sourcemod/gamedata/core.games.txt
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

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"Games"
{
"#default"
{
"Offsets"
{
"GetDataDescMap"
{
"windows" "13"
"linux" "14"
}
"m_lifeState"
{
"class" "CBasePlayer"
"prop" "m_lifeState"
}
}
}
"ship"
{
"Offsets"
{
"GetDataDescMap"
{
"windows" "18"
"linux" "19"
}
}
}
"tf"
{
"Offsets"
{
"GetDataDescMap"
{
"windows" "11"
"linux" "12"
}
}
}
/**
* Which games support ShowMenu?
*/
"#default"
{
"#supported"
{
"game" "cstrike"
"game" "dod"
"game" "sourceforts"
"game" "insurgency"
"game" "Insurgency"
"game" "tf"
"game" "pvkii"
}
"Keys"
{
"HudRadioMenuMsg" "ShowMenu"
}
}
/**
* Which games support HudMsg?
*/
"#default"
{
"#supported"
{
"game" "hl2mp"
"game" "sourceforts"
"game" "tf"
}
"Keys"
{
"HudTextMsg" "HudMsg"
}
}
/**
* Which games use an extra byte in the HintText
* message? Even though it's in the SDK, apparently
* only CS:S does this right now.
*/
"#default"
{
"#supported"
{
"game" "cstrike"
}
"Keys"
{
"HintTextPreByte" "yes"
}
}
"cstrike"
{
"Keys"
{
"GameExtension" "game.cstrike"
}
}
"tf"
{
"Keys"
{
"RadioMenuTimeout" "4"
}
}
}