* Add A2S_Rules fix for CS:GO to CStrike extension. * Dont force set the cvar. Add checks before patching. * Remove incorrect and useless check. * Remove checking value as it is in the signature. * Update build script changes to AMBuild 2.1 API to fix build. * Fix bad check and ConVarRef being resolved too early. * Whoops. This line is kinda important. Got nuked when refactoring. * Remove unused variable. * Updatet gamedata. * Switch to "Addresses" gamedata lookup * Add linux64 gamedata * Fix mac build Co-authored-by: Ruben Gonzalez <drifter01620@gmail.com> Co-authored-by: Peace-Maker <peace-maker@wcfan.de>
		
			
				
	
	
		
			70 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os
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project = builder.LibraryProject('game.cstrike.ext')
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project.sources += [
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  'extension.cpp',
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  'natives.cpp',
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  'RegNatives.cpp',
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  'timeleft.cpp',
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  'forwards.cpp',
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  'util_cstrike.cpp',
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  '../../public/smsdk_ext.cpp',
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  '../../public/CDetour/detours.cpp',
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  '../../public/asm/asm.c',
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  '../../public/libudis86/decode.c',
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  '../../public/libudis86/itab.c',
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  '../../public/libudis86/syn-att.c',
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  '../../public/libudis86/syn-intel.c',
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  '../../public/libudis86/syn.c',
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  '../../public/libudis86/udis86.c',
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]
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for sdk_name in ['css', 'csgo']:
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  if sdk_name not in SM.sdks:
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    continue
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  sdk = SM.sdks[sdk_name]
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  if sdk_name == 'csgo':
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    project.sources += ['rulesfix.cpp']
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  for cxx in builder.targets:
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    if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
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      continue
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    cxx.defines += ['HAVE_STRING_H']
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    binary = SM.HL2ExtConfig(project, builder, cxx, 'game.cstrike.ext.' + sdk.ext, sdk)
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    if sdk_name == 'csgo':
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      compiler = binary.compiler
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      compiler.cxxincludes += [os.path.join(sdk.path, 'public', 'steam')]
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      compiler.defines += ['VERSION_SAFE_STEAM_API_INTERFACES']
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      library_name = ''
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      if cxx.target.platform == 'windows':
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        compiler.linkflags += [os.path.join(sdk.path, 'lib', 'public', 'steam_api.lib')]
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      elif cxx.target.platform == 'linux':
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        library_name = 'libsteam_api.so'
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        if cxx.target.arch == 'x86_64':
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          source_path = os.path.join(sdk.path, 'lib', 'linux64')
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        else:
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          source_path = os.path.join(sdk.path, 'lib', 'linux')
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      elif cxx.target.platform == 'mac':
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        library_name = 'libsteam_api.dylib'
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        if cxx.target.arch == 'x86_64':
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          source_path = os.path.join(sdk.path, 'lib', 'osx64')
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        else:
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          source_path = os.path.join(sdk.path, 'lib', 'mac')
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      if library_name:
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        source_path = os.path.join(source_path, library_name)
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        output_path = os.path.join(binary.localFolder, library_name)
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        # Ensure the output path exists.
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        builder.AddFolder(binary.localFolder)
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        output = builder.AddSymlink(source_path, output_path)
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        compiler.weaklinkdeps += [output]
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        compiler.linkflags[0:0] = [library_name]
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SM.extensions += builder.Add(project)
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