include <helpers>
 | 
						|
#include <entity>
 | 
						|
#include <entity_prop_stocks>
 | 
						|
 |