1109 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			1109 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod (C)2004-2014 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _menus_included
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 #endinput
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#endif
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#define _menus_included
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/**
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 * Low-level drawing style of the menu.
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 */
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enum MenuStyle
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{
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	MenuStyle_Default = 0,		/**< The "default" menu style for the mod */
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	MenuStyle_Valve = 1,		/**< The Valve provided menu style (Used on HL2DM) */
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	MenuStyle_Radio = 2,		/**< The simpler menu style commonly used on CS:S */
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};
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/**
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 * Different actions for the menu "pump" callback
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 */
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enum MenuAction
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{
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	MenuAction_Start = (1<<0),		/**< A menu has been started (nothing passed) */
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	MenuAction_Display = (1<<1),	/**< A menu is about to be displayed (param1=client, param2=MenuPanel Handle) */
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	MenuAction_Select = (1<<2),		/**< An item was selected (param1=client, param2=item) */
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	MenuAction_Cancel = (1<<3),		/**< The menu was cancelled (param1=client, param2=reason) */
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	MenuAction_End = (1<<4),		/**< A menu display has fully ended.
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										 param1 is the MenuEnd reason, and if it's MenuEnd_Cancelled, then 
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										 param2 is the MenuCancel reason from MenuAction_Cancel.
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										 */
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	MenuAction_VoteEnd = (1<<5),	/**< (VOTE ONLY): A vote sequence has succeeded (param1=chosen item) 
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										 This is not called if SetVoteResultCallback has been used on the menu. */
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	MenuAction_VoteStart = (1<<6), 	/**< (VOTE ONLY): A vote sequence has started (nothing passed) */
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	MenuAction_VoteCancel = (1<<7),	/**< (VOTE ONLY): A vote sequence has been cancelled (param1=reason) */
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	MenuAction_DrawItem = (1<<8),	/**< An item is being drawn; return the new style (param1=client, param2=item) */
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	MenuAction_DisplayItem = (1<<9),/**< Item text is being drawn to the display (param1=client, param2=item)
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										  To change the text, use RedrawMenuItem().
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										  If you do so, return its return value.  Otherwise, return 0.
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										  */
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};
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/** Default menu actions */
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#define MENU_ACTIONS_DEFAULT	MenuAction_Select|MenuAction_Cancel|MenuAction_End
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/** All menu actions */
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#define MENU_ACTIONS_ALL		MenuAction:0xFFFFFFFF
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#define MENU_NO_PAGINATION		0		/**< Menu should not be paginated (10 items max) */
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#define MENU_TIME_FOREVER		0		/**< Menu should be displayed as long as possible */
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#define ITEMDRAW_DEFAULT		(0)		/**< Item should be drawn normally */
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#define ITEMDRAW_DISABLED		(1<<0)	/**< Item is drawn but not selectable */
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#define ITEMDRAW_RAWLINE		(1<<1)	/**< Item should be a raw line, without a slot */
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#define ITEMDRAW_NOTEXT			(1<<2)	/**< No text should be drawn */
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#define ITEMDRAW_SPACER			(1<<3)	/**< Item should be drawn as a spacer, if possible */
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#define ITEMDRAW_IGNORE	((1<<1)|(1<<2))	/**< Item should be completely ignored (rawline + notext) */
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#define ITEMDRAW_CONTROL		(1<<4)	/**< Item is control text (back/next/exit) */
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#define MENUFLAG_BUTTON_EXIT		(1<<0)	/**< Menu has an "exit" button (default if paginated) */
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#define MENUFLAG_BUTTON_EXITBACK	(1<<1)	/**< Menu has an "exit back" button */
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#define MENUFLAG_NO_SOUND			(1<<2)	/**< Menu will not have any select sounds */
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#define MENUFLAG_BUTTON_NOVOTE		(1<<3)	/**< Menu has a "No Vote" button at slot 1 */
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#define VOTEINFO_CLIENT_INDEX		0		/**< Client index */
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#define VOTEINFO_CLIENT_ITEM		1		/**< Item the client selected, or -1 for none */
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#define VOTEINFO_ITEM_INDEX			0		/**< Item index */
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#define VOTEINFO_ITEM_VOTES			1		/**< Number of votes for the item */
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#define VOTEFLAG_NO_REVOTES			(1<<0)	/**< Players cannot change their votes */
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/**
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 * Reasons a menu can be cancelled (MenuAction_Cancel).
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 */
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enum
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{
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	MenuCancel_Disconnected = -1,	/**< Client dropped from the server */
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	MenuCancel_Interrupted = -2,	/**< Client was interrupted with another menu */
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	MenuCancel_Exit = -3,			/**< Client exited via "exit" */
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	MenuCancel_NoDisplay = -4,		/**< Menu could not be displayed to the client */
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	MenuCancel_Timeout = -5,		/**< Menu timed out */
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	MenuCancel_ExitBack = -6,		/**< Client selected "exit back" on a paginated menu */
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};
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/**
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 * Reasons a vote can be cancelled (MenuAction_VoteCancel).
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 */
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enum
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{
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	VoteCancel_Generic = -1,		/**< Vote was generically cancelled. */
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	VoteCancel_NoVotes = -2,		/**< Vote did not receive any votes. */
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};
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/**
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 * Reasons a menu ended (MenuAction_End).
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 */
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enum
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{
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	MenuEnd_Selected = 0,			/**< Menu item was selected */
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	MenuEnd_VotingDone = -1,		/**< Voting finished */
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	MenuEnd_VotingCancelled = -2,	/**< Voting was cancelled */
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	MenuEnd_Cancelled = -3,			/**< Menu was cancelled (reason in param2) */
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	MenuEnd_Exit = -4,				/**< Menu was cleanly exited via "exit" */
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	MenuEnd_ExitBack = -5,			/**< Menu was cleanly exited via "back" */
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};
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/**
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 * Describes a menu's source
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 */
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enum MenuSource
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{
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	MenuSource_None = 0,			/**< No menu is being displayed */	
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	MenuSource_External = 1,		/**< External menu */
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	MenuSource_Normal = 2,			/**< A basic menu is being displayed */
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	MenuSource_RawPanel = 3,		/**< A display is active, but it is not tied to a menu */
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};
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/**
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 * Called when a menu action is completed.
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 *
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 * @param menu				The menu being acted upon.
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 * @param action			The action of the menu.
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 * @param param1			First action parameter (usually the client).
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 * @param param2			Second action parameter (usually the item).
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 */
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typedef MenuHandler = function int (Menu menu, MenuAction action, int param1, int param2);
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// Panels are used for drawing raw menus without any extra helper functions.
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// Handles must be closed via delete or CloseHandle().
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methodmap Panel < Handle
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{
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	// Constructor for a new Panel.
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	// 
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	// @param hStyle		MenuStyle Handle, or null to use the default style.
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	public native Panel(Handle hStyle = null);
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	// Sets the panel's title.
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	//
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	// @param text          Text to set as the title.
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	// @param onlyIfEmpty   If true, the title will only be set if no title is set.
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	public native void SetTitle(const char[] text, bool onlyIfEmpty=false);
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	// Draws an item on a panel.  If the item takes up a slot, the position
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	// is returned.
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	//
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	// @param text          Display text to use.  If not a raw line, 
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	//                      the style may automatically add color markup.
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	//                      No numbering or newlines are needed.
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	// @param style         ITEMDRAW style flags.
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	// @return              A slot position, or 0 if item was a rawline or could not be drawn.
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	public native void DrawItem(const char[] text, style=ITEMDRAW_DEFAULT);
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	// Draws a raw line of text on a panel, without any markup other than a
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	// newline.
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	//
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	// @param text          Display text to use.
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	// @return              True on success, false if raw lines are not supported.
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	public native bool DrawText(const char[] text);
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	// Returns whether or not the given drawing flags are supported by
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	// the menu style.
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	//
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	// @param style         ITEMDRAW style flags.
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	// @return              True if item is drawable, false otherwise.
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	public native bool CanDrawFlags(int style);
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	// Sets the selectable key map of a panel.  This is not supported by
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	// all styles (only by Radio, as of this writing).  
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	//
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	// @param keys          An integer where each bit N allows key
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	//                      N+1 to be selected.  If no keys are selectable,
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	//                      then key 0 (bit 9) is automatically set.
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	// @return              True if supported, false otherwise.
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	public native bool SetKeys(int keys);
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	// Sends a panel to a client.  Unlike full menus, the handler
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	// function will only receive the following actions, both of 
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	// which will have null for a menu, and the client as param1.
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	//
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	// MenuAction_Select (param2 will be the key pressed)
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	// MenuAction_Cancel (param2 will be the reason)
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	//
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	// Also, if the menu fails to display, no callbacks will be called.
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	//
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	// @param client        A client to draw to.
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	// @param handler       The MenuHandler function to catch actions with.
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	// @param time          Time to hold the menu for.
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	// @return              True on success, false on failure.
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	public native bool Send(int client, MenuHandler handler, int time);
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	// Returns the amount of text the menu can still hold.  If this is 
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	// limit is reached or overflowed, the text is silently truncated.  
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	//
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	// Radio menus: Currently 511 characters (512 bytes).
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	// Valve menus: Currently -1 (no meaning).
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	property int TextRemaining {
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		public native get();
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	}
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	// Returns or sets the current key position, starting at 1. This cannot be
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	// used to traverse backwards.
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	property int CurrentKey {
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		public native get();
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		public native set(int key);
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	}
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	// Returns the panel's style. Style handles are global and cannot be closed.
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	property Handle Style {
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		public native get();
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	}
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};
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// A menu is a helper object for managing in-game menus.
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methodmap Menu < Handle
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{
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	// Creates a new, empty menu using the default style.
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	// 
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	// @param handler       Function which will receive menu actions.
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	// @param actions       Optionally set which actions to receive.  Select, 
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	//                      Cancel, and End will always be received regardless
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	//                      of whether they are set or not.  They are also
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	//                      the only default actions.
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	public native Menu(MenuHandler handler, MenuAction actions=MENU_ACTIONS_DEFAULT);
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	// Displays a menu to a client.
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	//
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	// @param client        Client index.
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	// @param time          Maximum time to leave menu on the screen.
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	// @return              True on success, false on failure.
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	// @error               Client not in game.
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	public native bool Display(int client, int time);
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	// Displays a menu to a client, starting from the given item.
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	//
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	// @param client        Client index.
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	// @param first_item    First item to begin drawing from.
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	// @param time          Maximum time to leave menu on the screen.
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	// @return              True on success, false on failure.
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	// @error               Client not in game.
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	///
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	public native bool DisplayAt(int client, int first_item, int time);
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	// Appends a new item to the end of a menu.
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	//
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	// @param info          Item information string.
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	// @param display       Default item display string.
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	// @param style         Drawing style flags.  Anything other than DEFAULT or 
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	//                      DISABLED will be completely ignored when paginating.
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	// @return              True on success, false on failure.
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	// @error               Item limit reached.
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	public native bool AddItem(const char[] info, const char[] display, int style=ITEMDRAW_DEFAULT);
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	// Inserts an item into the menu before a certain position; the new item will
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	// be at the given position and all next items pushed forward.
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	//
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	// @param position      Position, starting from 0.
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	// @param info          Item information string.
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	// @param display       Default item display string.
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	// @param style         Drawing style flags.  Anything other than DEFAULT or 
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	//                      DISABLED will be completely ignored when paginating.
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	// @return              True on success, false on failure.
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	// @error               Invalid menu position.
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	public native bool InsertItem(int position, const char[] info,
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	                              const char[] display, int style=ITEMDRAW_DEFAULT);
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	// Removes an item from the menu.
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	//
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	// @param position      Position, starting from 0.
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	// @return              True on success, false on failure.
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	// @error               Invalid menu position.
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	public native bool RemoveItem(int position);
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	// Removes all items from a menu.
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	public native void RemoveAllItems();
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	// Retrieves information about a menu item.
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	//
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	// @param position      Position, starting from 0.
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	// @param infoBuf       Info buffer.
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	// @param infoBufLen    Maximum length of the info buffer.
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	// @param style         By-reference variable to store drawing flags.
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	// @param dispBuf       Display buffer.
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	// @param dispBufLen    Maximum length of the display buffer.
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	// @return              True on success, false if position is invalid.
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	public native bool GetItem(int position, char[] infoBuf, int infoBufLen, 
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							   int &style=0, char[] dispBuf="", int dispBufLen=0);
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	// Sets the menu's default title/instruction message.
 | 
						|
	//
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	// @param fmt           Message string format
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						|
	// @param ...           Message string arguments.
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	public native void SetTitle(const char[] fmt, any ...);
 | 
						|
 | 
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	// Returns the text of a menu's title.
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						|
	//
 | 
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	// @param menu          Menu Handle.
 | 
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	// @param buffer        Buffer to store title.
 | 
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	// @param maxlength     Maximum length of the buffer.
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						|
	// @return              Number of bytes written.
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	public native void GetTitle(char[] buffer, int maxlength);
 | 
						|
 | 
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	// Creates a raw MenuPanel based off the menu's style.
 | 
						|
	// The Handle must be freed with CloseHandle().
 | 
						|
	//
 | 
						|
	// @param menu          Menu Handle.
 | 
						|
	// @return              A new MenuPanel Handle.
 | 
						|
	public native Panel ToPanel();
 | 
						|
 | 
						|
	// Cancels a menu from displaying on all clients.  While the
 | 
						|
	// cancellation is in progress, this menu cannot be re-displayed
 | 
						|
	// to any clients.
 | 
						|
	//
 | 
						|
	// The menu may still exist on the client's screen after this command.
 | 
						|
	// This simply verifies that the menu is not being used anywhere.
 | 
						|
	//
 | 
						|
	// If any vote is in progress on a menu, it will be cancelled.
 | 
						|
	public native void Cancel();
 | 
						|
 | 
						|
	// Broadcasts a menu to a list of clients.  The most selected item will be 
 | 
						|
	// returned through MenuAction_End.  On a tie, a random item will be returned 
 | 
						|
	// from a list of the tied items.
 | 
						|
	//
 | 
						|
	// Note that MenuAction_VoteEnd and MenuAction_VoteStart are both
 | 
						|
	// default callbacks and do not need to be enabled.
 | 
						|
	//
 | 
						|
	// @param clients       Array of clients to broadcast to.
 | 
						|
	// @param numClients    Number of clients in the array.
 | 
						|
	// @param time          Maximum time to leave menu on the screen.
 | 
						|
	// @param flags         Optional voting flags.
 | 
						|
	// @return              True on success, false if this menu already has a
 | 
						|
	//                      vote session in progress.
 | 
						|
	// @error               A vote is already in progress.
 | 
						|
	public native bool DisplayVote(int[] clients, int numClients, int time, int flags=0);
 | 
						|
 | 
						|
	// Sends a vote menu to all clients.  See VoteMenu() for more information.
 | 
						|
	//
 | 
						|
	// @param time          Maximum time to leave menu on the screen.
 | 
						|
	// @param flags         Optional voting flags.
 | 
						|
	// @return              True on success, false if this menu already has a
 | 
						|
	//                      vote session in progress.
 | 
						|
	public bool DisplayVoteToAll(int time, int flags=0) {
 | 
						|
		int total = 0;
 | 
						|
		int[] players = new int[MaxClients];
 | 
						|
		for (int i = 1; i <= MaxClients; i++) {
 | 
						|
			if (!IsClientInGame(i) || IsFakeClient(i))
 | 
						|
				continue
 | 
						|
			players[total++] = i;
 | 
						|
		}
 | 
						|
		return this.DisplayVote(players, total, time, flags);
 | 
						|
	}
 | 
						|
 | 
						|
	// Get or set the menu's pagination.
 | 
						|
	//  
 | 
						|
	// If pgination is MENU_NO_PAGINATION, and the exit button flag is set, 
 | 
						|
	// then the exit button flag is removed. It can be re-applied if desired.
 | 
						|
	property int Pagination {
 | 
						|
		public native get();
 | 
						|
		public native set(int value);
 | 
						|
	}
 | 
						|
 | 
						|
	// Get or set the menu's option flags.
 | 
						|
	//
 | 
						|
	// If a certain bit is not supported, it will be stripped before being set.
 | 
						|
	property int OptionFlags {
 | 
						|
		public native get();
 | 
						|
		public native set(int value);
 | 
						|
	}
 | 
						|
 | 
						|
	// Returns whether or not the menu has an exit button. By default, menus
 | 
						|
	// have an exit button.
 | 
						|
	property bool ExitButton {
 | 
						|
		public native get();
 | 
						|
		public native set(bool value);
 | 
						|
	}
 | 
						|
 | 
						|
	// Controls whether or not the menu has an "exit back" button. By default, 
 | 
						|
	// menus do not have an exit back button.  
 | 
						|
	// 
 | 
						|
	// Exit Back buttons appear as "Back" on page 1 of paginated menus and have 
 | 
						|
	// functionality defined by the user in MenuEnd_ExitBack.
 | 
						|
	property bool ExitBackButton {
 | 
						|
		public native get();
 | 
						|
		public native set(bool value);
 | 
						|
	}
 | 
						|
 | 
						|
	// Sets whether or not the menu has a "no vote" button in slot 1.
 | 
						|
	// By default, menus do not have a no vote button.
 | 
						|
	property bool NoVoteButton {
 | 
						|
		public native set(bool value);
 | 
						|
	}
 | 
						|
 | 
						|
	// Sets an advanced vote handling callback. If this callback is set,
 | 
						|
	// MenuAction_VoteEnd will not be called.
 | 
						|
	property VoteHandler VoteResultCallback {
 | 
						|
		public native set(VoteHandler handler);
 | 
						|
	}
 | 
						|
 | 
						|
	// Returns the number of items in a menu.
 | 
						|
	property int ItemCount {
 | 
						|
		public native get();
 | 
						|
	}
 | 
						|
 | 
						|
	// Returns the menu style. The Handle is global and cannot be closed.
 | 
						|
	property Handle Style {
 | 
						|
		public native get();
 | 
						|
	}
 | 
						|
 | 
						|
	// Returns the first item on the page of a currently selected menu.
 | 
						|
	// 
 | 
						|
	// This is only valid inside a MenuAction_Select callback.
 | 
						|
	property int Selection {
 | 
						|
		public native get();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Creates a new, empty menu using the default style.
 | 
						|
 * 
 | 
						|
 * @param handler			Function which will receive menu actions.
 | 
						|
 * @param actions			Optionally set which actions to receive.  Select, 
 | 
						|
 *							Cancel, and End will always be received regardless
 | 
						|
 *							of whether they are set or not.  They are also
 | 
						|
 *							the only default actions.
 | 
						|
 * @return					A new menu Handle.
 | 
						|
 */
 | 
						|
native Menu CreateMenu(MenuHandler handler, MenuAction actions=MENU_ACTIONS_DEFAULT);
 | 
						|
 | 
						|
/**
 | 
						|
 * Displays a menu to a client.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param client			Client index.
 | 
						|
 * @param time				Maximum time to leave menu on the screen.
 | 
						|
 * @return					True on success, false on failure.
 | 
						|
 * @error					Invalid Handle or client not in game.
 | 
						|
 */
 | 
						|
native bool DisplayMenu(Handle menu, int client, int time);
 | 
						|
 | 
						|
/**
 | 
						|
 * Displays a menu to a client, starting from the given item.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param client			Client index.
 | 
						|
 * @param first_item		First item to begin drawing from.
 | 
						|
 * @param time				Maximum time to leave menu on the screen.
 | 
						|
 * @return					True on success, false on failure.
 | 
						|
 * @error					Invalid Handle or client not in game.
 | 
						|
 */
 | 
						|
native bool DisplayMenuAtItem(Handle menu, int client, int first_item, int time);
 | 
						|
 | 
						|
/**
 | 
						|
 * Appends a new item to the end of a menu.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param info				Item information string.
 | 
						|
 * @param display			Default item display string.
 | 
						|
 * @param style				Drawing style flags.  Anything other than DEFAULT or 
 | 
						|
 *							DISABLED will be completely ignored when paginating.
 | 
						|
 * @return					True on success, false on failure.
 | 
						|
 * @error					Invalid Handle or item limit reached.
 | 
						|
 */
 | 
						|
native bool AddMenuItem(Handle menu, 
 | 
						|
						const char[] info, 
 | 
						|
						const char[] display, 
 | 
						|
						int style=ITEMDRAW_DEFAULT);
 | 
						|
 | 
						|
/**
 | 
						|
 * Inserts an item into the menu before a certain position; the new item will
 | 
						|
 * be at the given position and all next items pushed forward.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param position			Position, starting from 0.
 | 
						|
 * @param info				Item information string.
 | 
						|
 * @param display			Default item display string.
 | 
						|
 * @param style				Drawing style flags.  Anything other than DEFAULT or 
 | 
						|
 *							DISABLED will be completely ignored when paginating.
 | 
						|
 * @return					True on success, false on failure.
 | 
						|
 * @error					Invalid Handle or menu position.
 | 
						|
 */
 | 
						|
native bool InsertMenuItem(Handle menu,
 | 
						|
						position, 
 | 
						|
						const char[] info, 
 | 
						|
						const char[] display, 
 | 
						|
						int style=ITEMDRAW_DEFAULT);
 | 
						|
 | 
						|
/**
 | 
						|
 * Removes an item from the menu.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param position			Position, starting from 0.
 | 
						|
 * @return					True on success, false on failure.
 | 
						|
 * @error					Invalid Handle or menu position.
 | 
						|
 */
 | 
						|
native bool RemoveMenuItem(Handle menu, int position);
 | 
						|
 | 
						|
/**
 | 
						|
 * Removes all items from a menu.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @error					Invalid Handle or menu position.
 | 
						|
 */
 | 
						|
native void RemoveAllMenuItems(Handle menu);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves information about a menu item.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param position			Position, starting from 0.
 | 
						|
 * @param infoBuf			Info buffer.
 | 
						|
 * @param infoBufLen		Maximum length of the info buffer.
 | 
						|
 * @param style				By-reference variable to store drawing flags.
 | 
						|
 * @param dispBuf			Display buffer.
 | 
						|
 * @param dispBufLen		Maximum length of the display buffer.
 | 
						|
 * @return					True on success, false if position is invalid.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native bool GetMenuItem(Handle menu, 
 | 
						|
						int position, 
 | 
						|
						char[] infoBuf, 
 | 
						|
						int infoBufLen, 
 | 
						|
						int &style=0, 
 | 
						|
						char[] dispBuf="",
 | 
						|
						int dispBufLen=0);
 | 
						|
						
 | 
						|
/**
 | 
						|
 * Returns the first item on the page of a currently selected menu.
 | 
						|
 *
 | 
						|
 * This is only valid inside a MenuAction_Select callback.
 | 
						|
 *
 | 
						|
 * @return					First item number on the page the client was viewing 
 | 
						|
 *							before selecting the item in the callback.  This can 
 | 
						|
 *							be used to re-display the menu from the original 
 | 
						|
 *							position.
 | 
						|
 * @error					Not called from inside a MenuAction_Select callback.
 | 
						|
 */
 | 
						|
native int GetMenuSelectionPosition();
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the number of items in a menu.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @return					Number of items in the menu.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native int GetMenuItemCount(Handle menu);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets whether the menu should be paginated or not.
 | 
						|
 *
 | 
						|
 * If itemsPerPage is MENU_NO_PAGINATION, and the exit button flag is set, 
 | 
						|
 * then the exit button flag is removed.  It can be re-applied if desired.
 | 
						|
 *
 | 
						|
 * @param menu				Handle to the menu.
 | 
						|
 * @param itemsPerPage		Number of items per page, or MENU_NO_PAGINATION.
 | 
						|
 * @return					True on success, false if pagination is too high or 
 | 
						|
 *							low.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native bool SetMenuPagination(Handle menu, int itemsPerPage);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns a menu's pagination setting.
 | 
						|
 *
 | 
						|
 * @param menu				Handle to the menu.
 | 
						|
 * @return					Pagination setting.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native int GetMenuPagination(Handle menu);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns a menu's MenuStyle Handle.  The Handle
 | 
						|
 * is global and cannot be freed.
 | 
						|
 *
 | 
						|
 * @param menu				Handle to the menu.
 | 
						|
 * @return 					Handle to the menu's draw style.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native Handle GetMenuStyle(Handle menu);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the menu's default title/instruction message.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param fmt				Message string format
 | 
						|
 * @param ...				Message string arguments.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native void SetMenuTitle(Handle menu, const char[] fmt, any ...);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the text of a menu's title.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param buffer			Buffer to store title.
 | 
						|
 * @param maxlength			Maximum length of the buffer.
 | 
						|
 * @return					Number of bytes written.
 | 
						|
 * @error					Invalid Handle/
 | 
						|
 */
 | 
						|
native int GetMenuTitle(Handle menu, char[] buffer, int maxlength);
 | 
						|
 | 
						|
/**
 | 
						|
 * Creates a raw MenuPanel based off the menu's style.
 | 
						|
 * The Handle must be freed with CloseHandle().
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @return					A new MenuPanel Handle.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native Panel CreatePanelFromMenu(Handle menu);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether or not the menu has an exit button.
 | 
						|
 * By default, menus have an exit button.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @return 					True if the menu has an exit button; false otherwise.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native bool GetMenuExitButton(Handle menu);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets whether or not the menu has an exit button.  By default, paginated menus 
 | 
						|
 * have an exit button.
 | 
						|
 *
 | 
						|
 * If a menu's pagination is changed to MENU_NO_PAGINATION, and the pagination 
 | 
						|
 * was previously a different value, then the Exit button status is changed to 
 | 
						|
 * false.  It must be explicitly re-enabled afterwards.
 | 
						|
 *
 | 
						|
 * If a non-paginated menu has an exit button, then at most 9 items will be 
 | 
						|
 * displayed.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param button			True to enable the button, false to remove it.
 | 
						|
 * @return 					True if allowed; false on failure.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native bool SetMenuExitButton(Handle menu, bool button);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether or not the menu has an "exit back" button.  By default, 
 | 
						|
 * menus do not have an exit back button.  
 | 
						|
 *
 | 
						|
 * Exit Back buttons appear as "Back" on page 1 of paginated menus and have 
 | 
						|
 * functionality defined by the user in MenuEnd_ExitBack.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @return 					True if the menu has an exit back button; false otherwise.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native bool GetMenuExitBackButton(Handle menu);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets whether or not the menu has an "exit back" button. By default, menus 
 | 
						|
 * do not have an exit back button.
 | 
						|
 *
 | 
						|
 * Exit Back buttons appear as "Back" on page 1 of paginated menus and have 
 | 
						|
 * functionality defined by the user in MenuEnd_ExitBack.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param button			True to enable the button, false to remove it.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native void SetMenuExitBackButton(Handle menu, bool button);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets whether or not the menu has a "no vote" button in slot 1.
 | 
						|
 * By default, menus do not have a no vote button.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param button			True to enable the button, false to remove it.
 | 
						|
 * @return 					True if allowed; false on failure.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native bool SetMenuNoVoteButton(Handle menu, bool button);
 | 
						|
 | 
						|
/**
 | 
						|
 * Cancels a menu from displaying on all clients.  While the
 | 
						|
 * cancellation is in progress, this menu cannot be re-displayed
 | 
						|
 * to any clients.
 | 
						|
 *
 | 
						|
 * The menu may still exist on the client's screen after this command.
 | 
						|
 * This simply verifies that the menu is not being used anywhere.
 | 
						|
 *
 | 
						|
 * If any vote is in progress on a menu, it will be cancelled.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native void CancelMenu(Handle menu);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves a menu's option flags.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @return					A bitstring of MENUFLAG bits.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native int GetMenuOptionFlags(Handle menu);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets a menu's option flags.
 | 
						|
 *
 | 
						|
 * If a certain bit is not supported, it will be stripped before being set.
 | 
						|
 * See SetMenuExitButton() for information on Exit buttons.
 | 
						|
 * See SetMenuExitBackButton() for information on Exit Back buttons.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param flags				A new bitstring of MENUFLAG bits.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
native void SetMenuOptionFlags(Handle menu, int flags);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether a vote is in progress.
 | 
						|
 *
 | 
						|
 * @param menu				Deprecated; no longer used.
 | 
						|
 * @return					True if a vote is in progress, false otherwise.
 | 
						|
 */
 | 
						|
native bool IsVoteInProgress(Handle menu=INVALID_HANDLE);
 | 
						|
 | 
						|
/**
 | 
						|
 * Cancels the vote in progress.
 | 
						|
 *
 | 
						|
 * @error					If no vote is in progress.
 | 
						|
 */
 | 
						|
native void CancelVote();
 | 
						|
 | 
						|
/**
 | 
						|
 * Broadcasts a menu to a list of clients.  The most selected item will be 
 | 
						|
 * returned through MenuAction_End.  On a tie, a random item will be returned 
 | 
						|
 * from a list of the tied items.
 | 
						|
 *
 | 
						|
 * Note that MenuAction_VoteEnd and MenuAction_VoteStart are both
 | 
						|
 * default callbacks and do not need to be enabled.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param clients			Array of clients to broadcast to.
 | 
						|
 * @param numClients		Number of clients in the array.
 | 
						|
 * @param time				Maximum time to leave menu on the screen.
 | 
						|
 * @param flags				Optional voting flags.
 | 
						|
 * @return					True on success, false if this menu already has a vote session
 | 
						|
 *							in progress.
 | 
						|
 * @error					Invalid Handle, or a vote is already in progress.
 | 
						|
 */
 | 
						|
native bool VoteMenu(Handle menu, int[] clients, int numClients, int time, int flags=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sends a vote menu to all clients.  See VoteMenu() for more information.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param time				Maximum time to leave menu on the screen.
 | 
						|
 * @param flags				Optional voting flags.
 | 
						|
 * @return					True on success, false if this menu already has a vote session
 | 
						|
 *							in progress.
 | 
						|
 * @error					Invalid Handle.
 | 
						|
 */
 | 
						|
stock bool VoteMenuToAll(Handle menu, int time, int flags=0)
 | 
						|
{
 | 
						|
	new total;
 | 
						|
	decl players[MaxClients];
 | 
						|
	
 | 
						|
	for (new i=1; i<=MaxClients; i++)
 | 
						|
	{
 | 
						|
		if (!IsClientInGame(i) || IsFakeClient(i))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		players[total++] = i;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return VoteMenu(menu, players, total, time, flags);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Callback for when a vote has ended and results are available.
 | 
						|
 *
 | 
						|
 * @param menu				The menu being voted on.
 | 
						|
 * @param num_votes			Number of votes tallied in total.
 | 
						|
 * @param num_clients		Number of clients who could vote.
 | 
						|
 * @param client_info		Array of clients.  Use VOTEINFO_CLIENT_ defines.
 | 
						|
 * @param num_items			Number of unique items that were selected.
 | 
						|
 * @param item_info			Array of items, sorted by count.  Use VOTEINFO_ITEM
 | 
						|
 *							defines.
 | 
						|
 */
 | 
						|
typedef VoteHandler = function void (
 | 
						|
  Menu menu,
 | 
						|
  int num_votes, 
 | 
						|
  int num_clients,
 | 
						|
  const int client_info[][2], 
 | 
						|
  int num_items,
 | 
						|
  const int item_info[][2]
 | 
						|
);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets an advanced vote handling callback.  If this callback is set,
 | 
						|
 * MenuAction_VoteEnd will not be called.
 | 
						|
 *
 | 
						|
 * @param menu				Menu Handle.
 | 
						|
 * @param callback			Callback function.
 | 
						|
 * @error					Invalid Handle or callback.
 | 
						|
 */
 | 
						|
native void SetVoteResultCallback(Handle menu, VoteHandler callback);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the number of seconds you should "wait" before displaying
 | 
						|
 * a publicly invocable menu.  This number is the time remaining until
 | 
						|
 * (last_vote + sm_vote_delay).
 | 
						|
 *
 | 
						|
 * @return					Number of seconds to wait, or 0 for none.
 | 
						|
 */
 | 
						|
native int CheckVoteDelay();
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether a client is in the pool of clients allowed 
 | 
						|
 * to participate in the current vote.  This is determined by 
 | 
						|
 * the client list passed to VoteMenu().
 | 
						|
 *
 | 
						|
 * @param client			Client index.
 | 
						|
 * @return					True if client is allowed to vote, false otherwise.
 | 
						|
 * @error					If no vote is in progress or client index is invalid.
 | 
						|
 */
 | 
						|
native bool IsClientInVotePool(int client);
 | 
						|
 | 
						|
/**
 | 
						|
 * Redraws the current vote menu to a client in the voting pool.
 | 
						|
 *
 | 
						|
 * @param client			Client index.
 | 
						|
 * @param revotes			True to allow revotes, false otherwise.
 | 
						|
 * @return					True on success, false if the client is in the vote pool 
 | 
						|
 *							but cannot vote again.
 | 
						|
 * @error					No vote in progress, int client is not in the voting pool, 
 | 
						|
 *							or client index is invalid.
 | 
						|
 */
 | 
						|
native bool RedrawClientVoteMenu(int client, bool revotes=true);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns a style's global Handle.
 | 
						|
 *
 | 
						|
 * @param style			Menu Style.
 | 
						|
 * @return				A Handle, or INVALID_HANDLE if not found or unusable.
 | 
						|
 */
 | 
						|
native Handle GetMenuStyleHandle(MenuStyle style);
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 | 
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/**
 | 
						|
 * Creates a MenuPanel from a MenuStyle.  Panels are used for drawing raw 
 | 
						|
 * menus without any extra helper functions.  The Handle must be closed
 | 
						|
 * with CloseHandle().
 | 
						|
 *
 | 
						|
 * @param hStyle		MenuStyle Handle, or INVALID_HANDLE to use the default style.
 | 
						|
 * @return				A new MenuPanel Handle.
 | 
						|
 * @error				Invalid Handle other than INVALID_HANDLE.
 | 
						|
 */
 | 
						|
native Panel CreatePanel(Handle hStyle=INVALID_HANDLE);
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 | 
						|
/** 
 | 
						|
 * Creates a Menu from a MenuStyle.  The Handle must be closed with 
 | 
						|
 * CloseHandle().
 | 
						|
 *
 | 
						|
 * @param hStyle		MenuStyle Handle, or INVALID_HANDLE to use the default style.
 | 
						|
 * @param handler		Function which will receive menu actions.
 | 
						|
 * @param actions		Optionally set which actions to receive.  Select, 
 | 
						|
 *						Cancel, and End will always be received regardless
 | 
						|
 *						of whether they are set or not.  They are also
 | 
						|
 *						the only default actions.
 | 
						|
 * @return				A new menu Handle.
 | 
						|
 * @error				Invalid Handle other than INVALID_HANDLE.
 | 
						|
 */
 | 
						|
native Menu CreateMenuEx(Handle hStyle=INVALID_HANDLE, MenuHandler handler, MenuAction actions=MENU_ACTIONS_DEFAULT);
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 | 
						|
/**
 | 
						|
 * Returns whether a client is viewing a menu.
 | 
						|
 *
 | 
						|
 * @param client		Client index.
 | 
						|
 * @param hStyle		MenuStyle Handle, or INVALID_HANDLE to use the default style.
 | 
						|
 * @return				A MenuSource value.
 | 
						|
 * @error				Invalid Handle other than null.
 | 
						|
 */
 | 
						|
native MenuSource GetClientMenu(int client, Handle hStyle=null);
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						|
 | 
						|
/** 
 | 
						|
 * Cancels a menu on a client.  This will only affect non-external menus.
 | 
						|
 *
 | 
						|
 * @param hStyle		MenuStyle Handle, or INVALID_HANDLE to use the default style.
 | 
						|
 * @param client		Client index.
 | 
						|
 * @param autoIgnore	If true, no menus can be re-drawn on the client during
 | 
						|
 *						the cancellation process.
 | 
						|
 * @return				True if a menu was cancelled, false otherwise.
 | 
						|
 */
 | 
						|
native bool CancelClientMenu(int client, bool autoIgnore=false, Handle hStyle=INVALID_HANDLE);
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 | 
						|
/**
 | 
						|
 * Returns a style's maximum items per page.
 | 
						|
 *
 | 
						|
 * @param hStyle		MenuStyle Handle, or INVALID_HANDLE to use the default style.
 | 
						|
 * @return				Maximum items per page.
 | 
						|
 * @error				Invalid Handle other than INVALID_HANDLE.
 | 
						|
 */
 | 
						|
native int GetMaxPageItems(Handle hStyle=INVALID_HANDLE);
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						|
 | 
						|
/**
 | 
						|
 * Returns a MenuPanel's parent style.
 | 
						|
 *
 | 
						|
 * @param panel			A MenuPanel Handle.
 | 
						|
 * @return				The MenuStyle Handle that created the panel.
 | 
						|
 * @error				Invalid Handle.
 | 
						|
 */
 | 
						|
native Handle GetPanelStyle(Handle panel);
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						|
 | 
						|
/**
 | 
						|
 * Sets the panel's title.
 | 
						|
 *
 | 
						|
 * @param panel			A MenuPanel Handle.
 | 
						|
 * @param text			Text to set as the title.
 | 
						|
 * @param onlyIfEmpty	If true, the title will only be set if no title is set.
 | 
						|
 * @error				Invalid Handle.
 | 
						|
 */
 | 
						|
native void SetPanelTitle(Handle panel, const char[] text, bool onlyIfEmpty=false);
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws an item on a panel.  If the item takes up a slot, the position
 | 
						|
 * is returned.
 | 
						|
 *
 | 
						|
 * @param panel			A MenuPanel Handle.
 | 
						|
 * @param text			Display text to use.  If not a raw line, 
 | 
						|
 *						the style may automatically add color markup.
 | 
						|
 *						No numbering or newlines are needed.
 | 
						|
 * @param style			ITEMDRAW style flags.
 | 
						|
 * @return				A slot position, or 0 if item was a rawline or could not be drawn.
 | 
						|
 * @error				Invalid Handle.
 | 
						|
 */
 | 
						|
native int DrawPanelItem(Handle panel, const char[] text, style=ITEMDRAW_DEFAULT);
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws a raw line of text on a panel, without any markup other than a newline.
 | 
						|
 *
 | 
						|
 * @param panel			A MenuPanel Handle, or INVALID_HANDLE if inside a 
 | 
						|
 *						MenuAction_DisplayItem callback.
 | 
						|
 * @param text			Display text to use.
 | 
						|
 * @return				True on success, false if raw lines are not supported.
 | 
						|
 * @error				Invalid Handle.
 | 
						|
 */
 | 
						|
native bool DrawPanelText(Handle panel, const char[] text);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether or not the given drawing flags are supported by
 | 
						|
 * the menu style.
 | 
						|
 *
 | 
						|
 * @param panel			A MenuPanel Handle.
 | 
						|
 * @param style			ITEMDRAW style flags.
 | 
						|
 * @return				True if item is drawable, false otherwise.
 | 
						|
 * @error				Invalid Handle.
 | 
						|
 */
 | 
						|
native bool CanPanelDrawFlags(Handle panel, style);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the selectable key map of a panel.  This is not supported by
 | 
						|
 * all styles (only by Radio, as of this writing).  
 | 
						|
 *
 | 
						|
 * @param panel			A MenuPanel Handle.
 | 
						|
 * @param keys			An integer where each bit N allows key
 | 
						|
 *						N+1 to be selected.  If no keys are selectable,
 | 
						|
 *						then key 0 (bit 9) is automatically set.
 | 
						|
 * @return 				True if supported, false otherwise.
 | 
						|
 */
 | 
						|
native bool SetPanelKeys(Handle panel, int keys);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sends a panel to a client.  Unlike full menus, the handler
 | 
						|
 * function will only receive the following actions, both of 
 | 
						|
 * which will have INVALID_HANDLE for a menu, and the client
 | 
						|
 * as param1.
 | 
						|
 *
 | 
						|
 * MenuAction_Select (param2 will be the key pressed)
 | 
						|
 * MenuAction_Cancel (param2 will be the reason)
 | 
						|
 *
 | 
						|
 * Also, if the menu fails to display, no callbacks will be called.
 | 
						|
 *
 | 
						|
 * @param panel			A MenuPanel Handle.
 | 
						|
 * @param client		A client to draw to.
 | 
						|
 * @param handler		The MenuHandler function to catch actions with.
 | 
						|
 * @param time			Time to hold the menu for.
 | 
						|
 * @return				True on success, false on failure.
 | 
						|
 * @error				Invalid Handle.
 | 
						|
 */
 | 
						|
native bool SendPanelToClient(Handle panel, int client, MenuHandler handler, int time);
 | 
						|
 | 
						|
/**
 | 
						|
 * @brief Returns the amount of text the menu can still hold.  If this is 
 | 
						|
 * limit is reached or overflowed, the text is silently truncated.  
 | 
						|
 *
 | 
						|
 * Radio menus: Currently 511 characters (512 bytes).
 | 
						|
 * Valve menus: Currently -1 (no meaning).
 | 
						|
 *
 | 
						|
 * @param panel			A MenuPanel Handle.
 | 
						|
 * @return				Number of characters that the menu can still hold, 
 | 
						|
 *						or -1 if there is no known limit.
 | 
						|
 * @error				Invalid Handle.
 | 
						|
 */
 | 
						|
native int GetPanelTextRemaining(Handle panel);
 | 
						|
 | 
						|
/**
 | 
						|
 * @brief Returns the current key position.
 | 
						|
 *
 | 
						|
 * @param panel			A MenuPanel Handle.
 | 
						|
 * @return				Current key position starting at 1.
 | 
						|
 * @error				Invalid Handle.
 | 
						|
 */
 | 
						|
native int GetPanelCurrentKey(Handle panel);
 | 
						|
 | 
						|
/**
 | 
						|
 * @brief Sets the next key position.  This cannot be used
 | 
						|
 * to traverse backwards.
 | 
						|
 *
 | 
						|
 * @param panel			A MenuPanel Handle.
 | 
						|
 * @param key			Key that is greater or equal to
 | 
						|
 *						GetPanelCurrentKey().
 | 
						|
 * @return				True on success, false otherwise.
 | 
						|
 * @error				Invalid Handle.
 | 
						|
 */
 | 
						|
native bool SetPanelCurrentKey(Handle panel, int key);
 | 
						|
 | 
						|
/**
 | 
						|
 * @brief Redraws menu text from inside a MenuAction_DisplayItem callback.
 | 
						|
 * 
 | 
						|
 * @param text			Menu text to draw.
 | 
						|
 * @return				Item position; must be returned via the callback.
 | 
						|
 */
 | 
						|
native int RedrawMenuItem(const char[] text);
 | 
						|
 | 
						|
/**
 | 
						|
 * This function is provided for legacy code only.  Some older plugins may use 
 | 
						|
 * network messages instead of the panel API.  This function wraps the panel 
 | 
						|
 * API for eased portability into the SourceMod menu system.  
 | 
						|
 *
 | 
						|
 * This function is only usable with the Radio Menu style.  You do not need to 
 | 
						|
 * split up your menu into multiple packets; SourceMod will break the string 
 | 
						|
 * up internally.
 | 
						|
 *
 | 
						|
 * @param client		Client index.
 | 
						|
 * @param str			Full menu string as would be passed over the network. 
 | 
						|
 * @param time			Time to hold the menu for.
 | 
						|
 * @param keys			Selectable key bitstring.
 | 
						|
 * @param handler		Optional handler function, with the same rules as
 | 
						|
 *						SendPanelToClient().
 | 
						|
 * @return				True on success, false on failure.
 | 
						|
 * @error				Invalid client index, or radio menus not supported.
 | 
						|
 */
 | 
						|
native bool InternalShowMenu(int client, const char[] str, int time, int keys=-1, MenuHandler handler=INVALID_FUNCTION);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves voting information from MenuAction_VoteEnd.
 | 
						|
 *
 | 
						|
 * @param param2		Second parameter of MenuAction_VoteEnd.
 | 
						|
 * @param winningVotes	Number of votes received by the winning option.
 | 
						|
 * @param totalVotes	Number of total votes received.
 | 
						|
 */
 | 
						|
stock void GetMenuVoteInfo(param2, &winningVotes, &totalVotes)
 | 
						|
{
 | 
						|
	winningVotes = param2 & 0xFFFF;
 | 
						|
	totalVotes = param2 >> 16;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Quick stock to determine whether voting is allowed.  This doesn't let you 
 | 
						|
 * fine-tune a reason for not voting, so it's not recommended for lazily 
 | 
						|
 * telling clients that voting isn't allowed.
 | 
						|
 * 
 | 
						|
 * @return				True if voting is allowed, false if voting is in progress
 | 
						|
 *						or the cooldown is active.
 | 
						|
 */
 | 
						|
stock bool IsNewVoteAllowed()
 | 
						|
{
 | 
						|
	if (IsVoteInProgress() || CheckVoteDelay() != 0)
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 |