sourcemod/core/logic/thread/WinThreads.cpp

213 lines
5.3 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet:
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#define _WIN32_WINNT 0x0400
#include "WinThreads.h"
#include "ThreadWorker.h"
IThreadWorker *WinThreader::MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded)
{
if (threaded)
{
return new ThreadWorker(hooks, this, DEFAULT_THINK_TIME_MS);
} else {
return new BaseWorker(hooks);
}
}
void WinThreader::DestroyWorker(IThreadWorker *pWorker)
{
delete pWorker;
}
void WinThreader::ThreadSleep(unsigned int ms)
{
Sleep((DWORD)ms);
}
IMutex *WinThreader::MakeMutex()
{
return new CompatMutex();
}
IThreadHandle *WinThreader::MakeThread(IThread *pThread, ThreadFlags flags)
{
ThreadParams defparams;
defparams.flags = flags;
defparams.prio = ThreadPrio_Normal;
return MakeThread(pThread, &defparams);
}
void WinThreader::MakeThread(IThread *pThread)
{
ThreadParams defparams;
defparams.flags = Thread_AutoRelease;
defparams.prio = ThreadPrio_Normal;
MakeThread(pThread, &defparams);
}
void WinThreader::ThreadHandle::Run()
{
// Wait for an unpause if necessary.
{
ke::AutoLock lock(&suspend_);
if (m_state == Thread_Paused)
suspend_.Wait();
}
m_run->RunThread(this);
m_state = Thread_Done;
m_run->OnTerminate(this, false);
if (m_params.flags & Thread_AutoRelease)
delete this;
}
void WinThreader::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
{
max = ThreadPrio_Maximum;
min = ThreadPrio_Minimum;
}
ThreadParams g_defparams;
IThreadHandle *WinThreader::MakeThread(IThread *pThread, const ThreadParams *params)
{
if (params == NULL)
params = &g_defparams;
ke::AutoPtr<ThreadHandle> pHandle(new ThreadHandle(this, pThread, params));
pHandle->m_thread = new ke::Thread(pHandle, "SourceMod");
if (!pHandle->m_thread->Succeeded())
return NULL;
if (pHandle->m_params.prio != ThreadPrio_Normal)
pHandle->SetPriority(pHandle->m_params.prio);
if (!(params->flags & Thread_CreateSuspended))
pHandle->Unpause();
return pHandle.take();
}
IEventSignal *WinThreader::MakeEventSignal()
{
return new CompatCondVar();
}
/******************
* Thread Handles *
******************/
WinThreader::ThreadHandle::ThreadHandle(IThreader *parent, IThread *run, const ThreadParams *params) :
m_parent(parent), m_run(run), m_params(*params),
m_state(Thread_Paused)
{
}
WinThreader::ThreadHandle::~ThreadHandle()
{
}
bool WinThreader::ThreadHandle::WaitForThread()
{
if (!m_thread)
return false;
m_thread->Join();
return true;
}
ThreadState WinThreader::ThreadHandle::GetState()
{
return m_state;
}
IThreadCreator *WinThreader::ThreadHandle::Parent()
{
return m_parent;
}
void WinThreader::ThreadHandle::DestroyThis()
{
if (m_params.flags & Thread_AutoRelease)
return;
delete this;
}
void WinThreader::ThreadHandle::GetParams(ThreadParams *ptparams)
{
if (!ptparams)
return;
*ptparams = m_params;
}
ThreadPriority WinThreader::ThreadHandle::GetPriority()
{
return m_params.prio;
}
bool WinThreader::ThreadHandle::SetPriority(ThreadPriority prio)
{
BOOL res = FALSE;
if (prio >= ThreadPrio_Maximum)
res = SetThreadPriority(m_thread->handle(), THREAD_PRIORITY_HIGHEST);
else if (prio <= ThreadPrio_Minimum)
res = SetThreadPriority(m_thread->handle(), THREAD_PRIORITY_LOWEST);
else if (prio == ThreadPrio_Normal)
res = SetThreadPriority(m_thread->handle(), THREAD_PRIORITY_NORMAL);
else if (prio == ThreadPrio_High)
res = SetThreadPriority(m_thread->handle(), THREAD_PRIORITY_ABOVE_NORMAL);
else if (prio == ThreadPrio_Low)
res = SetThreadPriority(m_thread->handle(), THREAD_PRIORITY_BELOW_NORMAL);
m_params.prio = prio;
return (res != FALSE);
}
bool WinThreader::ThreadHandle::Unpause()
{
if (m_state != Thread_Paused)
return false;
ke::AutoLock lock(&suspend_);
m_state = Thread_Running;
suspend_.Notify();
return true;
}