We were accidentally changing a process-wide global variable when trying to fetch a working ISteamGameServer interface. Co-Authored-By: komashchenko <komashchenko@users.noreply.github.com>
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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| * vim: set ts=4 :
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| * =============================================================================
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| * SourceMod Counter-Strike:Source Extension
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| * Copyright (C) 2017 AlliedModders LLC.  All rights reserved.
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| * =============================================================================
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| *
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| * This program is free software; you can redistribute it and/or modify it under
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| * the terms of the GNU General Public License, version 3.0, as published by the
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| * Free Software Foundation.
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| *
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| * This program is distributed in the hope that it will be useful, but WITHOUT
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| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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| * details.
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| *
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| * You should have received a copy of the GNU General Public License along with
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| * this program.  If not, see <http://www.gnu.org/licenses/>.
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| *
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| * As a special exception, AlliedModders LLC gives you permission to link the
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| * code of this program (as well as its derivative works) to "Half-Life 2," the
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| * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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| * by the Valve Corporation.  You must obey the GNU General Public License in
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| * all respects for all other code used.  Additionally, AlliedModders LLC grants
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| * this exception to all derivative works.  AlliedModders LLC defines further
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| * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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| * or <http://www.sourcemod.net/license.php>.
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| *
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| * Version: $Id$
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| */
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| 
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| #pragma once
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| 
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| #include <steam_gameserver.h>
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| 
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| class ConVar;
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| 
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| class RulesFix
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| {
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| public:
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| 	RulesFix();
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| 	void OnLoad();
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| 	void OnUnload();
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| 	void OnNotifyConVarChanged(ConVar *pVar);
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| 	void Hook_GameServerSteamAPIActivated(bool bActivated);
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| private:
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| 	STEAM_GAMESERVER_CALLBACK(RulesFix, OnSteamServersConnected, SteamServersConnected_t, m_OnSteamServersConnected);
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| };
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| 
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| extern RulesFix rulesfix; |