sourcemod/extensions/tf2/conditions.h

86 lines
2.8 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CONDITIONS_H_
#define _INCLUDE_SOURCEMOD_CONDITIONS_H_
#include "extension.h"
struct CondChangeData_t;
class PlayerConditionsMgr : public IClientListener
{
public:
bool Init();
void Shutdown();
public: // IClientListener
void OnClientPutInServer(int client);
public:
enum CondVar : size_t
{
m_nPlayerCond,
_condition_bits,
m_nPlayerCondEx,
m_nPlayerCondEx2,
m_nPlayerCondEx3,
m_Shared,
CondVar_LastNotifyProp = m_Shared,
CondVar_Count
};
void OnConVarChange(CondVar var, const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID);
void ProcessCondChange(CondChangeData_t *pCondData);
private:
inline unsigned int GetPropOffs(CondVar var)
{
return m_CondVarProps[var].actual_offset;
}
inline SendProp *GetProp(CondVar var)
{
return m_CondVarProps[var].prop;
}
template<CondVar var>
bool SetupProp(const char *varname);
private:
int m_OldConds[SM_MAXPLAYERS + 1][CondVar_LastNotifyProp];
sm_sendprop_info_t m_CondVarProps[CondVar_Count];
int m_CondOffset[CondVar_LastNotifyProp];
SendVarProxyFn m_BackupProxyFns[CondVar_LastNotifyProp];
};
extern PlayerConditionsMgr g_CondMgr;
extern IForward *g_addCondForward;
extern IForward *g_removeCondForward;
#endif //_INCLUDE_SOURCEMOD_CONDITIONS_H_