sourcemod/core/EventManager.h
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

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extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
#define _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
#include "sm_globals.h"
#include "sourcemm_api.h"
#include "sm_trie.h"
#include <sh_list.h>
#include <sh_stack.h>
#include <IHandleSys.h>
#include <IForwardSys.h>
#include <IPluginSys.h>
using namespace SourceHook;
struct EventInfo
{
IGameEvent *pEvent;
IdentityToken_t *pOwner;
};
struct EventHook
{
EventHook()
{
pPreHook = NULL;
pPostHook = NULL;
postCopy = false;
pEventCopy = NULL;
refCount = 0;
}
IChangeableForward *pPreHook;
IChangeableForward *pPostHook;
bool postCopy;
IGameEvent *pEventCopy;
unsigned int refCount;
};
enum EventHookMode
{
EventHookMode_Pre,
EventHookMode_Post,
EventHookMode_PostNoCopy
};
enum EventHookError
{
EventHookErr_Okay = 0, /**< No error */
EventHookErr_InvalidEvent, /**< Specified event does not exist */
EventHookErr_NotActive, /**< Specified event has no active hook */
EventHookErr_InvalidCallback, /**< Specified event does not fire specified callback */
};
class EventManager :
public SMGlobalClass,
public IHandleTypeDispatch,
public IPluginsListener,
public IGameEventListener2
{
public:
EventManager();
~EventManager();
public: // SMGlobalClass
void OnSourceModAllInitialized();
void OnSourceModShutdown();
public: // IHandleTypeDispatch
void OnHandleDestroy(HandleType_t type, void *object);
public: // IPluginsListener
void OnPluginUnloaded(IPlugin *plugin);
public: // IGameEventListener2
void FireGameEvent(IGameEvent *pEvent);
public:
/**
* Get the 'GameEvent' handle type ID.
*/
inline HandleType_t GetHandleType()
{
return m_EventType;
}
public:
EventHookError HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
EventHookError UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
EventInfo *CreateEvent(IPluginContext *pContext, const char *name, bool force=false);
void FireEvent(EventInfo *pInfo, bool bDontBroadcast=false);
void CancelCreatedEvent(EventInfo *pInfo);
private: // IGameEventManager2 hooks
bool OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast);
bool OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast);
private:
HandleType_t m_EventType;
Trie *m_EventHooks;
CStack<EventInfo *> m_FreeEvents;
CStack<const char *> m_EventNames;
};
extern EventManager g_EventManager;
#endif // _INCLUDE_SOURCEMOD_EVENTMANAGER_H_