sourcemod/extensions/sdktools/vcallbuilder.cpp
2017-12-20 01:56:23 -06:00

375 lines
8.9 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <stdio.h>
#include "vcallbuilder.h"
#include "extension.h"
ValveCall::ValveCall()
{
call = NULL;
vparams = NULL;
retinfo = NULL;
thisinfo = NULL;
retbuf = NULL;
}
ValveCall::~ValveCall()
{
while (!stk.empty())
{
unsigned char *ptr = stk.front();
delete [] ptr;
stk.pop();
}
if (call)
{
call->Destroy();
}
delete [] retbuf;
delete [] vparams;
}
unsigned char *ValveCall::stk_get()
{
unsigned char *ptr;
if (stk.empty())
{
ptr = new unsigned char[stackSize];
} else {
ptr = stk.front();
stk.pop();
}
return ptr;
}
void ValveCall::stk_put(unsigned char *ptr)
{
stk.push(ptr);
}
ValveCall *CreateValveCall(void *addr,
ValveCallType vcalltype,
const ValvePassInfo *retInfo,
const ValvePassInfo *params,
unsigned int numParams)
{
if (numParams > 32)
{
return NULL;
}
ValveCall *vc = new ValveCall;
vc->type = vcalltype;
size_t size = 0;
vc->stackSize = 0;
/* Get return information - encode only */
PassInfo retBuf;
ObjectField retFieldBuf[16];
size_t retBufSize = 0;
bool retbuf_needs_extra;
if (retInfo)
{
retBuf.fields = retFieldBuf;
if ((size = ValveParamToBinParam(retInfo->vtype, retInfo->type, retInfo->flags, &retBuf, retbuf_needs_extra)) == 0)
{
delete vc;
return NULL;
}
retBufSize = retBuf.size;
}
/* Get parameter info */
PassInfo paramBuf[32];
ObjectField fieldBuf[32][16];
size_t sizes[32];
size_t normSize = 0;
size_t extraSize = 0;
for (unsigned int i=0; i<numParams; i++)
{
bool needs_extra;
paramBuf[i].fields = fieldBuf[i];
if ((size = ValveParamToBinParam(params[i].vtype,
params[i].type,
params[i].flags,
&paramBuf[i],
needs_extra)) == 0)
{
delete vc;
return NULL;
}
if (needs_extra)
{
sizes[i] = size;
} else {
sizes[i] = 0;
}
normSize += paramBuf[i].size;
extraSize += sizes[i];
}
/* Get thisinfo if needed */
ValvePassInfo thisbuf;
ValvePassInfo *thisinfo = NULL;
CallConvention cv = CallConv_Cdecl;
if (vcalltype != ValveCall_Static)
{
thisinfo = &thisbuf;
thisinfo->type = PassType_Basic;
switch (vcalltype)
{
case ValveCall_Entity:
thisinfo->vtype = Valve_CBaseEntity;
thisinfo->flags = PASSFLAG_BYVAL;
thisinfo->decflags |= VDECODE_FLAG_ALLOWWORLD;
break;
case ValveCall_Player:
thisinfo->vtype = Valve_CBasePlayer;
thisinfo->flags = PASSFLAG_BYVAL;
thisinfo->decflags = 0;
break;
default:
thisinfo->vtype = Valve_POD;
thisinfo->flags = PASSFLAG_ASPOINTER;
thisinfo->decflags = 0;
break;
}
thisinfo->encflags = 0;
thisinfo->offset = 0;
normSize += sizeof(void *);
cv = CallConv_ThisCall;
}
/* Now we can try creating the call */
if ((vc->call = g_pBinTools->CreateCall(addr,
cv,
(retInfo ? &retBuf : NULL),
paramBuf,
numParams))
== NULL)
{
if (!vc->call)
{
delete vc;
return NULL;
}
}
/* Allocate extra space for thisptr AND ret buffer, even if we don't use it */
vc->vparams = new ValvePassInfo[numParams + 2];
/* We've got the call and everything is encoded.
* It's time to save the valve specific information and helper variables.
*/
if (retInfo)
{
/* Allocate and copy */
vc->retinfo = &(vc->vparams[numParams]);
*vc->retinfo = *retInfo;
vc->retinfo->offset = 0;
vc->retinfo->obj_offset = retbuf_needs_extra ? sizeof(void *) : 0;
/* Allocate stack space */
vc->retbuf = new unsigned char[retBufSize];
} else {
vc->retinfo = NULL;
vc->retbuf = NULL;
}
if (thisinfo)
{
/* Allocate and copy */
vc->thisinfo = &(vc->vparams[numParams + 1]);
*vc->thisinfo = *thisinfo;
vc->thisinfo->offset = 0;
vc->thisinfo->obj_offset = 0;
} else {
vc->thisinfo = NULL;
}
/* Now, save info about each parameter. */
size_t last_extra_offset = 0;
for (unsigned int i=0; i<numParams; i++)
{
/* Copy */
vc->vparams[i] = params[i];
vc->vparams[i].offset = vc->call->GetParamInfo(i)->offset;
vc->vparams[i].obj_offset = last_extra_offset;
last_extra_offset += sizes[i];
}
vc->stackSize = normSize + extraSize;
vc->stackEnd = normSize;
return vc;
}
ValveCall *CreateValveVCall(unsigned int vtableIdx,
ValveCallType vcalltype,
const ValvePassInfo *retInfo,
const ValvePassInfo *params,
unsigned int numParams)
{
if (numParams > 32)
{
return NULL;
}
ValveCall *vc = new ValveCall;
vc->type = vcalltype;
size_t size = 0;
vc->stackSize = 0;
/* Get return information - encode only */
PassInfo retBuf;
size_t retBufSize = 0;
bool retbuf_needs_extra;
if (retInfo)
{
if ((size = ValveParamToBinParam(retInfo->vtype, retInfo->type, retInfo->flags, &retBuf, retbuf_needs_extra)) == 0)
{
delete vc;
return NULL;
}
retBufSize = retBuf.size;
}
/* Get parameter info */
PassInfo paramBuf[32];
size_t sizes[32];
size_t normSize = 0;
size_t extraSize = 0;
for (unsigned int i=0; i<numParams; i++)
{
bool needs_extra;
if ((size = ValveParamToBinParam(params[i].vtype,
params[i].type,
params[i].flags,
&paramBuf[i],
needs_extra)) == 0)
{
delete vc;
return NULL;
}
if (needs_extra)
{
sizes[i] = size;
} else {
sizes[i] = 0;
}
normSize += paramBuf[i].size;
extraSize += sizes[i];
}
/* Now we can try creating the call */
if ((vc->call = g_pBinTools->CreateVCall(vtableIdx,
0,
0,
(retInfo ? &retBuf : NULL),
paramBuf,
numParams))
== NULL)
{
if (!vc->call)
{
delete vc;
return NULL;
}
}
/* Allocate extra space for thisptr AND ret buffer, even if we don't use it */
vc->vparams = new ValvePassInfo[numParams + 2];
/* We've got the call and everything is encoded.
* It's time to save the valve specific information and helper variables.
*/
if (retInfo)
{
/* Allocate and copy */
vc->retinfo = &(vc->vparams[numParams]);
*vc->retinfo = *retInfo;
vc->retinfo->offset = 0;
vc->retinfo->obj_offset = retbuf_needs_extra ? sizeof(void *) : 0;
/* Allocate stack space */
vc->retbuf = new unsigned char[retBufSize];
} else {
vc->retinfo = NULL;
vc->retbuf = NULL;
}
/* Save the this info for the dynamic decoder */
vc->thisinfo = &(vc->vparams[numParams + 1]);
vc->thisinfo->type = PassType_Basic;
switch (vcalltype)
{
case ValveCall_Entity:
vc->thisinfo->vtype = Valve_CBaseEntity;
vc->thisinfo->flags = PASSFLAG_BYVAL;
vc->thisinfo->decflags = VDECODE_FLAG_ALLOWWORLD;
break;
case ValveCall_Player:
vc->thisinfo->vtype = Valve_CBasePlayer;
vc->thisinfo->flags = PASSFLAG_BYVAL;
vc->thisinfo->decflags = 0;
break;
default:
vc->thisinfo->vtype = Valve_POD;
vc->thisinfo->flags = PASSFLAG_ASPOINTER;
vc->thisinfo->decflags = 0;
break;
}
vc->thisinfo->encflags = 0;
vc->thisinfo->offset = 0;
vc->thisinfo->obj_offset = 0;
normSize += sizeof(void *);
/* Now, save info about each parameter. */
size_t last_extra_offset = 0;
for (unsigned int i=0; i<numParams; i++)
{
/* Copy */
vc->vparams[i] = params[i];
vc->vparams[i].offset = vc->call->GetParamInfo(i)->offset;
vc->vparams[i].obj_offset = last_extra_offset;
last_extra_offset += sizes[i];
}
vc->stackSize = normSize + extraSize;
vc->stackEnd = normSize;
return vc;
}