- Introduce HashMap, a key-value map based on HashTable. - Introduce LinkedList, to port from SourceHook::List. - Introduce AString, to port from SourceHook::String. - Introduce KE_OVERRIDE and KE_DELETE helpers for C++11. - HashTable now constructs/destructs only live items. - Fix insert-on-removed-item bug in HashTable. - Fix Vector keeping a new maxsize if allocation fails. - Renamed am-inline-list.h to am-inlinelist.h. --HG-- rename : public/amtl/am-inline-list.h => public/amtl/am-inlinelist.h
		
			
				
	
	
		
			162 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// vim: set sts=8 ts=2 sw=2 tw=99 et:
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//
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// Copyright (C) 2013, David Anderson and AlliedModders LLC
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// All rights reserved.
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// 
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// 
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//  * Redistributions of source code must retain the above copyright notice, this
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//    list of conditions and the following disclaimer.
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//  * Redistributions in binary form must reproduce the above copyright notice,
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//    this list of conditions and the following disclaimer in the documentation
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//    and/or other materials provided with the distribution.
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//  * Neither the name of AlliedModders LLC nor the names of its contributors
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//    may be used to endorse or promote products derived from this software
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//    without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#ifndef _include_amtl_thread_windows_h_
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#define _include_amtl_thread_windows_h_
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#include <windows.h>
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namespace ke {
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class CriticalSection : public Lockable
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{
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 public:
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  CriticalSection() {
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    InitializeCriticalSection(&cs_);
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  }
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  ~CriticalSection() {
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    DeleteCriticalSection(&cs_);
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  }
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  bool DoTryLock() KE_OVERRIDE {
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    return !!TryEnterCriticalSection(&cs_);
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  }
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  void DoLock() KE_OVERRIDE {
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    EnterCriticalSection(&cs_);
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  }
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  void DoUnlock() KE_OVERRIDE {
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    LeaveCriticalSection(&cs_);
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  }
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 private:
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  CRITICAL_SECTION cs_;
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};
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typedef CriticalSection Mutex;
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// Currently, this class only supports single-listener CVs.
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class ConditionVariable : public Lockable
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{
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 public:
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  ConditionVariable() {
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    event_ = CreateEvent(NULL, FALSE, FALSE, NULL);
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  }
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  ~ConditionVariable() {
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    CloseHandle(event_);
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  }
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  bool DoTryLock() KE_OVERRIDE {
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    return cs_.DoTryLock();
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  }
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  void DoLock() KE_OVERRIDE {
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    cs_.DoLock();
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  }
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  void DoUnlock() KE_OVERRIDE {
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    cs_.DoUnlock();
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  }
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  void Notify() {
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    AssertCurrentThreadOwns();
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    SetEvent(event_);
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  }
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  WaitResult Wait(size_t timeout_ms) {
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    // This will assert if the lock has not been acquired. We don't need to be
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    // atomic here, like pthread_cond_wait, because the event bit will stick
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    // until reset by a wait function.
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    Unlock();
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    DWORD rv = WaitForSingleObject(event_, timeout_ms);
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    Lock();
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    if (rv == WAIT_TIMEOUT)
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      return Wait_Timeout;
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    if (rv == WAIT_FAILED)
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      return Wait_Error;
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    return Wait_Signaled;
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  }
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  WaitResult Wait() {
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    return Wait(INFINITE);
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  }
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 private:
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  CriticalSection cs_;
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  HANDLE event_;
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};
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class Thread
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{
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 public:
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  Thread(IRunnable *run, const char *name = NULL) {
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    thread_ = CreateThread(NULL, 0, Main, run, 0, NULL);
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  }
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  ~Thread() {
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    if (!thread_)
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      return;
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    CloseHandle(thread_);
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  }
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  bool Succeeded() const {
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    return !!thread_;
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  }
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  void Join() {
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    if (!Succeeded())
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      return;
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    WaitForSingleObject(thread_, INFINITE);
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  }
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  HANDLE handle() const {
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	  return thread_;
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  }
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 private:
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  static DWORD WINAPI Main(LPVOID arg) {
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    ((IRunnable *)arg)->Run();
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    return 0;
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  }
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#pragma pack(push, 8)
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  struct ThreadNameInfo {
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    DWORD dwType;
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    LPCSTR szName;
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    DWORD dwThreadID;
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    DWORD dwFlags;
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  };
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#pragma pack(pop)
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 private:
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  HANDLE thread_;
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};
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} // namespace ke
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#endif // _include_amtl_thread_windows_h_
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