--HG-- rename : core/GameConfigs.cpp => core/logic/GameConfigs.cpp rename : core/GameConfigs.h => core/logic/GameConfigs.h rename : core/smn_gameconfigs.cpp => core/logic/smn_gameconfigs.cpp
		
			
				
	
	
		
			168 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod
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|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #include "common_logic.h"
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| #include <IHandleSys.h>
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| #include "GameConfigs.h"
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| 
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| HandleType_t g_GameConfigsType;
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| 
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| class GameConfigsNatives :
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| 	public IHandleTypeDispatch, 
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| 	public SMGlobalClass 
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| {
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| public:
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| 	void OnSourceModAllInitialized()
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| 	{
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| 		g_GameConfigsType = handlesys->CreateType("GameConfigs", this, 0, NULL, NULL, g_pCoreIdent, NULL);
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| 	}
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| 	void OnSourceModShutdown()
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| 	{
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| 		handlesys->RemoveType(g_GameConfigsType, g_pCoreIdent);
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| 		g_GameConfigsType = 0;
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| 	}
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| 	void OnHandleDestroy(HandleType_t type, void *object)
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| 	{
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| 		g_GameConfigs.CloseGameConfigFile(reinterpret_cast<IGameConfig *>(object));
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| 	}
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| };
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| 
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| static cell_t smn_LoadGameConfigFile(IPluginContext *pCtx, const cell_t *params)
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| {
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| 	IGameConfig *gc;
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| 	char *filename;
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| 	char error[128];
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| 
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| 	pCtx->LocalToString(params[1], &filename);
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| 	if (!g_GameConfigs.LoadGameConfigFile(filename, &gc, error, sizeof(error)))
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| 	{
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| 		return pCtx->ThrowNativeError("Unable to open %s: %s", filename, error);
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| 	}
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| 
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| 	return handlesys->CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL);
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| }
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| 
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| static cell_t smn_GameConfGetOffset(IPluginContext *pCtx, const cell_t *params)
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| {
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| 	Handle_t hndl = static_cast<Handle_t>(params[1]);
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| 	HandleError herr;
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| 	HandleSecurity sec;
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| 	IGameConfig *gc;
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| 
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| 	sec.pOwner = NULL;
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| 	sec.pIdentity = g_pCoreIdent;
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| 
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| 	if ((herr=handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
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| 		!= HandleError_None)
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| 	{
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| 		return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
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| 	}
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| 
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| 	char *key;
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| 	int val;
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| 	pCtx->LocalToString(params[2], &key);
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| 
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| 	if (!gc->GetOffset(key, &val))
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| 	{
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| 		return -1;
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| 	}
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| 
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| 	return val;
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| }
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| 
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| static cell_t smn_GameConfGetKeyValue(IPluginContext *pCtx, const cell_t *params)
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| {
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| 	Handle_t hndl = static_cast<Handle_t>(params[1]);
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| 	HandleError herr;
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| 	HandleSecurity sec;
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| 	IGameConfig *gc;
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| 
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| 	sec.pOwner = NULL;
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| 	sec.pIdentity = g_pCoreIdent;
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| 
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| 	if ((herr=handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
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| 		!= HandleError_None)
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| 	{
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| 		return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
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| 	}
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| 
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| 	char *key;
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| 	const char *val;
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| 	pCtx->LocalToString(params[2], &key);
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| 
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| 	if ((val=gc->GetKeyValue(key)) == NULL)
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| 	{
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| 		return 0;
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| 	}
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| 
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| 	pCtx->StringToLocalUTF8(params[3], params[4], val, NULL);
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| 
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| 	return 1;
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| }
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| 
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| 
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| static cell_t smn_GameConfGetAddress(IPluginContext *pCtx, const cell_t *params)
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| {
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| 	Handle_t hndl = static_cast<Handle_t>(params[1]);
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| 	HandleError herr;
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| 	HandleSecurity sec;
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| 	IGameConfig *gc;
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| 
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| 	sec.pOwner = NULL;
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| 	sec.pIdentity = g_pCoreIdent;
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| 
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| 	if ((herr=handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
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| 		!= HandleError_None)
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| 	{
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| 		return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
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| 	}
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| 
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| 	char *key;
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| 	void* val;
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| 	pCtx->LocalToString(params[2], &key);
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| 
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| 	if (!gc->GetAddress(key, &val))
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| 		return 0;
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| 
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| 	return (cell_t)val;
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| }
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| 
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| static GameConfigsNatives s_GameConfigsNatives;
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| 
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| REGISTER_NATIVES(gameconfignatives)
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| {
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| 	{"LoadGameConfigFile",			smn_LoadGameConfigFile},
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| 	{"GameConfGetOffset",			smn_GameConfGetOffset},
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| 	{"GameConfGetKeyValue",			smn_GameConfGetKeyValue},
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| 	{"GameConfGetAddress",			smn_GameConfGetAddress},
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| 	{NULL,							NULL}
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| };
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