38ddbb37b9
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401237
115 lines
3.7 KiB
C++
115 lines
3.7 KiB
C++
/**
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* vim: set ts=4 :
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* ================================================================
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* SourceMod
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* ================================================================
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License,
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* version 3.0, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to
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* link the code of this program (as well as its derivative works) to
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* "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
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* Game MODs that run on software by the Valve Corporation. You must
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* obey the GNU General Public License in all respects for all other
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* code used. Additionally, AlliedModders LLC grants this exception
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* to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version
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* JULY-31-2007), or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_WINTHREADS_H_
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#define _INCLUDE_WINTHREADS_H_
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#include <windows.h>
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#include "IThreader.h"
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using namespace SourceMod;
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DWORD WINAPI Win32_ThreadGate(LPVOID param);
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class WinThreader : public IThreader
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{
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public:
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class ThreadHandle : public IThreadHandle
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{
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friend class WinThreader;
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friend DWORD WINAPI Win32_ThreadGate(LPVOID param);
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public:
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ThreadHandle(IThreader *parent, HANDLE hthread, IThread *run, const ThreadParams *params);
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virtual ~ThreadHandle();
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public:
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virtual bool WaitForThread();
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virtual void DestroyThis();
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virtual IThreadCreator *Parent();
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virtual void GetParams(ThreadParams *ptparams);
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virtual ThreadPriority GetPriority();
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virtual bool SetPriority(ThreadPriority prio);
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virtual ThreadState GetState();
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virtual bool Unpause();
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protected:
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IThreader *m_parent; //Parent handle
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HANDLE m_thread; //Windows HANDLE
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ThreadParams m_params; //Current Parameters
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IThread *m_run; //Runnable context
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ThreadState m_state; //internal state
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CRITICAL_SECTION m_crit;
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};
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class WinMutex : public IMutex
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{
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public:
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WinMutex();
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virtual ~WinMutex();
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public:
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virtual bool TryLock();
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virtual void Lock();
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virtual void Unlock();
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virtual void DestroyThis();
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protected:
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CRITICAL_SECTION m_crit;
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};
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class WinEvent : public IEventSignal
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{
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public:
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WinEvent(HANDLE event) : m_event(event)
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{
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};
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virtual ~WinEvent();
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public:
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virtual void Wait();
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virtual void Signal();
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virtual void DestroyThis();
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public:
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HANDLE m_event;
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};
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public:
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IMutex *MakeMutex();
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void MakeThread(IThread *pThread);
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IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
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IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
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void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
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void ThreadSleep(unsigned int ms);
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IEventSignal *MakeEventSignal();
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IThreadWorker *MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded);
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void DestroyWorker(IThreadWorker *pWorker);
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};
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#if defined SM_DEFAULT_THREADER && !defined SM_MAIN_THREADER
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#define SM_MAIN_THREADER WinThreader;
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typedef class WinThreader MainThreader;
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#endif
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#endif //_INCLUDE_WINTHREADS_H_
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