337 lines
8.5 KiB
SourcePawn
337 lines
8.5 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Basefuncommands Plugin
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* Provides TimeBomb functionality
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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new g_TimeBombSerial[MAXPLAYERS+1] = { 0, ... };
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new g_TimeBombTime[MAXPLAYERS+1] = { 0, ... };
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ConVar g_Cvar_TimeBombTicks;
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ConVar g_Cvar_TimeBombRadius;
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ConVar g_Cvar_TimeBombMode;
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CreateTimeBomb(client)
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{
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g_TimeBombSerial[client] = ++g_Serial_Gen;
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CreateTimer(1.0, Timer_TimeBomb, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
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g_TimeBombTime[client] = g_Cvar_TimeBombTicks.IntValue;
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}
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KillTimeBomb(client)
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{
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g_TimeBombSerial[client] = 0;
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if (IsClientInGame(client))
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{
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SetEntityRenderColor(client, 255, 255, 255, 255);
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}
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}
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KillAllTimeBombs()
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{
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for (new i = 1; i <= MaxClients; i++)
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{
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KillTimeBomb(i);
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}
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}
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PerformTimeBomb(client, target)
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{
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if (g_TimeBombSerial[target] == 0)
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{
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CreateTimeBomb(target);
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LogAction(client, target, "\"%L\" set a TimeBomb on \"%L\"", client, target);
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}
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else
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{
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KillTimeBomb(target);
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SetEntityRenderColor(client, 255, 255, 255, 255);
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LogAction(client, target, "\"%L\" removed a TimeBomb on \"%L\"", client, target);
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}
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}
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public Action:Timer_TimeBomb(Handle:timer, any:value)
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{
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int client = value & 0x7f;
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int serial = value >> 7;
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if (!IsClientInGame(client)
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|| !IsPlayerAlive(client)
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|| serial != g_TimeBombSerial[client])
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{
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KillTimeBomb(client);
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return Plugin_Stop;
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}
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g_TimeBombTime[client]--;
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float vec[3];
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GetClientEyePosition(client, vec);
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if (g_TimeBombTime[client] > 0)
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{
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int color;
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if (g_TimeBombTime[client] > 1)
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{
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color = RoundToFloor(g_TimeBombTime[client] * (128.0 / g_Cvar_TimeBombTicks.FloatValue));
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if (g_BeepSound[0])
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{
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EmitAmbientSound(g_BeepSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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}
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else
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{
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color = 0;
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if (g_FinalSound[0])
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{
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EmitAmbientSound(g_FinalSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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}
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SetEntityRenderColor(client, 255, 128, color, 255);
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char name[64];
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GetClientName(client, name, sizeof(name));
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PrintCenterTextAll("%t", "Till Explodes", name, g_TimeBombTime[client]);
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if (g_BeamSprite > -1 && g_HaloSprite > -1)
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{
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_TimeBombRadius.FloatValue / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_TimeBombRadius.FloatValue / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
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TE_SendToAll();
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}
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return Plugin_Continue;
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}
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else
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{
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if (g_ExplosionSprite > -1)
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{
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TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, g_Cvar_TimeBombRadius.IntValue, 5000);
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TE_SendToAll();
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}
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if (g_BoomSound[0])
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{
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EmitAmbientSound(g_BoomSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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ForcePlayerSuicide(client);
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KillTimeBomb(client);
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SetEntityRenderColor(client, 255, 255, 255, 255);
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if (g_Cvar_TimeBombMode.IntValue > 0)
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{
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int teamOnly = ((g_Cvar_TimeBombMode.IntValue == 1) ? true : false);
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for (new i = 1; i <= MaxClients; i++)
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{
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if (!IsClientInGame(i) || !IsPlayerAlive(i) || i == client)
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{
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continue;
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}
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if (teamOnly && GetClientTeam(i) != GetClientTeam(client))
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{
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continue;
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}
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float pos[3];
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GetClientEyePosition(i, pos);
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float distance = GetVectorDistance(vec, pos);
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if (distance > g_Cvar_TimeBombRadius.FloatValue)
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{
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continue;
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}
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new damage = 220;
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damage = RoundToFloor(damage * ((g_Cvar_TimeBombRadius.FloatValue - distance) / g_Cvar_TimeBombRadius.FloatValue));
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SlapPlayer(i, damage, false);
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if (g_ExplosionSprite > -1)
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{
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TE_SetupExplosion(pos, g_ExplosionSprite, 0.05, 1, 0, 1, 1);
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TE_SendToAll();
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}
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/* ToDo
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float dir[3];
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SubtractVectors(vec, pos, dir);
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TR_TraceRayFilter(vec, dir, MASK_SOLID, RayType_Infinite, TR_Filter_Client);
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if (i == TR_GetEntityIndex())
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{
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new damage = 100;
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new radius = g_Cvar_TimeBombRadius.IntValue / 2;
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if (distance > radius)
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{
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distance -= radius;
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damage = RoundToFloor(damage * ((radius - distance) / radius));
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}
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SlapPlayer(i, damage, false);
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}
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*/
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}
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}
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return Plugin_Stop;
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}
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}
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public AdminMenu_TimeBomb(Handle:topmenu,
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TopMenuAction:action,
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TopMenuObject:object_id,
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param,
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String:buffer[],
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maxlength)
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{
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if (action == TopMenuAction_DisplayOption)
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{
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Format(buffer, maxlength, "%T", "TimeBomb player", param);
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}
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else if (action == TopMenuAction_SelectOption)
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{
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DisplayTimeBombMenu(param);
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}
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}
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DisplayTimeBombMenu(client)
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{
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Menu menu = CreateMenu(MenuHandler_TimeBomb);
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decl String:title[100];
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Format(title, sizeof(title), "%T:", "TimeBomb player", client);
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menu.SetTitle(title);
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menu.ExitBackButton = true;
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AddTargetsToMenu(menu, client, true, true);
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menu.Display(client, MENU_TIME_FOREVER);
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}
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public MenuHandler_TimeBomb(Menu menu, MenuAction action, int param1, int param2)
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{
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if (action == MenuAction_End)
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{
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delete menu;
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}
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else if (action == MenuAction_Cancel)
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{
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if (param2 == MenuCancel_ExitBack && hTopMenu)
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{
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hTopMenu.Display(param1, TopMenuPosition_LastCategory);
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}
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}
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else if (action == MenuAction_Select)
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{
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decl String:info[32];
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new userid, target;
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menu.GetItem(param2, info, sizeof(info));
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userid = StringToInt(info);
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if ((target = GetClientOfUserId(userid)) == 0)
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{
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PrintToChat(param1, "[SM] %t", "Player no longer available");
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}
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else if (!CanUserTarget(param1, target))
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{
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PrintToChat(param1, "[SM] %t", "Unable to target");
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}
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else
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{
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new String:name[32];
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GetClientName(target, name, sizeof(name));
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PerformTimeBomb(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Toggled TimeBomb on target", "_s", name);
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}
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/* Re-draw the menu if they're still valid */
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if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
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{
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DisplayTimeBombMenu(param1);
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}
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}
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}
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public Action:Command_TimeBomb(client, args)
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{
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if (args < 1)
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{
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ReplyToCommand(client, "[SM] Usage: sm_timebomb <#userid|name>");
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return Plugin_Handled;
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}
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decl String:arg[65];
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GetCmdArg(1, arg, sizeof(arg));
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decl String:target_name[MAX_TARGET_LENGTH];
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decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_ALIVE,
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for (new i = 0; i < target_count; i++)
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{
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PerformTimeBomb(client, target_list[i]);
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}
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if (tn_is_ml)
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{
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ShowActivity2(client, "[SM] ", "%t", "Toggled TimeBomb on target", target_name);
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}
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else
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{
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ShowActivity2(client, "[SM] ", "%t", "Toggled TimeBomb on target", "_s", target_name);
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}
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return Plugin_Handled;
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}
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