e08b4cdf1e
- geoip and cstrike now work as libraries --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401579
124 lines
4.0 KiB
C++
124 lines
4.0 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Counter-Strike:Source Extension
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "RegNatives.h"
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#include "timeleft.h"
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/**
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* @file extension.cpp
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* @brief Implement extension code here.
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*/
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SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
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CStrike g_CStrike; /**< Global singleton for extension's main interface */
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IBinTools *g_pBinTools = NULL;
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IGameConfig *g_pGameConf = NULL;
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IGameEventManager2 *gameevents = NULL;
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bool hooked_everything = false;
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SMEXT_LINK(&g_CStrike);
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extern sp_nativeinfo_t g_CSNatives[];
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bool CStrike::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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sharesys->AddDependency(myself, "bintools.ext", true, true);
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char conf_error[255];
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if (!gameconfs->LoadGameConfigFile("sm-cstrike.games", &g_pGameConf, conf_error, sizeof(conf_error)))
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{
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if (error)
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{
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snprintf(error, maxlength, "Could not read sm-cstrike.games.txt: %s", conf_error);
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}
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return false;
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}
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sharesys->AddNatives(myself, g_CSNatives);
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sharesys->RegisterLibrary(myself, "cstrike");
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return true;
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}
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bool CStrike::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
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{
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GET_V_IFACE_CURRENT(GetEngineFactory, gameevents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
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GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
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return true;
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}
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void CStrike::SDK_OnUnload()
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{
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if (hooked_everything)
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{
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gameevents->RemoveListener(&g_TimeLeftEvents);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, &g_TimeLeftEvents, &TimeLeftEvents::LevelInit, true);
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hooked_everything = false;
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}
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g_RegNatives.UnregisterAll();
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gameconfs->CloseGameConfigFile(g_pGameConf);
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}
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void CStrike::SDK_OnAllLoaded()
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{
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gameevents->AddListener(&g_TimeLeftEvents, "round_start", true);
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gameevents->AddListener(&g_TimeLeftEvents, "round_end", true);
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SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, &g_TimeLeftEvents, &TimeLeftEvents::LevelInit, true);
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hooked_everything = true;
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SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);
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}
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bool CStrike::QueryRunning(char *error, size_t maxlength)
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{
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SM_CHECK_IFACE(BINTOOLS, g_pBinTools);
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return true;
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}
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bool CStrike::QueryInterfaceDrop(SMInterface *pInterface)
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{
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if (pInterface == g_pBinTools)
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{
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return false;
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}
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return IExtensionInterface::QueryInterfaceDrop(pInterface);
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}
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void CStrike::NotifyInterfaceDrop(SMInterface *pInterface)
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{
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g_RegNatives.UnregisterAll();
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}
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