107 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_INATIVEINVOKER_H_
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#define _INCLUDE_SOURCEMOD_INATIVEINVOKER_H_
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/**
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 * @file INativeInvoker.h
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 * @brief Interface for invoking natives.
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 */
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#include <IShareSys.h>
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#define SMINTERFACE_NINVOKE_NAME	"INativeInterface"
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#define SMINTERFACE_NINVOKE_VERSION	1
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#define NINVOKE_DEFAULT_MEMORY		16384
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namespace SourceMod
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{
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	class INativeInvoker : public SourcePawn::ICallable
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	{
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	public:
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		/**
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		 * @brief Virtual destructor - use delete to free this.
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		 */
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		virtual ~INativeInvoker()
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		{
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		}
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	public:
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		/**
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		 * @brief Begins a native call.
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		 *
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		 * During a call's preparation, no new calls may be started.
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		 *
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		 * @param pContext	Context to invoke native under.
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		 * @param name		Name of native.
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		 * @return			True if native was found, false otherwise.
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		 */
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		virtual bool Start(IPluginContext *pContext, const char *name) = 0;
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		/**
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		 * @brief Invokes the native.  The preparation state is cleared immediately, meaning that 
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		 * this object can be re-used after or even from inside the native being called.
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		 *
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		 * @param result	Optional pointer to retrieve a result.
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		 * @return			SP_ERROR return code.
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		 */
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		virtual int Invoke(cell_t *result) = 0;
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	};
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	/**
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	 * @brief Factory for dealing with native invocations.
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	 */
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	class INativeInterface : public SMInterface
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	{
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	public:
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		/**
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		 * @brief Creates a virtual plugin.  This can be used as an environment to invoke natives.
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		 *
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		 * IPluginRuntime objects must be freed with the delete operator.
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		 *
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		 * @param name		Name, or NULL for anonymous.
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		 * @param bytes		Number of bytes for memory (NINVOKE_DEFAULT_MEMORY recommended).
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		 * @return			New runtime, or NULL on failure.
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		 */
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		virtual IPluginRuntime *CreateRuntime(const char *name, size_t bytes) = 0;
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		/**
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		 * @brief Creates an object that can be used to invoke a single native code.
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		 *
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		 * @return			New native invoker (free with delete).
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		 */
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		virtual INativeInvoker *CreateInvoker() = 0;
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	};
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}
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#endif /* _INCLUDE_SOURCEMOD_INATIVEINVOKER_H_ */
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