251cced1f8
Various minor things done to project files Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way) Updated regex project file and makefile --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
219 lines
5.1 KiB
C++
219 lines
5.1 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_FASTLINK_H_
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#define _INCLUDE_SOURCEMOD_FASTLINK_H_
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#include <assert.h>
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template <typename T>
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class FastLink
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{
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friend class iterator;
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public:
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struct FastLinkNode
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{
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unsigned int prev;
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unsigned int next;
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unsigned int freeNode;
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T obj;
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};
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public:
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FastLink(unsigned int maxsize) : m_Size(0), m_FirstLink(0), m_FreeNodes(0), m_LastLink(0), m_UsableIndex(0)
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{
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m_MaxSize = maxsize;
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m_Nodes = new FastLinkNode[m_MaxSize+1];
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}
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public:
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bool push_back(const T & obj)
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{
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unsigned int new_node = GetFreeIndex();
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if (!new_node)
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{
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return false;
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}
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m_Nodes[new_node].obj = obj;
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m_Nodes[new_node].next = 0;
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if (!m_FirstLink)
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{
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m_Nodes[new_node].prev = 0;
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m_FirstLink = new_node;
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m_LastLink = new_node;
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} else {
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m_Nodes[new_node].prev = m_LastLink;
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m_Nodes[m_LastLink].next = new_node;
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m_LastLink = new_node;
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}
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m_Size++;
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return true;
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}
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size_t size() const
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{
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return m_Size;
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}
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private:
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unsigned int GetFreeIndex()
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{
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if (m_FreeNodes)
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{
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return m_Nodes[m_FreeNodes--].freeNode;
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} else {
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if (m_UsableIndex >= m_MaxSize)
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{
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return 0;
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}
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m_UsableIndex++;
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return m_UsableIndex;
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}
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}
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public:
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class iterator
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{
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friend class FastLink;
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public:
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iterator()
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{
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link = NULL;
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position = 0;
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}
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iterator(const FastLink *_link, unsigned int _position)
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{
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link = _link;
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position = _position;
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}
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public:
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bool operator ==(const iterator &where) const
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{
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return (link == where.link && position == where.position);
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}
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bool operator !=(const iterator &where) const
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{
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return (link != where.link || position != where.position);
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}
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T & operator *()
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{
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return link->m_Nodes[position].obj;
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}
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const T & operator *() const
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{
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return link->m_Nodes[position].obj;
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}
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iterator & operator++()
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{
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position = link->m_Nodes[position].next;
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return *this;
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}
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private:
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const FastLink *link;
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unsigned int position;
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};
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public:
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iterator begin() const
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{
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return iterator(this, m_FirstLink);
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}
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iterator end() const
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{
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return iterator(this, 0);
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}
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void remove(const T & obj)
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{
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for (iterator iter=begin(); iter!=end(); ++iter)
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{
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if ((*iter) == obj)
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{
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erase(iter);
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return;
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}
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}
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}
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iterator erase(const iterator &where)
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{
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/* Whoa, this better be right! */
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assert(where.link == this);
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iterator iter(where.link, where.position);
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++iter;
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unsigned int index = where.position;
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/* Each case is different, we have no sentinel.
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* CASE: We're the HEAD AND the TAIL */
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if (index == m_FirstLink
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&& index == m_LastLink)
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{
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m_FirstLink = 0;
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m_LastLink = 0;
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}
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/* We're the HEAD */
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else if (index == m_FirstLink)
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{
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m_FirstLink = m_Nodes[index].next;
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m_Nodes[m_FirstLink].prev = 0;
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}
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/* We're the TAIL */
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else if (index == m_LastLink)
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{
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m_LastLink = m_Nodes[index].prev;
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m_Nodes[m_LastLink].next = 0;
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}
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/* We're in the middle! */
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else
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{
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/* Patch forward reference */
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m_Nodes[m_Nodes[index].next].prev = m_Nodes[index].prev;
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/* Patch backward reference */
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m_Nodes[m_Nodes[index].prev].next = m_Nodes[index].next;
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}
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/* Add us to the free list */
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m_Nodes[++m_FreeNodes].freeNode = index;
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m_Size--;
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return iter;
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}
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#if defined MENU_DEBUG
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public:
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#else
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private:
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#endif
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size_t m_Size;
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unsigned int m_FirstLink;
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unsigned int m_FreeNodes;
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unsigned int m_LastLink;
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unsigned int m_MaxSize;
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unsigned int m_UsableIndex;
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FastLinkNode *m_Nodes;
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};
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#endif //_INCLUDE_SOURCEMOD_FASTLINK_H_
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