sourcemod/gamedata/sdktools.games/engine.dota.txt
2014-12-24 10:37:51 -05:00

332 lines
6.8 KiB
Plaintext

/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Sounds */
"#default"
{
"Keys"
{
"SlapSoundCount" "7"
"SlapSound1" "vo/axe/axe_pain_01.mp3"
"SlapSound1" "vo/axe/axe_pain_02.mp3"
"SlapSound1" "vo/axe/axe_pain_03.mp3"
"SlapSound1" "vo/axe/axe_pain_04.mp3"
"SlapSound1" "vo/axe/axe_pain_05.mp3"
"SlapSound1" "vo/axe/axe_pain_06.mp3"
"SlapSound1" "vo/axe/axe_pain_07.mp3"
}
}
/* General Temp Entities */
"#default"
{
"Offsets"
{
//Offset into CBaseTempEntity constructor
"s_pTempEntities"
{
"windows" "7"
"linux" "9"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"mac" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\xFF\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8D"
"linux" "\x55\x89\xE5\x53\x83\xEC\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xDB\x74\x2A\x8D\xB4\x26\x00\x00\x00\x00\x8B"
}
"s_pTempEntities"
{
"library" "server"
"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
// Fallback to IServerTools method instead on Windows, lest we add custom logic since it's not a thiscall on Windows in Dota
"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x1C\x8B\x45\x0C\x8B\x5D\x08\x8B\x7D\x10\x85\xC0\x74\x7A\x8B\x10\x89"
"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
}
}
/* General GameRules */
"#default"
{
"Keys"
{
"GameRulesProxy" "CDOTAGamerulesProxy"
"GameRulesDataTable" "dota_gamerules_data"
}
}
/* IServer interface pointer */
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
"CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x75\x0C\xB9\x2A\x2A\x2A\x2A\xE8"
"CreateFakeClient_Linux" "\x55\x89\xE5\x83\xEC\x2A\x8B\x45\x10\x89\x5D\xF8\x89\x75\xFC\x8B\x5D\x08\xC7\x04\x24\x2A\x2A\x2A\x2A\x89"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "8"
"linux" "21"
}
}
"Signatures"
{
/* CBaseServer object for IServer interface */
"sv"
{
"library" "engine"
"mac" "@sv"
}
}
}
/* Resource Entity override */
"#default"
{
// Dota's player manager does not have DT_PlayerResource embedded, unlike most other games
"Keys"
{
"ResourceEntityClassname" "dota_player_manager"
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
"EntityFactory"
{
"library" "server"
"mac" "@_Z23EntityFactoryDictionaryv"
}
"EntityFactoryFinder"
{
// EntityFactoryDictionary gets inlined on Windows in Dota 2. The pointer to the static factory becomes a global.
"library" "server"
"windows" "\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xC7"
}
// EntityFactoryDictionary is difficult to find on Linux due to multiple matches. This finds a caller of it instead.
"EntityFactoryCaller"
{
"library" "server"
"linux" "\xA1\x2A\x2A\x2A\x2A\xC7\x2A\x2A\x00\x00\x00\x00\xC7\x2A\x2A\x00\x00\x00\x00\x85\xC0\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x89\x2A\x2A\xE8"
}
}
"Offsets"
{
"EntityFactoryOffset"
{
"windows" "4"
}
// This is the offset into the address found by the EntityFactoryCaller signature.
"EntityFactoryCallOffset"
{
"linux" "41"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
//"windows" "\x55\x8B\xEC\x83\xE4\xC0\x81\xEC\x2A\x2A\x2A\x2A\x8B\xC1\x53"
"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x2A\x2A\x2A\x2A\x8B\x55\x08\x8B\x75\x14\x8B\x5A\x14\x85\xDB\x0F"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"windows" "26"
"linux" "62"
"mac" "62"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+0B0h], 0
* Win: mov byte ptr [esi+0B0h], 0
*
* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
*/
"InfoChanged"
{
"windows" "212"
"linux" "212"
"mac" "212"
}
}
}
"dota"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "438"
"linux" "439"
"mac" "439"
}
"RemovePlayerItem"
{
"windows" "300"
"linux" "301"
"mac" "301"
}
"Weapon_GetSlot"
{
"windows" "288"
"linux" "289"
"mac" "289"
}
"Ignite"
{
"windows" "226"
"linux" "227"
"mac" "227"
}
"Extinguish"
{
"windows" "229"
"linux" "230"
"mac" "230"
}
"Teleport"
{
"windows" "116"
"linux" "117"
"mac" "117"
}
"CommitSuicide"
{
"windows" "482"
"linux" "482"
"mac" "482"
}
"GetVelocity"
{
"windows" "149"
"linux" "150"
"mac" "150"
}
"EyeAngles"
{
"windows" "140"
"linux" "141"
"mac" "141"
}
"AcceptInput"
{
"windows" "43"
"linux" "44"
"mac" "44"
}
"SetEntityModel"
{
"windows" "28"
"linux" "29"
"mac" "29"
}
"WeaponEquip"
{
"windows" "291"
"linux" "292"
"mac" "292"
}
"Activate"
{
"windows" "39"
"linux" "40"
"mac" "40"
}
"PlayerRunCmd"
{
"windows" "458"
"linux" "459"
"mac" "459"
}
}
}
}