202 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			202 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 * This file is not open source and may not be copied without explicit
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 * written permission of AlliedModders LLC.  This file may not be redistributed 
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 * in whole or significant part.
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 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_
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#define _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_
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#include <IHandleSys.h>
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#include <stdio.h>
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#include "sm_globals.h"
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#include "sm_trie.h"
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#include "sourcemod.h"
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#include "sm_memtable.h"
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#define HANDLESYS_MAX_HANDLES		(1<<14)
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#define HANDLESYS_MAX_TYPES			(1<<9)
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#define HANDLESYS_MAX_SUBTYPES		0xF
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#define HANDLESYS_SUBTYPE_MASK		0xF
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#define HANDLESYS_TYPEARRAY_SIZE	(HANDLESYS_MAX_TYPES * (HANDLESYS_MAX_SUBTYPES + 1))
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#define HANDLESYS_MAX_SERIALS		0xFFFF
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#define HANDLESYS_SERIAL_MASK		0xFFFF0000
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#define HANDLESYS_HANDLE_MASK		0x0000FFFF
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/**
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 *   The QHandle is a nasty structure that compacts the handle system into a big vector.
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 * The members of the vector each encapsulate one Handle, however, they also act as nodes
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 * in an inlined linked list and an inlined vector.
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 *
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 *   The first of these lists is the 'freeID' list.  Each node from 1 to N (where N
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 * is the number of free nodes) has a 'freeID' that specifies a free Handle ID.  This
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 * is a quick hack to get around allocating a second base vector.
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 *
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 *   The second vector is the identity linked list.  An identity has its own handle, so
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 * these handles are used as sentinel nodes for index linking.  They point to the first and last
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 * index into the handle array.  Each subsequent Handle who is owned by that identity is mapped into
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 * that list.  This lets owning identities be unloaded in O(n) time.
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 *
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 *   Eventually, there may be a third list for type chains.
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 */
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enum HandleSet
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{
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	HandleSet_None = 0,
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	HandleSet_Used,			/* The Handle is in use */
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	HandleSet_Freed,		/* The "master" Handle of a clone chain is freed */
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	HandleSet_Identity,		/* The Handle is a special identity */
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};
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struct QHandle
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{
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	HandleType_t type;			/* Handle type */
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	void *object;				/* Unmaintained object pointer */
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	IdentityToken_t *owner;		/* Identity of object which owns this */
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	unsigned int serial;		/* Serial no. for sanity checking */
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	unsigned int refcount;		/* Reference count for safe destruction */
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	unsigned int clone;			/* If non-zero, this is our cloned parent index */
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	HandleSet set;				/* Information about the handle's state */
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	bool access_special;		/* Whether or not access rules are special or type-derived */
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	bool is_destroying;			/* Whether or not the handle is being destroyed */
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	HandleAccess sec;			/* Security rules */
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	/* The following variables are unrelated to the Handle array, and used 
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	 * as an inlined chain of information */
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	unsigned int freeID;		/* ID of a free handle in the free handle chain */
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	/* Indexes into the handle array for owner membership.
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	 * For identity roots, these are treated as the head/tail. */
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	unsigned int ch_prev;		/* chained previous handle */
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	unsigned int ch_next;		/* chained next handle */
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};
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struct QHandleType
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{
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	IHandleTypeDispatch *dispatch;
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	unsigned int freeID;
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	unsigned int children;
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	TypeAccess typeSec;
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	HandleAccess hndlSec;
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	unsigned int opened;
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	int nameIdx;
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};
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class HandleSystem : 
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	public IHandleSys
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{
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	friend HandleError IdentityHandle(IdentityToken_t *token, unsigned int *index);
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	friend class ShareSystem;
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public:
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	HandleSystem();
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	~HandleSystem();
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public: //IHandleSystem
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	HandleType_t CreateType(const char *name,
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		IHandleTypeDispatch *dispatch,
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		HandleType_t parent,
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		const TypeAccess *typeAccess,
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		const HandleAccess *hndlAccess,
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		IdentityToken_t *ident,
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		HandleError *err);
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	bool RemoveType(HandleType_t type, IdentityToken_t *ident);
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	bool FindHandleType(const char *name, HandleType_t *type);
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	Handle_t CreateHandle(HandleType_t type, 
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		void *object,
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		IdentityToken_t *owner,
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		IdentityToken_t *ident,
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		HandleError *err);
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	HandleError FreeHandle(Handle_t handle, const HandleSecurity *pSecurity);
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	HandleError CloneHandle(Handle_t handle, 
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		Handle_t *newhandle, 
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		IdentityToken_t *newOwner,
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		const HandleSecurity *pSecurity);
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	HandleError ReadHandle(Handle_t handle, 
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		HandleType_t type, 
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		const HandleSecurity *pSecurity,
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		void **object);
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	bool InitAccessDefaults(TypeAccess *pTypeAccess, HandleAccess *pHandleAccess);
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	bool TypeCheck(HandleType_t intype, HandleType_t outtype);
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	virtual Handle_t CreateHandleEx(HandleType_t type, 
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		void *object,
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		const HandleSecurity *pSec,
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		const HandleAccess *pAccess,
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		HandleError *err);
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	void Dump(FILE *fp);
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protected:
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	/**
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	 * Decodes a handle with sanity and security checking.
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	 */
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	HandleError GetHandle(Handle_t handle, 
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						  IdentityToken_t *ident, 
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						  QHandle **pHandle, 
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						  unsigned int *index,
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						  bool ignoreFree=false);
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	/**
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	 * Creates a basic handle and sets its reference count to 1.
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	 * Does not do any type or security checking.
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	 */
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	HandleError MakePrimHandle(HandleType_t type, 
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							   QHandle **pHandle, 
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							   unsigned int *index, 
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							   HandleType_t *handle,
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							   IdentityToken_t *owner,
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							   bool identity=false);
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	/**
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	 * Frees a primitive handle.  Does no object freeing, only reference count, bookkeeping, 
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	 * and linked list maintenance.
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	 * If used on an Identity handle, destroys all Handles under that identity.
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	 */
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	void ReleasePrimHandle(unsigned int index);
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	/**
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	 * Sets the security owner of a type.
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	 */
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	void SetTypeSecurityOwner(HandleType_t type, IdentityToken_t *pToken);
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	/**
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	 * Helper function to check access rights.
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	 */
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	bool CheckAccess(QHandle *pHandle, HandleAccessRight right, const HandleSecurity *pSecurity);
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	/** 
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	 * Some wrappers for internal functions, so we can pass indexes instead of encoded handles.
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	 */
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	HandleError FreeHandle(QHandle *pHandle, unsigned int index);
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	void UnlinkHandleFromOwner(QHandle *pHandle, unsigned int index);
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	HandleError CloneHandle(QHandle *pHandle, unsigned int index, Handle_t *newhandle, IdentityToken_t *newOwner);
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	Handle_t CreateHandleInt(HandleType_t type, void *object, const HandleSecurity *pSec, HandleError *err, const HandleAccess *pAccess, bool identity);
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private:
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	QHandle *m_Handles;
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	QHandleType *m_Types;
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	Trie *m_TypeLookup;
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	unsigned int m_TypeTail;
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	unsigned int m_FreeTypes;
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	unsigned int m_HandleTail;
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	unsigned int m_FreeHandles;
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	unsigned int m_HSerial;
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	BaseStringTable *m_strtab;
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};
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extern HandleSystem g_HandleSys;
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#endif //_INCLUDE_SOURCEMOD_HANDLESYSTEM_H_
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