sourcemod/gamedata/sdktools.games/game.nmrih.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* General GameRules */
"#default"
{
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "5"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01"
}
"g_pGameRules"
{
"library" "server"
"linux" "@g_pGameRules"
"mac" "@g_pGameRules"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x28\x01\x00\x00\xD9\x45\x24\x53\x8B\xD9\xC7"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
/* No More Room in Hell */
"nmrih"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "420"
"linux" "421"
"mac" "421"
}
"RemovePlayerItem"
{
"windows" "278"
"linux" "279"
"mac" "279"
}
"Weapon_GetSlot"
{
"windows" "276"
"linux" "277"
"mac" "277"
}
"Ignite"
{
"windows" "214"
"linux" "215"
"mac" "215"
}
"Extinguish"
{
"windows" "218"
"linux" "219"
"mac" "219"
}
"Teleport"
{
"windows" "112"
"linux" "113"
"mac" "113"
}
"CommitSuicide"
{
"windows" "459"
"linux" "459"
"mac" "459"
}
"GetVelocity"
{
"windows" "144"
"linux" "145"
"mac" "145"
}
"EyeAngles"
{
"windows" "135"
"linux" "136"
"mac" "136"
}
"AcceptInput"
{
"windows" "38"
"linux" "39"
"mac" "39"
}
"SetEntityModel"
{
"windows" "26"
"linux" "27"
"mac" "27"
}
"WeaponEquip"
{
"windows" "269"
"linux" "270"
"mac" "270"
}
"Activate"
{
"windows" "35"
"linux" "36"
"mac" "36"
}
"PlayerRunCmd"
{
"windows" "438"
"linux" "439"
"mac" "439"
}
"GiveAmmo"
{
"windows" "260"
"linux" "260"
"mac" "260"
}
}
}
}