167 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2010 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_CUSERMESSAGES_H_
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#define _INCLUDE_SOURCEMOD_CUSERMESSAGES_H_
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#include <IUserMessages.h>
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#include "sourcemm_api.h"
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#include <sm_stringhashmap.h>
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#include "sm_stringutil.h"
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#include "CellRecipientFilter.h"
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#include "sm_globals.h"
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#include <sh_list.h>
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#include <sh_stack.h>
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using namespace SourceHook;
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using namespace SourceMod;
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#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_DOTA
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#define USE_PROTOBUF_USERMESSAGES
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#endif
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#ifdef USE_PROTOBUF_USERMESSAGES
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#include <google/protobuf/message.h>
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#include <google/protobuf/descriptor.h>
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#include <netmessages.pb.h>
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using namespace google;
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#else
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#include <bitbuf.h>
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#endif
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#define INVALID_MESSAGE_ID -1
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struct ListenerInfo
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{
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#ifdef USE_PROTOBUF_USERMESSAGES
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	IProtobufUserMessageListener *Callback;
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#else
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	IBitBufUserMessageListener *Callback;
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#endif
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	bool IsHooked;
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	bool KillMe;
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	bool IsNew;
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};
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typedef List<ListenerInfo *> MsgList;
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typedef List<ListenerInfo *>::iterator MsgIter;
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class UserMessages : 
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	public IUserMessages,
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	public SMGlobalClass
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{
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public:
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	UserMessages();
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	~UserMessages();
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public: //SMGlobalClass
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	void OnSourceModStartup(bool late);
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	void OnSourceModAllInitialized();
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	void OnSourceModAllShutdown();
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public: //IUserMessages
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	int GetMessageIndex(const char *msg);
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	bool GetMessageName(int msgid, char *buffer, size_t maxlength) const;
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	bool HookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false);
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	bool UnhookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false);
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	bf_write *StartBitBufMessage(int msg_id, const cell_t players[], unsigned int playersNum, int flags);
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	google::protobuf::Message *StartProtobufMessage(int msg_id, const cell_t players[], unsigned int playersNum, int flags);
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	bool EndMessage();
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	bool HookUserMessage2(int msg_id,
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		IUserMessageListener *pListener,
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		bool intercept=false);
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	bool UnhookUserMessage2(int msg_id,
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		IUserMessageListener *pListener,
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		bool intercept=false);
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	UserMessageType GetUserMessageType() const;
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public:
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#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_DOTA
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	void OnSendUserMessage_Pre(IRecipientFilter &filter, int msg_type, const protobuf::Message &msg);
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	void OnSendUserMessage_Post(IRecipientFilter &filter, int msg_type, const protobuf::Message &msg);
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#endif
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#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_DOTA
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	protobuf::Message *OnStartMessage_Pre(IRecipientFilter *filter, int msg_type, const char *msg_name);
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	protobuf::Message *OnStartMessage_Post(IRecipientFilter *filter, int msg_type, const char *msg_name);
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#elif SOURCE_ENGINE >= SE_LEFT4DEAD
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	bf_write *OnStartMessage_Pre(IRecipientFilter *filter, int msg_type, const char *msg_name);
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	bf_write *OnStartMessage_Post(IRecipientFilter *filter, int msg_type, const char *msg_name);
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#else
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	bf_write *OnStartMessage_Pre(IRecipientFilter *filter, int msg_type);
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	bf_write *OnStartMessage_Post(IRecipientFilter *filter, int msg_type);
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#endif
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	void OnMessageEnd_Pre();
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	void OnMessageEnd_Post();
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private:
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#ifdef USE_PROTOBUF_USERMESSAGES
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	const protobuf::Message *GetMessagePrototype(int msg_type);
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	bool InternalHook(int msg_id, IProtobufUserMessageListener *pListener, bool intercept, bool isNew);
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	bool InternalUnhook(int msg_id, IProtobufUserMessageListener *pListener, bool intercept, bool isNew);
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#else
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	bool InternalHook(int msg_id, IBitBufUserMessageListener *pListener, bool intercept, bool isNew);
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	bool InternalUnhook(int msg_id, IBitBufUserMessageListener *pListener, bool intercept, bool isNew);
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#endif
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	void _DecRefCounter();
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private:
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	List<ListenerInfo *> m_msgHooks[255];
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	List<ListenerInfo *> m_msgIntercepts[255];
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	CStack<ListenerInfo *> m_FreeListeners;
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	IRecipientFilter *m_CurRecFilter;
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#ifndef USE_PROTOBUF_USERMESSAGES
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	unsigned char m_pBase[2500];
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	bf_write m_InterceptBuffer;
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	bf_write *m_OrigBuffer;
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	bf_read m_ReadBuffer;
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#else
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	// The engine used to provide this. Now we track it.
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	protobuf::Message *m_OrigBuffer;
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	protobuf::Message *m_FakeEngineBuffer;
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	META_RES m_FakeMetaRes;
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	protobuf::Message *m_InterceptBuffer;
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#endif
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	size_t m_HookCount;
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	bool m_InHook;
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	bool m_BlockEndPost;
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#ifndef USE_PROTOBUF_USERMESSAGES
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	bool m_FallbackSearch;
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	StringHashMap<int> m_Names;
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#endif
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	CellRecipientFilter m_CellRecFilter;
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	bool m_InExec;
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	int m_CurFlags;
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	int m_CurId;
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};
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extern UserMessages g_UserMsgs;
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#endif //_INCLUDE_SOURCEMOD_CUSERMESSAGES_H_
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