251cced1f8
Various minor things done to project files Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way) Updated regex project file and makefile --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
189 lines
5.4 KiB
PHP
189 lines
5.4 KiB
PHP
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _vector_included
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#endinput
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#endif
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#define _vector_included
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/**
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* Calculates a vector's length.
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*
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* @param vec Vector.
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* @param squared If true, the result will be squared (for optimization).
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* @return Vector length (magnitude).
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*/
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native Float:GetVectorLength(const Float:vec[3], bool:squared=false);
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/**
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* Calculates the distance between two vectors.
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*
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* @param vec1 First vector.
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* @param vec2 Second vector.
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* @param squared If true, the result will be squared (for optimization).
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* @return Vector distance.
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*/
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native Float:GetVectorDistance(const Float:vec1[3], const Float:vec2[3], bool:squared=false);
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/**
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* Calculates the dot product of two vectors.
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*
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* @param vec1 First vector.
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* @param vec2 Second vector.
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* @return Dot product of the two vectors.
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*/
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native Float:GetVectorDotProduct(const Float:vec1[3], const Float:vec2[3]);
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/**
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* Computes the cross product of two vectors. Any input array can be the same
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* as the output array.
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*
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* @param vec1 First vector.
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* @param vec2 Second vector.
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* @param result Resultant vector.
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* @noreturn
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*/
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native GetVectorCrossProduct(const Float:vec1[3], const Float:vec2[3], Float:result[3]);
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/**
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* Normalizes a vector. The input array can be the same as the output array.
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*
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* @param vec Vector.
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* @param result Resultant vector.
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* @return Vector length.
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*/
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native Float:NormalizeVector(const Float:vec[3], Float:result[3]);
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/**
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* Returns vectors in the direction of an angle.
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*
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* @param angle Angle.
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* @param fwd Forward vector buffer or NULL_VECTOR.
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* @param right Right vector buffer or NULL_VECTOR.
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* @param up Up vector buffer or NULL_VECTOR.
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* @noreturn
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*/
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native GetAngleVectors(const Float:angle[3], Float:fwd[3], Float:right[3], Float:up[3]);
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/**
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* Returns angles from a vector.
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*
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* @param vec Vector.
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* @param angle Angle buffer.
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* @noreturn
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*/
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native GetVectorAngles(const Float:vec[3], Float:angle[3]);
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/**
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* Returns direction vectors from a vector.
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*
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* @param vec Vector.
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* @param right Right vector buffer or NULL_VECTOR.
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* @param up Up vector buffer or NULL_VECTOR.
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* @noreturn
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*/
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native GetVectorVectors(const Float:vec[3], Float:right[3], Float:up[3]);
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/**
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* Adds two vectors. It is safe to use either input buffer as an output
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* buffer.
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*
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* @param vec1 First vector.
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* @param vec2 Second vector.
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* @param result Result buffer.
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* @noreturn
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*/
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stock AddVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
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{
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result[0] = vec1[0] + vec2[0];
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result[1] = vec1[1] + vec2[1];
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result[2] = vec1[2] + vec2[2];
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}
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/**
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* Subtracts a vector from another vector. It is safe to use either input
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* buffer as an output buffer.
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*
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* @param vec1 First vector.
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* @param vec2 Second vector to subtract from first.
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* @param result Result buffer.
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* @noreturn
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*/
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stock SubtractVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
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{
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result[0] = vec1[0] - vec2[0];
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result[1] = vec1[1] - vec2[1];
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result[2] = vec1[2] - vec2[2];
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}
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/**
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* Scales a vector.
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*
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* @param vec Vector.
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* @param scale Scale value.
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* @noreturn
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*/
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stock ScaleVector(Float:vec[3], Float:scale)
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{
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vec[0] *= scale;
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vec[1] *= scale;
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vec[2] *= scale;
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}
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/**
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* Negatives a vector.
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*
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* @param vec Vector.
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* @noreturn
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*/
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stock NegateVector(Float:vec[3])
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{
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vec[0] = -vec[0];
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vec[1] = -vec[1];
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vec[2] = -vec[2];
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}
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/**
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* Builds a vector from two points by subtracting the points.
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*
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* @param pt1 First point (to be subtracted from the second).
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* @param pt2 Second point.
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* @param output Output vector buffer.
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* @noreturn
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*/
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stock MakeVectorFromPoints(const Float:pt1[3], const Float:pt2[3], Float:output[3])
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{
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output[0] = pt2[0] - pt1[0];
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output[1] = pt2[1] - pt1[1];
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output[2] = pt2[2] - pt1[2];
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}
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