23a91de75c
Fixed a match bug in TestAliasMatch() Removed pointless implementation of context switching in CPlugin Redesigned how CPlugins are allocated, deallocated, and instantiated. Added a basedir function so all code can reference relative paths. This may be redesigned. Various other changes --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40214
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
#ifndef _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
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#define _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
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#include "sm_globals.h"
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/**
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* @brief Implements SourceMod's global overall management, API, and logic
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*/
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class SourceModBase
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{
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public:
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SourceModBase();
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public:
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/**
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* @brief Initializes SourceMod, or returns an error on failure.
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*/
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bool InitializeSourceMod(char *error, size_t err_max, bool late);
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/**
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* @brief Starts everything SourceMod needs to run
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*/
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void StartSourceMod(bool late);
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/**
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* @brief Map change hook
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*/
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bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
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/**
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* @brief Returns whether or not a mapload is in progress
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*/
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bool IsMapLoading();
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/**
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* @brief Returns the base SourceMod folder.
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*/
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const char *GetSMBaseDir();
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private:
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/**
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* @brief Loading plugins
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*/
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void DoGlobalPluginLoads();
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private:
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char m_SMBaseDir[PLATFORM_MAX_PATH+1];
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bool m_IsMapLoading;
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};
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extern SourceModBase g_SourceMod;
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#endif //_INCLUDE_SOURCEMOD_GLOBALHEADER_H_
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