5139eef183
As more games are now supporting maps nested in subfolders or in folders outside of the maps folder, we need to account for the full path that the game uses to refer to the map for compatibility. Many other places for fixed for this already after CS:GO added Steam Workshop support for maps.
231 lines
6.5 KiB
SourcePawn
231 lines
6.5 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Nextmap Plugin
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* Adds sm_nextmap cvar for changing map and nextmap chat trigger.
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include <sourcemod>
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#include "include/nextmap.inc"
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "Nextmap",
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author = "AlliedModders LLC",
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description = "Provides nextmap and sm_nextmap",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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int g_MapPos = -1;
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Handle g_MapList = null;
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int g_MapListSerial = -1;
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int g_CurrentMapStartTime;
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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char game[128];
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GetGameFolderName(game, sizeof(game));
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if (StrEqual(game, "left4dead", false)
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|| StrEqual(game, "dystopia", false)
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|| StrEqual(game, "synergy", false)
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|| StrEqual(game, "left4dead2", false)
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|| StrEqual(game, "garrysmod", false)
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|| StrEqual(game, "swarm", false)
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|| StrEqual(game, "dota", false)
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|| StrEqual(game, "bms", false)
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|| GetEngineVersion() == Engine_Insurgency)
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{
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strcopy(error, err_max, "Nextmap is incompatible with this game");
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return APLRes_SilentFailure;
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}
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return APLRes_Success;
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}
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public void OnPluginStart()
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{
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LoadTranslations("common.phrases");
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LoadTranslations("nextmap.phrases");
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g_MapList = CreateArray(32);
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RegAdminCmd("sm_maphistory", Command_MapHistory, ADMFLAG_CHANGEMAP, "Shows the most recent maps played");
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RegConsoleCmd("listmaps", Command_List);
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// Set to the current map so OnMapStart() will know what to do
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char currentMap[PLATFORM_MAX_PATH];
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GetCurrentMap(currentMap, sizeof(currentMap));
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SetNextMap(currentMap);
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}
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public void OnMapStart()
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{
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g_CurrentMapStartTime = GetTime();
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}
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public void OnConfigsExecuted()
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{
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char lastMap[PLATFORM_MAX_PATH], currentMap[PLATFORM_MAX_PATH];
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GetNextMap(lastMap, sizeof(lastMap));
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GetCurrentMap(currentMap, sizeof(currentMap));
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// Why am I doing this? If we switched to a new map, but it wasn't what we expected (Due to sm_map, sm_votemap, or
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// some other plugin/command), we don't want to scramble the map cycle. Or for example, admin switches to a custom map
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// not in mapcyclefile. So we keep it set to the last expected nextmap. - ferret
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if (strcmp(lastMap, currentMap) == 0)
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{
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FindAndSetNextMap();
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}
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}
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public Action Command_List(int client, int args)
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{
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PrintToConsole(client, "Map Cycle:");
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int mapCount = GetArraySize(g_MapList);
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char mapName[32];
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for (int i = 0; i < mapCount; i++)
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{
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GetArrayString(g_MapList, i, mapName, sizeof(mapName));
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PrintToConsole(client, "%s", mapName);
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}
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return Plugin_Handled;
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}
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void FindAndSetNextMap()
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{
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if (ReadMapList(g_MapList,
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g_MapListSerial,
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"mapcyclefile",
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MAPLIST_FLAG_CLEARARRAY|MAPLIST_FLAG_NO_DEFAULT)
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== null)
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{
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if (g_MapListSerial == -1)
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{
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LogError("FATAL: Cannot load map cycle. Nextmap not loaded.");
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SetFailState("Mapcycle Not Found");
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}
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}
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int mapCount = GetArraySize(g_MapList);
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char mapName[32];
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if (g_MapPos == -1)
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{
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char current[PLATFORM_MAX_PATH];
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GetCurrentMap(current, sizeof(current));
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for (int i = 0; i < mapCount; i++)
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{
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GetArrayString(g_MapList, i, mapName, sizeof(mapName));
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if (strcmp(current, mapName, false) == 0)
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{
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g_MapPos = i;
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break;
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}
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}
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if (g_MapPos == -1)
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g_MapPos = 0;
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}
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g_MapPos++;
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if (g_MapPos >= mapCount)
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g_MapPos = 0;
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GetArrayString(g_MapList, g_MapPos, mapName, sizeof(mapName));
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SetNextMap(mapName);
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}
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public Action Command_MapHistory(int client, int args)
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{
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int mapCount = GetMapHistorySize();
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char mapName[32];
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char changeReason[100];
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char timeString[100];
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char playedTime[100];
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int startTime;
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int lastMapStartTime = g_CurrentMapStartTime;
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PrintToConsole(client, "Map History:\n");
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PrintToConsole(client, "Map : Started : Played Time : Reason for ending");
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GetCurrentMap(mapName, sizeof(mapName));
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PrintToConsole(client, "%02i. %s (Current Map)", 0, mapName);
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for (int i=0; i<mapCount; i++)
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{
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GetMapHistory(i, mapName, sizeof(mapName), changeReason, sizeof(changeReason), startTime);
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FormatTimeDuration(timeString, sizeof(timeString), GetTime() - startTime);
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FormatTimeDuration(playedTime, sizeof(playedTime), lastMapStartTime - startTime);
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PrintToConsole(client, "%02i. %s : %s ago : %s : %s", i+1, mapName, timeString, playedTime, changeReason);
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lastMapStartTime = startTime;
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}
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return Plugin_Handled;
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}
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int FormatTimeDuration(char[] buffer, int maxlen, int time)
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{
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int days = time / 86400;
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int hours = (time / 3600) % 24;
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int minutes = (time / 60) % 60;
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int seconds = time % 60;
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if (days > 0)
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{
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return Format(buffer, maxlen, "%id %ih %im", days, hours, (seconds >= 30) ? minutes+1 : minutes);
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}
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else if (hours > 0)
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{
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return Format(buffer, maxlen, "%ih %im", hours, (seconds >= 30) ? minutes+1 : minutes);
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}
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else if (minutes > 0)
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{
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return Format(buffer, maxlen, "%im", (seconds >= 30) ? minutes+1 : minutes);
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}
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else
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{
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return Format(buffer, maxlen, "%is", seconds);
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}
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}
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