aa377138c0
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401239
311 lines
7.5 KiB
C++
311 lines
7.5 KiB
C++
/**
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* vim: set ts=4 :
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* ================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* ================================================================
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License,
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* version 3.0, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to
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* link the code of this program (as well as its derivative works) to
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* "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
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* Game MODs that run on software by the Valve Corporation. You must
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* obey the GNU General Public License in all respects for all other
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* code used. Additionally, AlliedModders LLC grants this exception
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* to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version
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* JULY-31-2007), or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "CellRecipientFilter.h"
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static cell_t PrefetchSound(IPluginContext *pContext, const cell_t *params)
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{
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char *name;
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pContext->LocalToString(params[1], &name);
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engsound->PrefetchSound(name);
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return 1;
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}
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static cell_t GetSoundDuration(IPluginContext *pContext, const cell_t *params)
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{
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char *name;
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pContext->LocalToString(params[1], &name);
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return sp_ftoc(engsound->GetSoundDuration(name));
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}
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static cell_t EmitAmbientSound(IPluginContext *pContext, const cell_t *params)
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{
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cell_t entity;
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Vector pos;
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char *name;
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float vol, delay;
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int pitch, flags, level;
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entity = params[3];
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cell_t *addr;
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pContext->LocalToPhysAddr(params[2], &addr);
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pos.x = sp_ctof(addr[0]);
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pos.y = sp_ctof(addr[1]);
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pos.z = sp_ctof(addr[2]);
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pContext->LocalToString(params[1], &name);
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vol = sp_ctof(params[6]);
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level = params[4];
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flags = params[5];
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pitch = params[7];
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delay = sp_ctof(params[8]);
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engine->EmitAmbientSound(entity, pos, name, vol, (soundlevel_t)level, flags, pitch, delay);
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return 1;
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}
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static cell_t FadeClientVolume(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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if (client < 1 || client > playerhelpers->GetMaxClients())
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{
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return pContext->ThrowNativeError("Client index %d is not valid", client);
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}
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IGamePlayer *player = playerhelpers->GetGamePlayer(client);
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if (!player->IsInGame())
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{
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return pContext->ThrowNativeError("Client index %d is not in game", client);
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}
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engine->FadeClientVolume(player->GetEdict(),
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sp_ctof(params[2]),
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sp_ctof(params[3]),
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sp_ctof(params[4]),
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sp_ctof(params[5]));
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return 1;
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}
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static cell_t StopSound(IPluginContext *pContext, const cell_t *params)
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{
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int entity = params[1];
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int channel = params[2];
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char *name;
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pContext->LocalToString(params[3], &name);
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engsound->StopSound(entity, channel, name);
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return 1;
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}
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static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
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{
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cell_t *addr, *pl_addr;
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CellRecipientFilter crf;
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pContext->LocalToPhysAddr(params[1], &pl_addr);
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crf.Initialize(pl_addr, params[2]);
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char *sample;
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pContext->LocalToString(params[3], &sample);
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int entity = params[4];
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int channel = params[5];
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int level = params[6];
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int flags = params[7];
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float vol = sp_ctof(params[8]);
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int pitch = params[9];
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int speakerentity = params[10];
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Vector *pOrigin = NULL, origin;
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Vector *pDir = NULL, dir;
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pContext->LocalToPhysAddr(params[11], &addr);
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if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
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{
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pOrigin = &origin;
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origin.x = sp_ctof(addr[0]);
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origin.y = sp_ctof(addr[1]);
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origin.z = sp_ctof(addr[2]);
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}
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pContext->LocalToPhysAddr(params[12], &addr);
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if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
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{
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pDir = &dir;
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dir.x = sp_ctof(addr[0]);
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dir.y = sp_ctof(addr[1]);
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dir.z = sp_ctof(addr[2]);
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}
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bool updatePos = params[13] ? true : false;
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float soundtime = sp_ctof(params[14]);
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CUtlVector<Vector> *pOrigVec = NULL;
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CUtlVector<Vector> origvec;
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if (params[0] > 14)
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{
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pOrigVec = &origvec;
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for (cell_t i = 15; i <= params[0]; i++)
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{
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Vector vec;
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pContext->LocalToPhysAddr(params[i], &addr);
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vec.x = sp_ctof(addr[0]);
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vec.y = sp_ctof(addr[1]);
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vec.z = sp_ctof(addr[2]);
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origvec.AddToTail(vec);
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}
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}
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/* If we're going to a "local player" and this is a dedicated server,
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* intelligently redirect each sound.
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*/
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if (entity == -2 && engine->IsDedicatedServer())
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{
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for (cell_t i=0; i<params[2]; i++)
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{
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cell_t player[1];
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player[0] = pl_addr[i];
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crf.Reset();
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crf.Initialize(player, 1);
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engsound->EmitSound(crf,
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player[0],
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channel,
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sample,
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vol,
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(soundlevel_t)level,
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flags,
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pitch,
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pOrigin,
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pDir,
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pOrigVec,
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updatePos,
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soundtime,
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speakerentity);
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}
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} else {
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engsound->EmitSound(crf,
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entity,
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channel,
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sample,
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vol,
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(soundlevel_t)level,
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flags,
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pitch,
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pOrigin,
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pDir,
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pOrigVec,
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updatePos,
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soundtime,
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speakerentity);
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}
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return 1;
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}
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static cell_t EmitSentence(IPluginContext *pContext, const cell_t *params)
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{
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cell_t *addr;
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CellRecipientFilter crf;
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pContext->LocalToPhysAddr(params[1], &addr);
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crf.Initialize(addr, params[2]);
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int sentence = params[3];
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int entity = params[4];
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int channel = params[5];
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int level = params[6];
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int flags = params[7];
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float vol = sp_ctof(params[8]);
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int pitch = params[9];
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int speakerentity = params[10];
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Vector *pOrigin = NULL, origin;
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Vector *pDir = NULL, dir;
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pContext->LocalToPhysAddr(params[11], &addr);
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if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
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{
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pOrigin = &origin;
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origin.x = sp_ctof(addr[0]);
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origin.y = sp_ctof(addr[1]);
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origin.z = sp_ctof(addr[2]);
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}
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pContext->LocalToPhysAddr(params[12], &addr);
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if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
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{
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pDir = &dir;
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dir.x = sp_ctof(addr[0]);
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dir.y = sp_ctof(addr[1]);
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dir.z = sp_ctof(addr[2]);
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}
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bool updatePos = params[13] ? true : false;
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float soundtime = sp_ctof(params[14]);
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CUtlVector<Vector> *pOrigVec = NULL;
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CUtlVector<Vector> origvec;
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if (params[0] > 14)
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{
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pOrigVec = &origvec;
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for (cell_t i = 15; i <= params[0]; i++)
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{
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Vector vec;
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pContext->LocalToPhysAddr(params[i], &addr);
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vec.x = sp_ctof(addr[0]);
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vec.y = sp_ctof(addr[1]);
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vec.z = sp_ctof(addr[2]);
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origvec.AddToTail(vec);
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}
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}
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engsound->EmitSentenceByIndex(crf,
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entity,
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channel,
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sentence,
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vol,
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(soundlevel_t)level,
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flags,
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pitch,
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pOrigin,
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pDir,
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pOrigVec,
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updatePos,
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soundtime,
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speakerentity);
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return 1;
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}
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sp_nativeinfo_t g_SoundNatives[] =
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{
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{"EmitAmbientSound", EmitAmbientSound},
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{"EmitSentence", EmitSentence},
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{"EmitSound", EmitSound},
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{"FadeClientVolume", FadeClientVolume},
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{"GetSoundDuration", GetSoundDuration},
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{"PrefetchSound", PrefetchSound},
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{"StopSound", StopSound},
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{NULL, NULL},
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};
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