523e3d042d
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40719
206 lines
6.7 KiB
SourcePawn
206 lines
6.7 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
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* or modified under the Terms and Conditions of its License Agreement, which is found
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* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
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* may change at any time. To view the latest information, see:
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* http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#if defined _events_included
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#endinput
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#endif
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#define _events_included
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/**
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* Event hook modes determining how hooking should be handled
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*/
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enum EventHookMode
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{
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EventHookMode_Pre, /**< Hook callback fired before event is fired */
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EventHookMode_Post, /**< Hook callback fired after event is fired */
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EventHookMode_PostNoCopy /**< Hook callback fired after event is fired, but event data won't be copied */
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};
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/**
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* Hook function types for events.
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*/
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funcenum EventHook
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{
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/**
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* Called when a game event is fired.
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*
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* @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking
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* this event has set the hook mode EventHookMode_PostNoCopy.
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* @param name String containing the name of the event.
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* @param dontBroadcast True if event was not broadcast to clients, false otherwise.
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* @return Ignored for post hooks. Plugin_Handled will block event if hooked as pre.
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*/
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Action:public(Handle:event, const String:name[], bool:dontBroadcast),
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/**
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* Called when a game event is fired.
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*
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* @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking
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* this event has set the hook mode EventHookMode_PostNoCopy.
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* @param name String containing the name of the event.
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* @param dontBroadcast True if event was not broadcast to clients, false otherwise.
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* @noreturn
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*/
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public(Handle:event, const String:name[], bool:dontBroadcast),
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};
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/**
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* Creates a hook for when a game event is fired.
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*
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* @param name Name of event.
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* @param callback An EventHook function pointer.
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* @param mode Optional EventHookMode determining the type of hook.
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* @noreturn
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* @error Invalid event name or invalid callback function.
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*/
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native HookEvent(const String:name[], EventHook:callback, EventHookMode:mode=EventHookMode_Post);
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/**
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* Removes a hook for when a game event is fired.
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*
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* @param name Name of event.
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* @param callback An EventHook function pointer.
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* @param mode Optional EventHookMode determining the type of hook.
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* @noreturn
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* @error Invalid callback function or no active hook for specified event.
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*/
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native UnhookEvent(const String:name[], EventHook:callback, EventHookMode:mode=EventHookMode_Post);
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/**
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* Creates a game event to be fired later.
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*
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* @param name Name of event.
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* @param force If set to true, this forces the event to be created even if it's not being hooked.
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* Note that this will not force it if the event doesn't exist at all.
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* @return Handle to event. INVALID_HANDLE is returned if the event doesn't exist or isn't
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being hooked (unless force is true).
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*/
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native Handle:CreateEvent(const String:name[], bool:force=false);
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/**
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* Fires a game event.
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*
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* @param event Handle to the event.
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* @param dontBroadcast Optional boolean that determines if event should be broadcast to clients.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native FireEvent(Handle:event, bool:dontBroadcast=false);
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/**
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* Cancels a previously created game event that has not been fired.
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*
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* @param event Handled to the event.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native CancelCreatedEvent(Handle:event);
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/**
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* Returns the boolean value of a game event's key.
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*
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* @param event Handle to the event.
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* @param key Name of event key.
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* @return The boolean value of the specfied event key.
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* @error Invalid or corrupt Handle.
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*/
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native bool:GetEventBool(Handle:event, const String:key[]);
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/**
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* Sets the boolean value of a game event's key.
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*
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* @param event Handle to the event.
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* @param key Name of event key.
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* @param value New boolean value.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native SetEventBool(Handle:event, const String:key[], bool:value);
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/**
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* Returns the integer value of a game event's key.
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*
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* @param event Handle to the event.
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* @param key Name of event key.
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* @return The integer value of the specfied event key.
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* @error Invalid or corrupt Handle.
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*/
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native GetEventInt(Handle:event, const String:key[]);
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/**
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* Sets the integer value of a game event's key.
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*
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* @param event Handle to the event.
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* @param key Name of event key.
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* @param value New integer value.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native SetEventInt(Handle:event, const String:key[], value);
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/**
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* Returns the floating point value of a game event's key.
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*
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* @param event Handle to the event.
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* @param key Name of event key.
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* @return The floating point value of the specfied event key.
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* @error Invalid or corrupt Handle.
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*/
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native Float:GetEventFloat(Handle:event, const String:key[]);
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/**
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* Sets the floating point value of a game event's key.
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*
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* @param event Handle to the event.
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* @param key Name of event key.
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* @param value New floating point value.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native SetEventFloat(Handle:event, const String:key[], Float:value);
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/**
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* Retrieves the string value of a game event's key.
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*
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* @param event Handle to the event.
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* @param key Name of event key.
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* @param value Buffer to store the value of the specified event key.
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* @param maxlength Maximum length of string buffer.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native GetEventString(Handle:event, const String:key[], String:value[], maxlength);
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/**
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* Sets the string value of a game event's key.
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*
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* @param event Handle to the event.
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* @param key Name of event key.
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* @param value New string value.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native SetEventString(Handle:event, const String:key[], const String:value[]);
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/**
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* Retrieves the name of a game event.
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*
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* @param event Handle to the event.
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* @param value Buffer to store the name of the event.
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* @param maxlength Maximum length of string buffer.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native GetEventName(Handle:event, String:name[], maxlength);
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