622 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			622 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod SDKTools Extension
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|  * Copyright (C) 2004-2011 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #include "extension.h"
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| #include "gamerulesnatives.h"
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| #include "vglobals.h"
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| 
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| const char *g_szGameRulesProxy;
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| 
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| void GameRulesNativesInit()
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| {
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| 	g_szGameRulesProxy = g_pGameConf->GetKeyValue("GameRulesProxy");
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| }
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| 
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| static CBaseEntity *FindEntityByNetClass(int start, const char *classname)
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| {
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| 	int maxEntities = gpGlobals->maxEntities;
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| 	for (int i = start; i < maxEntities; i++)
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| 	{
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| 		edict_t *current = gamehelpers->EdictOfIndex(i);
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| 		if (current == NULL || current->IsFree())
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| 			continue;
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| 
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| 		IServerNetworkable *network = current->GetNetworkable();
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| 		if (network == NULL)
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| 			continue;
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| 
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| 		ServerClass *sClass = network->GetServerClass();
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| 		const char *name = sClass->GetName();
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| 
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| 		if (!strcmp(name, classname))
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| 			return gamehelpers->ReferenceToEntity(gamehelpers->IndexOfEdict(current));		
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| static CBaseEntity* GetGameRulesProxyEnt()
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| {
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| 	static cell_t proxyEntRef = -1;
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| 	CBaseEntity *pProxy;
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| 	if (proxyEntRef == -1 || (pProxy = gamehelpers->ReferenceToEntity(proxyEntRef)) == NULL)
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| 	{
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| 		pProxy = FindEntityByNetClass(playerhelpers->GetMaxClients(), g_szGameRulesProxy);
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| 		if (pProxy)
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| 			proxyEntRef = gamehelpers->EntityToReference(pProxy);
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| 	}
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| 	
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| 	return pProxy;
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| }
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| 
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| enum PropFieldType
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| {
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| 	PropField_Unsupported,		/**< The type is unsupported. */
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| 	PropField_Integer,			/**< Valid for SendProp and Data fields */
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| 	PropField_Float,			/**< Valid for SendProp and Data fields */
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| 	PropField_Entity,			/**< Valid for Data fields only (SendProp shows as int) */
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| 	PropField_Vector,			/**< Valid for SendProp and Data fields */
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| 	PropField_String,			/**< Valid for SendProp and Data fields */
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| 	PropField_String_T,			/**< Valid for Data fields.  Read only! */
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| };
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| 
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| #define FIND_PROP_SEND(type, type_name) \
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| 	sm_sendprop_info_t info;\
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| 	SendProp *pProp; \
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| 	if (!gamehelpers->FindSendPropInfo(g_szGameRulesProxy, prop, &info)) \
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| 	{ \
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| 		return pContext->ThrowNativeError("Property \"%s\" not found on the gamerules proxy", prop); \
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| 	} \
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| 	\
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| 	offset = info.actual_offset; \
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| 	pProp = info.prop; \
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| 	bit_count = pProp->m_nBits; \
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| 	\
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| 	switch (pProp->GetType()) \
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| 	{ \
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| 	case type: \
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| 		{ \
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| 			if (element > 0) \
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| 			{ \
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| 				return pContext->ThrowNativeError("SendProp %s is not an array. Element %d is invalid.", \
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| 					prop, \
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| 					element); \
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| 			} \
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| 			break; \
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| 		} \
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| 	case DPT_DataTable: \
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| 		{ \
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| 			FIND_PROP_SEND_IN_SENDTABLE(info, pProp, element, type, type_name); \
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| 			\
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| 			offset += pProp->GetOffset(); \
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| 			bit_count = pProp->m_nBits; \
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| 			break; \
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| 		} \
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| 	default: \
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| 		{ \
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| 			return pContext->ThrowNativeError("SendProp %s type is not " type_name " (%d != %d)", \
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| 				prop, \
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| 				pProp->GetType(), \
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| 				type); \
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| 		} \
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| 	} \
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| 
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| #define FIND_PROP_SEND_IN_SENDTABLE(info, pProp, element, type, type_name) \
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| 	SendTable *pTable = pProp->GetDataTable(); \
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| 	if (!pTable) \
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| 	{ \
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| 		return pContext->ThrowNativeError("Error looking up DataTable for prop %s", \
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| 			prop); \
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| 	} \
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| 	\
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| 	int elementCount = pTable->GetNumProps(); \
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| 	if (element >= elementCount) \
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| 	{ \
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| 		return pContext->ThrowNativeError("Element %d is out of bounds (Prop %s has %d elements).", \
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| 			element, \
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| 			prop, \
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| 			elementCount); \
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| 	} \
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| 	\
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| 	pProp = pTable->GetProp(element); \
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| 	if (pProp->GetType() != type) \
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| 	{ \
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| 		return pContext->ThrowNativeError("SendProp %s type is not " type_name " ([%d,%d] != %d)", \
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| 			prop, \
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| 			pProp->GetType(), \
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| 			pProp->m_nBits, \
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| 			type); \
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| 	}
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| 
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| static cell_t GameRules_GetProp(IPluginContext *pContext, const cell_t *params)
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| {
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| 	char *prop;
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| 	int element = params[3];
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| 	int offset;
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| 	int bit_count;
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| 	bool is_unsigned;
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| 
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| 	void *pGameRules = GameRules();
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| 
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| 	if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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| 		return pContext->ThrowNativeError("Gamerules lookup failed.");
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| 
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| 	pContext->LocalToString(params[1], &prop);
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| 
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| 	int elementCount = 1;
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| 
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| 	FIND_PROP_SEND(DPT_Int, "integer");
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| 	is_unsigned = ((pProp->GetFlags() & SPROP_UNSIGNED) == SPROP_UNSIGNED);
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| 
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| 	// This isn't in CS:S yet, but will be, doesn't hurt to add now, and will save us a build later
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| #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 \
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| 	|| SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_CSGO
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| 	if (pProp->GetFlags() & SPROP_VARINT)
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| 	{
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| 		bit_count = sizeof(int) * 8;
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| 	}
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| #endif
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| 
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| 	if (bit_count < 1)
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| 	{
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| 		bit_count = params[2] * 8;
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| 	}
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| 
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| 	if (bit_count >= 17)
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| 	{
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| 		return *(int32_t *)((intptr_t)pGameRules + offset);
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| 	}
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| 	else if (bit_count >= 9)
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| 	{
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| 		if (is_unsigned)
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| 		{
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| 			return *(uint16_t *)((intptr_t)pGameRules + offset);
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| 		}
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| 		else
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| 		{
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| 			return *(int16_t *)((intptr_t)pGameRules + offset);
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| 		}
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| 	}
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| 	else if (bit_count >= 2)
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| 	{
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| 		if (is_unsigned)
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| 		{
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| 			return *(uint8_t *)((intptr_t)pGameRules + offset);
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| 		}
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| 		else
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| 		{
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| 			return *(int8_t *)((intptr_t)pGameRules + offset);
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| 		}
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| 	}
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| 	else
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| 	{
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| 		return *(bool *)((intptr_t)pGameRules + offset) ? 1 : 0;
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| 	}
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| 
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| 	return -1;
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| }
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| 
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| static cell_t GameRules_SetProp(IPluginContext *pContext, const cell_t *params)
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| {
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| 	char *prop;
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| 	int element = params[4];
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| 	int offset;
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| 	int bit_count;
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| 
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| 	void *pGameRules = GameRules();
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| 
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| 	CBaseEntity *pProxy = NULL;
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| 	if ((pProxy = GetGameRulesProxyEnt()) == NULL)
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| 		return pContext->ThrowNativeError("Couldn't find gamerules proxy entity");
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| 	
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| 	if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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| 		return pContext->ThrowNativeError("Gamerules lookup failed");
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| 
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| 	pContext->LocalToString(params[1], &prop);
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| 
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| #if SOURCE_ENGINE == SE_CSGO
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| 	if (!g_SdkTools.CanSetCSGOEntProp(prop))
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| 	{
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| 		return pContext->ThrowNativeError("Cannot set ent prop %s with core.cfg option \"FollowCSGOServerGuidelines\" enabled.", prop);
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| 	}
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| #endif
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| 
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| 	FIND_PROP_SEND(DPT_Int, "integer");
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| 
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| #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 \
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| 	|| SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_CSGO
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| 	if (pProp->GetFlags() & SPROP_VARINT)
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| 	{
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| 		bit_count = sizeof(int) * 8;
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| 	}
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| #endif
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| 
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| 	if (bit_count < 1)
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| 	{
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| 		bit_count = params[3] * 8;
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| 	}
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| 
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| 	if (bit_count >= 17)
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| 	{
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| 		*(int32_t *)((intptr_t)pGameRules + offset) = params[2];
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| 	}
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| 	else if (bit_count >= 9)
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| 	{
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| 		*(int16_t *)((intptr_t)pGameRules + offset) = (int16_t)params[2];
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| 	}
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| 	else if (bit_count >= 2)
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| 	{
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| 		*(int8_t *)((intptr_t)pGameRules + offset) = (int8_t)params[2];
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| 	}
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| 	else
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| 	{
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| 		*(bool *)((intptr_t)pGameRules + offset) = (params[2] == 0) ? false : true;
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| 	}
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| 
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| 	edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
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| 	if (proxyEdict != NULL)
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| 		gamehelpers->SetEdictStateChanged(proxyEdict, offset);
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| 
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| 	return 0;
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| }
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| 
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| static cell_t GameRules_GetPropFloat(IPluginContext *pContext, const cell_t *params)
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| {
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| 	char *prop;
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| 	int element = params[2];
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| 	int offset;
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| 	int bit_count;
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| 
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| 	void *pGameRules = GameRules();
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| 
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| 	if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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| 		return pContext->ThrowNativeError("Gamerules lookup failed.");
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| 
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| 	pContext->LocalToString(params[1], &prop);
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| 
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| 	FIND_PROP_SEND(DPT_Float, "float");
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| 
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| 	float val = *(float *)((intptr_t)pGameRules + offset);
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| 
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| 	return sp_ftoc(val);
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| }
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| 
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| static cell_t GameRules_SetPropFloat(IPluginContext *pContext, const cell_t *params)
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| {
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| 	char *prop;
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| 	int element = params[3];
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| 	int offset;
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| 	int bit_count;
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| 
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| 	void *pGameRules = GameRules();
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| 
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| 	CBaseEntity *pProxy = NULL;
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| 	if ((pProxy = GetGameRulesProxyEnt()) == NULL)
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| 		return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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| 	
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| 	if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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| 		return pContext->ThrowNativeError("Gamerules lookup failed.");
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| 
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| 	pContext->LocalToString(params[1], &prop);
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| 
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| #if SOURCE_ENGINE == SE_CSGO
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| 	if (!g_SdkTools.CanSetCSGOEntProp(prop))
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| 	{
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| 		return pContext->ThrowNativeError("Cannot set ent prop %s with core.cfg option \"FollowCSGOServerGuidelines\" enabled.", prop);
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| 	}
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| #endif
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| 
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| 	FIND_PROP_SEND(DPT_Float, "float");
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| 
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| 	float newVal = sp_ctof(params[2]);
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| 
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| 	*(float *)((intptr_t)pGameRules + offset) = newVal;
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| 
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| 	edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
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| 	if (proxyEdict != NULL)
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| 		gamehelpers->SetEdictStateChanged(proxyEdict, offset);
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| 
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| 	return 0;
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| }
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| 
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| static cell_t GameRules_GetPropEnt(IPluginContext *pContext, const cell_t *params)
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| {
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| 	char *prop;
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| 	int element = params[2];
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| 	int offset;
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| 	int bit_count;
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| 
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| 	void *pGameRules = GameRules();
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| 
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| 	if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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| 		return pContext->ThrowNativeError("Gamerules lookup failed.");
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| 
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| 	pContext->LocalToString(params[1], &prop);
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| 
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| 	FIND_PROP_SEND(DPT_Int, "Integer");
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| 
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| 	CBaseHandle &hndl = *(CBaseHandle *)((intptr_t)pGameRules + offset);
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| 	CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(hndl.GetEntryIndex());
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| 
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| 	if (!pEntity || ((IServerEntity *)pEntity)->GetRefEHandle() != hndl)
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| 	{
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| 		return -1;
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| 	}
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| 
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| 	return gamehelpers->EntityToBCompatRef(pEntity);
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| }
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| 
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| static cell_t GameRules_SetPropEnt(IPluginContext *pContext, const cell_t *params)
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| {
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| 	char *prop;
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| 	int element = params[3];
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| 	int offset;
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| 	int bit_count;
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| 
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| 	void *pGameRules = GameRules();
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| 
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| 	CBaseEntity *pProxy = NULL;
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| 	if ((pProxy = GetGameRulesProxyEnt()) == NULL)
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| 		return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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| 	
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| 	if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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| 		return pContext->ThrowNativeError("Gamerules lookup failed.");
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| 
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| 	pContext->LocalToString(params[1], &prop);
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| 
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| #if SOURCE_ENGINE == SE_CSGO
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| 	if (!g_SdkTools.CanSetCSGOEntProp(prop))
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| 	{
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| 		return pContext->ThrowNativeError("Cannot set ent prop %s with core.cfg option \"FollowCSGOServerGuidelines\" enabled.", prop);
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| 	}
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| #endif
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| 
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| 	FIND_PROP_SEND(DPT_Int, "integer");
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| 
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| 	CBaseHandle &hndl = *(CBaseHandle *)((intptr_t)pGameRules + offset);
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| 	CBaseEntity *pOther;
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| 
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| 	if (params[2] == -1)
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| 	{
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| 		hndl.Set(NULL);
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| 	}
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| 	else
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| 	{
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| 		pOther = gamehelpers->ReferenceToEntity(params[2]);
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| 
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| 		if (!pOther)
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| 		{
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| 			return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[4]), params[4]);
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| 		}
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| 
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| 		IHandleEntity *pHandleEnt = (IHandleEntity *)pOther;
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| 		hndl.Set(pHandleEnt);
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| 	}
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| 
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| 	edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
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| 	if (proxyEdict != NULL)
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| 		gamehelpers->SetEdictStateChanged(proxyEdict, offset);
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| 
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| 	return 0;
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| }
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| 
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| static cell_t GameRules_GetPropVector(IPluginContext *pContext, const cell_t *params)
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| {
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| 	char *prop;
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| 	int element = params[3];
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| 	int offset;
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| 	int bit_count;
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| 
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| 	void *pGameRules = GameRules();
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| 
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| 	if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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| 		return pContext->ThrowNativeError("Gamerules lookup failed.");
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| 
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| 	pContext->LocalToString(params[1], &prop);
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| 
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| 	FIND_PROP_SEND(DPT_Vector, "vector");
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| 
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| 	Vector *v = (Vector *)((intptr_t)pGameRules + offset);
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| 
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| 	cell_t *vec;
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| 	pContext->LocalToPhysAddr(params[2], &vec);
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| 
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| 	vec[0] = sp_ftoc(v->x);
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| 	vec[1] = sp_ftoc(v->y);
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| 	vec[2] = sp_ftoc(v->z);
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| 
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| 	return 1;
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| }
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| 
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| static cell_t GameRules_SetPropVector(IPluginContext *pContext, const cell_t *params)
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| {
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| 	char *prop;
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| 	int element = params[3];
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| 	int offset;
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| 	int bit_count;
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| 
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| 	void *pGameRules = GameRules();
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| 
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| 	CBaseEntity *pProxy = NULL;
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| 	if ((pProxy = GetGameRulesProxyEnt()) == NULL)
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| 		return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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| 	
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| 	if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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| 		return pContext->ThrowNativeError("Gamerules lookup failed.");
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| 
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| 	pContext->LocalToString(params[1], &prop);
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| 
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| #if SOURCE_ENGINE == SE_CSGO
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| 	if (!g_SdkTools.CanSetCSGOEntProp(prop))
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| 	{
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| 		return pContext->ThrowNativeError("Cannot set ent prop %s with core.cfg option \"FollowCSGOServerGuidelines\" enabled.", prop);
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| 	}
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| #endif
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| 
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| 	FIND_PROP_SEND(DPT_Vector, "vector");
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| 
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| 	Vector *v = (Vector *)((intptr_t)pGameRules + offset);
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| 
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| 	cell_t *vec;
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| 	pContext->LocalToPhysAddr(params[2], &vec);
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| 
 | |
| 	v->x = sp_ctof(vec[0]);
 | |
| 	v->y = sp_ctof(vec[1]);
 | |
| 	v->z = sp_ctof(vec[2]);
 | |
| 
 | |
| 	edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
 | |
| 	if (proxyEdict != NULL)
 | |
| 		gamehelpers->SetEdictStateChanged(proxyEdict, offset);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t GameRules_GetPropString(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	char *prop;
 | |
| 	int offset;
 | |
| 
 | |
| 	void *pGameRules = GameRules();
 | |
| 
 | |
| 	if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
 | |
| 		return pContext->ThrowNativeError("Gamerules lookup failed.");
 | |
| 
 | |
| 	pContext->LocalToString(params[1], &prop);
 | |
| 
 | |
| 	sm_sendprop_info_t info;
 | |
| 	if (!gamehelpers->FindSendPropInfo(g_szGameRulesProxy, prop, &info))
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Property \"%s\" not found on the gamerules proxy", prop);
 | |
| 	}
 | |
| 	
 | |
| 	offset = info.actual_offset;
 | |
| 	
 | |
| 	if (info.prop->GetType() != DPT_String)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("SendProp %s type is not a string (%d != %d)",
 | |
| 				prop,
 | |
| 				info.prop->GetType(),
 | |
| 				DPT_String);
 | |
| 	}
 | |
| 
 | |
| 	size_t len;
 | |
| 	const char *src;
 | |
| 
 | |
| 	src = (char *)((intptr_t)pGameRules + offset);
 | |
| 
 | |
| 	pContext->StringToLocalUTF8(params[2], params[3], src, &len);
 | |
| 
 | |
| 	return len;
 | |
| }
 | |
| 
 | |
| // From sm_stringutil
 | |
| inline int strncopy(char *dest, const char *src, size_t count)
 | |
| {
 | |
| 	if (!count)
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	char *start = dest;
 | |
| 	while ((*src) && (--count))
 | |
| 	{
 | |
| 		*dest++ = *src++;
 | |
| 	}
 | |
| 	*dest = '\0';
 | |
| 
 | |
| 	return (dest - start);
 | |
| }
 | |
| //
 | |
| 
 | |
| static cell_t GameRules_SetPropString(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	char *prop;
 | |
| 	int offset;
 | |
| 	int maxlen;
 | |
| 
 | |
| 	void *pGameRules = GameRules();
 | |
| 
 | |
| 	CBaseEntity *pProxy = NULL;
 | |
| 	if ((pProxy = GetGameRulesProxyEnt()) == NULL)
 | |
| 		return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
 | |
| 	
 | |
| 	if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
 | |
| 		return pContext->ThrowNativeError("Gamerules lookup failed.");
 | |
| 
 | |
| 	pContext->LocalToString(params[1], &prop);
 | |
| 
 | |
| 	sm_sendprop_info_t info;
 | |
| 	if (!gamehelpers->FindSendPropInfo(g_szGameRulesProxy, prop, &info))
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Property \"%s\" not found on the gamerules proxy", prop);
 | |
| 	}
 | |
| 	
 | |
| 	offset = info.actual_offset;
 | |
| 	
 | |
| 	if (info.prop->GetType() != DPT_String)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("SendProp %s type is not a string (%d != %d)",
 | |
| 				prop,
 | |
| 				info.prop->GetType(),
 | |
| 				DPT_String);
 | |
| 	}
 | |
| 
 | |
| 	maxlen = DT_MAX_STRING_BUFFERSIZE;
 | |
| 
 | |
| 	char *src;
 | |
| 	char *dest = (char *)((intptr_t)pGameRules + offset);
 | |
| 
 | |
| 	pContext->LocalToString(params[2], &src);
 | |
| 	size_t len = strncopy(dest, src, maxlen);
 | |
| 
 | |
| 	edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
 | |
| 	if (proxyEdict != NULL)
 | |
| 		gamehelpers->SetEdictStateChanged(proxyEdict, offset);
 | |
| 
 | |
| 	return len;
 | |
| }
 | |
| 
 | |
| sp_nativeinfo_t g_GameRulesNatives[] = 
 | |
| {
 | |
| 	{"GameRules_GetProp",			GameRules_GetProp},
 | |
| 	{"GameRules_SetProp",			GameRules_SetProp},
 | |
| 	{"GameRules_GetPropFloat",		GameRules_GetPropFloat},
 | |
| 	{"GameRules_SetPropFloat",		GameRules_SetPropFloat},
 | |
| 	{"GameRules_GetPropEnt",		GameRules_GetPropEnt},
 | |
| 	{"GameRules_SetPropEnt",		GameRules_SetPropEnt},
 | |
| 	{"GameRules_GetPropVector",		GameRules_GetPropVector},
 | |
| 	{"GameRules_SetPropVector",		GameRules_SetPropVector},
 | |
| 	{"GameRules_GetPropString",		GameRules_GetPropString},
 | |
| 	{"GameRules_SetPropString",		GameRules_SetPropString},
 | |
| 	{NULL,							NULL},
 | |
| };
 | |
| 
 |