477 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			477 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod SDKTools Extension
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 * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 */
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#include "extension.h"
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#include "vcallbuilder.h"
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#include "vglobals.h"
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enum SDKLibrary
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{
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	SDKLibrary_Server,	/**< server.dll/server_i486.so */
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	SDKLibrary_Engine,	/**< engine.dll/engine_*.so */
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};
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enum SDKPassMethod
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{
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	SDKPass_Pointer,		/**< Pass as a pointer */
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	SDKPass_Plain,			/**< Pass as plain data */
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	SDKPass_ByValue,		/**< Pass an object by value */
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	SDKPass_ByRef,			/**< Pass an object by reference */
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};
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int s_vtbl_index = -1;
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void *s_call_addr = NULL;
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ValveCallType s_vcalltype = ValveCall_Static;
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bool s_has_return = false;
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ValvePassInfo s_return;
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unsigned int s_numparams = 0;
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ValvePassInfo s_params[SP_MAX_EXEC_PARAMS];
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inline void DecodePassMethod(ValveType vtype, SDKPassMethod method, PassType &type, unsigned int &flags)
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{
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	if (method == SDKPass_Pointer || method == SDKPass_ByRef)
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	{
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		type = PassType_Basic;
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		if (vtype == Valve_POD
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			|| vtype == Valve_Float
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			|| vtype == Valve_Bool)
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		{
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			flags = PASSFLAG_BYVAL | PASSFLAG_ASPOINTER;
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		} else {
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			flags = PASSFLAG_BYVAL;
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		}
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	} else if (method == SDKPass_Plain) {
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		type = PassType_Basic;
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		flags = PASSFLAG_BYVAL;
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	} else if (method == SDKPass_ByValue) {
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		if (vtype == Valve_Vector
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			|| vtype == Valve_QAngle)
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		{
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			type = PassType_Object;
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		} else {
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			type = PassType_Basic;
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		}
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		flags = PASSFLAG_BYVAL;
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	}
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}
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static cell_t StartPrepSDKCall(IPluginContext *pContext, const cell_t *params)
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{
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	s_numparams = 0;
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	s_vtbl_index = -1;
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	s_call_addr = NULL;
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	s_has_return = false;
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	s_vcalltype = (ValveCallType)params[1];
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	return 1;
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}
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static cell_t PrepSDKCall_SetVirtual(IPluginContext *pContext, const cell_t *params)
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{
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	s_vtbl_index = params[1];
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	return 1;
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}
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static cell_t PrepSDKCall_SetSignature(IPluginContext *pContext, const cell_t *params)
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{
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	void *addrInBase = NULL;
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	if (params[1] == SDKLibrary_Server)
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	{
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		addrInBase = (void *)g_SMAPI->GetServerFactory(false);
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	} else if (params[1] == SDKLibrary_Engine) {
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		addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
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	}
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	if (addrInBase == NULL)
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	{
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		return 0;
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	}
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	char *sig;
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	pContext->LocalToString(params[2], &sig);
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#if defined PLATFORM_POSIX
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	if (sig[0] == '@')
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	{
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		Dl_info info;
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		if (dladdr(addrInBase, &info) == 0)
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		{
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			return 0;
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		}
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		void *handle = dlopen(info.dli_fname, RTLD_NOW);
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		if (!handle)
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		{
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			return 0;
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		}
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#if (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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		s_call_addr = memutils->ResolveSymbol(handle, &sig[1]);
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#else
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		s_call_addr = dlsym(handle, &sig[1]);
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#endif
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		dlclose(handle);
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		return (s_call_addr != NULL) ? 1 : 0;
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	}
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#endif
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	s_call_addr = memutils->FindPattern(addrInBase, sig, params[3]);
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	return (s_call_addr != NULL) ? 1 : 0;
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}
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static cell_t PrepSDKCall_SetFromConf(IPluginContext *pContext, const cell_t *params)
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{
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	IGameConfig *conf;
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	if (params[1] == BAD_HANDLE)
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	{
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		conf = g_pGameConf;
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	} else {
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		HandleError err;
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		if ((conf = gameconfs->ReadHandle(params[1], pContext->GetIdentity(), &err)) == NULL)
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		{
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			return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
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		}
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	}
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	char *key;
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	pContext->LocalToString(params[3], &key);
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	if (params[2] == 0)
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	{
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		return conf->GetOffset(key, &s_vtbl_index) ? 1 : 0;
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	} else if (params[2] == 1) {
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		bool result = conf->GetMemSig(key, &s_call_addr) ? 1 : 0;
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		return (result && s_call_addr != NULL) ? 1 : 0;
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	}
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	return 0;
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}
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static cell_t PrepSDKCall_SetReturnInfo(IPluginContext *pContext, const cell_t *params)
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{
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	s_has_return = true;
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	s_return.vtype = (ValveType)params[1];
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	DecodePassMethod(s_return.vtype, (SDKPassMethod)params[2], s_return.type, s_return.flags);
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	s_return.decflags = params[3];
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	s_return.encflags = params[4];
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	return 1;
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}
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static cell_t PrepSDKCall_AddParameter(IPluginContext *pContext, const cell_t *params)
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{
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	if (s_numparams >= SP_MAX_EXEC_PARAMS)
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	{
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		return pContext->ThrowNativeError("Parameter limit for SDK calls reached");
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	}
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	ValvePassInfo *info = &s_params[s_numparams++];
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	info->vtype = (ValveType)params[1];
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	SDKPassMethod method = (SDKPassMethod)params[2];
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	DecodePassMethod(info->vtype, method, info->type, info->flags);
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	info->decflags = params[3] | VDECODE_FLAG_BYREF;
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	info->encflags = params[4];
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	/* Since SDKPass_ByRef acts like SDKPass_Pointer we can't allow NULL, just in case */
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	if (method == SDKPass_ByRef)
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	{
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		info->decflags &= ~VDECODE_FLAG_ALLOWNULL;
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	}
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	return 1;
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}
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static cell_t EndPrepSDKCall(IPluginContext *pContext, const cell_t *params)
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{
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	ValveCall *vc = NULL;
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	if (s_vtbl_index > -1)
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	{
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		vc = CreateValveVCall(s_vtbl_index, s_vcalltype, s_has_return ? &s_return : NULL, s_params, s_numparams);
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	} else if (s_call_addr) {
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		vc = CreateValveCall(s_call_addr, s_vcalltype, s_has_return ? &s_return : NULL, s_params, s_numparams);
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	}
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	if (!vc)
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	{
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		return BAD_HANDLE;
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	}
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	if (vc->thisinfo)
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	{
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		vc->thisinfo->decflags |= VDECODE_FLAG_BYREF;
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	}
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	Handle_t hndl = handlesys->CreateHandle(g_CallHandle, vc, pContext->GetIdentity(), myself->GetIdentity(), NULL);
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	if (!hndl)
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	{
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		delete vc;
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	}
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	return hndl;
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}
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static cell_t SDKCall(IPluginContext *pContext, const cell_t *params)
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{
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	ValveCall *vc;
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	HandleError err;
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	HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
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	if ((err = handlesys->ReadHandle(params[1], g_CallHandle, &sec, (void **)&vc)) != HandleError_None)
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	{
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		return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
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	}
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	unsigned char *ptr = vc->stk_get();
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	const unsigned int numparams = (unsigned)params[0];
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	unsigned int startparam = 2;
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	/* Do we need to write a thispointer?  */
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	if (vc->thisinfo)
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	{
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		switch (vc->type)
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		{
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		case ValveCall_Entity:
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		case ValveCall_Player:
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			{
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				if (startparam > numparams)
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				{
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					vc->stk_put(ptr);
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					return pContext->ThrowNativeError("Expected 1 parameter for entity pointer; found none");
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				}
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				if (DecodeValveParam(pContext, 
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					params[startparam],
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					vc,
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					vc->thisinfo,
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					ptr) == Data_Fail)
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				{
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					vc->stk_put(ptr);
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					return 0;
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				}
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				startparam++;
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			}
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			break;
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		case ValveCall_GameRules:
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			{
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				if (g_pGameRules == NULL)
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				{
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					vc->stk_put(ptr);
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					return pContext->ThrowNativeError("GameRules unsupported or not available; file a bug report");
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				}
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				void *gamerules = *g_pGameRules;
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				if (gamerules == NULL)
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				{
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					vc->stk_put(ptr);
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					return pContext->ThrowNativeError("GameRules not available before map is loaded");
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				}
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				*(void **)ptr = gamerules;
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			}
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			break;
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		case ValveCall_EntityList:
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			{
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				if (g_EntList == NULL)
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				{
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					vc->stk_put(ptr);
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					return pContext->ThrowNativeError("EntityList unsupported or not available; file a bug report");
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				}
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				*(void **)ptr = g_EntList;
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			}
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			break;
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		case ValveCall_Raw:
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			{
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				//params[startparam] is an address to a pointer to THIS
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				//params following this are params to the method we will invoke later
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				if (startparam > numparams)
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				{
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					vc->stk_put(ptr);
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					return pContext->ThrowNativeError("Expected a ThisPtr address, it wasn't found");
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				}
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				//note: varargs pawn args are passed by-ref
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				cell_t *cell;
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				pContext->LocalToPhysAddr(params[startparam], &cell);
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				void *thisptr = reinterpret_cast<void*>(*cell);
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				*(void **)ptr = thisptr;
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				startparam++;
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			}
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			break;
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		}
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	}
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	/* See if we need to skip any more parameters */
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	unsigned int retparam = startparam;
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	if (vc->retinfo)
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	{
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		if (vc->retinfo->vtype == Valve_String)
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		{
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			startparam += 2;
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		} else if (vc->retinfo->vtype == Valve_Vector
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					|| vc->retinfo->vtype == Valve_QAngle)
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		{
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			startparam += 1;
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		}
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	}
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	unsigned int callparams = vc->call->GetParamCount();
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	bool will_copyback = false;
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	for (unsigned int i=0; i<callparams; i++)
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	{
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		unsigned int p = startparam + i;
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		if (p > numparams)
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		{
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			vc->stk_put(ptr);
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			return pContext->ThrowNativeError("Expected %dth parameter, found none", p);
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		}
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		if (DecodeValveParam(pContext,
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			params[p],
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			vc,
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			&(vc->vparams[i]),
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			ptr) == Data_Fail)
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		{
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			vc->stk_put(ptr);
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			return 0;
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		}
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		if (vc->vparams[i].encflags & VENCODE_FLAG_COPYBACK)
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		{
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			will_copyback = true;
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		}
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	}
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	/* Make the actual call */
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	vc->call->Execute(ptr, vc->retbuf);
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	/* Do we need to copy anything back? */
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	if (will_copyback)
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	{
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		for (unsigned int i=0; i<callparams; i++)
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		{
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			if (vc->vparams[i].encflags & VENCODE_FLAG_COPYBACK)
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			{
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				if (EncodeValveParam(pContext, 
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					params[startparam + i], 
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					vc,
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					&vc->vparams[i],
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					ptr) == Data_Fail)
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				{
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					vc->stk_put(ptr);
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					return 0;
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				}
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			}
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		}
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	}
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	/* Save stack once and for all */
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	vc->stk_put(ptr);
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						|
 | 
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	/* Figure out how to decode the return information */
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	if (vc->retinfo)
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	{
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		if (vc->retinfo->vtype == Valve_String)
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		{
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			if (numparams < 3)
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			{
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				return pContext->ThrowNativeError("Expected arguments (2,3) for string storage");
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			}
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			cell_t *addr;
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			size_t written;
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			pContext->LocalToPhysAddr(params[retparam+1], &addr);
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			pContext->StringToLocalUTF8(params[retparam], *addr, *(char **)vc->retbuf, &written);
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			return (cell_t)written;
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		} else if (vc->retinfo->vtype == Valve_Vector
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					|| vc->retinfo->vtype == Valve_QAngle)
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		{
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			if (numparams < 2)
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			{
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				return pContext->ThrowNativeError("Expected argument (2) for Float[3] storage");
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			}
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			if (EncodeValveParam(pContext, params[retparam], vc, vc->retinfo, vc->retbuf)
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				== Data_Fail)
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			{
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				return 0;
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			}
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		} else if (vc->retinfo->vtype == Valve_CBaseEntity
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					|| vc->retinfo->vtype == Valve_CBasePlayer)
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		{
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			CBaseEntity *pEntity = *(CBaseEntity **)(vc->retbuf);
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			if (!pEntity)
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			{
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				return -1;
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			}
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			edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
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			if (!pEdict || pEdict->IsFree())
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			{
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				return -1;
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			}
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			return IndexOfEdict(pEdict);
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		} else if (vc->retinfo->vtype == Valve_Edict) {
 | 
						|
			edict_t *pEdict = *(edict_t **)(vc->retbuf);
 | 
						|
			if (!pEdict || pEdict->IsFree())
 | 
						|
			{
 | 
						|
				return -1;
 | 
						|
			}
 | 
						|
			return IndexOfEdict(pEdict);
 | 
						|
		} else if (vc->retinfo->vtype == Valve_Bool) {
 | 
						|
			bool *addr = (bool  *)vc->retbuf;
 | 
						|
			if (vc->retinfo->flags & PASSFLAG_ASPOINTER)
 | 
						|
			{
 | 
						|
				addr = *(bool **)addr;
 | 
						|
			}
 | 
						|
			return *addr ? 1 : 0;
 | 
						|
		} else {
 | 
						|
			cell_t *addr = (cell_t *)vc->retbuf;
 | 
						|
			if (vc->retinfo->flags & PASSFLAG_ASPOINTER)
 | 
						|
			{
 | 
						|
				addr = *(cell_t **)addr;
 | 
						|
			}
 | 
						|
			return *addr;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
sp_nativeinfo_t g_CallNatives[] = 
 | 
						|
{
 | 
						|
	{"StartPrepSDKCall",			StartPrepSDKCall},
 | 
						|
	{"PrepSDKCall_SetVirtual",		PrepSDKCall_SetVirtual},
 | 
						|
	{"PrepSDKCall_SetSignature",	PrepSDKCall_SetSignature},
 | 
						|
	{"PrepSDKCall_SetFromConf",		PrepSDKCall_SetFromConf},
 | 
						|
	{"PrepSDKCall_SetReturnInfo",	PrepSDKCall_SetReturnInfo},
 | 
						|
	{"PrepSDKCall_AddParameter",	PrepSDKCall_AddParameter},
 | 
						|
	{"EndPrepSDKCall",				EndPrepSDKCall},
 | 
						|
	{"SDKCall",						SDKCall},
 | 
						|
	{NULL,							NULL},
 | 
						|
};
 |