sourcemod/core/logic/intercom.h
2014-06-24 01:04:13 -07:00

350 lines
12 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet:
* =============================================================================
* SourceMod
* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_INTERCOM_H_
#define _INCLUDE_SOURCEMOD_INTERCOM_H_
#include <sp_vm_api.h>
#include <IHandleSys.h>
#include <IShareSys.h>
#include <IPluginSys.h>
#include <IDBDriver.h>
#include <sh_string.h>
#include <sp_vm_api.h>
#include <sh_vector.h>
#include <IExtensionSys.h>
#include <IForwardSys.h>
#include <IAdminSystem.h>
using namespace SourceMod;
using namespace SourcePawn;
using namespace SourceHook;
/**
* Add 1 to the RHS of this expression to bump the intercom file
* This is to prevent mismatching core/logic binaries
*/
#define SM_LOGIC_MAGIC (0x0F47C0DE - 28)
#if defined SM_LOGIC
class IVEngineServer
#else
class IVEngineServer_Logic
#endif
{
public:
virtual bool IsMapValid(const char *map) = 0;
virtual bool IsDedicatedServer() = 0;
virtual void InsertServerCommand(const char *cmd) = 0;
virtual void ServerCommand(const char *cmd) = 0;
virtual void ServerExecute() = 0;
virtual const char *GetClientConVarValue(int clientIndex, const char *name) = 0;
virtual void ClientCommand(edict_t *pEdict, const char *szCommand) = 0;
virtual void FakeClientCommand(edict_t *pEdict, const char *szCommand) = 0;
};
typedef void * FileHandle_t;
typedef int FileFindHandle_t;
#if defined SM_LOGIC
class IFileSystem
#else
class IFileSystem_Logic
#endif
{
public:
virtual const char *FindFirstEx(const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle) = 0;
virtual const char *FindNext(FileFindHandle_t handle) = 0;
virtual void FindClose(FileFindHandle_t handle) = 0;
virtual FileHandle_t Open(const char *pFileName, const char *pOptions, const char *pathID = 0) = 0;
virtual void Close(FileHandle_t file) = 0;
virtual char *ReadLine(char *pOutput, int maxChars, FileHandle_t file) = 0;
virtual bool EndOfFile(FileHandle_t file) = 0;
virtual bool FileExists(const char *pFileName, const char *pPathID = 0) = 0;
virtual unsigned int Size(const char *pFileName, const char *pPathID = 0) = 0;
};
namespace SourceMod
{
class ISourceMod;
class ILibrarySys;
class ITextParsers;
class IThreader;
class IRootConsole;
class IPluginManager;
class IForwardManager;
class ITimerSystem;
class IPlayerManager;
class IAdminSystem;
class IGameHelpers;
class IPhraseCollection;
class ITranslator;
class IGameConfig;
}
class IVEngineServer;
class IFileSystem;
class ConVar;
class KeyValues;
class SMGlobalClass;
class IPlayerInfo;
class IPlayerInfo_Logic
{
public:
virtual bool IsObserver(IPlayerInfo *pInfo) = 0;
virtual int GetTeamIndex(IPlayerInfo *pInfo) = 0;
virtual int GetFragCount(IPlayerInfo *pInfo) = 0;
virtual int GetDeathCount(IPlayerInfo *pInfo) = 0;
virtual int GetArmorValue(IPlayerInfo *pInfo) = 0;
virtual void GetAbsOrigin(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0;
virtual void GetAbsAngles(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0;
virtual void GetPlayerMins(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0;
virtual void GetPlayerMaxs(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0;
virtual const char *GetWeaponName(IPlayerInfo *pInfo) = 0;
virtual const char *GetModelName(IPlayerInfo *pInfo) = 0;
virtual int GetHealth(IPlayerInfo *pInfo) = 0;
virtual void ChangeTeam(IPlayerInfo *pInfo, int iTeamNum) = 0;
};
namespace SourceMod
{
class IChangeableForward;
}
struct ServerGlobals
{
const double *universalTime;
float *interval_per_tick;
float *frametime;
};
struct AutoConfig
{
SourceHook::String autocfg;
SourceHook::String folder;
bool create;
};
enum LibraryAction
{
LibraryAction_Removed,
LibraryAction_Added
};
class CNativeOwner;
class SMPlugin : public IPlugin
{
public:
virtual size_t GetConfigCount() = 0;
virtual AutoConfig *GetConfig(size_t i) = 0;
virtual void AddLibrary(const char *name) = 0;
virtual void AddConfig(bool create, const char *cfg, const char *folder) = 0;
virtual void SetErrorState(PluginStatus status, const char *fmt, ...) = 0;
};
class IScriptManager
{
public:
virtual void LoadAll(const char *config_path, const char *plugins_path) = 0;
virtual void RefreshAll() = 0;
virtual void Shutdown() = 0;
virtual IdentityToken_t *GetIdentity() = 0;
virtual void SyncMaxClients(int maxClients) = 0;
virtual void AddPluginsListener(IPluginsListener *listener) = 0;
virtual void RemovePluginsListener(IPluginsListener *listener) = 0;
virtual IPluginIterator *GetPluginIterator() = 0;
virtual void OnLibraryAction(const char *name, LibraryAction action) = 0;
virtual bool LibraryExists(const char *name) = 0;
virtual SMPlugin *FindPluginByOrder(unsigned num) = 0;
virtual SMPlugin *FindPluginByIdentity(IdentityToken_t *ident) = 0;
virtual SMPlugin *FindPluginByContext(IPluginContext *ctx) = 0;
virtual SMPlugin *FindPluginByContext(sp_context_t *ctx) = 0;
virtual SMPlugin *FindPluginByConsoleArg(const char *text) = 0;
virtual SMPlugin *FindPluginByHandle(Handle_t hndl, HandleError *errp) = 0;
virtual bool UnloadPlugin(IPlugin *plugin) = 0;
virtual const CVector<SMPlugin *> *ListPlugins() = 0;
virtual void FreePluginList(const CVector<SMPlugin *> *list) = 0;
virtual void AddFunctionsToForward(const char *name, IChangeableForward *fwd) = 0;
};
class IExtensionSys : public IExtensionManager
{
public:
virtual IExtension *LoadAutoExtension(const char *name, bool bErrorOnMissing=true) = 0;
virtual void TryAutoload() = 0;
virtual void Shutdown() = 0;
virtual IExtension *FindExtensionByFile(const char *name) = 0;
virtual bool LibraryExists(const char *name) = 0;
virtual void CallOnCoreMapStart(edict_t *edictList, int edictCount, int maxClients) = 0;
virtual IExtension *GetExtensionFromIdent(IdentityToken_t *token) = 0;
virtual void BindChildPlugin(IExtension *ext, SMPlugin *plugin) = 0;
virtual void AddRawDependency(IExtension *myself, IdentityToken_t *token, void *iface) = 0;
virtual const CVector<IExtension *> *ListExtensions() = 0;
virtual void FreeExtensionList(const CVector<IExtension *> *list) = 0;
};
class AutoPluginList
{
public:
AutoPluginList(IScriptManager *scripts)
: scripts_(scripts), list_(scripts->ListPlugins())
{
}
~AutoPluginList()
{
scripts_->FreePluginList(list_);
}
const CVector<SMPlugin *> *operator ->()
{
return list_;
}
private:
IScriptManager *scripts_;
const CVector<SMPlugin *> *list_;
};
class AutoExtensionList
{
public:
AutoExtensionList(IExtensionSys *extensions)
: extensions_(extensions), list_(extensions_->ListExtensions())
{
}
~AutoExtensionList()
{
extensions_->FreeExtensionList(list_);
}
const CVector<IExtension *> *operator ->()
{
return list_;
}
private:
IExtensionSys *extensions_;
const CVector<IExtension *> *list_;
};
class CCommand;
struct sm_core_t
{
/* Objects */
ISourceMod *sm;
ILibrarySys *libsys;
IVEngineServer *engine;
IFileSystem *filesystem;
IPlayerInfo_Logic *playerInfo;
IRootConsole *rootmenu;
ITimerSystem *timersys;
IPlayerManager *playerhelpers;
IGameHelpers *gamehelpers;
ISourcePawnEngine **spe1;
ISourcePawnEngine2 **spe2;
/* Functions */
ConVar * (*FindConVar)(const char*);
unsigned int (*strncopy)(char*, const char*, size_t);
char * (*TrimWhitespace)(char *, size_t &);
void (*LogError)(const char*, ...);
void (*LogFatal)(const char*, ...);
void (*Log)(const char*, ...);
void (*LogToFile)(FILE *fp, const char*, ...);
void (*LogToGame)(const char *message);
void (*ConPrint)(const char *message);
const char * (*GetCvarString)(ConVar*);
size_t (*Format)(char*, size_t, const char*, ...);
size_t (*FormatArgs)(char*, size_t, const char*,va_list ap);
bool (*gnprintf)(char *, size_t, const char *, IPhraseCollection *, void **,
unsigned int, unsigned int &, size_t *, const char **);
size_t (*atcprintf)(char *, size_t, const char *, IPluginContext *, const cell_t *, int *);
bool (*GetGameName)(char *buffer, size_t maxlength);
const char * (*GetGameDescription)();
const char * (*GetSourceEngineName)();
bool (*SymbolsAreHidden)();
const char * (*GetCoreConfigValue)(const char*);
bool (*IsMapLoading)();
bool (*IsMapRunning)();
int (*Argc)(const CCommand &args);
const char * (*Arg)(const CCommand &args, int arg);
int (*LoadMMSPlugin)(const char *file, bool *ok, char *error, size_t maxlength);
void (*UnloadMMSPlugin)(int id);
void (*DoGlobalPluginLoads)();
bool (*AreConfigsExecuted)();
void (*ExecuteConfigs)(IPluginContext *ctx);
DatabaseInfo (*GetDBInfoFromKeyValues)(KeyValues *);
int (*GetActivityFlags)();
int (*GetImmunityMode)();
void (*UpdateAdminCmdFlags)(const char *cmd, OverrideType type, FlagBits bits, bool remove);
bool (*LookForCommandAdminFlags)(const char *cmd, FlagBits *pFlags);
const char *gamesuffix;
/* Data */
ServerGlobals *serverGlobals;
void * serverFactory;
void * engineFactory;
void * matchmakingDSFactory;
SMGlobalClass * listeners;
};
struct sm_logic_t
{
SMGlobalClass *head;
IThreader *threader;
ITranslator *translator;
const char *(*stristr)(const char *, const char *);
bool (*CoreTranslate)(char *, size_t, const char *, unsigned int, size_t *, ...);
void (*AddCorePhraseFile)(const char *filename);
unsigned int (*ReplaceAll)(char*, size_t, const char *, const char *, bool);
char *(*ReplaceEx)(char *, size_t, const char *, size_t, const char *, size_t, bool);
size_t (*DecodeHexString)(unsigned char *, size_t, const char *);
IGameConfig * (*GetCoreGameConfig)();
bool (*OnLogPrint)(const char *msg); // true to supercede
IDebugListener *debugger;
void (*GenerateError)(IPluginContext *, cell_t, int, const char *, ...);
void (*AddNatives)(sp_nativeinfo_t *natives);
void (*DumpHandles)(void (*dumpfn)(const char *fmt, ...));
void (*DumpAdminCache)(FILE *);
void (*RegisterProfiler)(IProfilingTool *tool);
IScriptManager *scripts;
IShareSys *sharesys;
IExtensionSys *extsys;
IHandleSys *handlesys;
IForwardManager *forwardsys;
IAdminSystem *adminsys;
IdentityToken_t *core_ident;
float sentinel;
};
typedef void (*LogicInitFunction)(const sm_core_t *core, sm_logic_t *logic);
typedef LogicInitFunction (*LogicLoadFunction)(uint32_t magic);
typedef ITextParsers *(*GetITextParsers)();
#endif /* _INCLUDE_SOURCEMOD_INTERCOM_H_ */