218 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			218 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_FASTLINK_H_
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#define _INCLUDE_SOURCEMOD_FASTLINK_H_
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#include <assert.h>
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template <typename T>
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class FastLink
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{
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public:
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	struct FastLinkNode
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	{
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		unsigned int prev;
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		unsigned int next;
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		unsigned int freeNode;
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		T obj;
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	};
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public:
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	FastLink(unsigned int maxsize) : m_Size(0), m_FirstLink(0), m_FreeNodes(0), m_LastLink(0), m_UsableIndex(0)
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	{
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		m_MaxSize = maxsize;
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		m_Nodes = new FastLinkNode[m_MaxSize+1];
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	}
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public:
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	bool push_back(const T & obj)
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	{
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		unsigned int new_node = GetFreeIndex();
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		if (!new_node)
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		{
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			return false;
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		}
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		m_Nodes[new_node].obj = obj;
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		m_Nodes[new_node].next = 0;
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		if (!m_FirstLink)
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		{
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			m_Nodes[new_node].prev = 0;
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			m_FirstLink = new_node;
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			m_LastLink = new_node;
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		} else {
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			m_Nodes[new_node].prev = m_LastLink;
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			m_Nodes[m_LastLink].next = new_node;
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			m_LastLink = new_node;
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		}
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		m_Size++;
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		return true;
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	}
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	size_t size() const
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	{
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		return m_Size;
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	}
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private:
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	unsigned int GetFreeIndex()
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	{
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		if (m_FreeNodes)
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		{
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			return m_Nodes[m_FreeNodes--].freeNode;
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		} else {
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			if (m_UsableIndex >= m_MaxSize)
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			{
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				return 0;
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			}
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			m_UsableIndex++;
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			return m_UsableIndex;
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		}
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	}
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public:
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	class iterator
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	{
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		friend class FastLink;
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	public:
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		iterator()
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		{
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			link = NULL;
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			position = 0;
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		}
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		iterator(const FastLink *_link, unsigned int _position)
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		{
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			link = _link;
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			position = _position;
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		}
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	public:
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		bool operator ==(const iterator &where) const
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		{
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			return (link == where.link && position == where.position);
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		}
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		bool operator !=(const iterator &where) const
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		{
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			return (link != where.link || position != where.position);
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		}
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		T & operator *()
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		{
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			return link->m_Nodes[position].obj;
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		}
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		const T & operator *() const
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		{
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			return link->m_Nodes[position].obj;
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		}
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		iterator & operator++()
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		{
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			position = link->m_Nodes[position].next;
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			return *this;
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		}
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	private:
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		const FastLink *link;
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		unsigned int position;
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	};
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public:
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	iterator begin() const
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	{
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		return iterator(this, m_FirstLink);
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	}
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	iterator end() const
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	{
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		return iterator(this, 0);
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	}
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	void remove(const T & obj)
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	{
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		for (iterator iter=begin(); iter!=end(); ++iter)
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		{
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			if ((*iter) == obj)
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			{
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				erase(iter);
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				return;
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			}
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		}
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	}
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	iterator erase(const iterator &where)
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	{
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		/* Whoa, this better be right! */
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		assert(where.link == this);
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		iterator iter(where.link, where.position);
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		++iter;
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		unsigned int index = where.position;
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		/* Each case is different, we have no sentinel.
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		 * CASE: We're the HEAD AND the TAIL */
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		if (index == m_FirstLink
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			&& index == m_LastLink)
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		{
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			m_FirstLink = 0;
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			m_LastLink = 0;
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		}
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		/* We're the HEAD */
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		else if (index == m_FirstLink)
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		{
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			m_FirstLink = m_Nodes[index].next;
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			m_Nodes[m_FirstLink].prev = 0;
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		}
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		/* We're the TAIL */
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		else if (index == m_LastLink)
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		{
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			m_LastLink = m_Nodes[index].prev;
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			m_Nodes[m_LastLink].next = 0;
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		}
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		/* We're in the middle! */
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		else
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		{
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			/* Patch forward reference */
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			m_Nodes[m_Nodes[index].next].prev = m_Nodes[index].prev;
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			/* Patch backward reference */
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			m_Nodes[m_Nodes[index].prev].next = m_Nodes[index].next;
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		}
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		/* Add us to the free list */
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		m_Nodes[++m_FreeNodes].freeNode = index;
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		m_Size--;
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		return iter;
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	}
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#if defined MENU_DEBUG
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public:
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#else
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private:
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#endif
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	size_t m_Size;
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	unsigned int m_FirstLink;
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	unsigned int m_FreeNodes;
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	unsigned int m_LastLink;
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	unsigned int m_MaxSize;
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	unsigned int m_UsableIndex;
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	FastLinkNode *m_Nodes;
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};
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#endif //_INCLUDE_SOURCEMOD_FASTLINK_H_
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